Hi @everyone, thank you for playing Stand Out! We are happy to announce that the last pre-release update is now live with new content!
- Important netcode modifications - A new Map - Red barrels are back - Helicopters are back - Oculus SDK compatibility - Toggle/Hold Grip Option - New Vehicles - Constructions - And Headphones!
I hope you'll enjoy it! :)
We'll need you guys to test the game before the release and find/fix the last remaining bugs!
This round of patches and updates are fairly minor as we are finishing up the early development stages of the new War mode that we hope to bring to you by the end of this month! We’ll be releasing another update in the coming weeks further elaborating on what we hope to create with this new mode and how you, the player(s), can help us shape this mode! Until, enjoy the updates and see you on the battlefield… or the newly updated beaches of Long Shore!
Updates:
Updated Aiming mechanics to prevent players from turning tinto beyblades when aiming close with Mouse/Keyboard controls
Updated sand terrain on Survival Map “Long Shore” and on TDM map “Long Shore”
Updated Survival Enemy Netcode to rely more heavily on Server/Host for position and rotation
Survival Enemy Spawn rate and algorithm tuning
Updated missing and outdated game logos
General Project cleanup in preparation for the upcoming War mode
Bug Fixes:
Fixed Enemies Targeting Cloaked players on hit/damage
Fixed Healing Drones attempting to heal dead players
Fixed Rocket Launcher Friendly Fire in Survival
Fixed Enemy Bomb Car explosions not dealing damage to Enemy survival minions when killed by player
Fixed a flamethrower turret bug that caused unlimited damage and burn time on enemies on death
This update introduces several fixes, community requests, and dynamic resolution - set to optimize the game even further. As usual, I'd like to thank those who have contributed on the community discussion, be it via threads or bug reports - you are the people who are shaping the future of Riftwalker.
Let's start off with the bugfixes, this patch fixes the following issues:
Critical bug causing the camera to stop responding after picking up a lore fragment.
Upon losing, the main menu button is white and only displays the button upon hovering over it.
Perk tree back button positioning issue on widescreen resolution.
Volume glitch on changing menu settings.
I'm working on addressing any other issues that were brought up. While I was at it, the game now also supports accessing the settings menu from within a roung, pausing it in the progress.
And lastly, this update brings the ability for you to activate Dynamic Resolution, which allows the game to subtly and dynamically lower the resolution on the fly - allowing your frame-rate to remain stable, even in times of absolute bloodshed and slaughter.
If you have any questions, or feedback - drop a thread and start chatting! I am also working on setting up a community discord in order for me to get closer to all of you.
This update has a little of everything, new content, bugfixes, QOL changes, and performance optimizations! We plan on rolling it out early next week assuming everything goes well in with the Exo Fight Test!
UPDATES
Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap:
Extra large Platform C has been added to the Catalog. This new platform is the largest one currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources!
We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items. This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet'ss new underground layers!
Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player.
Players will be able to preview both locked and unlocked items.
Locked content now have tooltips that help guide players on how to unlock those items.
Preview will highlight newly unlocked content after the criteria has been met.
We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything!
This includes:
All Augments
All Drills
Atomspheric Condenser
Chemistry Lab
Crane
Drill Mods 2 & 3
Dynamite
Extra Large Platforms A & B
Extra Large Storage
Fireworks
Hydrazine Thruster
Large Platform C
Large Rover Seat
Medium Generator
Medium & Large Rover
Medium & Large Shuttles
Medium Solar
Medium & Large Shredders
Medium Wind
Oxygen Tank, T1 Oxygenator
RTG
Small & Medium Battery
Solar Array
Trade Platform
Winch
General Updates
Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing.
Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers.
Structures in the center of every planet and moons now supply free oxygen
Tuned transition speed of getting in and out of all kinds of seats to feel better
Performance Optimizations
[AS-6624] - Implemented an object spawning optimization that will make objects more performant overall.
[AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits
[AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up!
Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present
[AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed!
BUGFIXES
The following bugs have been fixed as of version 1.1.0.0:
After a long absence, mysterious sphere variations have returned to the solar system! But beware, a few may have been hiding in plain sight all along among previously collected versions. These Heretics have been revealed.
[AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created.
[AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games.
[AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source.
[AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items.
[AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed.
[AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic
[AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle.
[AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed.
[AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette
[AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.”
[AS-6651] - Power Columns on the medium battery now correctly reflect battery charge
[AS-6694] - Client players should now be able to see Chambers when in orbit of any planet.
[AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy.
[AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view.
[AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator.
[AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain.
Audio Bugfixes
[AS-4319] - Fixed a bug that halted SFX when loading soil into the Soil Centrifuge.
[AS-4775] - Rover sound effects should now scale and transition more smoothly.
[AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground.
[AS-4900] - Fixed a bug with single Tether not having audio when being dropped.
[AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain.
[AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio.
Wow this is a long one! Really happy with the amount of balance, content, optimizations and bugfixes that are shipping in this update, and am happy to say that our next one will have a bunch of the same, with an emphasis on new content! We will reveal more details about that in the coming weeks!(vlog anyone?) Also THANKS SO MUCH to everyone who voted for us in the Webbys! We managed to snag SEVEN awards, including all five People's Voice categories, and two full on Webby wins!
This release is more tweeks for the appearance system.
* The Wolf Hell Hound ability has been given a nice visual upgrade. * Many of the critters that used the old oscillate effect have now been fixed up to use the new appearance system. * Clare has submitted a Kitty Sheriff Star tinting pattern. Meow!
I'll be announcing a fashion contest to be held in the Steam Forum. The prizes are pretty epic such as a Secondhand Lands Shirt or a Cloak with 7 major buffs plus the colors shimmer.
Rol's Hat Was DEF 1 / Evade +12% Now it's DEF 1 / Evade +12% / Gold +15%
Dirn's Platemail Was DEF 12 / STM +10 Now it's DEF 12 / CON +4 / STM +10
Serkious' Armor Was DEF 8 / XP & Gold +15% Now it's DEF 8 / MDEF 5 / XP & Gold +15%
Ah! Much better now!
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Robin's Set
Three of the Four pieces of Robin's gear have had their gold find percentages increased as well. Only the glove remains unchanged.
Robinslayer This sword will now give you Gold +90% (Was 25%)
Robin's Cape This cape will now give you Gold +80% (Was 50%)
Robin's Hat This hat will now give you Gold +50% (Was 25%)
Other Items changes
Here's some other misc. changes I felt would be nice.
Flanged Mace Was: ATK 5 Is Now: ATK 7 / DEX -1 Remember that equipping a shield while using this weapon will give you an extra +5% chance to shield block.
Nightblade This incredible (and incredibly rare) sword got a big boost in power, going from ATK 8 to ATK 16.
Spiked Mace The mace will now inflict 2 points of damage back on the enemy when you've been hit.
Training Sword Using the Training Sword from your backpack will now give you +1000 XP (was +250 before).
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And Don't Forget!
The Complete Item spreadsheet has also been updated to reflect these changes: