Jun 18, 2019
X-POINT - Scanarri


Rumble Fighter: Unleashed - RumbleFighter


Greetings Fighters!

There will be a server maintenance and patch update happening on Tuesday, June 18th, 2019 @ 6:00 PM PDT.

Expected down time: 3 hours
Servers up as of 7:00PM PDT.

During this time, the following changes will be made:
  • Routine server reset and upkeep
  • Ensuring stability on current and on going events
  • Jack's Shack Boss Mode continues: [Prize List - Click Here]
  • New Scroll: Wicked Flare
  • New Hairs: Wildguys (White, Purple, Green, Gold, and Blue)
  • Only once Special: Rare Scroll, Rare ExoCore package (contains bonus 50 Orichalcon Stones)
  • Medal Shop updates

New Items
Sacred Scroll: Wicked Flare

New! Only Once Special Packages
100% guaranteed rare item plus 50 bonus Orichalcon Stones with every Rare ExoCore and Rare Scroll Package purchase! Be careful though... you can only purchase this item once. Click the picture to see the item list for each package!







Medal Shop Updates:
  • Rebirth Carat Versions of the following have been added: Hitman, Judo, Combat Sambo, Capoeria, and Dragon
The following chest tickets have been added:
  • White Tiger
  • Black Tortoise
  • Blue Dragon
  • Black Friday (Marin Blue, Gray, Red Re)
  • Seal of Zodiac (Capricornus, Gemini, Cancer)
  • Halloween Skeleton
  • Phanton Walker, Inferno, Legendary Alchemist
  • Shadow Fox Corps
  • Mystery Box Red
  • Cursed Vladimir
  • Dark Phoenix
  • Blood Dragon Syndicate
  • Vermillion Phoenix
  • Tempest
ExoCore and Scrolls featured:
  • Berserker
  • Golden Magic Stick
  • Blazing Enforcer
  • Agni
  • Combat Taekkyeon
  • Hunter
  • Electro
  • Eagle Claw
Path of Exile - Natalia_GGG
We're excited to announce another race event, arranged by community member, Kammell! We're offering our support by providing an ExileCon prize package for the Rank 1 winner who will be flown to New Zealand to attend ExileCon and compete in the live ExileCon race finale!

The event will have players competing to reach level 80 in SSFHC Legion. There will be no additional mods aside from the Legion itself. The event is open for everyone (however, there is a private league cap of 2,000 players), so if you'd like to join, you can request an invitation here.

In addition to a cash prize pool, funded by Kammell himself, the first winner will get an Exilecon prize package which includes a VIP Exilecon Ticket, an entry into the grand racing finals at ExileCon, return flights to New Zealand and accommodation around the event.

The event will begin at 12pm Saturday 29th June (PDT). You can find a countdown here. Casting will be done by ZiggyD, Octavian and Brittleknee!

For more information about the event, check out Kammell's official post.

Best of luck to our racers! If you're unable to participate in this event, don't worry, we have two more ExileCon qualification events planned in the upcoming weeks, so keep an eye on our announcements! In the meantime, be sure to watch the action next Saturday on Twitch!
Pixelmash - Nevercenter
Pixelmash 1.2 is now available and should auto-update for you. We've made some significant progress! Here's what's new:

- Added tools to draw rectangles and circles
- Holding Shift while rotating in the transform tool snaps to 15 degree rotation increments
- In all brush tools, holding Shift while in line-drawing mode (accessed via right click) snaps to horizontal, vertical, and 45-degree lines
- New custom dither pattern option in dither effect
- New option to position dither patterns relative to layer position
- New outline-only option in outline effect
- Improved speed, particularly on retina displays
- Dragging in image files now prompts for import or open as new document
- Now use Alt+Shift (rather than just Shift) to temporarily enter erase mode in brush tools
- Fixed high-DPI support for Windows
- Other bug fixes

Let us know if you run into any issues. Cheers!
Jun 18, 2019
Triton Survival - dreamssoftgames

Only 3 days left!

The countdown begins for the release of Triton Survival. We are excited about the start of a stage, the Early Access, which promises to be exciting for us as developers.

This is our first project on Early Access, which will allow us to listen to the community, joining our ideas to the suggestions of the players. We have created the basic mechanics of the game and we have already incorporated a large amount of content for the release.

In the following months we will be very busy incorporating other interesting features that will make this game, without a doubt, a great title.

We hope that the community will accept it with pleasure and get involved in our project!

We are working hard. Best regards!
XERA: Survival - IcedYoshi
After gathering feedback from the community, and discussing things internally, we have made the decision to no longer allow Re-Shade to be used in game.

This was something the team discussed at length last night and we feel this is the best move as it gives an unfair advantage when removing/changing fog.

This drastically changes the competitive dynamic of the game by allowing players to reduce the fog visibility by using the 3rd party software. If you have previously used the software, EAC will request that you remove it before you are allowed to connect to the servers.

