May 11, 2019
AGE 1.2 (seccia.dev) - Petite Fleur Productions
2D Mesh

Now you can use 2D meshes instead of PNG files for your frames.
See mesh_specs.txt in Help

Language

writeGameValue fixed
readGameValue fixed


Unity 2018.3.12f1
HammerHelm - Calandryll


So I find myself in a bit of an unexpected situation...everything from the original roadmap is either done or in progress!

The new art however is taking a lot longer than I expected. So finishing the weapons, armor, and monsters will still be a while. But, this also means I have more time to add new features and/or improve existing features! I'll talk about that more towards the end of this update.

If you haven't read the original Roadmap announcement I recommend reading it at the link below. It provides a lot of context for the stuff on the list:

https://steamcommunity.com/games/664000/announcements/detail/1710706508279875941
Below is a list of the goals and the progress that has been made on them so far.

As always, when something says "Done" that doesn't mean I'll never add more to it, it simply means I'm happy with where it is for now and moving on to other things. After leaving early access I will very likely come back to many of these to add more to them or make changes to improve them.

IN PROGRESS
  • Replace the placeholder monsters.
    - Almost all of the new monsters are done, with just two remaining. They have concepts and the 3D artist is working on the models. He's currently focused on the weapons and armor though so expect this to remain "in progress" for a while.
  • Replace the placeholder weapons and armor.
    - All weapons and armor have concept art. 3D modeling has started. This has been slow going as we continue to iterate on models and textures. The Jade texture has been particularly tricky.
  • Replace the placeholder trees and flora.
    - The large, medium, and birch trees are done, as are the bushes, rocks, and flowers. We're in the process of creating some more trees, including the weeping willow, cherry blossoms, and a pine tree. This is moving along really well. Once those are all ready to go, I'll do the work. I have done some testing with the new trees and if you'd like to see a screenshot, scroll to the bottom of this announcement!
  • Controller support.
    - Support for character controls is done. Movement, combat and quests are working, as is looting, inventory, and skill points. I need to carve out some time and get more of the UI supported. Tricky part will be the UI that uses scrolling, such as crafting, building placement, and the achievements list.
  • More quests.
    - In Progress. This will never be "done". I really want to add some more story quests too.
  • Add a few more points of interest to the map.
    - This is in the design phase and I'm holding off until all of the new world graphics are updated. So this will get done as part of the world update.

DONE
  • Add character skills system.
    - Done and released in build 9.3!
  • Add some more life to the town.
    - Done, implemented in 11.3. Implemented "town wandering" for Workers and Shopkeeper activities. I plan on adding more shopkeepers to this, but so far the Alchemist and Herbalist are both using it.
  • Alerts for when your town is low on a resource and other important messaging.
    - Done, released in Alpha 9.4!
  • More customization.
    - Done! Added skin tone options and new tunic colors. I'll probably add more things as well but for now I'm happy with the character customization.
  • Add some more items to place in your home.
    - Done. Added monster head trophies. Will also remake the armor and weapon decor once the new armor and weapons are in.
  • Add some kind of fast travel system
    - Done! Teleport Plaforms and Teleport Crystals added.
  • Add some more uses for alchemy ingredients other than potions.
    - Added alchemy to the tunic dying system in Alpha 10.1. Also added alchemy resources as ingredients in crafting Teleport Crystals.
  • Add some more Steam Achievements.
    - Added a few more based on recently added content.
  • Make a new HammerHelm logo.
    - Done!
  • New sound effects for the Fire and Ice Elementals.
    - Done!
  • Add more meaningful events for the townspeople.
    - Done, although I will likely add more events.

As I mentioned above, aside from controller support, most of the major remaining work is art related. So that leaves me time to work on some other things while the artists continue to work. Consider the stuff in the list below to be stretch goals, not guaranteed for leaving early access, but things I am going to work on while the new art is created.
  • Some more quests for Grrrumble. I really like this character and want to expand on him more. I have a special quest in mind for him, but want to add a couple more before adding that one.
  • Fix the imbuing system. (right now it's turned off because I want to redesign it)
  • Improve the footprint sound effects.
  • Add a craftable lantern that can be carried (on your hip) for dungeon, cave, and night time adventuring. Help brighten things up a bit.
  • Combat update - I'm keeping this one vague for now, but I think the healthbar blink / block / attack system is a bit too repetitive and too predictable. I'm not going to make a hardcore combat sim, but I think combat could be made to be more fun and maybe a bit more tactical. More on this as I continue to think through it.
  • Update all of the buildings and structures to use the build animation system I mentioned a while back. This is mostly a lot of tedious setting up, but I think it'll be worth it.
  • Improve the water. I'm not a big fan of the current water in the game and I'm looking to do something more stylized. Check out the gif at the bottom of this announcement.
  • And more things I am sure I am forgetting about!
Sneak Peeks
A test shot of new trees in the current game world with proper lighting. Includes the two large trees, the medium tree, and the small birch tree. I didn't replace the rocks or the flowers in this scene.


