Street Blocks, the long-awaited replacement for the Toy System, is now here! Check out our guide on how to use the Street Block System!
What is Street Block?
- Street Block is a 3 month basis system that it will initialize all the points, blocks, plates when the season ends.
What is Block?
- Shapes with various stat bonus that can be rotated and dropped inside the block plate.
- Each block represents stats that will be added on the character attributes.
You can acquire Street Blocks by purchasing them using Block Points.
- Total number of current Block Points.
What is Block Point?
-Block Points are acquirable through regular matches (game plays), event rewards, and also when in the court lobby waiting for matches.
-Ballers can purchase the block box, expand zones, level up or change the blocks from using the block points.
1 Day Acquisition Limit: 0/1200
** The 1 day acquisition limit is only for block points acquired with regular match and block points acquired when waiting for matches.
The Block Boxes contains Blocks which have various stat bonuses in them.
Use the Block Points you amass to purchase Jumbled Block Boxes!
Each block is unique and no other block will contain the same stat bonus.
This is the list of blocks which the Jumbled Block Box contains.
- Part of the Street Block Screen that shows the lists of added attributes from the blocks.
The attributes will apply to the game by rounding the decimal point. Note: Less than 0.4 attribute values will not be shown in the character additional attribute screen. (0.5 attribute and above = +1 in the character additional attribute screen)
- Area where you the street blocks will be placed.
You have to get creative in order to maximize the given Zone that you have! If you feel you are running out of Zones, you can increase the area of your zone with Block Points.
- All street blocks that are acquired from the Jumbled Block Boxes will be visible in this area.
If you have multiple similar blocks, you can combine them in order to increase the stat bonuses that they provide!
Equip the Blocks to the given Zone in order to benefit from the stat bonuses they provide!
- Part of the Street Block screen where the Season # & Season Period is shown.
The blocks that you acquire will last for a total of 3 months before they are initialized. But don’t worry! 5% of the total block points that you have earned will be credited the following season!
Every new season will introduce new exciting forms of zones for you to creatively add your blocks to!
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Added support for some AMD graphics cards to the DX12 Client Beta testing software and minimum hardware requirements, the latest requirements are as follows:
OS: Windows 10.0.10586 (Threshold 2 1511) and above
Thank you to everyone's patience in this update. It was a tough one as we transitioned to a new studio back into full Independence. We added a wandering merchant who you can trade with, which should make the game less frustrating if you're missing certain resources. We also tracked down and fixed some of our longest running (and hardest to fix) bugs. Hope you enjoy the new update and you can expect more updates more frequently going forward!
New Features: -The Spring Trader is here allowing goblins to trade resources each spring. -The Spring Trader can only be accessed if the player has built a Trade Hall and hired a Trade Prince. -Added starting resource icons to the map before you place down your campfire to identify the best starting places faster.
Balance Changes: -Merchant will tax resource sales so repurchasing a sold item will cost the player. -Moved all Iron/Stone resource nodes on all levels further apart. -Goblin Priests will now prioritize clearing corpses before curing diseased goblins or using heals. -The Threat level on a region hex now has a greater impact on how many enemies will spawn during Winter if chosen as your starting area. -Added in ability to completely turn off enemies during winter within the Clan creation screen (Dead goblins will no longer rise in winter either). -Corpse distance weighted more heavily for priest corpse cleanup. -Increased the Clan Optimism buff to reduce aggression of goblins, so beserkers are less likely to cause early problems. -Diseases will now run out their lifetime after 2 years (previously infinite), on a corpse or goblin, after which they will dissapate. -Gold no longer occupies space in the Storage Huts.
