Shovel Knight: Specter of Torment - Yacht Club Games
Greetings, treasure seekers!
We’re hard at work putting the final touches on King of Cards and Shovel Knight Showdown. After more than 5 years of development, the final pieces of the Shovel Knight saga will be complete! To celebrate this momentous occasion, we want to give everyone one last chance to get Shovel Knight: Treasure Trove at the lowest price ever! Remember, after the final games are included, the price increases to $39.99 (USD)!
Wow, it’s been a long development! With both Shovel Knight: King of Cards and Shovel Knight Showdown we are entering our last laps, heading towards the home stretch, tying up the loose ends, crossing our ‘t’s and dotting our ‘i’s and throwing on one last coat of polish before calling it final! Check out some piping hot new screens from King of Cards!
Don’t forget Shovel Knight Showdown! We’ve put a ton of love into crafting each character, and we can’t wait to show you just how unique everything is. There’s been lots of tweaking and balancing happening in the past few weeks to make sure that every character is somebody’s favorite! We’ve been obsessed with playing the game and our ‘test’ sessions have been hours-long and raucous. We can’t wait to let you get your hands on it! We look forward to seeing who YOUR favorite character is and hearing about your battles!
We’re so sorry it’s taken so long… but we are confident it will be worth it!
We’re hard at work putting the final touches on King of Cards and Shovel Knight Showdown. After more than 5 years of development, the final pieces of the Shovel Knight saga will be complete! To celebrate this momentous occasion, we want to give everyone one last chance to get Shovel Knight: Treasure Trove at the lowest price ever! Remember, after the final games are included, the price increases to $39.99 (USD)!
Wow, it’s been a long development! With both Shovel Knight: King of Cards and Shovel Knight Showdown we are entering our last laps, heading towards the home stretch, tying up the loose ends, crossing our ‘t’s and dotting our ‘i’s and throwing on one last coat of polish before calling it final! Check out some piping hot new screens from King of Cards!
Don’t forget Shovel Knight Showdown! We’ve put a ton of love into crafting each character, and we can’t wait to show you just how unique everything is. There’s been lots of tweaking and balancing happening in the past few weeks to make sure that every character is somebody’s favorite! We’ve been obsessed with playing the game and our ‘test’ sessions have been hours-long and raucous. We can’t wait to let you get your hands on it! We look forward to seeing who YOUR favorite character is and hearing about your battles!
We’re so sorry it’s taken so long… but we are confident it will be worth it!
This content update makes major changes to the equipment mechanics for Patrol mode. We have decided that the Designer system originally implemented was not diverse enough in terms of build variety and choices. We have replaced this system with an equipment slot upgrade mechanics where each individual equipment slot can upgrade their slot abilites in addition to equiping an item into that slot. These upgrades are dropped randomly in addition to slot equipment.
As part of this process we've also removed some frame upgrades that are now equipment slot upgrades.
New Content
New Patrol Mechanics: Equipment Slot Upgrades
Upon review of our patrol mode, we decided to revamp how equipment slots worked.
We've removed the Designer bonus that was previous associated with each piece of equipment and replaced this with an equipment slot upgrade that is collected as a standard drop.
Each equipment slot can now have an item and an upgrade, collected independently of each other for every slot.
New Patrol Frame Upgrades
Removed the following frame upgrades: Beam Damage, Beam Range, Beam Chain. These are now equipment slot upgrades.
Removed the following frame ugprades: Projectile Damage, Projectile Fire Rate, Projectile Piercing Rounds. These are now equipment slot upgrades.
Removed the following frame upgrade: On Weapon ACtivation - Speed Boost. This was made into a frame upgrade.
Added the following frame upgrades: Revive once on death, Shields grant temp health on taking damage, Reduce enemy lock range, and general move speed boost.
Fixes and Updates
In addition to working on new content we've also been polishing up other aspects of the game and removing the inevitable bugs. See our latest update notes for a complete list of changes.
We’d like to use this very first Steam announcement to update you on some of the cool stuff we’ve been up to if you haven’t been following our social media!
Online Co-Op
Mirador is an online game - you’ll be able to play solo, OR co-op with a friend! As such, we’ve been snazzing up the portal effects when your buddy walks through!