(click to see full size image)

Work in progress using a new water solution. Note how the waves move up onto the beach rather than just staying static. The water is also more stylized which will fit better with the new trees and the overall art style of HammerHelm.
The Last Hex - That_Luigi

Hello!

I wanted to start a post about some of the patches I have been making through this weekend. I will continue to add to this particular post until Sunday Night (5/12/18). After that I plan to post patch notes every Sunday, unless something big comes a long. Now lets jump into it

Patch Notes

Patch Version Number - 0.7.8.9

New
Ability to turn on an intent system in settings. This setting is off by default and is by no means necessary to turn on, but it is there if you want it. We are testing this feature for a couple weeks and may change depending on feedback.

Balance
  • Nerfed Treant regen effect
  • Plague rat update - Plague bite only gives plague if health damage is done\
  • Book of Monsters changed to give access to enemy deck in compendium if it is first time fighting the enemy
  • Slight buff to Warrior power
  • Phantom daggers equation change
  • Changed up Cursed Mummy Power
  • Hitlist now takes 10 kills to gain expertise
  • Celeste ring now needs 1500 gold per +1 to all stats
  • Late Game enemies received buff
  • Changed price for stats to better balance with gold gain.
  • Nerfed Cursed Mummy Power
  • Boosted starting health of classes 10
  • Boosted most classes starting gold to compensate for price change of trainer stats
  • Buffed Battle Fury
  • Nerfed Tainted Blood
  • Nerf to some Witch Doctor cards
  • Buffed Blight The Living expose value
  • Changed Incorporeal Strikes to enemy Suffers 50 damage
  • Buffed Rock Hammer for Stone Golem
  • Reworked Void Strike
  • Updated banshee power

Bug Fixes
  • Fixed issue with slowed curse
  • Changed Crystal Golem Crystalline Shield to an attack card
  • Added a check to three card monte to see if you have enough cards to perform the action
  • Potential fix for Thing From Below reinforce issue
  • Fixed issue with Cleansing Strike not adding effects to enemy
  • Fixed issue with Curse absorption cleansing everything before healing
  • Updated an issue with Shield of Conviction
  • Fixed issue with Crab keeping event stats
  • Fixed issue with Crystal Golem power
  • Fixed an issue with dodging The Master Stirs freezing the fight
  • Fixed issue with Assassin Hitlist not saving
  • Potential fix for starting turn with no cards
  • Fixed some bugs with Recycle
  • Fixed bug with Abandoned Mines and going to 0 health
  • Update pushed for Icicle storm causing display issues when unlocked
  • Fixed an issue with Time Bomb not working
  • Fixed an issue with royal ring not working when under 100 gold
  • Fixed an issue with low level monsters obtaining higher level monster stats.
  • Added more checks to Fortified Plate to remove bleed
  • Fixed an issue with book of monsters not working
  • Made Feel no Pain last entire fight
  • Fixed an issue with Gold Snatcher
  • Added a check in Alchemist event to turn off purchase button if no potions are available
  • Fixed an issue with sleep
  • Fixed an issue with Scry letting you play card drawn if no energy
  • Fixed an issue with Poison Orb not taking effect
  • Fixed bug with Meditate
  • Fixed an issue with Undead Assassin having incorrect stats
  • When attacking bear Intent now updates
  • Added a button in settings to sync achievements
  • Fixed bug with Curse absorption having weird heal value
  • Fixed issue with Combat Frenzy not giving defense
  • Updated a few of The Lost cards for dealing with 0 draw pile
  • Fixed issue with Guiding Light

UI
  • Updated some spelling issues
  • Removed consume tooltip for the stat elixirs
  • Updated cleanse tooltip
  • Updated cleanse info guide description to include what effects are cleansable
  • Updated Vanguard power description
  • Fixed display issue on victory screen
  • Split SFX and BG music into seperate sliders
  • Fixed issue with Wall of fire animation trigger
  • Reword of Specter Knight Power
  • Added consume keyword to Toxic Transportation
  • Added text to Falling Start Event to specify what it does
  • Updated Ooze power description
  • Updated Fury description
  • When ooze power triggers, discard count is updated
  • Added consume to Fury
  • Updated Riposte description
  • Added expose value for Blight The Living
  • Added boon/curse name to tooltips
  • Updated some boon/curse description
  • Clarified Dragon power
  • Changed the word Proc to Trigger


Real Scary - Markco
Go to the forums and post your in game clips and reaction videos!