We appreciate your feedback and look forward to bringing our next hotfix very soon.
Dead by Daylight - Bhvrcast
Ghost Face is the new killer in Dead by Daylight! Now available:

https://store.steampowered.com/app/1089270/Dead_by_Daylight_Ghost_Face/

Get 50% off the base game:

https://store.steampowered.com/app/381210/Dead_by_Daylight/
Cooking Simulator - tommy
Hey Chefs!
There's a new patch available for testing on the beta branch.
Updates:
  • New renders for certain dishes
  • New fixed salmon steak model
  • Fixes bugs related to the frying basket
  • Fixed bugs related to beef chuck
  • Fixed 'Guest Complaints'
  • Improved some colliders in the kitchen
  • Fixed an error that restored certain settings changes (target frame rate, mouse smooth)
How to access the beta branch:
1 .Go to your Steam Library
2. Right-click on Cooking Simulator and select "Properties"
3. Go to the tab marked "Betas"
4. In the drop-down box, select "beta"
5. Wait for the game to finish updating, you should see the branch name listed after the game name.

More updates coming soon!
Best regards,
Cooking Simulator Dev Team
Jun 18, 2019
Super Friends Party - Super Friend Party
Board mode is back :)
And other changes ːsteamhappyː
Please remember board mode is a work in progress and incomplete!

Changes
-Food friends fixed hit registration
-Food friends changed lemon to one button
-Space Blasters added respawn time and kill text
-Space Blasters fixed spawn direction
-Space Blasters made it easier to pick up boosts
-Space Blasters removed some asteroids
-Mexico Kart made the ground smoother
-Jump Time made falling flames slower
-Jump Time made it easier to jump over flames
-Chicken Herder Chicken Fixes
-Present Snatch fixed falling through floor bug
-Re-enabled board mode, doesn't handle player disconnects currently
Fort Triumph - Shayze
Greetings, Brave Ones!

As promised earlier this month, it’s time for a major update with a bunch of highly requested features including the first localized versions, male heroes and a bunch of AI upgrades!

This is a big one for us, and we’d love for you to hop into the new build, share thoughts and provide feedback for the new features in our community or in Discord.

Localization Begins (DE, RU, PO)

As those of you following our progress know, it has always been our priority to open the gates ever wider for new adventurers. It started on day 1 when we chose to always release builds for Mac and Linux along with the PC ones, it will continue in the future with the planned console versions, but today, we’re celebrating our first three localized versions - for German, Polish and Russian.

We hope to keep this up and release in as many languages as we can down the road, so stay tuned for more!



Major Changes
  • Male Hero Models have been added to the game. This is something we’ve continuously left for later as gameplay was our primary focus, but it is time.
  • Existing save files are not affected by this addition.
  • Caverns procedural strategic maps have been added to the game.
  • In Skirmish mode you can now configure the map between caverns and grassland environments.
  • Continued our tutorial rework, improving the overall flow and adding new tips as well as a new scenario for Overwatch and Brace mechanics. You can now retry or skip scenarios more easily. Some scenarios have controller issues but we’re working on that and it should still be playable.
  • New mission added in the beginning of Act I, this will not break existing save files but will not appear for them when playing either.
  • Party movement speed and vision range reduced during worldmap travel.
  • Heroes in towns changed so they will never be all of the same class.



Balance
  • Improved game balance across all difficulty levels.
  • Objects and Guards spawn in the world-map in more balanced patterns to increase replayability.
  • Heroes will be limited to level 5 during Act I and will not gain experience after reaching level 5. Future acts will increase this limitation. Existing save files will not have this limitation.
  • The Powerful Encouragement upgrade will no longer increase the AP cost of the Encourage ability.

Visual & UI
  • Changed the font of the game to improve clarity and readability, let us know how you feel about it!
  • New and better indication for currently selected units.
  • Ability tooltips are overhauled and will now show more information in a clearer way.
  • New Ability visual effects - Chain Lightning, Holy Shackles, Bolster.



Technical & AI
  • Performance for the Windows version has been improved, Linux and Mac will get the same treatment soon.
  • Strategic AI in Legendary difficulty will now better handle neutral forces and monsters, both in terms of aggression and choosing targets and in combat it will lose less units facing them. This change was started by great feedback from veteran players who noticed Legendary AI is too aggressive towards neutral to a point it harms itself
  • ‘Reckless’ enemy units will no longer move if they are already near an enemy.
  • Enemy units will no longer attempt to move to new cover causing them to trigger Overwatch or Attack of Opportunity unless their current cover is compromised.
  • Gharzan and Gharbarak will now have Goblin hero classes.

Bug Squashing
  • Stacking potions will no longer sometimes disappear, including when returning to the world map.
  • Fixed several bugs causing faulty scaling of UI elements (for example, sometimes enemy unit cards became visually broken).
  • Cinematic Camera will now work properly on the first attack in a mission.
    It is no longer possible to move on the spot and waste movement points this way.
  • Several bugs in the party merging screen have been fixed to prevent unit loss / duplication as well as empty party scenarios.
  • Fixed Ballista to have 3AP like other units, and changed the cost of its an attack to be 3AP.
  • Game will no longer get stuck when using hotkeys to open the skill tree or party screen while there is no party selected.

Thank you for keeping up the good fight, for supporting us, and for sharing your thoughts to help us make the game better.

Onwards!
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