Tomorrow I'll be starting my summer vacation, and I'll be back around 5-6 July. During this time I will be unable to monitor the forums or offer any help. So please, if you see any fellow member asking something in the forum and you know the answer kindly help them. :)
With that in mind yesterday & today, I was hesitant to touch much of the code base, as to not leave you with a broken game in my absence. But I also didn't want to leave you for a week empty-handed. So the result: 135 new Perks, which I hope you'll enjoy and give you new build options.
Have a great weekend and see you all soon!
EA Build 0221
New Perks
Added 135 new Perks
All the Races & Classes (with exception of the Runecaster) got a couple of additional perk options mostly from the new Perks:
Human +4
Vampire +6
Werewolf +4
Demon +7
Nephilim +9
Undine +4
Sylph +4
Ifrit +6
Nymph +7
Mercenary +6
Shadow +6
Mystic +7
Hunter +7
Animist +6
Necromancer +6
Exorcist +8
Witch +8
Death Knight +6
Inquisitor +6
Illusionist +8
Blood Mage +6
Warlock +6
Spelldancer +6
Runecaster (Nothing at this time)
If you are using any mods modifying any of the vanilla races & classes, you may want to copy-paste the new perk trees or merge them if you are using a custom perk tree.
QoL Improvements
The Negative & Positive bonuses/penalties that display under your character's avatar are now color coded: Positive effects are green & Negative red.
Draft mode tweaks
It was possible in Draft Mode to convert Actions into Skills. Now when try to add an Action as Skill in Draft mode the message 'This functionality is disabled in the Draft Mode!' will display instead.
It was possible in Draft Mode to find an 'Insight' card in the Grimoire. Insights have now been removed from the draft loot tables.
Bugfixes
Perks wasn't modifying properly the conditional effects.
Perks modifying Sneak Attack had a typo in their definition, thus weren't properly modifying Sneak Attack
You never thought but the keepers of the Clan House have their own professional holiday too. These heroic eager beavers don’t take a day off but have a real blast in the evening. This year they decided to do something completely new and put up their pavilion right at the Fair. Who could have foretold that the keepers would start selling clan talents? Nothing like this ever happened in Praya so don’t lose an opportunity to buy up these rarities!
To attract honorable Clan leaders to the holiday, the newly-made merchants decided to grant a discount on renaming a Clan, because you surely want to have some fun too.
This weekend only, from 12 p.m. UTC+3 June 28th until 12 p.m. UTC+3 July 1st, hurry up to seize the unique opportunity — buy clan talents at the Fair!
Exclusive clan talents at the Fair for 10−15 Prime Crystals.
And even legendary clan talents at the Fair! Their cost ranges from 80 to 120 Prime Crystals.
Cells you already purchased from do not burn out!!
Additionally, for three whole days, until 12 p.m. UTC+3, there is a 50% discount active on Clan renaming!
It now costs 249 Gold instead of 499!
Hasten to rush into the festive pavilion and snatch some hard-to-get talents!
The second Interstellar Initiative, The Enclave, begins July 4. Check out the post below for more information!
What are Interstellar Initiatives?
Interstellar Initiative are a series of in-game events and narratives that utilise our existing in-game systems, such as Community Goals and Scenarios, to provide narratives that, with the influence of Commanders, can have lasting effects on the galaxy!
Check out our second Incoming Transmission video to find out more about The Enclave. https://www.youtube.com/watch?v=Xv3tvZs9F0U Instead of individual posts throughout the course of the event, we'll be periodically updating this thread with details and updates as they develop.
As you know, we’ve recently launched Update 0.29 and, with it, the Moscow Calling season along with the features and changes that we’ve promised.
One of the most important changes was the adjustments to the game’s Credit economy. We’ve described our goals in our earlier developer article but, in short, the changes focused on two things:
Major PvP Credit income improvement
PvE Credit income improvement combined with a reward logic overhaul (shifting most income from simply killing AI vehicles to actually completing mission objectives)
However, an unexpected thing happened upon the launch of Update 0.29. Players in fact started seeing much lower income in PvE – it was reduced by approximately 30 percent across the board compared to the Update 0.28 state. This change was discovered almost immediately thanks to your feedback, although it took some time to analyze what exactly caused this problem.
The root of the issue turned out to be the complexity of economic calculations despite several rounds of testing and adjustments, including the PTS stage. Naturally, it was not our intention to reduce player income – quite the opposite and we immediately took steps to remedy it.
As an emergency measure, we activated 100 percent Credit income bonus that will stay active until the issue is resolved.
But that is, of course not a real solution. We already have a hotfix prepared that will introduce the following changes:
40% bonus to overall PvE Credit income
50% bonus to overall PvP Credit income
45% bonus to Global Operations Credit income in the form of 400% increase of the basic Credit reward for capture points in the mode
Battle-hardened status Credit income bonus increase (from 25% to 50%)
Premium vehicle Credit income bonus increase (from 50% to 100%)
The 100% Credit income bonus for Premium Time will, of course, remain implemented.
In combination with the already introduced mechanics, these changes should correct most of the issues currently plaguing the game economy and bring the game to the state described by the abovementioned developer article. We will, of course, continue to monitor the situation and will act accordingly if further tweaks are needed.
Thank you for your patience and see you on the battlefield!
1. Removed the flashing hint of the public chat icon. 2. Public chat now has a cooldown of 5 seconds.
Bug Fixes
1. Fixed an issue that caused the anniversary task [Win a game as the Corpse where both Daisy and Daniel are in the game] to be unable to be completed. 2. Fixed an issue that caused the anniversary task [Win 2 games as the Prince where Daisy is in the game.] to be unable to be completed.
The master tamers invite everyone to learn the art of animal taming and get a loyal beast. While the event lasts anyone can complete the tasks given by the tamers in Cinderkrag and Hellsong tavern in exchange for tamers’ guild coins. Collecting enough coins will allow you to purchase a special permanent pet t5hat gives character various passive bonuses and slowly grows up.
Additional coins can be obtained by killing monsters or visiting the store. The chance of finding coins is doubled for the owners of premium account.