Prodeus - Prodeus
Gameplay Update:

We've been hard at work on Updating the games Visual Feedback. Giving proper player feedback is one of our core pillars on Prodeus. Check out our new video explaining the improvements to the game and let us know what you think!

https://youtu.be/hUHJEOkwaGI
No More Room in Hell - |NMRiH Dev| Maxx
Our Dev Blog for April 2019 is up now, check it out here!

We apologize for the delay but we hope you like what you see, let us know your thoughts in the comments or leave a comment on the dev blog itself. We'll have more to show in the near future so stay tuned and thank you for your support!

Apr 6, 2019
Runa's School Story - Dreams
Fixed a bug with a keyhole in the teacher's room.



Dream Bucket Team
Apr 6, 2019
The Long Sky - Meng 仿生梦
1. slightly increased the speed of the spaceship.

2. slightly reduced the speed of meteorites.

3. Changed the difficulty of getting spaceships and badges.

4. Changed the difficulty of getting achievements.

5. Optimized background music.
Tech Executive Tycoon - WEB Gaming Entertainment
Update Notes for Patch 1.6a

Improvements and bug fixes
  • Fixed a bug when trying to remove a team member from a team and re-add as manager.
  • Improved a few UI elements
  • Updating code in preparation for upcoming updates

Please remember you can join us on Discord to report bugs, provide feedback and more using this link: https://discord.gg/EPKzSbk. Throughout early access we will be taking your feedback and bug reports which will help us prioritize the most important features and bugs that need prompt attention
Ritual of the Moon - kara_stone



Here are images artist Rekha Ramachandran made for the social media button. Fun fact: one of them was stolen from an art exhibition I put one (last image). These crafted logos make social media look way more beautiful than it is. There is something beautiful but off-putting about seeing images we uses see completely sleek, flat, artificial, have texture, imprecision, and variance. Part of the idea for the aesthetic of the game was to blend the technological and the handmade, as it relates to the story of that is part fantasy part sci-fi, as well as the action of creating a meditational, self-reflective ritual on your phone. We were really inspired by Sadie Plant's book Zeroes and Ones which details women's history and presentness in crafting technology; from Ada Lovelace likening programming to weaving on a loom, to the current factory workers who do fine detailed work constructing parts of phones, tablets, and computers. Rekha, Julia, and I more explicitly took up this idea in another piece we made together called Live Among Ghosts, the video above. In deconstructing computers, we found hand-made checkmarks, ghostly fingerprints of the uncredited people who made them. Crafting as a process fits into the idea in the game too, something that is gestural, repeated, and brings one into one's body.

https://vimeo.com/182606246

I used to be an avid journaler, which is a self-reflective ritual, but I've known for a while that I've replaced that action with social media - and it's horrible! For me, journaling isn't just about dumping out feelings, but coming to recognize and understand something. Social media is a dump. Sometimes a connective dump, but for me mostly not. I was doing some very intense PhD exams in January and February so I went off twitter entirely and limited facebook to 5 minutes a day and instagram to 10. I was way way happier! So after my exams I put twitter on 5 minutes a day. You'd be surprised how much you get from 5 more focused minutes, rather than hours (literally hours) of mindless scrolling. But then I figured I should link back in during GDC. It was not good!!! I felt anxious and self-hating and I really wasted so much time. (All normal feelings from GDC itself, but amplified with twitter).

Now I'm on it again to promote Ritual of the Moon. I'm conflicted though. At my level, which is not twitter famous, does social media really help people buy and play the game? Or do they feel like they're getting it just by seeing images and doing enough support by retweeting it? Is it worth the horrible feelings that come with checking for notifications? Most people I'm connected to on social media are my friends, other game developers, and other academics. That's not going to be a player base. But I really love Ritual of the Moon and I want people to play it! I figure it's better to try than not try. And social media doesn't quiiiite feel like selling my soul, whereas some other forms of marketing do. So here I am!

...Oh, are these #RitualoftheMoonReflectionns my new public journal now?



13 days until release.

HammerHelm - Calandryll
https://www.youtube.com/watch?v=OAXJyWYgclc&feature=youtu.be
I created a video of the visual target for HammerHelm's new environment. Aside from the new art I also wanted to experiment with more open spaces. Right now the forest is very dense. I like the idea of having some open space with maybe a couple of clusters of density.

Probably spent more time on this than I should have, but I'm happy with the result. Still experimenting with lighting and some of the textures. I'm going to use this as a template as the visual quality bar when I add all of the new art to the world map.

So now it's back to more content and features. Really don't like going a week without a game update. Just feels weird.
Juicy Hentai - kraken666games
Blonde - kraken666games
King Rabbit - Puzzle - RareSloth


ABOUT RABBIT HOLES
  • Link two rabbit holes together to create a portal!
  • The direction you enter the rabbit hole determines the direction you exit the rabbit hole!
  • You can push items and frozen or charmed enemies into rabbit holes
  • Rabbit holes can be linked together to create crazy loops



OTHER THINGS
  • Windowed mode added
  • Wooden wall art updated
  • Updated "containment" particle, it's easier to see when something has something inside
  • Fixed inconsistent item dropping behavior
  • Fixed bug with pistons pushing two crates into each other into a river
WHAT'S NEXT?

We will be focusing on the campaign experience for the next update. This will make the experience more enjoyable for everyone. This means the rabbit skins update will be pushed back!

Thanks and happy hopping!
RareSloth

Edit: We are aware of a bug that allows you to place the rabbit hole directly under the rabbit, this will be fixed soon.
...