I spent the first few minutes with Paws on Fire in a sort of Bubsy Fugue. I would reach the end of a level, watch the score counter spin past the million mark and see the various collectable parts of a medallion slot into place, and realise I had no real memory of where I'd been or what I'd done. If you're not a Bubsy super fan, the bobcat can have a sort of enervating impact. He never seems to get the best gigs or the finest treatment. His platformers struggle to stick in the memory.
Then I noticed the ground-pound move. Hardly a massive breakthrough in platform games, but here it had the effect of jolting me out of my sleepwalking. It ended the Bubsy Fugue. Does it transform Paws on Fire into a classic? Not quite. But it's central to the game's best sort of fun.
Back a bit. Paws on Fire reimagines Bubsy as a runner game: the camera moves constantly and Bubsy and his pals are drawn irresistibly through each 2D platforming gauntlet to the final goal posts. Those pals of his! Alongside Bubsy, you get to play as Virgil and Woolie, and, if you unlock the challenge mode for each level, Arnold becomes a distinct possibility too. I can't really tell you what any of these animals are, such is the vagary of the Bubsy art style, but Bubsy gets a pouncing dash-attack move as well as a jump and attendant slow glide back to earth. Virgil gets a double-jump and can also duck down to slide under objects. Woolie gets a UFO that allows them to turn each level into a side-scrolling shooter, complete with weapon power-ups, and Arnold spins things in a completely new direction, running into the screen along a circular tunnel, collecting stuff and avoiding obstacles as he races up and down the walls.
Overwatch released on 24th May, 2016, for PC, PlayStation 4, and Xbox One, and Blizzard wants your help to celebrate the shooter's three-year anniversary.
Blizzard is kicking off celebrations with a week-long free trial - just in case you're not one of the 40 million players who've already signed up - as well as giving players the chance to acquire seasonal cosmetics they might have previously missed out on. Previous seasonable brawls will also be available on a daily basis, including those from last month's now closed Storm Rising event - just jump into the Arcade to access them when they go live.
Blizzard's also offering six new Legendary costumes - that's the rarest kind you can get - and three not-quite-as-rare Epic ones. There's also new dance emotes for Overwatch's latest roster additions: Ashe, Baptiste, and Wrecking Ball. You'll also get a free Legendary Loot Box if you log in during the celebration week, which guarantees you'll snag at least one Legendary item (thanks, PC Gamer).
Apex Legends' next patch will focus on improving the game's audio, as well as address on-going issues about hit registration. It also - sadly, some might say - fixes the bug that lets us stick crap to Gibraltar's shield.
In a new update on the game's subreddit, community manager Jay "Jayfresh_Respawn" Frechette outlined what's next for the free-to-play battle royale. "One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time," Frechette said (thanks, PCGN). "We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.
"We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary."
Microsoft has already revealed Minecraft Earth and shared a wonderful new map featuring a huge interactive museum themed around the game's first decade, but the celebrations for Minecraft's 10-year anniversary aren't over yet. Mojang has now confirmed the title has now sold 176 million copies, probably making it the biggest-selling game of all time.
In a post on Microsoft's official website, Minecraft's creative director Saxs Persson casually revealed that the game has not only been sold in practically every country in the world and on almost every platform, but it's also sold more than 176 million copies since it launched in November 2011.
The reason I'm using qualifiers like "probably" and "might" is because no-one can agree on how many copies its nearest rival, Tetris, has sold. Estimate vary wildly - from 170m to 425m, depending on who you talk to and what versions of the game you think should count (thanks, PC Gamer) - but regardless, confirmation that it's sold an additional 20m copies in just seven months is proof that Minecraft isn't going anywhere just yet.
Nostalgia can be a beautiful thing. It can also be hazy and not entirely accurate.
It seems for some World of Warcraft Classic players, nostalgia is a bit of both.
Classic, which offers a not-entirely vanilla World of Warcraft experience but close enough, is currently in closed beta, and players are enjoying casting spells and riding mounts like it's 2005.
Video game engine Unity has pulled a tweet and a blog post about upcoming features for gambling games - sparking a debate about the company's decision to support gambling in the first place.
The tweet, now pulled, announced the delivery of 2019.1, the latest version of the popular game development creation technology that includes 300 features, "many of which are especially helpful for developers in the gambling industry."
Following up, Unity tweeted to say it pulled the prior tweet and its related blog post "based on your feedback today".
The controversial Skyrim Together mod has reemerged with the release of nightly builds.
Lead programmer Max Griot took to the Skyrim Together subreddit to issue the long-awaited update promising nightly builds, the first of which is available to download now.
Skyrim Together, which pulls in $14,746 per month from nearly 15,000 patrons on Patreon, aims to add online multiplayer to Bethesda's hugely popular open-world fantasy RPG, but it's been some time since the Patreon-only playtest held earlier this year.
The Division 2 players on console have called on Ubisoft to make changes to the game's first raid as it remains undefeated two days after launch.
The Operation Dark Hours raid was defeated in five hours by a team playing on PC - but no team has managed to defeat it on PlayStation 4 and Xbox One.
Why? Much of the difficulty on console stems from the sluggish aiming and movement compared to mouse and keyboard on PC. The raid's final boss in particular tasks players with reacting in just a few seconds with accurate damage per second fire. On console this challenge has so far proved insurmountable, while veteran raid teams on PC are now finishing the raid in around an hour.
UPDATE: Publisher 2K has said Borderlands 3 will return to the Epic Games store soon, and games sold at the sale price will be honoured.
However, it failed to explain why it pulled Borderlands 3 from the Epic Games store.
Here's the statement sent to Eurogamer by a 2K rep this evening:
Mortal Kombat 11 on PC will get a 60fps option for certain parts of the game.
In a recent patch notes post on the Mortal Kombat subreddit, a Warner Bros. rep signalled the welcome addition:
"Additionally, on the topic of having the certain parts of the game run with a framerate cap of 30fps, we hear you. We're currently working on providing the option to increase the caps in those areas to 60fps. We'll have more details soon, stay tuned!"