Summer is almost upon us and, to celebrate the occasion, we’ve prepared two hot skins as well as six historical summer camouflages.
The following bundles are available between June 20 and June 27, 2019:
New Skins – Bad Bee and Fahrenheit
Two new skins are now available on MyLoot – one for the M1128 Stryker Tier 8 progression Tank Destroyer and one for the Magach 6B Tier 5 progression Main Battle Tank.
Bad Bee is special summer-themed skin for the Stryker. Combining colors yellow, black and the hexagonal pattern that is typically associated with bees, this striking paint job warns all potential predators that this angry vehicle is not to be messed with. Much like the animal that served as an inspiration for the livery, the Stryker is very useful and sure can sting!
Fahrenheit, on the other hand, clads your Magach 6B in a breathtaking fiery pattern that Ioannis Sanna would definitely get very excited about. The name comes, apart from the painted flames, from the large yellow number 451 used in the pattern – 451 degrees of Fahrenheit is the temperature that sets paper ablaze. So wake up, commanders, you’ve got a city to burn!
Camouflages
We’ve also prepared six historical camouflages for you that are based on real life Mediterranean countries’ patterns – two Greek ones, two Cypriot ones and two from Italy. You can read more about them in our dedicated article.
Additionally, all six camouflages are available together on MyLoot with a massive discount!
Greek Camouflage 1
Greek Camouflage 2
Cypriot Camouflage 1
Cypriot Camouflage 2
Italian Camouflage 1
Italian Camouflage 2
Please note that each of these camouflages can be installed on any vehicle that has the camouflage customization feature available (any vehicle with the exception of vehicles with permanent skins) and that each of these camouflages can be used in all three environments.
Premium Vehicles
And last but not least, we’ve prepared special discounts, mid-sized bundles and large bundles for the Object 187 Tier 7 Premium Main Battle Tank.
The Object 187 was a Soviet era program, developed to improve upon the excellent but ageing T-72 Main Battle Tank. Several prototypes were built, featuring a number of advanced elements compared to the older Soviet tanks, such as the new long 125mm smoothbore gun with a typical muzzle brake. The result was an excellent MBT that was, however, never mass-produced due to the 1990s Russian military budget cuts – the Russian army chose a less advanced but cheaper T-90 instead. You can learn more about it in our dedicated article.
In Armored Warfare, the Object 187 is a typical Russian style Main Battle Tank – it’s suitable for an aggressive play style and is a good choice for the players who prefer to take on their opponents at close ranges.
Apart from the discounted standalone offer, it is available in the following bundles:
We are excited to share our latest summer update with all of you, the Shortest Trip to Earth community! Read below to find out about all the awesome improvements this patch includes.
Starting from this update, you can upgrade module slots on your ship - only for an exorbitant price, of course! But this is not all, for your crew will now also gain 1 skill point due to experience after each completed sector. And finally, controlling your crew will be easier than ever. The game has also been thoroughly re-balanced. We are really interested to hear your thoughts on the game's difficulty after this update!
Hybrid slots that accept point-defences can be upgraded into weapon slots. (for the cost 1000 metal, 666 synthethics and 10 exotics)
Internal slots can be upgraded to internal core slots, giving the ship +1HP (for the cost 300 metal 100 synthethics and 1 exotics)
Improved slots can be downgraded to regain some of the upgrade cost.
One-Click Crew Assignments
You can now easily assign crew to various tasks/modules, and even toggle between allowing ship HP repair or not. Click on "assignments" to send the entity with the best relevant skills to take care of it (+ sign), or unassign crew members (- sign).
If a drone and a living entity have the same skill level, a drone will be assigned first. Crew can also be assigned to specialize on using a specific skill from their own crew info panel. Drones & pets can be assigned to limited activities (because they have limited skills). This permanently changes the crew logic and removes "roles" as such from the game.
Despite being occasionally a little inefficient, assignments will make the entire gameplay easier. It will never be consistently as efficient as issuing manual commands, because crew members can have good stats in multiple skills, and only the player can decide if a specific crew member needs to be a good gunner, a fair shield operator or if they should just work in the gardens or cryosleep.
New enemies
Smugglers that cheat can be now attacked in ship-to-ship combat, and there will be a few roaming hostile fleets with new ships for you to encounter.
For a detailed overview of the updated features, check out the latest changelog:
New features and content
Major new feature: the "Crew Assignments" allows you to assign crew to various tasks with a single click!
Major new feature: hybrid slots can be now upgraded to weapon slots, along with other slot upgrades
New feature: each non-drone crewmember gets an experience level at the start of a new sector (except the 1st)
New minor feature: cheating smuggler ships can be now attacked
New module type & feature: ships can now have laboratories that generates credits as you travel!
New minor feature: some pirates now fear nukes
New minor feature: variety of game over texts after ship destruction.
