Feeling tired after the first phase? Well too bad here comes the second phase hahaha!
There is minor tweaks on the rule set for the second phase, so better check it out.
When: Second phase Intermediate challenge: Jun 28th to Jul 02nd 20:00 PST Third phase Ultimate challenge: Jul 04th to Jul 08th 20:00 PST; (One day earlier)
What:
1.This time, it’s Intermediate challenge! And the song of choice is ---- Formation on Master Difficulty (level 9)!
2.As the first phase ends we found that there is only 5 different scores in the top 50 players. So, we made some changes to the rule set. On the second phase, we will count only the top three score as the winners.
3.We will collect the leaderboard data at Jul 02nd 20:00 PST. Please keep an eye out for our winner list announcement afterwards. If you found your ID on the winner list, then send us the ID.
Score third column----$10 Nintendo or steam gift card Score second column----$20 Nintendo or steam gift card Score first column----$30 Nintendo or steam gift card
*score columns This phase we will count only the top three score as the winners. For example:
First column: 10000 10000 10000 Second column: 9500 Third column: 9000
There is no player number limitation in each score column. Each column ends with the next different score number appears.
[Important] The special prize ---- The ultimate lucky prize doesn’t change. With 100 players on the leaderboard from each phase, we will randomly pick 1 player from the 300 as the prize winner (Might be a Nintendo Switch or gift cards). We'll not remove duplicates so if you are on all three leaderboard, you get three times the chance! So pay attention to your position on the leaderboard and grind!
How!
1. Try to get a higher score with the manual fever mechanic! With well-timed fever, a 96% completion can beat the score of a perfect playthrough!
2. Utilize the characters and pets, they all come with different skills. Give them a try and see what happens.
3. From now on it's a free for all contest, sharing your tactics during the contest might hurt your position.
Didn't think a rhythm game can be so competitive, right? Well, it could so let the grind begin! Muahahahahaha!
Update schedule for version 1.04 Extra level 2: "Hospital" will be added Mouse Inversion: This game uses a total of 50 assets and licenses. If it takes time to incorporate the script, this setting will not be implemented. The capacity of the game will exceed 4GB. Thank you for playing!
This will be the very last update for the WTC OVN, unless anything major is found.
This update changes one background (which I've never liked), and put in the new achievement system that will hopefully remove all of the initial achievement problems.
Note, however, due to how the TOTTALLYDONE achievement now works, you may have to go through the BEGOOD/EVIL/INDECISIVE routines again, if you current dont have it.
A sage enters the tavern and whispers: "Lo and behold, now I will unfold what is sometimes told in summer's heat, in winter's cold...a weekend full of gold!"
We will have our GOLD EVENT on Saturday and Sunday!
A sage enters the tavern and whispers: "Lo and behold, now I will unfold what is sometimes told in summer's heat, in winter's cold...a weekend full of gold!"
We will have our GOLD EVENT on Saturday and Sunday!
Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game. Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points.
This is the development team leader of Combat Arms: Reloaded.
Various events were held in June to commemorate the 2nd anniversary of Reloaded. In June 26th patch, Observer mode function and Total Gear stat UI were applied. The Observer mode, which provides free camera support, allows up to 10 people to watch in each room.
The total gear stats UI is designed to show the full potential of all the gear that you equipped and can only be seen by yourself, and the important stats figure on the Gear stats UI is always displayed. Other stats can also be seen by clicking the button on the UI.
On the other hand, I know that some feedbacks from users that they ask for increasing the speed of characters or capability of firearms.
However, I would like you to understand that it is not easy to modify the balance related part. Because it requires a lot of verification and careful approach.
For your information, the character speed section will be supplemented to a certain extent by the character skills that will be developed in the future. Currently, the development team was developing a Multi-Loadout system since last month.
In addition, we are preparing the achievement system and a product recommendation system with the aim of applying them at the end of July. As you would imagine, the achievement system will make battles and many other things more meaningful.
The product recommendation system is a feature which allows you to "Like" each product or cancel it again.
For each product you will be able to indirectly give and receive an opinion about the product. This is done by the number of "Like" votes of the players. Finally, we apologize to all users who could not connect or can connect but having problems with connection due to launcher and messenger replacement issue.
We are trying to provide a better environment, but it seems that there is always a shortage.
We would like to thank you again for giving us feedback and we look forward to your continued support.
We will always strive to do our best in order to bring a better game experience for everyone.
Thank you.
Grüßt euch Combat Arms Rangers! Ich bin der Leiter des Entwicklerteams von Combat Arms: Reloaded.
Es fanden anlässlich des 2. Jahrestages von Reloaded diverse Events im Juni statt. Im Patch vom 26. Juni wurde die Funktion des Beobachter Modus und eine Gesamt-Ausrüstungsstatistik UI hinzugefügt. Im Beobachter Modus, der eine freie Kamera-Unterstützung bietet, können bis zu 10 Personen in einem Raum zuschauen. Die Gesamt-Ausrüstungsstatistik im Interface zeigt das volle Potenzial aller ausgestatteten Ausrüstungsgegenstände, kann nur von euch selbst gesehen werden und die wichtigen Statistikdarstellungen sind immer angezeigt. Weitere Statistiken können ebenfalls durch das Klicken der Schaltfläche des Interfaces eingesehen werden.
