World of Warships - Ryuu

In Update 0.8.2, you can take your place at the helms of an array of spaceships and engage in battles on unknown distant planets!

Meet the new game event—Space Warships Intergalactic Games! This publication will tell you all about its rules and details.

Schedule ● Spaceships and Commanders ● Maps ● Modes ● Combat Missions ● Awards in the Armory ● Fly! Strike! Win! ● Achievements
https://youtu.be/kRmXUKsQAVw
Schedule
All players with access to combat missions and tests in their Service Record are eligible for Space Battles. Beginners in World of Warships will have to play 70 battles in any of the available modes before being granted access.

Please note that you need to switch to Space Battles in the "Select a battle type" tab, and you can participate in them only on special ships.

Space Battles are not available in the Training Room, and special spaceships can't join Training Battles.

The event is spread over 3 stages, each with its own particular modes:
Stage 1: Rings of Saturn and Binary Star modes
Starts: Mon. 01 Apr. 07:00 CEST (UTC+2)
Stage 2: Space Assault mode
Starts: Mon. 08 Apr. 07:00 CEST (UTC+2)
Stage 3: Torpedo Beat mode
Starts: Mon. 15 Apr. 07:00 CEST (UTC+2)
The event will end with the release of Update 0.8.3.



Spaceships and Commanders
Ordinary naval ships obviously are not suited to Space Battles. It takes special types of spaceships to conquer the galaxy. Don't let yourself be discouraged by Tier X varieties—we have reduced the cost of their service. Economically, all the spaceships are equivalent to Tier VII ships. Also, these ships have no upgrades, camouflage patterns, or enhanced consumables. The spaceships' characteristics have been modified since their prototype versions to make them fit for Space Battles. This has been done to improve balance, enabling you to fully enjoy the new modes.

Nine ships will take part in the first two stages:
VII Paris

Want armor and speed combined? Try Paris, with her smooth form and shameless, quick-firing guns! And don't forget about the unique ion thrusters designed specifically for this ship type. With their helm at your command, you'll reach any star in the blink of an eye. Her original model is X République, a French battleship.


VII Zaya

Floating like a butterfly formed of stars, as beautiful as the supernovae of a thousand suns, as menacing as a Talurian vacuum serpent—that's what you need to know about the elegant Zaya-class spaceship. This beauty is based on Japanese cruiser  X Zao.


VII Galaxy

Galaxy will suit those who take pleasure from finding that which is carefully hidden, and surprising their enemies with her quantum-cumulative shells. Her black hole neutrino armament will also come in handy in any other combat situations. This ship is based on American cruiser X Des Moines.


VII Blue Aster

Blue Aster is a good choice if you need to disintegrate another disintegrator, to avoid your disintegrator being disintegrated. Her sensors are sensitive to any oscillations in space and a salvo of eight excellent Chrysalis-type rockets will help you dispatch your foes promptly. Her prototype is German destroyer X Z-52.


VII Century Hawk

The legendary Century Hawk. The cruiser's hull is made of the strongest and lightest alloys of Sarcasium and Ironium, effectively protecting the ship's crew from any threat. Her shells are enriched with Lolinite, and are capable of striking down any enemy. The ship's contours make it clear that her ancestor is cruiser X Hindenburg.


VII Norma

A concealment gear with crystals from the planet Khetta, special turbolaser shells with a unique reloading system, and good ion rockets that obliterate all matter in their way. Frigate Norma is based on British cruiser X Minotaur.


VII Aurora

Phantoms shall not pass was the main motto of the engineers who designed the powerful and majestic cruiser Aurora. Remember these well-spoken words when you command this invincible titan. She originates from the no-less-majestic Soviet cruiser  X Moskva.


VII FlyFire

Would you like to command a spacecraft that’s hard to spot unless you want her to be spotted? Then FlyFire is the perfect choice for you. Among her notable advantages are her elegant design, excellent rocket armament, and awesome concealment gear. American destroyer X Gearing  served as the prototype for this beautiful ship.


VII Alldestroyer

One of the gems of the spaceship building industry—Alldestroyer. She is excellent in all aspects—armor, number of guns, and small laser turrets. The designers used the model of German battleship  X Großer Kurfürst  to create this spaceship.


