Aeon - CR
Aeon has been logged into the steam platform for two years and will have a 2nd anniversary discount on May 22nd. Thanks to the players who have supported this small indie game!

This update fixes 2 issues with more feedback from players:

1. A bug in which both hands will continue to vibrate in the area where the gun is changed.
2. Added a passive skill that triggers "bullet time."

Trigger condition: When a bullet appears within 3.5 meters of the player, the bullet time will be automatically triggered to help the player automatically activate the "bullet time". Of course, the original free trigger is still valid. The purpose of this modification is that the player can automatically enter the slow-motion environment more quickly, and experience the pleasure of avoiding the bullets. We encourage more players to experience the highest difficulty, which is the most original fun of the game!
Ps. The game's original design is a strategic in-place standing shooting game, so more is to encourage players to experience the slight movement of the physical body and the precision of the precise shooting in the "bullet time", please ignore the free teleport The operation, because the map does not have any exploration content, and no bunker design, this game is very different from those of open games.
Other tips:
The way to pick up the Bushido is to position the back of the head, the back of the cheek, the position above the shoulders, press the trigger button, imagine the double-knife position of the deadpool (this item is activated for the second level)
Trigger the accumulator gun, press and hold the trigger button, and the laser aiming beam appears. Release the trigger button to fire the gun (the third switch is activated)

This feature welcomes discussion messages if you have any feedback.
May 20, 2019
Couch Party Game Night - Couch Party Game Night .com
- added face masks to player models
- def colors to Lime Magenta Orange Aqua
- increased highscore entries to 6 each
- swapped out Military Gun sounds
- button to remove highscore duplicates
Couch Party Game Night - Couch Party Game Night .com
- Frame Limiter now saves / loads on start along with player names and colors
- all-time high scores page added to menu with ability to clear it at any time

Will work on tracking / displaying more actions later.
Summerford - Dr. Wayward
From now I'll be trying to do a spoiler-free update in this top section of each dev log, and I'll mark out a section around mid-way for spoilers, such as new areas and such. Any really big spoilers will use the spoiler tag, so you can decide if you want to go in completely blind or not.

School’s Out (For Now)

Following submitting the INDIE MEGABOOTH build, we spent some time testing and tweaking that so it works a little better. There are some things that aren’t perfect, mostly to do with the way the outside camera works and the way the enemies move / attack, but we believe now that it’s a good enough representation of the game, considering we’re not planning to release for another 12 months!

This has finally meant we’re moving on from the school a bit. Sure, we could spend more time now polishing every aspect of that area and it certainly isn’t 100% completed - but there’s a couple of good reasons to move on. Firstly, none of what’s left in the school is now ‘new’ to us so it’s unlikely to present a real challenge, where the wider game still has some major technical areas that we need to work on from scratch.

Secondly, and perhaps more importantly for our own sanity and sense of progress, we’ve been working on the school since we first started prototyping the game back in March, and while the game has improved in literally every way since then, the layout and puzzles haven’t actually changed too much, and we’ve been googling “UK Primary school classrooms” a little more frequently than we’d like.

** Spoilers from here - if you want to play the game completely blind, we recommend you avoid reading the more detailed notes below **

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New Areas: Village

We're finally working on the main village. It's not much of a village yet, but it's a start!



Exact timings and size of areas is going to change massively, I think, but right now we’re aiming for act I to be the largest act. It will cover the school, the church which we mention below, the actual village of Summerford including its pubs and shops, and some out of the way rural areas such as farms, quarries and a dock.

A lot of the “work” here is more trying to get our heads around the size of the area, walking distances, and of course the overall puzzles and how/if they interlock. The school was a single, isolated area with one main aim, so in that sense it was both a good test for our game but not so helpful for the sort of design we want to do here.

It’s very early days for puzzle creation yet - we’ve basically worked out the end goal for the area, and the general order in which some of the earliest things happen: for example, you’ll visit a dock area, a farm and the school before the main village. Specific puzzles we’re likely to start tackling more over the next couple of weeks.

Our process right now is that Daniel and I are taking an area each and working on it in isolation. We certainly wouldn’t work well by doing too much planning early on, so we’re coming up with ideas as we design the areas, and then we’ll likely take a look at each others areas and then make changes from there. This way, we can provide more valuable feedback as we’re not so involved in area and puzzle design.

New Areas: Dock and Church

Alongside mapping out roughly where Summerford is and what it’s main locations will be in the first act, we’ve also started building two we knew we would need early on. A church and dock area. Of the two the church is further along, but we’ve got some screenshots of both to share below.

Here’s the dock, which will actually be the starting area of the game. It’s only a small area and will serve mostly as a quick tutorial and introduction to the game’s story before the players leave in search of the main village:




And here’s the church: A more critical area of act 1 with some meatier puzzles and a story that focuses on how religion itself might get a little corrupted in the face of the infection facing Summerford among those left behind:




Keep in mind these are still very early areas and we’re using a lot of asset store stuff as placeholders while Sarah works on the key pieces of art for each area, so these are subject to a lot of changes!

Next Week:

Well, this week, as we’re a day late on the dev log… but our plan is simple enough. Polish the church and the dock for as long as we will feel they need, then potentially move onto the next areas.

