Glorious Companions - contact@rockpapershotgun.com (Dominic Tarason)

I’m always happy to see another game reaching for the (increasingly contested) fantasy mercenary sim crown. The oddly titled Glorious Companions invites immediate comparison to the more historically-skewed Mount & Blade in its real-time 3D overworld, but features turn-based tactical battles similar to Battle Brothers. Developers Ancient Forge Studio say it’s still deep in development, with an initial early access release planned for June, followed by “up to a year” of extra work afterwards. Take a peek at the game’s strategic and tactical layers in motion below.

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Far Cry® 5 - contact@rockpapershotgun.com (Katharine Castle)

Hot pink is the new post-apocalyptic beige in Far Cry: New Dawn, and to help you get the wild, fluorescent fauna of Hope County looking its absolute best on PC, I’ve put together this handy Far Cry: New Dawn graphics performance guide. Below, you’ll find everything you need to know about how to get the best settings for Far Cry: New Dawn, as well as what you need to do in order to get that lovely 60fps frame rate from today’s [cms-block]s – including the newly-released Nvidia GeForce GTX 1660 and Nvidia GeForce GTX 1660 Ti.

So, if you can’t wait to double-jump into Hope County’s newly-acquired nuclear Northern Lights with an unhinged granny in tow, then read on.

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Devil May Cry 5 - contact@rockpapershotgun.com (Malindy Hetfeld)

>Devil May Cry 5 is, like the entire Devil May Cry series, cool. But it s a particular kind of cool loud, dark and fascinated with the occult and forbidden. It s a mish mash of all the things you thought were edgy when you were a teen: explosions, pizza, guitars, leather, hair, more guitars, a big sword.

So when we re looking for an artistic genre, a mood, a milieu that has influenced Devil May Cry, where do we look? To heavy metal, of course.

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Dwarf Fortress - contact@rockpapershotgun.com (Nate Crowley)

Last time on the BoC: The arrival of marauding goblins ended the brief rule of the usurping mayor Urist, and the battle to drive them off saw the fort s first non-accidental fatalities, as well as the emergence of several new heroes. But if the Basement s founder Lorbam hoped to resume business as usual in her weird little zoo when the dust cleared, she was sorely mistaken >

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Respawn Entertainment are indeed planning to add penalties for folks who abandon their squads and leave in the middle of Apex Legends rounds, but not just yet – and not in the exact form that they accidentally added it last week. Wednesday’s update, on top of accidentally making accounts seem reset, included a work-in-progress version of leaver penalties that was enabled by accident. Whoops. But the feature, which should discourage jerks in the free-to-play battle royale FPS from bailing and scuttling your chances of that Tofurky dinner, is coming. At some point. When it’s done.

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Borderlands Game of the Year - contact@rockpapershotgun.com (John Walker)

As this is my penultimate edition of Steam Charts, before I return to nuzzle into the warm infinite belly of Horace for all of time, I thought it might be fun to take a bit of a look behind the scenes of Steam Charts, to see how this weekly column comes together.

So, hey, join me as we step behind the curtain, and learn a little bit about the magic of Rock Paper Shotgun.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Ubisoft have temporarily disabled The Division 2‘s ‘Project’ quests due to an issue which let players repeatedly claim rewards and–heaven forbid!–get more loot than intended. They tried to fix this on Sunday with an emergency server restart but that didn’t work, so the Projects are disabled until a full fix is in place. I hope you’re happy, you rotters. By squeezing more loot out the online looter-shooter than you were supposed to, you’ve taken loot away from everyone. Booooo.

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Sid Meier's Civilization® V - contact@rockpapershotgun.com (Alice O'Connor)

Ah, 2010! Lady Gaga and Beyonc were tearing up the dancefloor with Telephone, Inception was fuelling one million drunk ‘philosophical’ conversations, Jackass had gone 3D, and Civilization V had yet to reach that point in every Civ game’s lifespan where it’s declared superior to its successor. If you wish to party like it’s 2010, you might enjoy a new Civilization VI mod made by actual Civ 6 art director Brian Busatti. It aims to make Civ 6’s landscape, buildings, and units look more like Civ 5, less vibrant and more ‘realistic’. Yeah, but like, what if we’re still dreaming we’re playing Civ – does the game ever stop or will “one more turn” keep going forever? Makes you think, maaan.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Matt Cox)

When Team Fortress 2 established hats as a quintessential part of multiplayer gaming culture, Valve set in motion a chain of events that have lead us to this pivotal moment. Events have reached their logical conclusion. Someone has made a game in which you are a hat.

Chapeau is an upcoming multiplayer brawler, except sometimes instead of brawling you’re trying to find the right person to clothe. Also sometimes the floor is lava. Shall we just jump into the trailer? It’s quite jazzy.

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Torment: Tides of Numenera - contact@rockpapershotgun.com (Alice Bell)

Torment: Tides Of Numenera is apparently a ‘thematic successor’ to Planescape: Torment, which, as descriptors go, is even more woolly than ‘spiritual successor’. Translated into jargon talk, this is a single-player RPG with an isometric perspective, set in a part-fantasy part-steampunk universe, and it’s so story driven that it’s basically like reading a book.

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