Warhammer: Chaosbane - Nacon


Howdy Everyone,

Wanted to get back to you with some information about what's been going on, and our planned updates + patch notes for next week. Keep in mind, these aren't final, some things may change, but they should serve to give a general idea of what you can expect.

NEW GAME MODE - INVASION

An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles with waves of enemies. Each Invasion tree node may be modified by some alterations, depending on the dark god they’re related to (poison for Nurgle, Magic Shields for Tzeentch as examples).

During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher the further a player moves away from the origin of the Invasion node trees. At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.

The difficulty of Invasion is also defined by its Rank. Finishing an Invasion at a specific Rank will unlock higher Ranks and tougher Invasions. Try to find new rarity objects to become stronger and aim to complete the highest Rank possible. Invasion will release with the next patch.

Patch Notes
PLEASE NOTE: These are not final, but should give a general idea of what you can expect!

Features:
  • Adding stages 11 through 20 for the collector’s guild.
  • Adding an option to display loot permanently.
  • Adding two new difficulty levels, Chaos 6 and Chaos 7.
Balancing:
  • Rebalancing a number of boss encounters throughout the game.
  • Damage over time effects (poison, bleeding, etc) will no longer kill players. If a player is very low on health, DOT effects will not bring them to below 1HP.
Technical Updates:
  • Option added to activate or deactivate Depth of Field
  • Option added to activate or deactivate temporal anti-aliasing.
  • Option added to activate or deactivate MLAA.
  • Option added to activate or deactivate volumetric lighting
Bug Fixes
  • Fixing a bug occurring in endgame modes (Relic hunt, etc) where changing online visibility could crash the dungeon
  • Fixing a bug that could display a boss’ life meter multiple times
  • Fixing a bug that prevented NPCs from changing position when completing the campaign
  • Fixing the way controls are displayed in the « revive » window
  • Fixing the way modifiers are displayed in Relic Hunt mode
  • Fixing a bug on filters in the skill menu
  • Fixing a bug when trying to assign the Shift or Alt key in the key binding menu
  • Pets will now correctly increase the loot radius
  • Fixing a bug when the HUD is displayed in ratios other than 16/9
Localization
  • Font will be changed for Japanese text
Jun 6, 2019
Tactical Craft Online - Uncle Alex


- Added additional options in the skills window
gen - skill, taking into account the genetics of the character
nor - skill without genetics
max - the maximum value of the skill
cost - skill price
level - the required level of the character to improve the skill
Sniper Elite V2 Remastered - Rebellion Community
Find out if you have won the Sniper Elite V2 Remastered Photo Contest and check out some of the awesome entries, tonight at 6pm UK time!



Twitch: https://www.twitch.tv/rebellion_official
Mixer: https://mixer.com/rebellion_official

Jun 6, 2019
CarX Drift Racing Online - FiraZ
Near future Update in CarX Drift Racing Online
Today we want to tell you some details of the following updates, which are waiting for you in the near future. All the last time we have been actively working to maximize the graphics in the game, raising the visual level of the game as high as possible. And finally, the time has come when we are ready to share our results with you.


We maximally changed the visual component of the game, raising the level of graphics, the quality of cars and maps in the game. In addition, you will find three new maps that will be released together with the update of the new render.

We want to thank you for your feedback and support, because it is our stimulus for development and growth.
Follow the news. We still have something to tell you!

Regards, CarX Team



Jun 6, 2019
CarX Drift Racing Online - FiraZ
Change Log
Added new car:

The first Russian hypercar is now in CarX Drift Racing Online - Flanker F!
The company Flanker, represented by Sergey Kabargin and Maria Nevolina, gave us the opportunity to add their unique car to the game in order to please all fans of the virtual drift.
Feel the power of the first Russian hypercar for drift!
Unique aerodynamics that will allow you to accelerate to incredible speeds!
Ultralight car designed for speed. The unique body hiding an incredible amount of horsepower.
Power and beauty in one person.
Break the silence with the roar of Flanker F in CarX Drift Racing Online!


Interface changes:
  • New camera system for garage UI
  • New Lighting in the garage
  • New hint icons
  • Hot Button Visibility Improvements
  • Fixed scroll bars behavior
Vinyl System

  • 300+ new vinyls

  • More convenient vinyl catalog system
Sound
Changed and refined sounds for such cars:
  • Asura M1
  • Burner JDM
  • Falkon FC 90s
  • Falkon RZ
  • Hachi-Roku
  • Mifune
  • Phoenix NX
  • Fujin SX
  • Spector RS
  • Wanderer L30
  • Wellington S20
  • Sorrow
  • Fixed bug with loss of car sound

Added premium subscription system
In this version of the game, a premium subscription system for CarX Drift Racin Online is launched in test mode. The subscription system will gradually develop with the release of following updates. In the future, a unique features and in-game content will be added to it
Just Ride:Apparent Horizon 狂飙:极限视界 - xmanii
Been through 4 day unable to update, we manage to upload our new version via a trick way. This version fix some
skill bug, and some ui bug
.Next update we will focus on the problem from player feedback, include:
  • Loading time is too long
  • Progressing guild of 1st mission
  • Skill tutorial
  • Safe car tutorial
  • UI miss leading
  • Mix more game mode
  • Redesign the crafting system
We will make this a cool game, hope get support from you.
Overcrowd: A Commute 'Em Up - pH_101
Hi all!

Just a quick update. We're on track to launch within the next hour. Thanks to everyone who tested the game, streamed it, or who helped us get this far.

Al and Sarah
Family Man - TinyPixxels


Hey everyone,

it's time for a Family Man update! Broken Bear Games has been working hard to get the game ready, and we're happy to say that Family Man is now content complete! Which essentially means that it's now very close to being in your hands. Yey!

So today we wanted to bring you the news that we'll soon be running a public Final Beta for the game, which is a bit like The Final Countdown, except you play video games instead of electric guitars.

The Final Beta -- Signup Now!

Here's the link to signup for the Final Beta: https://forms.gle/nKP9jH1AbaaByLyy8

Once it's ready to go (which should be soon), we'll send you a Steam key via email. You can keep up to date with when exactly that is at the Family Man Discord, at http://discord.gg/familyman

The Final Beta will contain a bunch of new content from the game, allowing you to see the sort of missions, people and extras that have been added.

So What's New With Family Man?

Oh, absolutely *tons*. There's way too much stuff to mention really, but here's a taster:
  • We reinvented time: Time now stops whenever you talk to people, or end buildings and special areas, allowing you to breathe a lot more
  • New characters: There are loads of new people to talk to (and do dirty deeds for). Check the video below to spot a few!
  • New areas: New locations to explore, and new shops and buildings to enter and interact with
  • New chores!: There are lots of new chores to do around the house! We all love chores
  • New jobs: There are new ways to make money, both legally and, well, not so legally
  • Mafia Missions: Bruce has new ways to give you missions, including calling you up on the phone. Be afraid!
  • Completely revamped combat: We changed the way combat works, as it was a bit rubbish before. You now lock on to the person you're brawling with, and have to watch how they move before deciding where to punch them. Pow!
  • More ways to affect the world: There are now lots of new ways to put your mark on the world. You'll be able to completely change the lives of the townspeople around you, in good (and bad) ways
  • Better interactions with your family: There are a ton of new ways to make your family happier (or otherwise)
  • Loads more stuff, but this list is getting a bit long now

Here's a new little video that teases lots of the new stuff in the game:
https://youtu.be/XCCP0lGxCZg
Greed 3: Old Enemies Returning - HH Games
New update online now!
Jun 6, 2019
Wildermyth - Worldwalker Games
We had a great time at Dreamhack Dallas!



My favorite thing about the show was the chance to meet a bunch of passionate indie devs. We're all in this to make the games we want to play, and there's something really infectious about that passion.

Fell Seal: Arbiter's Mark
steam page

It's always great to meet another husband-wife team, especially one that's so friendly, open, and passionate. The game is a love-letter to Final Fantasy Tactics, so while you're waiting for Wildermyth, definitely check it out!



Here's a picture I took with the devs :-P



Popup Dungeon
steam page

Another papercraft tactical RPG, this one with an emphasis on user-generated content. Awesome!



I'm thinking, maybe we'll make a character exporter for Popup Dungeon? We won't do the full square ones, but the cutouts will totally work.

Alluris
steam page

If you take procedural storytelling core of Wildermyth, and boil away everything that gets in the way, you end up with Alluris. Alluris is a pure and simple choice-driven procedural RPG, and it's gorgeous. Another family-powered team!



Summoner's Fate
website

I want this on my phone. A mobile-first turn based tactics game with a fun premise and a lovely art style. These guys are doing a lot of things right as far as I can tell, and were super friendly and open.



Witch
on facebook

This looks really cool. A throwback 2D in 3D JRPG, and you can tell instantly it's a passion project. It's still relatively early in development but there's a lot of love here.





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