MiniGolf Maker - Road Turtle Games
Hi everyone,

It has been a while since the last update, but I am back with the June/July update, as well as a 25% discount as part of the Steam Summer Sale!

Behaviors, Events and Grouping
The star of this update is Phase 1 of the Behaviors and Events system, which allows you to add dynamic elements to your courses.

Phase 1 is somewhat limited in its content, but it lays the foundation for the system which I will be building on top of in future updates.

Check out the Behaviors and Events tutorial to get a jump start:
https://youtu.be/eIzlsUxiIHY

Also in this update is the ability to Group objects together, which can be very powerful when used with behaviors.

Check out the Grouping tutorial to get familiar with it:
https://youtu.be/l5SEr8OPUSU

If you have any feedback or ideas about Behaviors, Events, or Grouping, be sure to tell me about it in the Ideas and Feedback forum!

Update Schedule
I touched on this briefly in the previous news post, but updates will now be done on a monthly basis, being released on the first Friday of every month. This should give me enough time to do substantially more work on MiniGolf Maker.

Coming Up
Finally, here's a preview of some of the stuff I have planned for upcoming updates:
  • More Behaviors - Such as Visibility Toggle, Move to Position, and Move to Rotation.
  • Nested Behaviors - The ability to have multiple parent and child objects with behaviors attached.
  • More Event Types - ABility to trigger events on turn change, round change, object collision, and other Event imrpovements.
  • Desert Content - A new content set for the Course Creator with Middle Eastern desert objects, music, and styles.
  • Course Ambience - The ability to add ambient sound effects to your course.
  • Green Materials - Ability to change greens into different materials such as Sand for sand traps.
  • Mac (and possibly Linux) Support - I finally have access to some Mac's that I can test this out with.

Changelog - 2019.7.0
Features
  • Implemented Behaviors and Events system.
  • Implemented Grouping system.
  • Objects can now have their names changed via the Properties window.
  • Context Menu has been rewritten to improve usability.
  • Handle objects have been improved show show as semi-transparent through other objects.
  • Increased Course Creator camera maximum zoom distance.
  • Properties window now only shows properties for the most recently selected object.
  • Added item to context menu to show Properties window.
  • Log files are now saved in My Documents\My Games\MiniGolf Maker\Logs.
Bug Fixes
  • Fixed hole completion visual effects showing on all holes instead of just the active one.
  • Fixed some unexpected rotation behavior when rotating objects that are off-grid.
Skyfront VR - xinematic


Skyfront Skirmish: The Heat Is On!
June 25th 6 PM UTC until July 2nd 6 PM UTC
Skyfront Skirmish is back! Top the leaderboard in all 4 categories and claim your rightful prize!

Date and Time
Skyfront Skirmish: The Heat Is On! will take place from Tuesday June 25th 6 PM UTC until Tuesday July 2nd 6 PM UTC.

Prizes
Prizes will be awarded to the TOP 3 players at the end of the Skirmish.
First place – $ 50 Steam gift card
Second place – $ 25 Steam gift card
Third place – $ 10 Steam gift card

Rules
  1. Players will compete in four skill categories – Kills, Multikills, Kill Streak and Headshots. Each skill category will have a separate scoreboard. The top 20 players in each skill category will be given points for their place on the leaderboard as follows:
    1st place – 25 points
    2nd place – 22 points
    3rd place – 20 points
    4th place – 17 points
    5th place – 16 points
    6th place – 15 points
    7th place – 14 points
    8th place – 13 points
    9th place – 12 points
    10th place – 11 points
    11th place – 10 points
    12th place – 9 points
    13th place – 8 points
    14th place – 7 points
    15th place – 6 points
    16th place – 5 points
    17th place – 4 points
    18th place – 3 points
    19th place – 2 points
    20th place – 1 point
    A player’s points in each skill category will be tallied up on the leaderboard. The player with the highest combined score on the leaderboard will be declared the winner.
  2. In case of a tie, the player with the least deaths in his/her winning game will take the lead and be awarded the higher number of points in that skill category. If no two players tie, a player's spot on the leaderboard will only be determined by his/her total points.
  3. A player’s high score will be registered at the end of the game or when the player exits the game.
  4. Players may use all weapons and special abilities.
  5. Players are forbidden from teaming up and assisting each other or using bugs or glitches with the intention of getting a better high score.
  6. Abusive behaviour will not be tolerated in-game, especially in VOIP – keep it friendly!
  7. The high scores will be counted for games with a minimum of 3 players at the start of the game. NOTE! If the game starts with three players and two players leave before the end of the game, the high score of the last remaining player will be locked the moment the second to last player leaves the game.
  8. The winners are the players with the TOP 3 highest total scores on the leaderboard at the end of the Skirmish.
  9. Arcade accounts are excluded from the Skirmishes (see Important Notes below).
  10. Prizes will be awarded at the end of the Skirmish.
  11. Skyfront will attempt to contact the winners of the Skirmishes, but to guarantee that you get your due prize asap, please contact the devs on Skyfront’s social media or Discord channel.

Important Notes
High scores from arcades will not be included in the Skirmishes. Separate events will be organised for arcades. That being said, arcade players are still more than welcome to join in on the Skirmishes, but their scores will not be counted towards anything.

All Skyfront Skirmishes will be moderated to ensure no one is cheating or breaking any rules.

Skyfront Skirmish – Overview
Skyfront Skirmishes are weekend challenges that Skyfront organises every couple of weeks. During each Skirmish, players will compete with each other in four skill categories – Kills, Multikills, Killstreaks and Headshots. Play time is limited to the duration of the Skirmish and all weapons and special abilities are allowed. Special terms and conditions may apply depending on the Skirmish.

Each future Skyfront Skirmish and the prizes of future Skirmishes will be announced separately.

If you love the Skirmishes or have any suggestions for what we could do better or differently, give us devs a shoutout on our Discord channel
Resort Boss: Golf - James Clements


Hello all,

To celebrate the Steam Summer Sale, we have just dropped Trading Cards! Trading Cards, Emoticons and Profile Backgrounds are now available to earn while playing Resort Boss: Golf!



In addition, Resort Boss: Golf is now available at 33% off in the Steam Summer Sale!

https://store.steampowered.com/app/869060/Resort_Boss_Golf__Tycoon_Management_Golf_Game/

We look forward to releasing the next content update soon, so stay tuned!

Thanks,
The Resort Boss: Golf Team
Jun 25, 2019
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