Have fun everyone and thanks for playing. If you find any bugs let me know right away on the forums.
Community Announcements - CoolGirlsGames
Hi everyone,

🎯 I just uploaded the following improvements:
β˜‘ Was fixed AI male death voices in fight mode
β˜‘ Thanks to "CyborgTS2003" and "Spyder17" was fixed transgender male organ
β˜‘ 2 new clothing's:
β˜‘ Hyper
β˜‘ Derby girl



πŸ’¬ The characters used in the game are made by scanning real people and they are not free for me.
To develop the game further and add new characters I need to invest real money.
Thanks to those who buy DLC, I can reinvest the money in the development of the game.
And I am grateful to everyone who support me, thanks to you, I can made a lot of free updates.

πŸ‘ I am grateful to everyone who wrote me comments, I write down all of them in the TODO list and will do it as soon as possible.

I am still working on new levels and improvements:
πŸ“Œ "OverId" working on improve bots AI behavior
πŸ“Œ Interaction between characters
πŸ“Œ Bedrooms for all personages where they make sex
πŸ“Œ more sex acts
πŸ“Œ more clothing
πŸ“Œ attack, defend, and hp boost pick ups
πŸ“Œ things to collect as well like notes when u break a certain item telling about the girls lives and how they got to where they are now
πŸ“Œ shift and ctrl for addition attacks
πŸ“Œ VSync

πŸ’¬ I am doing my best to make a good game, with nice graphic and interesting functionality and I really need your help and feedback, I need help of my community. Only you know what exactly you would like to have in this game. May be some functions are not enough good or are missing something important. I would appreciate your feedback and advises.
Feel free to create new discussions and post comments )
Between the Stars - The Bullet
Early Access Launch Date May 28th
We’re proud to announce that Between the Stars finally has an Early Access launch date. The 28th of May, just a few short weeks away! This marks the culmination of almost 4 years of work and we’re truly humbled by the onset of support we’ve seen since our Kickstarter in 2018.

We’d also like to take the opportunity to announce that we will be available on Steam and GOG as soon as we release on the 28th, so you’ll be able to purchase from your preferred platform!

https://youtu.be/rm4uofSc74w

Main changes in the new version of the demo
  • General performance upgrades.
  • Loading time has been reduced considerably.
  • Build size has been reduced.
  • We've added the new loot system (no more loot boxes).
  • Checkpoint save feature in the demo.
  • We have also included countless bug fixes and upgrades to the graphics and gameplay that come with the base game.
Endless Universe 2 PC Live Wallpaper - 3DM Live Wallpapers


We are pleased to announce that there will be no problems with fake alerts of some antiviruses which also blocked access to the menu. We've fixed it!

Many users have reported to us or exhibited negative reviews because their anti-virus in connection with Steam and our wallpaper has initiated an alert with something that may be wrong. It also blocked access to the menu by blocking the clicking of the mouse.

Almost all negative reviews are about the problem we just repaired. We wiped the code and created a new one that does not generate any conflicts between Steam and Anti-Virus. We tested it in 70 AV programs and none see the problem :D

There will be no more alerts and blocked menus.
We also added more cameras to this project thanks to which there were even more combinations of amazing views of the planet.

We apologize for the problems and negative reviews. Unfortunately, earlier we did not know how to approach it and even fix it. Now everything will be fine.

A similar patch will be added to our other projects.

Thank you for support!

Have fun :D

3DM
Aimlabs - JoshP
5/11/2019 - [Early Access Build] - 0.20 EB


New Features
  • Updated featured blog post to the most recent post: https://aimlab.gg/6969-3/
  • Added FAQ link in main menu
    https://aimlab.gg/6969-2/
  • Added new Custom menu with placeholders for new Custom content coming shortly
  • Added explanation of Training vs Assessment to New User Setup


Bug Fixes
  • Readjusted Cognition Skill Rating calculation
  • Fixed bug that caused Decisionshot results not to count towards Cognition Skill Rating
  • Fixed bug that caused Training tasks not to count towards unlocking Achievements

Upcoming
May 11, 2019
Welcome To... Chichester 2 - Part I : The Spy Of Chichester And The Eager Tourist Guide HD Edition - Triority Interactive Novels
An Android version has now been included
May 11, 2019
Swag and Sorcery - Shinyonok
  • Interval between DoT ticks after defeating monster reduced
  • Adventure freezing with Moriko in group fixed
  • Changed the system of generating adventures.
  • β€œSide effect” quest potions are counted correctly now.
...