After the best gaming mouse-grade delights of Roccat’s Kain 120 earlier this week, Corsair’s new ambidextrous M55 RGB Pro had a pretty tough job on its hands. Sure, the Corsair’s more appealing for the lefties out there, but boy do I miss the soft, smooth texture of Roccat’s Kain. Instead, the M55 RGB Pro has a hard, almost rough plastic finish outside of its rubbery side grips, and it makes me long for the moment when I can swap it back out for the Kain again.

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.
If Disney Pixar did a remake of Inception, it would probably look like Psychonauts 2. At least, that s how I m going to explain it to those who have not played the original. Yes, I know Psychonauts explored the mind invasion angle years before Leonardo and the girl from The Last Of Us got lost in the brain of a trust fund baby. But that’s still the predominant feeling I got from my short demo at E3. In this section of the game the aforementioned nauts scramble around inside the emotional turmoil of long-time enemy and respected dentist, Doctor Loboto. It s a bizarre and colourful world, and it s run-o-jumping looks to be fine and dandy, even if it also seems at times a little unambitious.
This is a weird preview to write, because I’m about to describe a game you can already vividly imagine. Borderlands 3 is a shoot ‘n’ loot about tearing through wacky enemies using outlandish weapons and abilities. From the half hour I’ve played at E3, it’s a very good one, and a subtle improvement over boundary grounds 1 and 2. Is that enough? Maybe.
The trailer for 12 Minutes opens on a tangibly moody, dimly lit scene of a woman and her husband, who then proceeds to use his knowledge of the future to correctly guess the contents of the elegantly-wrapped gift she’s just plopped on the table. I have to say, this is generally one of the more dickheadish things you could use your powers of foresight for. Your loved one comes home, evidently excited for you to find out what they’ve got in that gift wrapped box, and you’re just like “Gooigi body pillow, innit? Already know love,” completely killing the mood. Nice use of powers, mate. “I swear to only use this power to suck all joy from the gift of giving.” said the dickhead.
Conan Chop Chop is real. It’s a cutesy dungeon crawler with 1-4 player co-op. Mighty Kingdom made it, Funcom are publishing it. It’ll be out around September. Good. Fine. Good. Can we talk about these horrible leggy brain things in this picture I found please. What? Why? How do they even feed? Do they have telekinetic powers like the Brain Bugs in Starship Troopers? If so, why are they running into chop-chopping distance? Brains don’t do well against swords, that’s the whole point of skulls. Why are there legs coming out of their cerebellums? How can they fit the required neurological and muscular apparatus in there? Are those purple splats on the other side of the screen the remains of defeated brain bugs? Is that a CHUFFING WEB?
Let s get it out of the way: I have not played the Shenmues. For some this admission will immediately disqualify me from having a valid opinion on one of the most eagerly awaited (and expensive) Kickstarter throwbacks in history. I know how this will go. I will tell you I have played a bit, that the characters feel wooden, that the English voice acting is laughably bad, that the translation seems questionable, that the whole game appears only to be a big old walkabout with lots of minigames. And then you will tell me to shut the flip up. Wat does this Shenoob know, you ll spit. Who does he think he is? Coming into this beloved world of kung fu and forklift driving decades late and kicking the village dust in our eyes.
But wait, don t roundhouse kick me yet. Because I just raced some turtles in Shenmue III, that game you are determined to like, and it made me happy, too. We re not so different, you and I.
“You enter a forest, and things go wrong.” That’s the basic concept behind the upcoming Blair Witch game, a first person horror title from Layers of Fear and Observer developers Bloober Team. It’s an original story taking place in what Bloober call the ‘Blair Witch universe’. Which, as universes go, has definitely got the ‘creepy forest’ biome down pat.
From the demo footage below it looks to be a genre-adherent, if ambitious, horror exploration game. Making the player feel entrapped and claustrophobic in a large open space is going to take some doing, and I’m looking forward to see how Bloober handle it. It’s also going to be interesting to see how the film-length slow-burn of the original translates to game length. In the film, we basically just got a load of hints and signs of ill portent, leading up to what was still quite a minimalist moment of concluding horror. The game is likely going to need to lay the spooks on a bit thicker than that, in order to pace itself. Gaze in despair at the clip below.
Before your pants get too twisted, let me clarify with some italics and nuance I couldn’t fit in the headline. I mean Roller Champions is the best game to play at> E3. As in, the best game to play in a context where nobody has any idea what they’re doing, can all physically see each other, and are up for a laugh. I finished half an hour ago (as of writing this), and I can’t wipe this grin off my face.

Mordhau’s selection of shields is remarkably diverse both in size and in terms of their potential for completely shaking up Mordhau’s magnificently elaborate combat system. And now, Patch #7 has released, giving shield-users some added mobility and quality of life tweaks, so it’s a good time to get started on learning this side of Mordhau’s combat. This Mordhau shields guide is, I think, a necessary addition to our Mordhau series, because not only have I seen many players asking what the point of shields is as they appear far too weak and cumbersome, but I’ve also heard the outcries of many a player who have come up against a seasoned shield-user and don’t know what they could possibly have done to beat them.
This guide will walk you through each type of shield on offer in Mordhau and how they all operate, before moving onto some in-depth tips and techniques both for using shields to the best of your ability, and for countering shield-users and abusers.