Giant Life - Sachonski


Hello there guys!
We are very happy to announce that Giant Life is now officially out of beta.
Now we are on the final countdown until release: June 7th.

The Patagoniart Team.
Esper - Make You Live Again - Nico
Esper - Make You Live Again is now released.

A demo version is available if you want to get a first taste of what the novel has to propose.

I hope you'll have a great time with the story.
Wolcen: Lords of Mayhem - calistaen
[DE translation] - [FR translation] - [RU translation]

Hello everyone!

The Passive Skill Tree is one of the core elements in Wolcen: Lords of Mayhem’s gameplay.

With Content Patch 1 now coming in two weeks, we add more depth to the Passive Skill Tree to open new possibilities and go deeper into the classless philosophy of the game.

Designing the Passive Skill Tree

We want the Passive Skill Tree to allow several options:
  • Make a straight-forward archetype by following conspicuous paths
  • Refine passive skills according to your attacks and spells (and their modifiers)
  • Build around itemization and unique items (more advanced)

Therefore, we keep these 3 elements in mind when we design something for the Passive Skill Tree, Active Skill Tree, or even Unique items. It’s very important for us to have synergy between all of this to bring depth and interest to the game.

One of the most important and tricky things is to allow various kinds of builds to travel through most of the themed section without feeling they “wasted points”. We also want you to make choices and don’t feel forced to take certain paths, even if there will be very powerful nodes for some build types.

For instance, if I want to build a character based on daggers and toxic ailment, I can either choose to focus on the rogue-themed sections and have something that works well, or explore the Cabalist section and specialize the character into ailment damage and application.

Here is an example of a possible build if I play daggers with a toxic ailment specialization.



This is only one of the many builds that you will be able to make. The choices you make might vary according to your defense system as well; someone who chooses to have a Force Shield based defense will not choose the same paths as someone else who chooses Health or Resistance.

We will share more of these examples on Twitter, Discord, and Reddit before the patch is out so don’t hesitate to follow us on the social media linked at the end of the news to see more about the Passive Skill Tree in Content Patch 1.

Website update: the forums are back!

We’ve been working on a website revamp over these last few months and we’re currently testing the new forums. You can use your previous login to use them and you can also connect with a Steam or a Twitch account.

We plan to have a lot of features connected to your game progression in the future and we will present them in time. For the moment, you can help us by testing these new forums and reporting any issue you might encounter on our website: a dedicated section has been added to the forums to gather these reports: https://wolcengame.com/forum/

The other sections have also been updated, including the news section which is much more readable now ;)

Useful links :
Wolcen's Official Website
Wolcen's Gameplay Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Community websites:
German Fan Site : http://www.wolcen-game.de/
Wild West and Wizards - Riot


Howdy everyone!

We wanted to give you a quick update at we've been working on over the past few weeks and also an update on release time. Our current goal is to release sometime this summer into early access. The game is in a great state but we're still polishing out content, balancing, and fixing as many bugs as possible before launch. Even though it'll be an early access launch, we want to make sure it's a smooth and polished gameplay experience for you.

With that said, here's a look at just some of the content we've been working on recently!


Scorpions


Now throughout the world you can find scorpions wandering the wilds ready to attack! We believe that there's a good balance between exploration, combat, and quests. Adding in some creatures like scorpions help us achieve that balance. We don't want you to be overstimulated with constant outlaws and bandit camps, but we also don't want super long stretches of the world where you don't encounter enemies. Adding in scorpions helps us make this feel a bit more dynamic. You may be out in the wilderness exploring and instead of hitting yet another camp of outlaws, you might see a scorpion roaming around or be surprised by one shooting poison at you from the bushes.

There are also multiple scorpion types and some of the rare ones, while more difficult, will offer good loot drops and therefore a reason to hunt for them.