Sentinels Weapons
While adventuring, you’ll find tons of loot to make your Sentinels better! Bring the loot back safely to your Citadel and you’ll unlock the diagrams used to craft as many copies of that piece of loot as you want.
One type of treasure you can find is Sentinel weapons. Different weapons you equip to your Sentinels will give them different basic abilities. Ranged pew-pews with the Blaster and over-head bashing with the War Axe!
Player abilities
When you’re out fighting other players’ Sentinels, you’ll have some gear to help you. Besides the basic sword and shield, you’ll be able to dash and equip various secondary or support items to help during your battles. Here’s what the healing potion could look like!
Player skins
On launch, you’ll be able to choose one of the two ridiculously adorable player skins; The Dog or The Crow. We’ve been tweaking the look of The Dog to somehow make it even cuter than it was. What do you think?
Discord & Youtube
Mirador has an active official Discord server and you should join us! Come hang out and chat with other Mirador fans and the developers themselves, we’re all a bunch of nerds too and we hang out on the Discord every day.
We also post lots of sneak peeks on there! It's a great way to get an early preview of what the game will be like!
Note that this change is multiplicative with sources of Increased Movement Speed.
When you are stunned, you now become immune to stuns for 1 second after the stun ends.
You no longer have to attack the door in the Welryn College.
Capped the max respec cost per point at 5000 gold temporarily so that people don't get left with impossible to respec characters.
Skills
Teleport
Flat ward node grants 8 ward per point (down from 10).
The intelligence scaling ward node requires 4 points in the flat ward node (up from 3).
The health to ward node now converts 4% of current health per point (down from 10%).
Items
Glancing Blow affix changes
"Glancing Blow and Armour" can no longer spawn on amulets or relics.
"Glancing Blow and Armour" can now have up to 15% glancing blow chance at T5 (down from 17%).
Added a "Glancing Blow and Health" prefix that spawns on the same base types as "Glancing Blow and Armour", and has the same values for glancing blow.
This should increase the flexibility of capping glancing blow chance by allowing you to have some items with two glancing blow chance prefixes, while also reducing the power of individual glancing blow affixes.
Reduced the maximum value of the Increased Movement Speed affix from 35% to 25%.
Reduced the maximum value of implicit Increased Movement Speed on boots from 20% to 15% and adjusted values on earlier base types.
Reduced the added armour implicit of Fur Boots to 20 (from 25)
Rahyeh's Light will no longer refresh fire shield if it's not on your action bar.
Bug Fixes
Reverted an optimization change that unintentionally led to texture quality being greatly reduced at high settings in many cases.
The event information panel is now hidden properly when there is no upcoming event.
Fixed a bug where Rip Blood’s Arcane Absorption could trigger off of any hit, not just ones from Rip Blood.
Fixed Volatile Reversal’s end rift spawning at the start location instead.
Fixed a bug where stun immunity would prevent you from being frozen by Snap Freeze's self freeze node
Fixed the Sorcerer’s Dragon Mage passive scaling incorrectly
Fixed the Sorcerer’s Mirror Breath adding a new effect rather than replacing the existing one.
Fixed the Sorcerer’s Lightning Rider stacking if respec’d and taken again.
Fixed the Paladin’s Rahyeh’s Strength stacking if respec’d and taken again.
Fixed the tooltip for Summon Wolf’s Fight and Feed not updating
Fixed the Paladin’s Redemption not requiring points in Penance.
The Champions are on the hunt for Nihiloor, a Mind Flayer in service to The Xanathar Guild. They entered the sewers of Waterdeep in pursuit only to become lost in the labyrinth of tunnels while searching for Skullport.
Unfortunately for the Champions, they've stumbled into Undermountain, the dungeon of the mad mage Halaster Blackcloak...
Note: you will need to have completed the previous two Dragon Heist Adventures, Nimble Escape and Fugitives, in order to access these new Adventures.
I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!
I just made a Steam Creator page for myself here, if you want to follow my work:
And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?
I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!
I just made a Steam Creator page for myself here, if you want to follow my work:
And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?
I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!
I just made a Steam Creator page for myself here, if you want to follow my work:
And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?