The first four spaceships ( VII Paris, VII Zaya, VII Galaxy, and VII Blue Aster) will arrive in your Port with the start of the first Stage of the event. To obtain the others you’ll need to complete combat missions.

Please note: battles with spaceships are not considered in statistics. Spaceships will be removed from accounts with the end of the event, and the XP earned with these ships will be transferred to Tier I cruiser Orlan.

Your space fleet will be helmed by unique Space Commanders with 19 skill points. They may be assigned to any special ships without retraining. Skills can be reset using doubloons or Elite Commander XP. Please remember that all XP earned by a Commander with 19 skill points is instantly converted into Elite Commander XP. This can be used for retraining, changing specializations, or resetting the skills of any other Commander.

Meet your Space Commanders:

Attention! If for whatever reason Space Battles are not your cup of tea, you can hide the events special camos in the filter carousel by unticking the "Spaceships" field in the "Special ships" section.


Maps
In the first week, battles will take place on the Ludus and Navis maps in the Rings of Saturn and Binary Star modes, in the second week—on the Ludus and Risus maps in Space Assault mode. Which of the modes you get during the first stage is determined randomly during matchmaking.

Ludus is a planet with a dense atmosphere and levitating stone fragments. The arrangement of its islands resembles the Tears of the Desert map.

Islands on Navis are covered with frozen lava rings, some of which vividly contrast with the cold color scheme of the map. While creating the map, our star architects were inspired by the Warrior's Path map.

Risus, which resembles the Estuary map, is distinguished by the Ironium crystals rising from its otherworldly ocean.

Modes

Rings of Saturn
Two teams with 12 ships in each will fight to take control of three zones arranged in a similar way to Epicenter mode. However, there is a difference: in the Rings of Saturn, each of the zones is captured independently. For example, an enemy can't prevent your team from capturing the intermediate ring while being in the center. The number of points awarded for capturing and holding zones has been changed as well.
Control point
Capture time
Reward
Holding
Center
55 seconds
−25 points to the enemy
7 points per 5 seconds
Intermediate ring
40 seconds
−15 points to the enemy
5 points per 5 seconds
Outer ring
25 seconds
−10 points to the enemy
3 points per 5 seconds
Both teams start with 450 points. You can win by destroying all enemy ships, gaining 1,000 points, or reducing the number of the enemy team's points to 0.


Binary Star
The teams' control points are located on the side where enemy ships spawn. At the beginning of a battle, the control points are enormous in size, but are initially inactive. Starting from the 5th minute, the control points can be captured, and their size begins to gradually decrease until the 11th minute of the battle.

Capture lasts 120 seconds and holding the control points brings 15 points every 5 seconds. Teams start with 400 points and can win by destroying all enemy ships, gaining 1,000 points, or bringing the number of the enemy team's points to 0.

Keep in mind that in order to protect your control point you will need to face the enemy, but don't forget about the capture of the enemy team's point.

Team sizes are standard—12 vs. 12.


Space Assault
Teams of 9 ships take the role of either attackers or defenders. Both follow this set of rules:
  • The task of the attackers is to destroy the station in the allotted time. The initial station assault time is 10.5 minutes on the Ludus map and 11 minutes on the Risus map.
  • The station is invulnerable until all generators have been destroyed. Each generator destroyed extends the assault time by 2 minutes.
  • The task of the defending team is to prevent the destruction of the station during the assault.
  • Attacking ships reappear in their spawn zone 30 seconds after being destroyed.
  • Defending ships have 120 HP restored per second, and their main battery guns and torpedo tubes reload faster by 4%.
  • Destruction of a force field generator adds 2 minutes to the attacking team’s available time for task completion. It also results in defenders having another 60 HP recovered per second, with the main battery guns and torpedo tubes reloading speed accelerated by another 3%.
  • The loss of an ally gives the defenders the same bonuses as the loss of the generator.
  • The generators can be destroyed with main battery guns from a distance of 10 km or less, or with torpedoes from any distance.
  • The generators constantly restore 75 HP per second and are visible from a distance of 10 km.
The rules for Torpedo Beat mode are significantly different, and we will describe them in a separate article to be published on April 12.

