Fixed an bug where tools wouldn't spawn into the level correctly if you pressed the "close" button on the controllers instead of the next button on the UI. (a.k.a the @BenPlaysVR's bug)
Hey Enforcers!! We have a new patch up now with some bug fixes and improvements to your HypnOS operating system! This update will also be coming to non-Steam platforms as soon as possible.
PATCH NOTES for HypnOS v2.05 Spoilery words blanked out for your safety. - H-- can now be 100% completed! For real!! - Home/Zone pages load in significantly faster! - Image loading optimized - Incorrect image loading fixed - Audio memory management improved - Fix for desktop stickers when moving Hypnospace's install location - J------ soft-lock fix - Mouse-over pointer bug fixes - Webpage stamps for "special" pages now display properly - Webpage stamps now behave as expected between chapters - Attempted fix to reduce/eliminate the chance of window objects 'falling out' of the window - Shift+Tab now works when switching window tabs and toolbars - Mac and Linux fullscreen controls implemented - Something that someone thought was an easter egg but wasn't now is an actual implemented easter egg
Advanced options added to BIOS: - Portable mode for save files (not relevant to the Steam build in most cases) - Aggressive audio memory management (may help with slowdown)
Enjoy, and thanks for all the hard work keeping our Hypnospace citizens safe!
Hi guys, Some cool new features this week to shake up the overworld play a little bit. We’ve also done an update on most of the Common items now to bring them into our world and art-style. (Still a few to do and then on to the more powerful items).
As usual, continued to balance and tweak existing cards and systems and added a couple of new enemy types to look out for!
Please let us know your thoughts on Discord!
Big Changes • New Feature: Enemies can now be encountered on the overworld map. o If you get too close, they will spot you and move towards you – usually resulting in a fight if you get caught. o Enemies will find it harder to spot you and you’ll find it easier to lose them in forests and caverns
UI • Watch out for this one! Swapped the order of the OK/Cancel pop-up buttons to be consistent with other apps. • Pressing Esc now closes the options menu. • Added a ‘No Card’ option to levelling up to skip selecting a new card if you don’t want one.
Balance Changes • Tweaked food gain to make it less random over time – should also push you to complete the objective.
Card Changes • ‘Agile’ – Reduced cost to 1 and changed the effect to: "The first time you play a Move card each turn, draw a card." • ‘Smart Infection’ – Increased cost to 3. • ‘Back to Back’ – Changed the effect to: "Defend on self and all adjacent friendly characters until they have 4 Defence." • ‘Adrenaline’, ‘Focus’, ‘Cantrip’ + ‘Experiments’ – Increased Resilience to 4.
Significant Bugs • Fixed an issue with certain hero’s cards remaining focused when not mousing over them. • Fixed game progress % on Combat run game mode.
Content Updates • New cards and enemy types to look out for.
We just want you to know that we are listening to the reports you give to us. everything will be very useful and we are very grateful for all the comments you send to us.
We want to provide long-term support for this game because you deserve to get the best experience from this game.
Every bug that we or you find will be fixed in the next few days. and will not be available in the final version.
we hope we can continue to improve Pulang: Insanity for you.
Hello noarics, we will update Noahmund soon! Stay tunned with us because we will add more info about the things we've been doing since the last patch. We've listened to you to improve some aspects of Noahmund, and bring then a renewed experience. Do you want to try it? Then, let be patient a little more, but don't worry, enjoy this new teaser that reveals a renewed key art and logo, a work made by @rukikunart & @ban_juliomagno.
🆕 Eugenics full version is now available : 45 new stories from our UT-OP-I4N universe ! The monsters pack is coming too 👹🦖😱 Discover 15 new genes and new missions, made with the help of the community !
Patch Notes 1.0.1 * Spectator/Cameraman improvements: - Removed lag from first person spectator view - Better handling of mounted weapons/vehicles - The spectated player/free roam camera is visible on the overview map with a new icon - Inital level cam on Pillage will not roll the camera. * Bot AI improvements - Better perception of enemies in general - If the Bot is hit it will immediatly turn to that new enemy - Bots will sprint between location - Bots will stomp rats/crocs - Bots in combat can use the Migthyfoot - Better aim for ranged weapons * Full Gamepad support for Tutorial * Possible to select Team and Player class when waiting for a match to start. * Mouse Settings improvements: - Default value for sensitivty is now 1.0, this will reset your current setting, sorry for that. - "Load default settings" button sets the mouse default as well. * Scamper model and materials updated. * Main menu now rotates news info * Scoreboard, own player will show as a yellow/golden line in the list. So its easier to find yourself on the board. * Pillage game mode update: - Pile can now be set on fire. - Pile takes 25 damage every 5 seconds until extinguished. * Crossbow Reload animation, no longer sees into mesh when reloading. * Game mode changes: - Reduced initial waiting time for a standalone game from 30 to 10 seconds - Map forced start time on dedicated server changed from 60 to 40 seconds. - Delay to make a ready vote lowered from 30 to 20 seconds. * Added anim trails to weapon attacks. Only visible while trace is on. * Updated materials on player and npc models, better metallness and details on some of them. * Ballista changes: - Can now be set on fire. - Fire deals 25 damage every second until fire extinguished or Ballista is destroyed * Powder bomb. The smoke stays longer and is a bit thicker. * Only count players on a team for endgame screen when giving awards * Removed counter from the loading movie. * Damage decals on player models. * Old Knights Archer first person model updated. - Fixed mesh around hands and lower arms so that all details are visible. * Tutorial changes - Archer arrow kills are now displayed as Killed by the cruel world.