Jun 17, 2019
Contagion VR: Outbreak - LK|LordCommanderGuts


Hello everyone, over the weekend we worked some bug fixes and we are now live with the hotfix. This patch should fix the following issues that popped up last minute.

Patch notes:
-added UX pass to tvs in charlie
-fixed emblem bug in chest
-fixed tv noise issues
-changed pill materials
-cleaned up charlie level collisions
-disabled grenades rotating
-changes some doors in charlie
-consolidated rifle ammo types

More to come soon! Please let us know in the discord if you encounter any other issues.
http://Discord.gg/Monochrome
SEQUENCE STORM - special player
FOLKS, SOON you will be able to upload custom tracks to the workshop. And enabling workshop support requires at least one item, so there will be (just) one new track.
Jun 17, 2019
Abyss Crew - Pollux568
-- Greetings, crewmembers,

As promised, we made a draw among the survey participants.
And we have the pleasure to announce that Pablo L. has won a key of the game!
In any case, thank you to all who have participated to the survey, it is really helping us ;)
If you missed it, you can still answer there:
(EN) https://forms.gle/4ee8k5RYk11xdPSj8
(FR) https://forms.gle/SuwcqCv2MQjGURjW7
More information about the development of the game soon!

Captain Pol, out --
Jun 17, 2019
SteamVR - Joe Prime
The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.

SteamVR:
  • Fix a bug preventing wireless from working when multiple wireless drivers (that implement IVRVirtualDisplay) are installed.
  • Increase driver initialization timeout to 20 seconds to account for the time required to launch the Oculus runtime if it was not running when SteamVR started.

SteamVR Home:
  • Fixed orientation of Rift S controllers to exactly match those in the SteamVR compositor
Jun 17, 2019
Chook & Sosig: Walk the Plank - Tooks


The game is now live and roaming free like a naughty wild thing.
It's been a really fun year or so and I've learned heaps and grown a lot. I can't thank Armor Games Studios enough for giving me the opportunity to focus on creating this & for the huge level of support I've received from friendly faces checking in and cheering, it's been really heartwarming and a fantastic experience.

I hope everyone enjoys it!

This is start of a fantastic journey & I cannot wait to get stuck onto new and exciting new roads using all the things I've learned.
I'm going to be dangerous >:}



Also available is the fab soundtrack entirely created by Nathan Cleary which can be enjoyed from one of the following places:

Bandcamp
iTunes
Spotify

Have a wonderful day or evening and I hope your week gets off to a fab start!

-Sarah/Tooki
Jun 17, 2019
Chippy - Ziks


Chippy's been out for a few days now, and we're really happy to hear that you're enjoying the game! You've been giving us some great feedback and suggestions, which we're excited to implement over the next few weeks and months to make this game the best it can be.

Before we talk about what we have planned next, it might be interesting to go back and look at how the game has changed since Ryleigh's original prototype.

History
The first version was called Space Usurper, a Unity Web Player game showing off the mechanic of breaking apart bosses made of pixels. While we've moved to a much higher fidelity art style now, you can still see that the basic design of a triangular ship with a rotating gun has persisted since way back then.

Here's a video by a player that tried it out:
https://www.youtube.com/watch?v=-0H1tByghKY
Next came a rewrite with a focus on making the levels entirely out of image files that could easily be shared. Enemy turrets would have their shooting patterns defined by which colours of pixels you arranged into a square, and more complex behaviour could be constructed using the Wireworld Cellular Automata. The ship design is even closer to the final version, although the visuals of the bosses are still much simpler than we have now.

This is what it looked like, with some gameplay by another player:
https://www.youtube.com/watch?v=pgK_bhbJTUU
With what we learned from those two games, we started fresh to create what would become Chippy! Now let's look ahead to see what plans we have for the future.