New enemy fleet types in levels 1, 2 and 4 (Life Tasters, Style Guardians, and others for you to discover)
New enemy ships (found encountering smugglers and Solipsists)
New crew skill: sensors (boosts range of all ship sensor operated by the crewmember)
Small content updates for 50+ events
New human crewtype: the scientist (starts with high science skill)
New modules, including: Tigerfish engine, Rats engine, Rats reactor, DIY rat shieldbattery, insectoid ECM,
New ship weapons: DIY raygun varieties (heatray & EMP)
Sector summary panel now shows how many perks have been unlocked and how many there are
Balance
"Rogue rat" some ship walls removed and 2 extra nuke slots added
rebalanced Bluestar & Atlas
Ships now start with 12 cargo slots
Cannons, missiles, shields and ECMs are better now. Many missile weapons have new missiles
Explosives are much cheaper now.
Good things in shops can now be more outrageously expensive, or a bit cheaper
more good but expensive things in some shops now
made universal expensibles shop module selection even better
Updated enemy crew & intruders in ships.
updated ships, weapons
DIY tanks and drones are now better
Shields and shieldbatteries are now slightly better
Updated drone fire resistances & desciptions
Increased fire resistance of player ships
Updated hitpoints of cannons, fire resistances of ships
Updated enemy ship deflections
Updated player and enemy crews
human crew stats rebalanced
updated nonhuman crew stats
spideraa ships are now stronger
Exotic cannon projectile can be seen by enemy point defences, but has 6hp
EMP weapon overloads now generally lasts 20 sec
Perk selection now shows the actual number of storage slots available in ship
Following the introduction of the Invasion Mode patch yesterday, we've made some small tweaks to game-play based on some reported issues and player feedback.
Patch 1.03
Gems / gold are no longer needed to unlock God Skill tree nodes (players can respec and refill character trees freely).
In addition to in-game menu, an executable "ResolutionsOptions.exe" has been added in the "Exe" directory to change the resolution outside the game if needed.
Some skills were listed which were not supposed to be here, they have been removed.
Fixed a bug that made the Wood Elf almost invincible.
Fixed some inaccurate tooltips.
Controls options will once again remain saved correctly.
You should now be able to join an online game from the main menu with a character that has finished the story.
The Keeper Of Secrets pools no longer continue to damage you once they’re dead.
Modifiers on some Invasion nodes have been changed.
The general difficulty level should stay the same after playing an Invasion mission.
PLEASE NOTE: We're aware of the issues with node unlocks in co-operative games for the Invasion Mode, we're currently working on a fix and hope to have it live as soon as possible.
Check out the amazing, Action-Packed Launch Trailer right here: https://youtu.be/TgFrXX84Tu8 Grab your copy now, lead your Army in the brand-new turn-based 1:1 scale campaign, design the perfect battlegroups in the revamped deck builder and fight your battles in real-time with more than 600 units in the gorgeous 25 available maps!
As announced, we're already working on the 10 Free DLC (including new Maps, Divisions, Aces and Camos) that will be available later this year, and of course, on the 3 History Packs available in the History Pass. So keep your eyes peeled! Cool stuff are coming!
Check out the amazing, Action-Packed Launch Trailer right here: https://youtu.be/TgFrXX84Tu8 Grab your copy now, lead your Army in the brand-new turn-based 1:1 scale campaign, design the perfect battlegroups in the revamped deck builder and fight your battles in real-time with more than 600 units in the gorgeous 25 available maps!
As announced, we're already working on the 10 Free DLC (including new Maps, Divisions, Aces and Camos) that will be available later this year, and of course, on the 3 History Packs available in the History Pass. So keep your eyes peeled! Cool stuff are coming!
The first all-star event in PUBG Esports is coming to the spiritual home of competitive gaming as Nations Cup takes over Seoul, South Korea from August 9-11 in a tournament featuring the top battle royale players in the world fighting for national pride. Nations Cup will include a $500,000 prize pool and a chance for one team to claim the title of “best in the world.”
Nations Cup teams will be made up of players selected by their peers or through other country-specific methods. Once top-tier players are assembled on a team, it’s all about building chemistry and developing cohesion in time for a championship run at Nations Cup. At this tournament, talent won’t be a question; it’ll be which four-player team can compete together as a unit, secure enough Chicken Dinners, and take the crown for their team and country.
Nations Cup caps off a thrilling summer of PUBG Esports, coming just a few days after the MET Asia Series: PUBG Classic in Bangkok, which follows immediately after the GLL Grand Slam: PUBG Classic in Stockholm. Those two PUBG Classics will reward top teams with a hefty prize pool and will grant an additional slot at the PUBG Global Championship to the winner’s home region. Nations Cup is also the last international event before the start of Phase 3 in PUBG Esports, the final stretch of the season when teams in every competitive region will be looking to earn enough points to qualify for the PUBG Global Championship. There’s no rest for the talented in PUBG Esports. As a special event wedged in between weeks of regular season slugfests, Nations Cup is nothing less than a battle among the strongest players in the world.
Mark your calendars for August 9 and the start of Nations Cup. The tournament will be live on Twitch and thrilling the masses at the Jangchung Arena in Seoul.