Jun 1, 2019
Alchemy Story - Éloïse Laroche


Penelope Fineyarn

A new character joins the village! Penelope is a skilled miner that will help you explore the mine. She sells hammers, minecarts and different ores everyday.



The Mine

I spent most of my time this month working on this feature, and it’s now mostly finished. I plan to add secret areas and more quests in the mine later on in development.



Furnace & Minecarts

To progress in the mine, you’ll need to fuel your furnace. Different ingredients such as wood, coal and maple leaves can be used as fuel.

You can buy up to six different minecarts, one for each type of ore. Each one will allow you to carry more of that item in your inventory.



New Items

Now that the mine is open you’ll be able to gather stone, coal, silver, gold, sapphire and ruby! These items will be useful either as building materials, to fuel furnaces and ovens, to brew potions or to trade in exchange of coins.



The Hammer

This new tool can be upgraded up to four times in Penelope’s shop to spend less energy breaking rocks!

Bug Fixes

  • Fixed the autorun feature. The player now stops running when interacting with an object or a villager.
  • Fixed the quest interface. It doesn’t display a completed quest when loading the game anymore.
  • Fixed the axe upgrade. William now displays properly the axe upgrades in his shop.

HammerHelm - Calandryll




We're making some good progress on the new weapons and armor again and I wanted to show some progress! Concept images are on the right.
Star Traders: Frontiers - Trese Brothers

Update #155 completes the adds the fourth and final legendary bounty hunters in the v2.5.x family. We've also improved the ship comparison report to be more directly helpful and easier to read, rebalanced Water-Fuel Reclamation component and added a second level Javat-only version of the component. We've clarified rules for both Trade War Conflict and Civil Unrest in the game and fixed a pile of community reported issues and suggestions.

We're on stride, hitting an update every 3 days for the month of May with 6 new story arcs added in the last 30 days. If you're enjoying the pace of updates, features, and new content please leave a review and tell a friend about Star Traders: Frontiers!

Ancient Draiv Solregard
A Bounty Hunter who has been operating since the pre Exodus period, Draiv Solregard is two centuries ancient but just as deadly and ruthless as ever. Unlike the other hunters, if a contact sends him after you, he will come bearing a capture warrant for your arrest and imprisonment. Be careful if you cross him, you might die regretting it!


Ship Comparison Report
This ^^ looks bad ... with Update #155, we've changed what numbers are being compared in the ship report. Now, instead of comparing their accuracy vs. your accuracy, we're comparing their accuracy vs. your defense so that you can get a much clearer view of whether or not they'll hit you and if you have a chance to hit them. We've also updated the fonts in the ship report to be red (outclassed by enemy) and gold (outclass your enemy) to help make them clear with just a glance.


Far Travelers
Improvements to the Water-Fuel Reclamation Tank component and a second tier 2 version of the component are going to make these both of high interest to those captains who travel far and jump often. Both components now include small Navigation bonuses, as well as larger fuel storage(+18 and +32) as well as more significant reductions to jump cost (-5 and -12). You can only install a Water-Fuel Reclamation 2 system at a Javat starport, so be sure to stay friendly with this industrious clan.

And More
We've added rules clarification to the Civil Unrest confirmation that Tactics saving Talents do not have an effect during these attempts to reach Contacts. Also, we've clarified the Trade War Conflict tooltip to be clear that selling goods to a faction who made them doesn't incur Rep penalty (selling Mok goods at a Mok Exchange does not incur penalty with Rychart if they are in a Trade War).

We've resolved an issue reported by some Steam players that certain Rifle or Pistol attack Talents could be incorrectly used with the wrong weapon types. We've changed some of the dialog and characters in the Werewolf story to better match the KickStarter backer's vision.

And, there was an issue where when you hired an Exo-Scout under Xeno Spores Rumor, they'd morph into a doctor. No more!

If you enjoy the updates, content, stories and fixes please leave a review!

v2.5.37 - 6/1/2019
- Added new Bounty Hunter story vignette - determined and ancient hunter "Draiv Solregard" comes hunting with a Capture Warrant
- Finished the 4th legendary Bounty Hunter to be added in v2.5.x dev roadmap family -- many thanks to the KickStarter backers!
- Adjusted ship comparison in Encounter and in ship combat tooltip to compare attack vs. defense (not attack vs. attack), improved fonts for clarity
- Rebalanced Water-Fuel Reclamation Tank to include small +Nav bonus, reduce Jump Cost by -5, +18 Fuel
- Added Javat-only Water-Fuel Reclamation Tank 2, more Electronic/Nav, -12 Jump Cost, +32 Fuel
- Clarified rules for Trade War in Conflict tooltips -- no Reputation loss for trading of cargo manufactured by a faction at that faction's own Exchange
- Clarified rules for "Civil Unrest" -- Tactics saving Talents do not apply here, fixed bug with Rep loss
- Fixed bug in Talent Manifest causing Skip Off the Void not to show
- Fixed issue with Valencia's story where results could be crossed (left, but then joins your ship)
- Fixed reported issues with "Werewolf" Bounty Hunter story
- Fixed engine placement for some ships
- Fixed issue allowing some rifle or pistol attacks to be used with the wrong type of weapon
- Chased out the Doctors hiding as Exo-Scouts in the Spice Hall during "Xeno Spores" rumors and let the real Exo-Scouts in
LVN Fake News - korytoombs
You can now apparently make and link your developer / publisher link to a single page + have your own group associated with your games. The cool new features that Steam gives us nowadays (Well minus the fact that devs can now go after review bombing.)


Developer Page:

https://store.steampowered.com/developer/korysgames


Group Page:

https://steamcommunity.com/groups/korysgames
铁道物语:陆王(Railway Saga:Land King) - 小埋
修复的问题:
1.修复了新建存档后购买道具价格为道具价格1/10倍的问题(已经保存过的存档需要等待一次刷新)
2.修复了名古屋与大阪都出现“将军线”的“大黑屋”的问题
3.修复了机车改造的熟练度要求类型错误的问题
4.修复了到站后点击任意界面后维修按钮无法点击的问题
5.修复了工厂生产不消耗原料的问题
6.修复了员工续约费用爆炸的问题
7.修复了无法进行列车扭蛋的问题
优化:
1.提高了陆王熟练度等级的需求1级,降低了所有家臣级对熟练度等级的需要2级。
2.优化了一版列车编辑卡顿的问题
3.现在大黑屋出售道具滚轮不会再置顶
4.现在大家在可以行驶的途中看到其它的列车从身边经过了

版本中存在的问题:
1.无法装载增加能源上限的功能车厢
2.列车工程师技能加成异常,加速技能会导致速度过快瞬移无法到站

关于游戏内任何的BUG和意见反馈,欢迎加入铁道粉丝群。
我们会及时收集并处理你所反馈的信息。群号:905768419

Beta版本测试密码:123456789101112
Siralim 3 - Thylacine Studios
I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!

As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.

If you’re as excited about this launch as I am, feel free to head over to the store page on Nintendo’s website and check it out now: https://www.nintendo.com/games/detail/siralim-3-switch/

I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):



Q. In what regions will the Switch version of Siralim 3 be available?
A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.



Q. How much will it cost?
A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.



Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game?
A. No, all platforms offer the same exact features.



Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content?
A. Yes. It’s all included in the Switch version, just as it is with other consoles.



Q. Will you ever release physical copies of Siralim 3 for Switch?
A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.



Q. Will you release Siralim and Siralim 2 on Switch?
A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.
Road to Guangdong - Road Trip Car Driving Simulator Story-Based Indie Title (公路旅行驾驶游戏) - James Clements


Hello all,

There's just five days to go until the launch of Road to Guangdong!

Before we get to today's development update, make sure to add Road to Guangdong to your Steam wishlist if you're yet to do so!

https://store.steampowered.com/app/995840/Road_to_Guangdong__Road_Trip_Car_Driving_Simulator_StoryBased_Indie_Game/

Destination Selection Map



Once you complete the opening segments of Road to Guangdong, the game starts to open up a little, and gives you the choice of which family members and which locations you want to visit next!

Road to Guangdong is a grand adventure, and we'll be expanding upon Sunny and Guu Ma's road trip throughout Early Access by adding more family members and locations to drive to and to visit.



It's not long until you'll be in the driver's seat, selecting your destination and embarking on an epic road trip!

Thanks,
The Road to Guangdong Team
Third Front: WWII - hamstersprod
Work on this game is very different from our other games. We were in the middle of developing another game when I came up with the idea of ​​Generals & Rulers. And the whole team felt that G&R is what we need to implement right now. Therefore, for the first time we interrupted the development of another project in the middle and began to actively engage in G&R) In this game, there is some kind of "magic" that engage. Even after hundreds of hours of working with the code, this “magic” makes us want to enter the game and play match.
The idea of ​​casual strategy has long been hanging in the air. Some turn-based strategy that allows you to play with friends on the network. And we think we did it.
The game is not like the others you have played. In fact, even testers with vast gaming experience cannot say what it is like.
So if you want to play an unusual strategy... in which you do not need to learn to play for hours... in which there is no grind... with small batches of 2-4 hours... Then this is game was made for you!)
https://store.steampowered.com/app/1076920/Generals__Rulers/
Drawngeon: Dungeons of Ink and Paper - DarkDes


User interface improvements:
  • Highlighting items and slots in the inventory
  • Improved mouse input for scrolling a list of items (NPC-shop, meta-menu)
  • In Meta-menu now displays the hint of the “Well-eater”
  • In the bonus menu, you can now select a picture with the cursor
  • In the pause menu, "Exit" is replaced by "Save and Exit" for better understanding
  • Some NPCs have their own color on the mini-map
  • Fixed a bug where in the log the name of an item with a level was displayed by more than one line

Bug fixes:
  • Achievement "bestiary" fixed (Sorry!). Now it is not necessary to fulfill the condition in one session.
  • In control settings, the scroller and mouse click is fixed
  • Fixed "freezing" in main menu (very rare)
  • Very rare game crash when you purchase an item from a trader
  • Now, if the NPC cannot give you an item, then written to the log that there is not enough space in the inventory
  • Fixed a bug in the forest when mushrooms and chests were created on the same cell
  • Minor bugs
  • Fixed some lines in English

Something like a balance change:
  • 1 gold heals only 1 health point
  • Now the skill "eating" has 5 levels instead of 1 previously.
    The restoration of health from items now depends on the level of skill "eating"
  • Now, depending on the strength, your damage will be a little random




Known bugs and what's next:
  • Balance, balance never changes
  • [bugs] Phantom enemies and / or chests
  • [plans] Perhaps there will be an endless "dungeon" - a maze

Special thanks to Mark Alan for his activity in bug-reports!
Quest For Wartorn Brotherhood - Valkeala Software
Quest for wartorn brotherhood steam store page are now available for Spanish language
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