Our thinking right now is that we may be better off having the whole act ‘roughly’ created and then doing 2/3/4 more passes to add better quality assets / story / enemies / etc. each time is probably a more solid plan than trying to 100% finish each area. This is what we did with the school, and it worked out well.
May 20, 2019
Aeon - CR
May 20, 2019
铁道物语:陆王(Railway Saga:Land King) - 932555887
World War 3 - [F51] Rozmo

Available in following languages: PL | RU | DE | FR

Weekly Report #12 - 0.6 Aftermath
Our team worked tirelessly on bringing you 0.6 Warzone Update and we’re really happy with how it turned out. It seems that focusing on making the game work as well, as we can it paid off and we see steady rise of player numbers on our servers after the patch has been amazing. We see both old and new players interested in the game and that’s very promising.

We’ve added a lot to the game, made it work a lot better and made the Warzone gamemode work as we’ve always wanted. We got a lot of feedback since 0.6 went out and we’re really happy about it. We intend on keeping it up and making World War 3 better and better with each update until the release and beyond.

Community
This is in part thanks to our community and people that took their time to say something about the patch, made a video or just simply told their friends that the game is getting better and better. As we’ve said since the beginning of this journey: we want to make the game with you, our players, and we see the power and will of the people. If you didn’t, check out only some of the reactions we got when 0.6 hit Live servers (at least those that we can understand!):

BigfryTVhttps://www.youtube.com/watch?v=xameIdeTiCk
MathChief - The Best of Gaming!https://www.youtube.com/watch?v=5CMtcpHYpdU
Atwayhttps://www.youtube.com/watch?v=lHXXEhvjRC8
TactiGamerhttps://www.youtube.com/watch?v=-VW4NA-kNUI
We wanted to make sure people making content about World War 3 know we’re watching and listening to everything they might say - be it good or bad. Our community-focused approach is working really well for us and the game and we intend on keeping it up for the foreseeable future.

Roadmap and beyond
The Roadmap is getting an update. We wanted to focus everything we got on making sure 0.6 is as good as possible, so this was pushed back a bit. We’re not changing what World War 3 is going to be, the goal stays the same - we just need to move stuff around, since a lot of things changed since we started Early Access and we want the Roadmap to reflect what decisions we and our players made in the development of our game.

Also, a lot of people are suggesting a free weekend to us - and yes, we know! We’ve been thinking about it for weeks now and we’ll share more information about it once we’ve ironed out all the details.

0.6 is a big milestone for the game and the team. We’re constantly fixing things and making improvements and thanks to the overwhelmingly positive reception this patch got, we’re more motivated than ever to make World War 3 as good as it can be.

Want to be up to date? Sign up for our newsletter, follow us on Facebook, Twitter and VK, talk to us on the official forums and Discord server!
May 20, 2019
Train Simulator Classic 2024 - DTG_Dmitri


TS19 Update
20 May 2019

Today we are bringing an update to Train Simulator 19. This update features a number of changes to the ÖBB 1144, BR Class 205, Union Pacific No. 119 locomotives and the Frankfurt U-Bahn Route.



ÖBB 1144

  • Fixed an outstanding legal issue in the cab of the loco
  • Update Size: 78MB.

BR Class 205

  • Added the common assets folder which restores the missing Cab Secure Radio (CSR) lineside sign components which are required for the included scenarios to work properly.
  • Update Size: 44KB.

Union Pacific No. 119

  • Replaced the artwork in the panels on the rear corners of UP119's tender.
  • Corrected the bell so that the first strike (after the bell starts to swing) makes a sound.



  • Headlight and coach light shadow-casting can now be toggled by pressing Ctrl Shift + S while the locomotive is moving.
  • Added an alert message when shadow-casting is toggled.
  • Lights in the consist are now toggled when cars are added to, or removed from, a train (if the loco's headlight is on).
  • Update Size: 83MB.


Frankfurt U-Bahn Route

  • Added some projectors with an advertisement to the station: Suedbahnhof, Konstablerwache/D, Bockenheimer Warte/C, etc.
  • Added ‘Mind the Step’ announcement to lines U4, U5, U6, U7 for ‘U3 Train Type’
  • Fixed possible AI traffic problems between Dornbusch and Huegelstrasse.
  • Update Size: 671MB.
May 20, 2019
Find & Destroy: Tank Strategy - mpower.games.studio
Hey guys!

We know you've been waiting for the update quite a while. Thank you for staying with us!

Last half a year we've been struggling with Facebook to have our game published on Gameroom (there was some strange issue on their side, and they didn't want to admit its existence). And only a few days ago we have finally made the game to appear on Gameroom! :)

We have also published F&D on Kartridge and are almost ready to publish it on Microsoft Store.

But of course we have also prepared something new for you! A new location! It's a snow covered location, which was waiting for the spring to come! This location design is based on the feedback we have acquired from you. So this new location is not very big, but should be fast to play and contain a lot of new fun for you!
And as usual - some other minor improvements.

See you in battles!
BattleBeasts - UwU what's this?Rawr x3
Hello guys,

All keys for this month have been assigned. If you want a key you have to wait until next month. Every Month we have a limited keys of 100.

Join the Discord Server to stay updated: https://discord.gg/MhYSry2
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