Combat Missions
To gain access to the spaceships and replenish your Ironium stocks, the following combat missions need to be completed:

Awards in the Armory
The Ironium you've earned can be exchanged for various rewards in the Armory:
Reward
Amount of Ironium
Unique upgrade for Tier X ship
600
Space Commander with 10 skill points
150
3 Days of Warships Premium Account
200
1x Sci-Fi Space camo
6
5x Sci-Fi Space camo
30
160,000 credits
10
5x Zulu
12
5x Papa Papa
12
5x Equal Speed Charlie London
24
5x India Bravo Terrathree
6
5x Zulu Hotel
9
If you don't have enough Ironium, you can exchange your doubloons for bundles containing special combat missions:
Cost
Mission
Reward (Ironium)
Additional reward
5,000
Earn 15,000 XP
240
10 Wyvern and 10 Scylla special signal flags; 10,000 Coal
5,000
Earn 20,000 Commander XP
240
10 Ouroboros and 10 Hydra special signal flags; 10,000 Coal
5,000
Earn 5,000 Free XP
240
10 Dragon and 10 Red Dragon special signal flags; 10,000 Coal
5,000
Earn 1,500,000 credits
240
10 Basilisk and 10 Leviathan special signal flags; 10,000 Coal
The missions are completed in Random, Co-op, Clan, Space Battles, and Operations with Tier III–X ships.

Each bundle can be obtained only once.
In addition to the permanent space camos from Space Battles, the game gets a new permanent Bionic camouflage pattern for researchable Tier VI–X American and French cruisers. The new design will make your favorite cruiser look more futuristic.

All space camos can be purchased in the Armory in exchange for doubloons.
Camouflage
Cost in doubloons
Bionic for VI La Galissonnière and  VI Pensacola
2,000
Bionic for  VII Algérie and  VII New Orleans
3,000
Bionic for VIII Charles Martel and  VIII Baltimore
4,000
Bionic for IX Saint-Louis and  IX Buffalo
5,000
Bionic for X Henri IV and  X Des Moines
6,000
Paris ( X République),
Zaya ( X Zao),
Galaxy ( X Des Moines),
Blue Aster ( X Z-52),
Century Hawk ( X Hindenburg),
Norma ( X Minotaur),
Aurora ( X Moskva),
FlyFire ( X Gearing),
Alldestroyer ( X Großer Kurfürst),
Rover ( X Shimakaze),
Hellcarrier ( X Hakuryu)
8,000
You can also purchase these camouflages by selecting a ship in your Port and opening the Exterior section.
If you want to purchase all the space camos at once, the Armory has two bundles available for you: all camos, excluding Bionic, with 10% discount for 79,200 doubloons; and all camos, including Bionic, with 20% discount for 102,400 doubloons. If you already have some of the camos in your collection when purchasing any of these bundles, you will receive compensation to the amount of their full value in doubloons.

Space camouflage bonuses are similar to those of other permanent camos of the corresponding level.


Fly! Strike! Win!
By completing Directives of the Fly! Strike! Win! event, you can obtain the Bionic permanent space camouflage for the American and French Tier VI–IX cruisers:  VI Pensacola VII New Orleans VIII Baltimore IX Buffalo VI La Galissonnière VII Algérie VIII Charles Martel, and  IX Saint-Louis.

Achievements
You'll be able to earn special achievements and rewards for heroic displays of skill and might in Space Battles! Achievements for the Torpedo Beat mode will be described in a separate article.
Name
Mode
Earning conditions
Reward
In the Spotlight
Rings of Saturn and Torpedo Beat
Destroy 3 or more enemy ships within the epicenter. Acquired in battle.
2x Sci-Fi Space camo
True Grit
Rings of Saturn and Torpedo Beat
Earn 5 "Captured" ribbons. Acquired in battle.
2x Full Moon camo
Sub-Orbital Bombardment
Binary Star
Stay in the allied control point from the moment of its activation, survive, and win the battle.
2x Mars camo
Nothing Can Stop Me!
Binary Star
Win in the first 10 minutes of the battle, while destroying an enemy ship or causing 40,000 HP damage.
2x Full Moon camo
Guardian of the Galaxy
Space Assault
For defenders: survive and win the battle, cause at least 100,000 HP damage without losing a single generator.
2x Mars camo
Annihilator
Space Assault
Destroy two or more generators and the station. Acquired in battle.
2x Full Moon camo
Star-Enshrined Olympian
All modes
Win on all planets and in the outer space during the Intergalactic Games event. You can receive this achievement only once.
3 Sci-Fi Space, 3 Mars, and 3 Full Moon camos
All achievements, except for the Star-Enshrined Olympian, can be obtained numerous times, but the reward for them is given only once per day.

