We're happy to announce the upcoming arrival of the official support for Razer Chroma in both American Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it?
We're happy to announce the upcoming arrival of the official support for Razer Chroma in both American Truck Simulator and Euro Truck Simulator 2. Starting with the 1.35 Update, our games will support Razer keyboards, mouses and RGB mousemats (headset will use only one colour scheme). Sure, you might think what's the big deal about some "game of lights", but take a look at our video and the list of functions below. Adds a little bit extra to the immersion, doesn't it?
This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
It also has a lot of new changes to the crafting, base building, and vehicle systems
Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities
Localization
A lot of the fundamental changes have now been completed to localize Miscreated in other languages
The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder
Modding
12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles
Game
When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
Filter out any item context menu actions that cannot be used on the player's target
Harvesting from rocks now has a chance to return the new Pyrite item
Possible FPS improvement for some systems because of a system timer optimization
Vehicles
Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
All Bicycle and Dirtbike spawn points will now spawn Quadbikes
If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)
Items
Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
Added craftable Workbench for bases - must be used to craft some of the new recipes
Added craftable Metal Shelf for bases
Added craftable Rugs for bases
Added craftable Flag poles (many flag variations) for bases
Added craftable Bed for bases
Added Iron Ingot
Added Charcoal
Added Sulphur
Added Gunpowder
Added BioFuel
Added Pyrite
Added Weapons Ranged 1, 2, and 3 crafting guides
Added Explosives 1 and 2 crafting guides
Most base building parts can now be stacked in the inventory and have had their weight reduced
Increased the stack size for some crafting components
Crafting
The Crafting tab will now show all recipes in the game
Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
Some recipes also require the player to use the new Workbench base building part in order to be crafted
Many items have had their crafting times reduced
Removed Nails requirement from the Plotsign recipe
Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
Adjusted Sheet Metal to be craftable from Iron Ingots
Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
Added recipe to craft a Metal Pipe
Added recipe to craft Nails
Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
Added recipe to craft BioFuel
Players can get Iron Ingots by smelting Scrap Metal in the Furnace
Players can get Sulphur by smelting Pyrite in the Furnace
Players can get Charcoal by burning wood in the Furnace
Players can now craft several craftable weapons
Players can now craft Gunpowder
Players can now craft the following rounds: 9mm, 5.56, and shotgun shells
Base Building
The number of Furnaces in a base is limited to 2
The number of Fireplaces in a base is limited to 1
Pack up time reduced to 3 seconds (was 5 seconds)
Fixed the position of the light and fog effects for worklights
Crates can now be stacked on top of each other (or other base parts)
Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns
“Do not be afraid of Rupu savages hiding in their nests. Do not be afraid of Nomads moved by greed to piracy. Fear the Sun.”
The Sun plays the biggest role in the lives of Nomads roaming the desert in search of Oases. It is the Sun that drives all the remaining people to move and annihilates everyone left behind. After mysterious and long forgotten events that caused the Earth to stop rotating, humans are forced to live on a slim strip of land, constantly moving as the planet orbits the fiery star.
As the habitable zone keeps moving slowly, so does the life on Earth. The only known remaining city - The Flotilla was built on wooden legs many moons ago. Its vast platforms host everyone from beggars trying to survive, to famous Nomad captains, to higher society of rich and powerful, hiding from the scorching Sun in the cool shadows of the walking settlement.
The ones not living on the safe decks of The Flotilla are called Nomads. Unlike the steadily moving city, their lives have a different pace. Nomads roam the deserts on Walkers - large wooden machines that walk powered by the winds. Those adventurers are always in search of plentiful Oases to extract as many valuables as possible before the obliterating Sun burns all the life behind them.
They fight for land and resources. They create powerful alliances and pirate the weak. They transport the goods and establish trade routes. They gain wealth and power unimaginable to common Flotillians. And they die under the killing rays of the Sun.
Players in Last Oasis will experience the tough life of a Nomad at its fullest. Constantly in danger, being grazed by death just to add some Flots to their coffers. You will make your own decisions every step of the way on the road to greatness. But greatness is defined differently for each Nomad. Wealth, political power, land, trading opportunities, combat fame, or anything else you might have your eye on is there for the taking.
As you progress moving from one Oasis to another on a small flimsy Walker or with a well-known war fleet do not forget that no matter what you do in this hostile world - the Sun always follows. Would you risk everything and race the death itself for a slim chance of getting more out of an Oasis or you’d rather fight powerful clans for plentiful green lands appearing from the freezing colds?
You are in control of who you become in the world of Last Oasis. But never forget about the Sun.