Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

Some have called The Division 2 one of the loot-n-shooter genre’s very best titles, and – whether or not you agree – much of this success is down to the tight gunplay and diverse arsenal of guns and weapons to choose from. As you stalk the streets of Washington D.C., you know at all times that you’re only as good as the two primary weapons and one sidearm you carry. Our The Division 2 weapons guide will walk you through how to get your choice of weaponry right first time, by walking you through the stats and behaviours of every single weapon you can find through every class tier level, from the common and worn all the way up to legendary Exotics like the Ruthless Rifle and the Lullaby Shotgun.

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Risk of Rain 2 - contact@rockpapershotgun.com (Ollie Toms)

Every roguelite needs bosses aplenty to test your newly formed character to the max, and the Risk of Rain 2 bosses do not disappoint in this regard. There are currently 8 different Bosses that can spawn in Risk of Rain 2 (not counting Elite variants), each of which has different attack patterns and viable strategies for countering them – all of which we’ll go over in our Risk of Rain 2 bosses guide. By the end of this guide, you’ll know all the best tips and tactics for countering the Wandering Vagrant, the Magma Worm, the Clay Dunestrider, and any other boss you might come across during your runs.

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Risk of Rain 2 - contact@rockpapershotgun.com (Ollie Toms)

The Risk of Rain 2 items list was where we all kinda figured Hopoo Games weren’t going to disappoint, considering the stellar array of items that had been added to the first Risk of Rain. Just take a look at that image above. All those different colours, shapes, and functions, each awakening a different strain of morbid curiosity in the player. What about that creepy white mask, eh? Or that rusty old key – what does that unlock, exactly?

The answers to these questions and much more can be found just below, in our lovely and concise Risk of Rain 2 items and equipment guide. We’ll walk you through not only every item and equipment type but also how you can come about these items, and what to look for when creating your next build in Risk of Rain 2.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ollie Toms)

One of the many things I enjoy about Mordhau is just how much thought has been put into its enormous armoury of weapons on offer. With each weapon featuring up to 48 different damage stats, unique attack animation speeds, stamina drain values, attack ranges, and much more, you can be sure it was no small task to creating and balancing these weapons; and nor was putting together this Mordhau weapons and stats guide.

Below I’ve done my very, very best to condense the massive amounts of information on every single weapon in Mordhau so that it’s easy to understand and identify the strengths and weaknesses of each one. I’ll walk you through each weapon in order of its point cost, with my own personal opinions on how to succeed with them. So if you want to know your Arming Swords from your Falchions, your Bardiches from your Halberds – well, you’re in the right place.

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Frostpunk - contact@rockpapershotgun.com (Ollie Toms)

Frostpunk is a very pretty game about trying to build the last city on Earth after an icy global catastrophe. I, like many others, spent about 25% of my time giving orders to build and gather and research, and the other 75% of my time zooming in as far as the camera allowed to watch my miniature hooded citizens trudging through the snow, or clustered morosely about the central generator.

But after a while, I began to pay attention to what the game was actually doing, both to the city’s populace and to me, the god-player looking down upon it all. And what I found was rather fascinating. Disturbing, but fascinating.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

There s so much appeal to just wandering about in games, which is perhaps what first drew me to Roadwarden. The game s named for the job title of its protagonist, one of the few people who explore the wilderness in its setting. They deliver messages, assist merchants, burn human corpses, and, if possible, get rid of beasts and highwaymen, says the opening description. And there s a demo available now, so you can see if this is the right career path for you.

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Sumatra: Fate of Yandi - contact@rockpapershotgun.com (Jay Castello)

Think you ve had a rough week at work? Spare a thought for the protagonist of recently released point and click game Sumatra: Fate Of Yandi. You wouldn t want to be in a game where the title ominously promises to spell out your fate, particularly if it’s premised on being swept away by a landslide and needing to find your way back home through a jungle with little but your wits and whatever you can find around you. Here s a trailer, showing off the lovely if inhospitable scenery of the area.

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Dota 2 - contact@rockpapershotgun.com (Jay Castello)

Dota 2‘s International 2019 Battle Pass has plenty of issues. As Matt wrote earlier this month, alongside a waterfall of cosmetics and a special mode, the pass will unlock an in-game assistant that seems to give owners an advantage over those who haven t forked over at least 7.50/$10. But (as reported by The Verge) the pass is paywalling another key feature the ability to avoid players.

Obviously, you shouldn t have to pay to access the ability to not group up with abusive players. Valve calls this an experimental feature (by many accounts it s not working well), suggesting that it could be extended out to all players after this test on Battle Pass owners. More surprising, then, is the fact that Dota 2 has been out for six years without the option to not have to play with someone ruining the fun, whether it be throwing games or yelling slurs. And yet, even though how other people act is a huge part of the experience of many online games, giving players the ability to regulate their interactions often seems to be a secondary concern for developers.

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Pine - contact@rockpapershotgun.com (Jay Castello)

Screenshot Saturday! A day in which we throw prescriptivist definitions of the word screenshot out of the window in order to take a peek at what game developers are working on at the mo . This week: a fight with some sort of whiskered lizard, a mysterious doorway, and some strange birds.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Development of next year s entry in the Call Of Duty franchise seems to have gone through a significant shift this week, as reported by Jason Schreier at Kotaku. Apparently, publishers Activision have changed the studios working on the game, moving it from Raven and Sledgehammer to Black Ops developers Treyarch, who will be working to release Black Ops 5 a year earlier than expected.

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