A new character joins the village! Penelope is a skilled miner that will help you explore the mine. She sells hammers, minecarts and different ores everyday.
The Mine
I spent most of my time this month working on this feature, and it’s now mostly finished. I plan to add secret areas and more quests in the mine later on in development.
Furnace & Minecarts
To progress in the mine, you’ll need to fuel your furnace. Different ingredients such as wood, coal and maple leaves can be used as fuel.
You can buy up to six different minecarts, one for each type of ore. Each one will allow you to carry more of that item in your inventory.
New Items
Now that the mine is open you’ll be able to gather stone, coal, silver, gold, sapphire and ruby! These items will be useful either as building materials, to fuel furnaces and ovens, to brew potions or to trade in exchange of coins.
The Hammer
This new tool can be upgraded up to four times in Penelope’s shop to spend less energy breaking rocks!
Bug Fixes
Fixed the autorun feature. The player now stops running when interacting with an object or a villager.
Fixed the quest interface. It doesn’t display a completed quest when loading the game anymore.
Fixed the axe upgrade. William now displays properly the axe upgrades in his shop.
Update #155 completes the adds the fourth and final legendary bounty hunters in the v2.5.x family. We've also improved the ship comparison report to be more directly helpful and easier to read, rebalanced Water-Fuel Reclamation component and added a second level Javat-only version of the component. We've clarified rules for both Trade War Conflict and Civil Unrest in the game and fixed a pile of community reported issues and suggestions.
We're on stride, hitting an update every 3 days for the month of May with 6 new story arcs added in the last 30 days. If you're enjoying the pace of updates, features, and new content please leave a review and tell a friend about Star Traders: Frontiers!
Ancient Draiv Solregard
A Bounty Hunter who has been operating since the pre Exodus period, Draiv Solregard is two centuries ancient but just as deadly and ruthless as ever. Unlike the other hunters, if a contact sends him after you, he will come bearing a capture warrant for your arrest and imprisonment. Be careful if you cross him, you might die regretting it!
Ship Comparison Report
This ^^ looks bad ... with Update #155, we've changed what numbers are being compared in the ship report. Now, instead of comparing their accuracy vs. your accuracy, we're comparing their accuracy vs. your defense so that you can get a much clearer view of whether or not they'll hit you and if you have a chance to hit them. We've also updated the fonts in the ship report to be red (outclassed by enemy) and gold (outclass your enemy) to help make them clear with just a glance.
Far Travelers
Improvements to the Water-Fuel Reclamation Tank component and a second tier 2 version of the component are going to make these both of high interest to those captains who travel far and jump often. Both components now include small Navigation bonuses, as well as larger fuel storage(+18 and +32) as well as more significant reductions to jump cost (-5 and -12). You can only install a Water-Fuel Reclamation 2 system at a Javat starport, so be sure to stay friendly with this industrious clan.
And More
We've added rules clarification to the Civil Unrest confirmation that Tactics saving Talents do not have an effect during these attempts to reach Contacts. Also, we've clarified the Trade War Conflict tooltip to be clear that selling goods to a faction who made them doesn't incur Rep penalty (selling Mok goods at a Mok Exchange does not incur penalty with Rychart if they are in a Trade War).
We've resolved an issue reported by some Steam players that certain Rifle or Pistol attack Talents could be incorrectly used with the wrong weapon types. We've changed some of the dialog and characters in the Werewolf story to better match the KickStarter backer's vision.
And, there was an issue where when you hired an Exo-Scout under Xeno Spores Rumor, they'd morph into a doctor. No more!
If you enjoy the updates, content, stories and fixes please leave a review!
v2.5.37 - 6/1/2019
- Added new Bounty Hunter story vignette - determined and ancient hunter "Draiv Solregard" comes hunting with a Capture Warrant - Finished the 4th legendary Bounty Hunter to be added in v2.5.x dev roadmap family -- many thanks to the KickStarter backers! - Adjusted ship comparison in Encounter and in ship combat tooltip to compare attack vs. defense (not attack vs. attack), improved fonts for clarity - Rebalanced Water-Fuel Reclamation Tank to include small +Nav bonus, reduce Jump Cost by -5, +18 Fuel - Added Javat-only Water-Fuel Reclamation Tank 2, more Electronic/Nav, -12 Jump Cost, +32 Fuel - Clarified rules for Trade War in Conflict tooltips -- no Reputation loss for trading of cargo manufactured by a faction at that faction's own Exchange - Clarified rules for "Civil Unrest" -- Tactics saving Talents do not apply here, fixed bug with Rep loss - Fixed bug in Talent Manifest causing Skip Off the Void not to show - Fixed issue with Valencia's story where results could be crossed (left, but then joins your ship) - Fixed reported issues with "Werewolf" Bounty Hunter story - Fixed engine placement for some ships - Fixed issue allowing some rifle or pistol attacks to be used with the wrong type of weapon - Chased out the Doctors hiding as Exo-Scouts in the Spice Hall during "Xeno Spores" rumors and let the real Exo-Scouts in
You can now apparently make and link your developer / publisher link to a single page + have your own group associated with your games. The cool new features that Steam gives us nowadays (Well minus the fact that devs can now go after review bombing.)
I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!
As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.
I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):
Q. In what regions will the Switch version of Siralim 3 be available? A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.
Q. How much will it cost? A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.
Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game? A. No, all platforms offer the same exact features.
Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content? A. Yes. It’s all included in the Switch version, just as it is with other consoles.
Q. Will you ever release physical copies of Siralim 3 for Switch? A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.
Q. Will you release Siralim and Siralim 2 on Switch? A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.
Once you complete the opening segments of Road to Guangdong, the game starts to open up a little, and gives you the choice of which family members and which locations you want to visit next!
Road to Guangdong is a grand adventure, and we'll be expanding upon Sunny and Guu Ma's road trip throughout Early Access by adding more family members and locations to drive to and to visit.
It's not long until you'll be in the driver's seat, selecting your destination and embarking on an epic road trip!
Work on this game is very different from our other games. We were in the middle of developing another game when I came up with the idea of Generals & Rulers. And the whole team felt that G&R is what we need to implement right now. Therefore, for the first time we interrupted the development of another project in the middle and began to actively engage in G&R) In this game, there is some kind of "magic" that engage. Even after hundreds of hours of working with the code, this “magic” makes us want to enter the game and play match. The idea of casual strategy has long been hanging in the air. Some turn-based strategy that allows you to play with friends on the network. And we think we did it. The game is not like the others you have played. In fact, even testers with vast gaming experience cannot say what it is like. So if you want to play an unusual strategy... in which you do not need to learn to play for hours... in which there is no grind... with small batches of 2-4 hours... Then this is game was made for you!) https://store.steampowered.com/app/1076920/Generals__Rulers/