Future
Here's a general outline of what we have planned going forward, although this is open to change based on what you all would like to see. We've set up a suggestion box for you to send in ideas, or vote on other players' suggestions here:

https://chippy.nolt.io/

You can also find a roadmap there, which we'll update as we go along. As of now however, here is what we'd like to achieve:

Next few weeks
  • Add some extra UI features, suggested by Jake_Rich and Noxis on discord:
    • Show your best run's progress while watching a replay
    • Add a way to browse and share any replay you have recorded, not just highscores
    • Add a stats page to show information such as total attempts for each level, medal times etc
    • Show split times when defeating a form of a boss, and show how far behind another player you are
  • Fix reported bugs and errors
  • Improve memory usage and performance in general
  • Fix replay stability
  • Finish off boss dialogue on some levels
  • Tweak levels based on feedback (looking at you Overgrowth)
  • General gameplay tweaks

Next few months
  • Add Steam Workshop support, allowing players to create and share their own levels
  • Add some new official levels
    • Including some using a new Endurance game mode, with the goal of surviving for as long as possible
  • Hardcore runs, where you attempt an entire campaign with one life and a special leaderboard
  • Ship customisation with cosmetics unlocked by playing, that other players can see when watching your replays

Have fun!
Thank you for reading, and for taking an interest in Chippy! We'll keep you posted as we update the game, and in the meantime you can join our Discord community if you have any questions or want to chat with us:

https://discord.gg/8pVW9jz

P.S.
There is a Rust cross-promotional item in the works, but the Rust team wanted to take some additional time to make it extra neat. Sorry about the wait!


GameGuru Classic - gameguruevangelist
This extensive GameGuru pack is based around the US Death Valley desert. With a vast number of scenes that can be created with the modular contents of this pack, you will be hard-pressed to create the same scene twice.  Desert towns to mountain strongholds - and a good selection of solders to guard them and even bridges to give your levels depth in more ways than one!



If you don't yet have the GameGuru Death Valley DLC, we are currently running a promotion on Steam with a great discount, so there is no better time to expand your game making asset collection!

https://store.steampowered.com/app/365540/GameGuru__Death_Valley_Combat_Pack/
Path of Exile - Natalia_GGG
We're now in the second week of Legion and we're still really pleased to see how much people are enjoying the new content. We want to keep you in the loop about what we're working on and what to expect this week so we've prepared a news post that addresses some community concerns and outlines our update coming later this week.

This Week's Patch
We currently have a patch scheduled for Thursday that should include our next batch of improvements and bug fixes. These are still subject to change as we continue development and testing but below are some of the high priority issues we expect to address in this update:
  • Legion Monsters cannot be frozen and corpses cannot be destroyed once slain.
  • Players not getting Fortify if they Shield Charge with a wand.
  • Bladestorm's initial hit doesn't actually hit.
  • Adding Orb of Horizons to the Currency Stash Tab.
  • More client crash fixes.
  • Rebalancing audio for some skills that are currently too loud.
  • Item filter alerts are too quiet.
NOTE: If you believe you're experiencing a bug, please report it in the Bug Reports forum with as much relevant detail as possible. The QA team checks all reports that are made in this forum but are not able to reply to every thread. Please also check the Known Issues thread before posting to see if an issue is already known.

Other Issues
The following issues will ideally go into this week's patch but may end up in a later patch instead.
  • Increasing visibility of the Legion reward symbols.
  • Improving signalling of Legion encounters and Generals.
  • Flame Dash is double casting when only used a single time.
  • Performance problems associated with water.
  • More client crash fixes.
If you don't see an issue that pertains to you listed in this post, don't fret. This post only includes the highlight/most frequently talked about issues. If you want to make sure your issue is seen, please make a bug report using the method described above.

pathofexile.com/trade
Our official trade website has been slow and occasionally unresponsive since Legion's launch. This is partly due to an unusually high number of Path of Exile players on the servers. We've added more servers to deal with this part of the issue.

There was also a bottleneck in the website's traffic which when uncovered, also revealed another issue with an essential service related to the website. We've band-aid fixed these for now and are working on better solutions to enable the site to handle this kind of workload in future. We will keep you updated as these improvements come in.

Server Issues
We're investigating reports of server and connectivity issues. We are working to resolve two confirmed issues - degraded server performance affecting the Japan and Singapore gateways and another widespread issue that is causing unexpected disconnections during peak time (approximately 11pm-4am NZST). We're working to resolve both of these urgently. There are several other reports we are investigating, including connectivity issues between users and several of the EU gateways.

It is somewhat tricky to definitively say what is and isn't a server issue as many things can seem like server issues when their root causes are elsewhere. We are investigating all reports and will work as quickly as possible to resolve issues that we can confirm and are within our control. We are also continuing to work on fixing any remaining instance and client crashes.

If you believe you're experiencing server issues, please share your experiences here with a WinMTR report attached so that we can assess what's happening.

