We are testing out a new functionality for The Last Hex. I have added a toggle in the settings menu to turn on intent for enemies. This functionality will display a shield or sword icon under the enemies consume pile.
It is off by default because at the core for me and my partner, The Last Hex is a game of exploration and learning. So building your character becomes more important and there is danger around every corner. We want to keep this at the base of how The Last Hex plays but I can understand some of the frustrations around not knowing what will happen. I want to keep creating functionality that can be enabled to create a better experience for those who want more information.
We would love to hear your thoughts about all this and we will double back in a few weeks to evaluate the changes based off player feedback.
Hello, We will be demonstrating Primeval and Raffle Blast games regularly on our Twitch channel. Feel free to drop by to see games in progress, give suggestions and feedback directly to the devs, make suggestions for themes and engage with the community.
The "testing" version of Star Explorers has been updated to 2.6 today.
A number of lingering issues have been addressed:
Armor upgrades should now show the correct percentage amount. Previously they showed a decimal amount, where the suit panel showed a percentage.
I found another cause of armor upgrades and other items getting incorrect amounts when putting them in and out of storage.
Spider webs and cave barriers would occasionally spawn in the wrong direction, this should be corrected for any new planets.
Player taking environment damage on an enemy spaceship should no longer happen.
You should now be able to shoot those floating alien creatures in caves.
I've removed the "warp" button from the star chart, as it was causing problems.
Clicking on any star or the mothership in the star chart will turn the spaceship in the direction of that object, as long as the ship is not in orbit around a planet.
There was a problem where the player could fall through certain cave floors into a lower level, potentially getting stuck permanently. This has been resolved.
Planets were reloading occasionally with tiny crystals instead of the normal rock formations, this has been fixed.
Opening an ancient ruin required the key to be located in the first backpack, and would not work if it was in the second or third backpacks (upgrades). This should now work regardless of the key's location.
Stars in the currently selected sector will now be highlighted even without the Star Chart upgrade, but they will be circled in green, rather than red or blue. Once the upgrade is applied, the red and blue indicate stars that have been visited (blue) or not (red).
Also, with the upgrade, selected planets will now appear either blue if visited, or red, if not visited, in the main viewscreen, as in the Star Chart.
I believe that covers all the changes. This may actually be version 3.0, but I will continue to test for another week or so before I make that determination.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.
You can find a list of new DLC on the publisher page linked below. These DLC are high resolution wall papers with fantastic art and new splendid soundtracks.