New Quests


One of our main focuses with this game is to make sure there is a ton of content for you to experience. And as such we are always working on adding new quests. We have tried to strike a balance between quests you get from an NPC, and quests you find naturally while exploring. For example, you may enter a new town and discover there's been a murder and the sheriff wants you to investigate it and track down the killer. Or you may be exploring the wild and come across a graveyard with a rare ability scroll requiring you to complete a puzzle to unlock it. This balance between natural discoveries and quests found through NPCs is something we are always trying to refine but we feel like it's coming along well.


New Weapons


This game at its core is about exploration, and of course, loot. Loot is very important in a game like this and so we're trying to constantly create new pieces of armor and weapons for you to find. Here's how the loot loop is working as of right now. Most bandit camps or bosses you find can drop a random piece of armor. Armor has different rarities, stats, and an item level that fit different playstyles. You'll find new armor pretty consistently and a lot of your time will be spent taking the armor that fits your playstyle to blacksmiths in order to upgrade its level and stats.

Weapons and abilities however, are a bit more rare. When you find a new weapon or ability, it really means something. We want it to be exciting to get a new revolver or shotgun, and for it to be alongside you for a decent bit of the journey. That being said, we are adding a decent variety of weapons scattered throughout the world so be sure and explore every nook and cranny to collect them all. Different weapons will be like armor in that they have varying stats, but can also vary in ways such as reload speed, bullet spread, damage drop off, and things like that.


Other Changes


In addition to the content mentioned above we've also been spending a lot of time balancing the game, fixing bugs, working on performance, and other under the hood tweaks to make the game polished and run well. This is still a work in progress as the world is very large and there's a lot to take into account when trying to polish and balance it. Overall it's coming along great though.


As always thanks for reading and we'd love to hear your feedback!
Dry Drowning - Toxicology


Hey everyone!

Check out the main artwork of Dry Drowning, our upcoming investigative thriller-oriented visual novel, set in the futuristic dystopian universe of Nova Polemos.

For more info and the latest news, follow our social pages:


Stay tuned!

Get ready to dive into darkness...
Vecitas - Sachonski

Hello there guys!
We are very happy to announce that Giant Life is now officially out of beta.
Now we are on the final countdown until release: June 7th.

Also we have a special announcement to make:
During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses!

Start smashing that like button and comment bellow! ːcamperː

The Patagoniart Team.
Hex Defense - Sachonski

Hello there guys!
We are very happy to announce that Giant Life is now officially out of beta.
Now we are on the final countdown until release: June 7th.

Also we have a special announcement to make:
During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses!

Start smashing that like button and comment bellow! ːcamperː

The Patagoniart Team.
Above - VR - Sachonski

Hello there guys!
We are very happy to announce that Giant Life is now officially out of beta.
Now we are on the final countdown until release: June 7th.

Also we have a special announcement to make:
During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses!

Start smashing that like button and comment bellow! ːcamperː

The Patagoniart Team.
Pixel Survivors - Sachonski

Hello there guys!
We are very happy to announce that Giant Life is now officially out of beta.
Now we are on the final countdown until release: June 7th.

Also we have a special announcement to make:
During the course of the week we will be selecting players that comment and like this post, and they will receive a free copy of the game for testing purposses!

Start smashing that like button and comment bellow! ːcamperː

The Patagoniart Team.
Dark Future: Blood Red States - AurochMatt


Hi everyone,

Over these last few weeks we've been so impressed with all of your screenshots from the game that we thought... why not reward these excellent images!

To that end, we've decided to host a Dark Future Photo Competition every month, with the winner taking home an awesome prize!

Below are all the details and information you:

Competition Rules
  • Check out the theme for the month (posted on the News and Discussion Page)
  • Get into the game and get those screenshots (Need help with the screenshots? Check out this handy guide!)
  • Submit the photos to the screenshots page on Steam.
  • Share the link by the closing date (date in the pinned post!)
  • We'll pick the best one
  • The winner gets that months Prize!

Other bits

  • No more than three submissions (and by that we mean three links)
  • Auroch Digtial will manage and administer the competition and any questions should be sent through to AurochMatt on Steam in the first instance

Capiche?

So what are you waiting for? The first competition is live now and you can submit your photos on the theme of Explosions over on the Discussion Page
...