We are working on a new trap system. Traps will be combined in different ways and it will create interesting and difficult situations. The further you go up or down the building the more difficult and challenging rooms you will face.
We believe it would make the game more replayable and cool!
Approximate release date is May-June 2019. Also there will be other Updates during this time.
At the request of the player GameYT0 in the construction of the ship added a button that allows you to lock the cursor at the height of construction. This is done to facilitate construction at high altitudes.
Fixed incorrect display of descriptions of some blocks in Chinese (descriptions of some blocks were displayed in one line).
Fixed a bug that led to the incorrect definition of connections for platforms of all types. This bug allowed to mount the placed horizontally platforms as you like, practically without supports.
- Splitscreen multiplayer beta 2 Players (only with Controllers) - third map added - General bugfixes - Hardest AI Setting is now one hitting the player, might be fun for some poeple. - Settings Mouse sensitivity bugfixed - Eula changed and Login System added and bugfixed, Local Login still working (less data sharing)
Fixed gold pieces display error on loot window of Arena (Thank Андрей Большаков)
Added English descriptions of gemstones (Thank Roy Riley - https://discord.gg/zMPgh8r again!) Fixed spelling mistakes in English text of main story, dialogues and quests Fixed a spelling mistake of monster name: Bugbear Stangler -> Bugbear Strangler (Thank Rhylena)
Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
We are excited to announce our latest game, Curious Cases!
Curious Cases is a remaster of the multiplayer escape-room formula, taking you on an adventure, playing as Detective Moore to solve the Mystery of the missing scientist! Exciting new puzzles and interactions await!. Up to 6 people can play on Desktop OR Virtual Reality in Co-op or Competitive mode!
Couch Party Game Night - Couch Party Game Night .com
- added Spawn On Pos of partner in Teams Mode - fixed sun lighting on gun models not showing - added foliage randomization test as flowers - new random map type / location "Ghost Town" - plus many other misc adjustments / changes
How did our heroes end up in the Valley of Fallen Sinners?
We can only guess how the damned souls of these warriors arrived in the Valley. But one thing we know for certain: every one of them is there for a purpose. Our heroes are no different. Because their souls could not find rest, they now wander the Valley of Fallen Sinners.
The Valley is cursed. There is no way for anyone within to leave or find peace. To lift that curse, our heroes must destroy the seven magical seals that bind the spell.
Each seal is guarded by a Sin Lord, a huge, monstrous manifestation of one of the seven deadly sins. Legend tells that only after the seven seals are destroyed will every lost soul be free to leave this world.
Are the tales true? We leave that question to you.