To obtain the Star-Enshrined Olympian achievement, you'll have to wait for the Torpedo Beat mode, which will take place on the Appulse map.

Now, armed with this knowledge, it's time to launch your spaceships from the Space Port and set off to conquer distant planets!

:cozywowsship: Discuss on the forum
:cozywowscap: Join Steam group chat
:first_star: Recommend the game
Anima Flux - Roy_del_naya
Hi all!

Today we are going to tell you about our work on the combat system in Lost in Sky.

In this update, we stuck to several basic ideas:

  • Making the combat more realistic and spectacular;
  • Making the battles more dynamic and aggressive;
  • Encouraging player's quick reaction and turning down the reluctant playstyle.

Here's what we implemented:

Characters' basic and power blows

The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before.



However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed.



Stamina

We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time.

Dash

Each character now has a unique, specific blow:

Roy makes a short dash to zip between the targets in combat



Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her.



In addition, all dashes now consume less stamina, and you can use them more often.

Monsters

We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately.



Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan!

We'll see you soon!
Fell Seal: Arbiter's Mark - 1C_Dan


Hello everyone,

We safely returned from our voyage to Boston where we presented Fell Seal to the visitors of PAX East. It was our second year there, and it was once again a great experience. We met plenty of new excited fans as well as people who are already enjoying Fell Seal at home. It is always wonderful to meet you guys and chat about the game, other games in the genre, or just chat about stuff in general.

Looking forward to meeting you somewhere else soon! :)




Apr 5, 2019
PlataGO! Super Platform Game Maker - SteveDH
-Fix for some items not properly spawning fro special blocks.
-Fix (again) gem counting with special blocks.
-Fix for player walking ontop of movable blocks on platforms.
-Fix for turrets sometimes facing the wrong way
-Fix for bubble colliding with nothing (actually hud elements which are in a different coordinate system)
Windscape - Vincedings


Dear community,
Thanks to your Feedback we've fixed an Issue that left the game unplayable for some players due to the cursor and controls not reacting.

You can now continue your journey into Windscape and explore the flying islands!
Apr 5, 2019
中华三国志 the Three Kingdoms of China - 504907142
Warforged - Warforged
---Gameplay Changes---

-Sprint stamina cost has been increased.

-Mana regeneration has been removed from the game. Max mana bonus' from wisdom and mage armor have been increased to compensate.

-Bounty danger scaling is now working correctly.

-Unit damage has been fixed, they were much lower than intended.

-Bug fixes.

World of Guns: Gun Disassembly - -=NE=-


New model will be released soon.
Star Trek Timelines - WRG_Shan
Greetings, Captains!

First Contact Day blazed a historic path for humanity, one based on interstellar collaboration and exploration. It all started with Zefram Cochrane’s first warp flight aboard the Phoenix. Now you can now add the legendary man himself to your crew!

Thank you for playing,

The STAR TREK TIMELINES Team
Apr 5, 2019
Skyworld: Kingdom Brawl - Vertigo Games
Balancing:
  • Decreased the range of the Flying Fortress from 6 to 4
  • Decreased the attack cooldown for the Hellbeast from 0.5 to 0.3 and Increased its speed From 1.25 to 1.4

Fixes:
  • Decks are no longer shuffled before a battle (initial cards in the players hand appear in the order of the deck collection).
  • Added voice language option to the options menu, separate from the text language.
  • Fixed an issue where the AI difficulty setting would show up in the options menu.
  • Fixed an issue where (in some languages) the tooltip title text overlapped with the stat value text.
  • Fixed an issue where player could become stuck in the "Logging in..." screen.
  • Fixed small issues with the user interface.
...