Euro Truck Simulator 2 - Timmy the Duck Thief
We're happy to announce the upcoming arrival of the official support for Razer Chroma in both American Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it?

https://www.youtube.com/watch?v=cbaxzoKHCTw

  • During the tutorial, the keys being currently explained will be distinguished by colours and the "continue" key will be blinking green
  • Some keys will be active only when the truck electrics is on
  • Steering left/right and throttle/brake keys are distinguished by colour (typically WASD keys)
  • Key for the parking brake is lit when active and blinking when the engine is on
  • Lights keys show lights state (parking, low beam, high beam)
  • Blinker keys are blinking (the same goes for all speeds of flasher and wipers)
  • Gear up/ down keys are active only for non-automatic gearbox
  • Camera keys are distinguished by colour and the active camera key is different
  • Route Advisor pages keys are distinguished by colour and the active page key is different
  • Trailer connect key shows state of the trailer: green for available connect, red for connecting in progress, green blinking for job delivery
  • Activation key (typically Enter) is blinking when activation possible (eg. gas station, toll etc.)
  • When pumping gas, the keyboard shows tank state and there is a falling wave visualizing flowing gas. When full, the keyboard is green
  • Key for the differential lock is lit when the differential is locked and it blinks when there is a differential lock warning in Route Advisor
  • When the job is finished, a wave goes across the keyboard, mouse and mousepad in colour of the received medal
  • Police fine keyboard blinking
  • When the truck is damaged a red wave moves across the keyboard
  • All keys and other accessories slowly pulse when the job's time is running out
  • Mouse and mousepad's left side LEDs show current player speed in green and in red when the player is speeding
  • The cruise control key is yellow when CC can be turned on, blue when it is on. Keys for CC speed up and down are lit when CC is on
  • Keys for lifting axle and trailer axle are lit only when lifting is available
  • Cvar g_color_feedback can be used to disable colour feedback altogether. This cvar can also be set in Options > Controls > Color feedback.
American Truck Simulator - Timmy the Duck Thief
We're happy to announce the upcoming arrival of the official support for Razer Chroma in both American Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it?

https://www.youtube.com/watch?v=cbaxzoKHCTw

  • During the tutorial, the keys being currently explained will be distinguished by colours and the "continue" key will be blinking green
  • Some keys will be active only when the truck electrics is on
  • Steering left/right and throttle/brake keys are distinguished by colour (typically WASD keys)
  • Key for the parking brake is lit when active and blinking when the engine is on
  • Lights keys show lights state (parking, low beam, high beam)
  • Blinker keys are blinking (the same goes for all speeds of flasher and wipers)
  • Gear up/ down keys are active only for non-automatic gearbox
  • Camera keys are distinguished by colour and the active camera key is different
  • Route Advisor pages keys are distinguished by colour and the active page key is different
  • Trailer connect key shows state of the trailer: green for available connect, red for connecting in progress, green blinking for job delivery
  • Activation key (typically Enter) is blinking when activation possible (eg. gas station, toll etc.)
  • When pumping gas, the keyboard shows tank state and there is a falling wave visualizing flowing gas. When full, the keyboard is green
  • Key for the differential lock is lit when the differential is locked and it blinks when there is a differential lock warning in Route Advisor
  • When the job is finished, a wave goes across the keyboard, mouse and mousepad in colour of the received medal
  • Police fine keyboard blinking
  • When the truck is damaged a red wave moves across the keyboard
  • All keys and other accessories slowly pulse when the job's time is running out
  • Mouse and mousepad's left side LEDs show current player speed in green and in red when the player is speeding
  • The cruise control key is yellow when CC can be turned on, blue when it is on. Keys for CC speed up and down are lit when CC is on
  • Keys for lifting axle and trailer axle are lit only when lifting is available
  • Cvar g_color_feedback can be used to disable colour feedback altogether. This cvar can also be set in Options > Controls > Color feedback.
Community Announcements - no.rest
New dicount is live! Enjoy!
Swapette Showdown - 3D Generation


Come challenge con-goers to a Swapette Showdown (┛◉Д◉)┛
Swapette Showdown will be at MiniMini Con May 4th, 2019.


http://miniminicon.com/
Miscreated - Jenilya


Overview
  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
  • It also has a lot of new changes to the crafting, base building, and vehicle systems
  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities

Localization
  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages
  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder

Modding
  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles

Game
  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
  • Filter out any item context menu actions that cannot be used on the player's target
  • Harvesting from rocks now has a chance to return the new Pyrite item
  • Possible FPS improvement for some systems because of a system timer optimization

Vehicles
  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes
  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)

Items
  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
  • Added craftable Workbench for bases - must be used to craft some of the new recipes
  • Added craftable Metal Shelf for bases
  • Added craftable Rugs for bases
  • Added craftable Flag poles (many flag variations) for bases
  • Added craftable Bed for bases
  • Added Iron Ingot
  • Added Charcoal
  • Added Sulphur
  • Added Gunpowder
  • Added BioFuel
  • Added Pyrite
  • Added Weapons Ranged 1, 2, and 3 crafting guides
  • Added Explosives 1 and 2 crafting guides
  • Most base building parts can now be stacked in the inventory and have had their weight reduced
  • Increased the stack size for some crafting components