On-kill Effects and Legion
We're aware that many players are feeling frustrated that some on-kill mechanics don't currently interact nicely with Legion, including the explosions from Gratuitous Violence on the Gladiator's Ascendancy Skill Tree, in addition to a few other Ascendancy skills. We are beginning the process of enabling ones that can be enabled and will make a list of those that can't be enabled due to technical limitations. This is quite a complex development process so we don't have any specifics to report just yet but will keep you updated as the work continues on these.

Thank you very much for all of your feedback and support in making Path of Exile the best it can be. We really appreciate it!
Rainbow Hunter - Colossus Game Studio
Hello everyone!

In version 1.0.3 we refine some levels trying to improve the performance so that the game runs as smooth as possible.

What is new?

  • Reduced the number of clouds in the game;
  • Reduced elements that is not showing all the time;
  • Fixes some little bugs;

Stay tuned for more news about Rainbow Hunter game.

Thanks!
Jun 17, 2019
Maximum Action - El Oshcuro

What's up, movie stars?!

Oshcuro here, your NEW director.

You might know me from hits such as DUSK, Kung Fury... and now... MAXIMUM Action.
https://youtu.be/-piOsWDtsfA My Studio, New Blood Interactive, has been secretly working with George a/k/a BalloonMoose on MAXIMUM Action since early 2019 (hence the recent updates) and now we're finally ready to fully reveal our plans for the game moving forward!



You may have noticed that almost ALL the menus have been revamped

Pretty snazzy eh?



We'll also be redoing the entire game HUD, UI and UX moving forward
for a smooth and dazzling retro experience.

You want that VHS aesthetic? We're giving it to ya.


But that's the easy part. The harder part will be reworking the movement and controls (yes, with full controller support) to make sure MAXIMUM Action isn't just a fun, janky, bullet filled menagerie of over the top violence - it's going to be a smooth and precise one, too.

Don't worry - the DUSK dudes are on the case.

We might even give y'all some real time lighting effects...

(But no promises)

Yet making the game LOOK and FEEL better doesn't mean a damn thing if there's not CONTENT to play. And boy are we gonna give you some CONTENT.

New Blood is bringing you a whole new batch of scenes to direct and star in - including some of the all time great ACTION scenes in movie history...

The Matrix lobby? You got it.


Hard Boiled? You know it.



The church from Kingsman? Oh hell yeah.


A melee only dojo scene like Ip Man? You bet your ass.


All this is coming and MORE. And you KNOW we're open to suggestions, so let us know what scenes YOU want us to create. Discord.gg/NewBlood



But more importantly - we want to make YOU the directors of your favorite ACTION movie scenes.

So we've just launched the ALPHA version of the MAXIMUM Steam Workshop!

https://steamcommunity.com/app/853770/workshop/

There are already 40+ maps on there including some fan favorites like E1M1 from DOOM.

Rip and Tear (and shoot) UNTIL IT IS DONE.



But that's not all...

Maps and scenes are only ONE part of the ACTIONyou know and love.

The other part? WEAPONS.

Which is why our NEXT update will include WEAPON MODS for Steam Workshop. And the first weapons coming at ya?

A brand new CROSSBOW...




AND... The Crossbow from DUSK.




We're also going to be adding more silly options like the newly implemented...

Family Friendly Mode™

Just think of the possibilities!

I guess we'll also add a proper replay system at some point when the alpha replays stop being so damn funny...

MOST importantly - we want to build this game WITH you.

You can always find us here on the forums or in Discord.gg/NewBlood with 10,000 other movie stars who like to blow sh!t up in slow motion.

Be sure to check our our other games:
https://store.steampowered.com/publisher/NewBlood/list/32813

Bother us on social media:
https://twitter.com/DaveOshry
https://twitter.com/TheNewBloods
https://www.facebook.com/TheNewBloods

And in the meantime...

Replay those scenes, build those maps, kick some ass and take some names. ːTRː

Oshcuro, out.

https://store.steampowered.com/app/853770/MAXIMUM_Action/

TL:DR
  • New UI, UX and HUD
  • New scenes from your favorite action movies
  • Better controls + full controller support
  • Custom Map Workshop is here!
  • Weapon mod workshop is coming!
  • More silly options like Family Friendly™ mode
  • A proper replay system
  • All coming... SOON™
...