Bug Fixes: -Fixed the issue with the iron miner goblins not crafting at iron nodes. -Issue with resources which despawned in winter causing problems with unresolved goblin jobs has been fixed. -Mouse icon has been recentered correctly. -Fix for bug where goblins interrupted by attacking enemies while performing a construction action would halt construction on a building forever. -Fixed some sounds in the UI which were 3D that should not have been. -Crash fix that was caused occasionally when a building or resource node was destroyed by fire. -Fix for bug on healing/curing mis-match for priests. -Spelling fix for Beserker trait. -Fix for the 2m high stairs as part of a walkway that was blocking traffic. -Construction site pathfinding weights tuned more in line with other weights to avoid goblin path steering issues. -Perception of enemies has been cleaned up to cancel jobs better, making reactions to enemies improved. -Fixed some issues with healing priorities of priests, should now mostly go for closer enemies but triage based on lowest life. -Rioting goblins have been fixed to properly stop at murdering a single goblin instead of continuing a murder spree. -Fixed a crash in loading a save file with food rioting goblins. -Removed UI focus settings from all our UI, allowing the game to be paused/unpaused with spacebar and not activate UI. -Fixed the joins at the ends of walkways to be leveled correctly.
VEGA CONFLICT IS UNDERGOING DOWNTIME WEDNESDAY JUNE 26 @ 9PM PT (Est. 1hr)
Rebels,
We’re proud to announce the Deep Space release! Please be aware fleets will be recalled during the update because of the Fleet XP Balance change. Deep Space will be activated after July’s Justice event concludes, where you’ll find:
Xeno Supplies/Cargo and Behemoth targets in the residential sector
AXIS Supplies/Cargo in the Deep Space Lobby. PvP is disabled in the Lobby.
Altairian Supplies/Cargo in the Altairian Sector (branching from the Lobby)
Also in this update is a big overhaul to New User Missions, New Time-Limited Campaigns for progressing to Tier 6 tech, and Fleet XP Changes.
New player-created formations will be included in this update. From left to right, these designs were created by: Dark729, BaronVonAlex, and CyrusL, who won the Fleet Formation Design Contest.
A few submitted designs were identical to the winners - those contestants will receive the formation they submitted that’s identical to the one above, before they’re made available to all players:
[Alien Strike v2] Aliens are running rampant in the Residential Sector! Attack them to earn Xeno tech.
[Justice] Justify your dominance with the Pharmakon Omega, Triadic Vulcan, and Plasma Siphon Resistor. Don’t miss a chance to get USA themed hulls!
[Mobilization] Boost Vulcan Weapon Speed and Projectile Range with the Thermionic Filament. For added damage resistance, pick up the Explosive Siphon Resistor.
[Decimation] Grab brand new Formations and the latest tech in Decimation.
[Alliance War] You’ve been waiting for it! Pick up the Void Harmonic Beam Capacitor in July’s Alliance War.
[Hull] From the beginning of battle to the end, be the alpha with the Omega.
[Tech] The Triadic Vulcan is a hard-hitting, AoE projectile shotgun.
[Tech] Boost Vulcan class weapon Speed and Projectile Range using the Thermionic Filament.
[Tech] Fleet Commander Aluin Dael is a must-have for Marauder Basing Fleets.
[Tech] Use Blight Ablative Tungsten Armor for additional defenses.
🌌 Deep Space 🌌
Fleet XP Balance Changes
New User Progression Time Limited Campaigns
New User Missions Revamp
Fixed an issue where Terminus Mine may not fully refund resources used.
Fixed an issue where module unequip Cost/Time may be incorrect.
Fixed an issue where Formations do not appear in Blueprints menu.
Fixed an issue where it could take a long time to rejoin Umbra Outpost targets after destroying Umbra Combat Modules.
Fixed an issue where Pharmakon Hulls may visually switch to a lower mk level after exiting phase.
Fixed an issue where clicking and dragging onto an escort may trigger an attack.
Fixed an issue where public assistance toggle may be ignored.
Fixed an issue where Plasma Screen may use incorrect effect color.
Fixed an issue where Javelin may not display defeated icon.
Fixed a chat issue where VIP icon and username may overlap.
This is mainly just a hotfix for Build 2. Let me know if anything else funny occurs. For existing save files, if the Vault and Temple changes are not applied instantly, try waiting until the next week.
Gameplay Tweaks:
- The starting inventory size and inventory upgrades has been tweaked again to accommodate the changes to item stacks. This should eliminate most cases of an "overflowing inventory" which results in items disappearing if you swap or take off items. This is just unfortunately one of those changes that doesn't play well with current save files. The changes are listed below and should help alleviate most cases.
- The building description for the "Vault" has been updated to reflect the new changes.