Auf der anderen Seite weiß ich, dass einige Benutzer in Rückmeldungen gebeten haben, die Geschwindigkeit der Charaktere oder die Leistungsfähigkeiten von Schusswaffen zu erhöhen. Ich möchte euch jedoch bitten zu verstehen, dass es nicht einfach ist den Balance bezogenen Teil zu ändern. Es erfordert viele Überprüfungen und eine sorgfältige Vorgehensweise. Zu eurer Information, der Bereich der Charaktergeschwindigkeiten wird in gewissem Umfang durch die Charakterfähigkeiten ergänzt, welches in Zukunft entwickelt wird.
Seit letzten Monat entwickelt das Entwicklerteam ein Multi-Loadout-System. Zusätzlich bereiten wir ein Erfolgssystem und ein Produktempfehlungssystem vor. Ziel ist es, es Ende Juli verwenden zu können. Wie ihr euch vorstellen könnt, wird das Erfolgssystem Kämpfe und viele andere Dinge bedeutungsvoller werden lassen. Das Produktempfehlungssystem ist eine Funktion, bei dem ihr einmal pro Produkt ein “Gefällt mir“ setzen oder es wieder canceln könnt. Für jedes Produkt werdet ihr in der Lage sein, indirekt eine Meinung über das Produkt abzugeben und auch zu erhalten. Dies geschieht durch die Anzahl der “Gefällt mir” Stimmen der Spieler.
Letztlich möchten wir uns bei allen Spielern entschuldigen, die sich mit dem Spiel nicht verbinden konnten oder konnten, aber Probleme mit der Verbindung aufgrund des Austausches von Launcher und Messenger hatten. Wir versuchen eine bessere Umgebung zur Verfügung zu stellen, aber es scheint immer von Mängel begleitet zu sein. Wir möchten uns nochmals für euer Feedback bedanken und freuen uns auf eure weitere Unterstützung.
Wir werden immer unser Bestes geben, um allen ein besseres Spielerlebnis zu bieten.
Vielen Dank.
Merhabalar! Ben Combat Arms Reloaded’in Geliştirme ekibinin lideriyim. Reloaded'ın açılmasının 2. yıldönümü anısına Haziran ayında çeşitli etkinlikler düzenlendi. 26 Haziran'daki bakımda, Gözlemci modu işlevi ve birleşik stat UI uygulandı. Ücretsiz kamera desteği sağlayan Gözlemci modu, her odada en fazla 10 kişinin izlemesini sağlamaktadır. Toplam istatistikleri kullanıcı arabirimi, sizin donattığınız ve yalnızca sizin görebileceğiniz tüm donanımların potansiyelini tam olarak gösterecek şekilde tasarlanmıştır ve yeni Kullanıcı Arayüzünde (UI) her zaman önemli istatistikleri görebilirsiniz. Diğer istatistikler UI üzerindeki butona tıklayarak da görülebilir. Öte yandan, kullanıcılardan bazılarının karakterlerin hızını veya ateşli silahların kabiliyetlerini arttırmak istediklerini söylediklerini biliyorum. Bununla birlikte, denge ile ilgili kısmı değiştirmenin kolay olmadığını anlamanızı isterim çünkü çok sayıda doğrulama ve dikkatli bir yaklaşım gerektiriyor. Bilginize, karakter hızı bölümü, gelecekte geliştirilecek olan karakter becerileri ile bir ölçüde desteklenecektir.
Şu anda, geliştirme ekibi geçen ayda beri bir Multi-Loadout sistemi geliştiriyor. Ek olarak, Temmuz sonunda uygulama amacıyla bir performans sistemi ve ürün öneri sistemi hazırlıyoruz. Beklediğiniz gibi performans sistemi, yapılan savaşları ve birçok şeyi daha anlamlı hale getirecek. Ürün öneri sistemi, her ürün için yalnızca bir kez 'Beğen'i ayarlayabileceğiniz veya iptal edebileceğiniz bir işlevdir. Her ürün için, kullanıcılar tarafından verilen 'Beğen' sayısı üzerinden ürünler hakkında dolaylı olarak bir fikir edinebilirsiniz. Son olarak, uygulama başlatıcısı ve messenger değiştirme sorunları nedeniyle hiç bağlanamayan veya bağlandıktan sonra bağlantıyla ilgili sorun yaşayan tüm kullanıcılardan özür dileriz. Daha iyi bir ortam sağlamaya çalışıyoruz, ancak her zaman bir sıkıntı olduğu görülüyor. Bize geri bildirim verdiğiniz için tekrar teşekkür etmek istiyoruz ve sürekli desteğinizi bekliyoruz. Herkese daha iyi bir oyun deneyimi sunmak için her zaman elimizden gelenin en iyisini yapmaya gayret göstereceğiz. Teşekkür ederiz.