
One of the many things I enjoy about Mordhau is just how much thought has been put into its enormous armoury of weapons on offer. With each weapon featuring up to 48 different damage stats, unique attack animation speeds, stamina drain values, attack ranges, and much more, you can be sure it was no small task to creating and balancing these weapons; and nor was putting together this Mordhau weapons and stats guide.
Below I’ve done my very, very best to condense the massive amounts of information on every single weapon in Mordhau so that it’s easy to understand and identify the strengths and weaknesses of each one. I’ll walk you through each weapon in order of its point cost, with my own personal opinions on how to succeed with them. So if you want to know your Arming Swords from your Falchions, your Bardiches from your Halberds – well, you’re in the right place.

Frostpunk is a very pretty game about trying to build the last city on Earth after an icy global catastrophe. I, like many others, spent about 25% of my time giving orders to build and gather and research, and the other 75% of my time zooming in as far as the camera allowed to watch my miniature hooded citizens trudging through the snow, or clustered morosely about the central generator.
But after a while, I began to pay attention to what the game was actually doing, both to the city’s populace and to me, the god-player looking down upon it all. And what I found was rather fascinating. Disturbing, but fascinating.
There s so much appeal to just wandering about in games, which is perhaps what first drew me to Roadwarden. The game s named for the job title of its protagonist, one of the few people who explore the wilderness in its setting. They deliver messages, assist merchants, burn human corpses, and, if possible, get rid of beasts and highwaymen, says the opening description. And there s a demo available now, so you can see if this is the right career path for you.
Think you ve had a rough week at work? Spare a thought for the protagonist of recently released point and click game Sumatra: Fate Of Yandi. You wouldn t want to be in a game where the title ominously promises to spell out your fate, particularly if it’s premised on being swept away by a landslide and needing to find your way back home through a jungle with little but your wits and whatever you can find around you. Here s a trailer, showing off the lovely if inhospitable scenery of the area.
Dota 2‘s International 2019 Battle Pass has plenty of issues. As Matt wrote earlier this month, alongside a waterfall of cosmetics and a special mode, the pass will unlock an in-game assistant that seems to give owners an advantage over those who haven t forked over at least 7.50/$10. But (as reported by The Verge) the pass is paywalling another key feature the ability to avoid players.
Obviously, you shouldn t have to pay to access the ability to not group up with abusive players. Valve calls this an experimental feature (by many accounts it s not working well), suggesting that it could be extended out to all players after this test on Battle Pass owners. More surprising, then, is the fact that Dota 2 has been out for six years without the option to not have to play with someone ruining the fun, whether it be throwing games or yelling slurs. And yet, even though how other people act is a huge part of the experience of many online games, giving players the ability to regulate their interactions often seems to be a secondary concern for developers.
Screenshot Saturday! A day in which we throw prescriptivist definitions of the word screenshot out of the window in order to take a peek at what game developers are working on at the mo . This week: a fight with some sort of whiskered lizard, a mysterious doorway, and some strange birds.
Development of next year s entry in the Call Of Duty franchise seems to have gone through a significant shift this week, as reported by Jason Schreier at Kotaku. Apparently, publishers Activision have changed the studios working on the game, moving it from Raven and Sledgehammer to Black Ops developers Treyarch, who will be working to release Black Ops 5 a year earlier than expected.
Sundays are for being lazy. Here’s the best writing about videogames from the past week. (Although this week is unusually light on vidgams. You’re welcome/sorry.)
For Vice (which Waypoint has now regrettably been folded back into, by the way), Elizabeth Ballou delved into the fascinating and sometimes creepy world of Ingress, an augmented reality game about spies and logistics. I love how people get so deeply invested, but the way that tips over into genuine harassment is disturbing. Ballou’s article is only about that in part though. It’s riveting and you should read it despite the slightly misleading headline.
What s better than a real garden, full of flowers and sunshine? A virtual one, obviously. Particularly when it comes to Fujii, a VR game scheduled to release next month, because there s this happy, leafy bear to keep you company and play some sweet ukulele tunes as you explore about. You can meet them in the trailer below.
Dungeon-crawling hackathon Conglomerate 451 will be hitting Steam early access next week, opening its maglev doors to a world of grimy concrete and pink neon. Players will be able to hack themselves and the world around them in an attempt to overcome the baddies without sustaining ongoing injuries or agent death, the latter of which will necessitate wheeling out a fresh clone who might have the same face but won t remember any of the upgrades they received before death. A fitting way of dealing with new recruits, considering the genre. Here s a trailer showing off some of the fighting and biomodding.