- Updated tutorial and glossary entry to mention that you can now open the glossary/bestiary while in combat by pressing "G".
- Added a small note in the barracks (change group menu) to hopefully clarify what the purpose of the menu is.
Bug Fixes:
- The rework on stat gains from level ups has caused an unintentional bug which causes all stats to gain at least +1. This issue should have been resolved now. Basically, the two stats that each background is proficient in will always have a chance of gaining 2-3 per level, whilst the other stats will only level up by +1 with a chance for 0 rolls too. This is more aligned with what I originally had in mind.
- The temple bug that was introduced in build 2 should have been resolved. The gods truly have not been kind.
You asked we listened! From the 25th launched a special discount on the purchase of the game size 60%. This is an important step in the Steam summer sale. And we are very happy to take part in it.
This week starts a new activity, which will presage the largest event in the history of the project, I guess.
Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid spoiling stuff too far out. This isn't everything we have planned, and it is entirely possible that our plans may change, but this is where we're at right now in terms of planning out the remainder of the game's launch content.
As always, if you have any comments, suggestions of just want to say hey, feel free to comment on this post, post on the forums or join us in the official Discord server.
Hello classic and nostalgic modern gamers. Hope you are enjoying the summer so far and the steam summer sale. I've decided to put Solaroids on sale for a steal of a price to bring in more competition for you all ;) In addition, I’ve made some significant progress on the Vector Mode, added a 3rd background "Stage 3", as well as the usual collection of smaller tweaks and requested options.
The work on Vector Mode has made a new milestone with the completion of conversion of the fonts to 80s style vector fonts. These will also smoothly transition when switching back and forth between the regular graphics and the vector mode graphics. This includes the main menu, option menus, leaderboards, stats, and in-game prompts and scores. They still could use some additional optimization, so if you’re playing on a modest system, you may notice a loss in framerate when things get serious. This will improve over time as I squeeze out additional performance. Only basic characters are supported at the moment as well, so you may notice some missing punctuation, or in the case of fancy non-ASCII characters, missing characters.
I've incorporated a 3rd background accessible under "Stage 3" in the options under the Gameplay category. In addition, there is now a "Random" setting (the new default) that will give you a random background each play. You can still set it to a specific one if there is a favorite. I have some other backgrounds designs available and will be hopefully incorporating them real soon.
Finally, worth mentioning is there are a few other little features that have been added. One is a requested Reset Options feature is now available under the Miscellaneous category that will reset all the options back to the defaults, not just the controller bindings. Another is when accessing the "exit to main menu" dialog, you can do a quick restart instead of returning all the way to the main menu and then restarting from there.
Many thanks to the great players that have helped shape things with feature requests and stay tuned for more enhancements based on your feedback.
Come visit us in real-time on the recently Discord approved (Solaroids Discord Server) and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet. Also, don't forget to sign up on my Early Access Page to be notified at full launch across all platforms.
Cheers and happy blasting!
Chad (kiates)
New Features
Vector mode now supports vector fonts which replace all in-game fonts, with the exception of keyboard key images.
Vector shapes now support multiple colors.
Scores on periodic leaderboards now fade out based on the age of the score.
Optimizations to level generation.
Added a restart option to the menu used to exit back to the title screen to quickly start a new game. This is equivalent to exiting to the main menu and then re-entering the game mode you were in.
Moved some non-control based options from the Controls category to the Player category.
Allow binding keyboard controls to TAB, Backspace, and Caps lock.
Add a Reset Options command to the Miscellaneous category. This literally resets every option back to the defaults, including resolution, full-screen, etc.
Add another "Stage 3" background.
Issues Addressed
Reticle in vector mode now works for the most part. It still doesn't match the size of the non-vector version exactly but it's usable.
Fix issue where the lens flare on the sun would disappear when returning to the title screen and then starting a new game.
Known issues
Vector mode is still very much an experimental mode. For example, some power-up prompts aren't showing the vector equivalents and keyboard keys, buttons, controllers, backgrounds, explosions, and missile trails/smoke do not yet have vector equivalents.
Borderless window option is only implemented for Windows right now.
Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
Some options and more recent prompts are English only or machine translated right now. If machine translated, they are indicated with an asterisk (*).