Crafting
  • The Crafting tab will now show all recipes in the game
  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
  • Some recipes also require the player to use the new Workbench base building part in order to be crafted
  • Many items have had their crafting times reduced
  • Removed Nails requirement from the Plotsign recipe
  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
  • Adjusted Sheet Metal to be craftable from Iron Ingots
  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
  • Added recipe to craft a Metal Pipe
  • Added recipe to craft Nails
  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
  • Added recipe to craft BioFuel
  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace
  • Players can get Sulphur by smelting Pyrite in the Furnace
  • Players can get Charcoal by burning wood in the Furnace
  • Players can now craft several craftable weapons
  • Players can now craft Gunpowder
  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells

Base Building
  • The number of Furnaces in a base is limited to 2
  • The number of Fireplaces in a base is limited to 1
  • Pack up time reduced to 3 seconds (was 5 seconds)
  • Fixed the position of the light and fog effects for worklights
  • Crates can now be stacked on top of each other (or other base parts)
  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns

Post any feedback about the update here: https://steamcommunity.com/app/299740/discussions/0/1649917420740376744/
May 3, 2019
CHANGE: A Homeless Survival Experience - Delve Interactive
Hello again, here's another mini patch to fix some issues before we bring in the next content update!

Next patch will include a bunch of new night events! :)


Bug Fixes & Improvements

⦁ Fixed a few more crash bugs

⦁ Fixed some menus in the park causing stat icons to show over the other UI

⦁ Fixed being able to wait out the rain in the pause menu if you timed it right

⦁ Fixed Street vendor speech displaying over various ui elements

⦁ Fixed game music being played in main menu

⦁ Fixed infinite flask use exploit...
May 3, 2019
Last Oasis - pogosan
“Do not be afraid of Rupu savages hiding in their nests.
Do not be afraid of Nomads moved by greed to piracy.
Fear the Sun.”




The Sun plays the biggest role in the lives of Nomads roaming the desert in search of Oases. It is the Sun that drives all the remaining people to move and annihilates everyone left behind. After mysterious and long forgotten events that caused the Earth to stop rotating, humans are forced to live on a slim strip of land, constantly moving as the planet orbits the fiery star.

As the habitable zone keeps moving slowly, so does the life on Earth. The only known remaining city - The Flotilla was built on wooden legs many moons ago. Its vast platforms host everyone from beggars trying to survive, to famous Nomad captains, to higher society of rich and powerful, hiding from the scorching Sun in the cool shadows of the walking settlement.

The ones not living on the safe decks of The Flotilla are called Nomads. Unlike the steadily moving city, their lives have a different pace. Nomads roam the deserts on Walkers - large wooden machines that walk powered by the winds. Those adventurers are always in search of plentiful Oases to extract as many valuables as possible before the obliterating Sun burns all the life behind them.

They fight for land and resources. They create powerful alliances and pirate the weak. They transport the goods and establish trade routes. They gain wealth and power unimaginable to common Flotillians. And they die under the killing rays of the Sun.



Players in Last Oasis will experience the tough life of a Nomad at its fullest. Constantly in danger, being grazed by death just to add some Flots to their coffers. You will make your own decisions every step of the way on the road to greatness. But greatness is defined differently for each Nomad. Wealth, political power, land, trading opportunities, combat fame, or anything else you might have your eye on is there for the taking.

As you progress moving from one Oasis to another on a small flimsy Walker or with a well-known war fleet do not forget that no matter what you do in this hostile world - the Sun always follows. Would you risk everything and race the death itself for a slim chance of getting more out of an Oasis or you’d rather fight powerful clans for plentiful green lands appearing from the freezing colds?

You are in control of who you become in the world of Last Oasis. But never forget about the Sun.

Sign up for the Beta - https://discord.gg/LastOasis

Factorio - wheybags
Graphics
  • Added new specific remnants for various entities. (Work in progress)
Bugfixes
  • Fixed that ghosts could be built in fog of war.
  • Fixed a stack overflow when merging large electric networks (149'000+ electric poles). more
  • Fixed some achievements not counting their requirements properly. more
  • Changed worm and spitter acid attack so they do not create acid splashes on water. more
  • Changed fonts for Asian languages (Chinese, Japanese, Korean).
  • Fixed that power switch connections weren't restored by undo. more
Modding
  • Added "check_buildability" to "create-fire" trigger effect definition.
  • Added "tile_collision_mask" to "create-entity" and "create-fire" trigger effect definitions as faster alternative to full buildability check.
  • Added "trigger_created_entity" to "create-fire" and "create-sticker" trigger effect definitions.
Scripting
  • Added "item" to the on_built_entity event.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
May 3, 2019
Detective Di: The Silk Rose Murders - minhta
This update addresses the following:

- Minor text corrections for the Chinese language version

May 3, 2019
Warriors Of Titus - One_Man_Machine
Gameplay changed
  • [Treasure Hunter] Hoarder range reduced to 15/25/35m
  • [Treasure Hunter] Hoarder ability triggers 3 times in the interval of 1 second, 1st Interval is 1/6th of the range, then 1/2 and then the full range.
  • [Treasure Hunter] pickups collected with [Hoarder] ability have smaller value ( 5% heal,3 rail, 1 missile, 1 grenade)
  • [Interceptor] fixed when Dash didn't disable enemies
  • [Interceptor] Marker explode after 5 seconds and changed quantities to 1/2/3
  • [Interceptor] Marker now explodes when hit with a grenade as well
  • If you shoot chain ammo pickup with chain ammo you will receive one extra Chain ammo
  • Shooting a Drones receive 3x more experience
  • [MAP]removedside teleports

Fixes
  • [Hook]fix spatial sound
  • Fixed heroes audio
  • don't let pickups fall behind walls
...