Wanted to get back to you with some information about what's been going on, and our planned updates + patch notes for next week. Keep in mind, these aren't final, some things may change, but they should serve to give a general idea of what you can expect.
NEW GAME MODE - INVASION
An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles with waves of enemies. Each Invasion tree node may be modified by some alterations, depending on the dark god they’re related to (poison for Nurgle, Magic Shields for Tzeentch as examples).
During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher the further a player moves away from the origin of the Invasion node trees. At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.
The difficulty of Invasion is also defined by its Rank. Finishing an Invasion at a specific Rank will unlock higher Ranks and tougher Invasions. Try to find new rarity objects to become stronger and aim to complete the highest Rank possible. Invasion will release with the next patch.
Patch Notes
PLEASE NOTE: These are not final, but should give a general idea of what you can expect!
Features:
Adding stages 11 through 20 for the collector’s guild.
Adding an option to display loot permanently.
Adding two new difficulty levels, Chaos 6 and Chaos 7.
Balancing:
Rebalancing a number of boss encounters throughout the game.
Damage over time effects (poison, bleeding, etc) will no longer kill players. If a player is very low on health, DOT effects will not bring them to below 1HP.
Technical Updates:
Option added to activate or deactivate Depth of Field
Option added to activate or deactivate temporal anti-aliasing.
Option added to activate or deactivate MLAA.
Option added to activate or deactivate volumetric lighting
Bug Fixes
Fixing a bug occurring in endgame modes (Relic hunt, etc) where changing online visibility could crash the dungeon
Fixing a bug that could display a boss’ life meter multiple times
Fixing a bug that prevented NPCs from changing position when completing the campaign
Fixing the way controls are displayed in the « revive » window
Fixing the way modifiers are displayed in Relic Hunt mode
Fixing a bug on filters in the skill menu
Fixing a bug when trying to assign the Shift or Alt key in the key binding menu
Pets will now correctly increase the loot radius
Fixing a bug when the HUD is displayed in ratios other than 16/9
- Added additional options in the skills window gen - skill, taking into account the genetics of the character nor - skill without genetics max - the maximum value of the skill cost - skill price level - the required level of the character to improve the skill
Near future Update in CarX Drift Racing Online Today we want to tell you some details of the following updates, which are waiting for you in the near future. All the last time we have been actively working to maximize the graphics in the game, raising the visual level of the game as high as possible. And finally, the time has come when we are ready to share our results with you. We maximally changed the visual component of the game, raising the level of graphics, the quality of cars and maps in the game. In addition, you will find three new maps that will be released together with the update of the new render. We want to thank you for your feedback and support, because it is our stimulus for development and growth. Follow the news. We still have something to tell you! Regards, CarX Team
Change Log Added new car: The first Russian hypercar is now in CarX Drift Racing Online - Flanker F! The company Flanker, represented by Sergey Kabargin and Maria Nevolina, gave us the opportunity to add their unique car to the game in order to please all fans of the virtual drift. Feel the power of the first Russian hypercar for drift! Unique aerodynamics that will allow you to accelerate to incredible speeds! Ultralight car designed for speed. The unique body hiding an incredible amount of horsepower. Power and beauty in one person. Break the silence with the roar of Flanker F in CarX Drift Racing Online! Interface changes:
New camera system for garage UI
New Lighting in the garage
New hint icons
Hot Button Visibility Improvements
Fixed scroll bars behavior
Vinyl System
300+ new vinyls
More convenient vinyl catalog system
Sound Changed and refined sounds for such cars:
Asura M1
Burner JDM
Falkon FC 90s
Falkon RZ
Hachi-Roku
Mifune
Phoenix NX
Fujin SX
Spector RS
Wanderer L30
Wellington S20
Sorrow
Fixed bug with loss of car sound
Added premium subscription system In this version of the game, a premium subscription system for CarX Drift Racin Online is launched in test mode. The subscription system will gradually develop with the release of following updates. In the future, a unique features and in-game content will be added to it
Just a quick update. We're on track to launch within the next hour. Thanks to everyone who tested the game, streamed it, or who helped us get this far.
it's time for a Family Man update! Broken Bear Games has been working hard to get the game ready, and we're happy to say that Family Man is now content complete! Which essentially means that it's now very close to being in your hands. Yey!
So today we wanted to bring you the news that we'll soon be running a public Final Beta for the game, which is a bit like The Final Countdown, except you play video games instead of electric guitars.
Once it's ready to go (which should be soon), we'll send you a Steam key via email. You can keep up to date with when exactly that is at the Family Man Discord, at http://discord.gg/familyman
The Final Beta will contain a bunch of new content from the game, allowing you to see the sort of missions, people and extras that have been added.
So What's New With Family Man?
Oh, absolutely *tons*. There's way too much stuff to mention really, but here's a taster:
We reinvented time: Time now stops whenever you talk to people, or end buildings and special areas, allowing you to breathe a lot more
New characters: There are loads of new people to talk to (and do dirty deeds for). Check the video below to spot a few!
New areas: New locations to explore, and new shops and buildings to enter and interact with
New chores!: There are lots of new chores to do around the house! We all love chores
New jobs: There are new ways to make money, both legally and, well, not so legally
Mafia Missions: Bruce has new ways to give you missions, including calling you up on the phone. Be afraid!
Completely revamped combat: We changed the way combat works, as it was a bit rubbish before. You now lock on to the person you're brawling with, and have to watch how they move before deciding where to punch them. Pow!
More ways to affect the world: There are now lots of new ways to put your mark on the world. You'll be able to completely change the lives of the townspeople around you, in good (and bad) ways
Better interactions with your family: There are a ton of new ways to make your family happier (or otherwise)
Loads more stuff, but this list is getting a bit long now
Here's a new little video that teases lots of the new stuff in the game:
My favorite thing about the show was the chance to meet a bunch of passionate indie devs. We're all in this to make the games we want to play, and there's something really infectious about that passion.
It's always great to meet another husband-wife team, especially one that's so friendly, open, and passionate. The game is a love-letter to Final Fantasy Tactics, so while you're waiting for Wildermyth, definitely check it out!
If you take procedural storytelling core of Wildermyth, and boil away everything that gets in the way, you end up with Alluris. Alluris is a pure and simple choice-driven procedural RPG, and it's gorgeous. Another family-powered team!
I want this on my phone. A mobile-first turn based tactics game with a fun premise and a lovely art style. These guys are doing a lot of things right as far as I can tell, and were super friendly and open.
This looks really cool. A throwback 2D in 3D JRPG, and you can tell instantly it's a passion project. It's still relatively early in development but there's a lot of love here.