I’ve been long criticized for the fact that my games are not user-friendly and are sometimes more difficult than the Dark Soul. That is why I’ve decided to create the most casual game in Steam. Meet the new Coloring Game which is going to be available in the store soon!
Dear investigators, We have uploaded the new version 1.196. This time we bring the final balance to the Thief, visual improvements, new music (Yes!! New amazing tracks!!), as well as lots of "behind the scene" fixes and improvements. See the details:
News and improvements:
We have added new music tracks that include:
2 new ambience tracks for the game's levels.
4 reactive looped tracks for combat situations.
Game over track song.
Victory track song, while facing a Great Old One.
Defeat track song, while facing a Great Old One.
Final balance of the Thief: This was a tricky one. We have focused mainly on the difficult progression between levels. The main problem that we saw with the Thief was that in the first levels, she was really weak, and had a lot of survival issues but, once got geared, became a melee tank, losing every part of the stealthy theory behind this character, that we wanted to keep.
We have added a "Bleeding effect" to the basic attack of the Thief.
Bugs and Tentacles traps won´t react if you activate Stealth.
We have reworked the HP & range of the enemies, as well as their behaviour to match the "melee" condition of our character. Still, you will face plenty of range enemies, and you should kill them as quick as you can.
We have added the possibility of "cancelling" the attack of the Thief by moving in the opposite direction to where she is facing. Why this? Because before the character was kind of stuck in the attack animation, and would receive a lot of damage.
We have increased a lot the damage of the throwing knives. They should play now an important part of the strategy. Also, we have lowered their price in the shop.
We are very happy with the final result and, even though the Thief well geared is still a killing machine, the stealthy approach shall be needed most of the time. No more tanking around!
New offers
The addition of this new music to the game's soundtrack, adding a total of 18 different and amazing tracks, and answering to many requests here and in the social networks, we have decided that it is the perfect time to offer the OST to our fans.
Today April 5th, the Soundtrack will be available as an independent DLC (with a 15% discount during the first week after release), and also as part of a Bundle with the game, with a permanent benefit of a 15% discount if you buy the game together with the soundtrack.
Things to come in future updates:
Improved balance and changes for the Ghoul.
German language.
Edition of the English text.
As always, thanks a lot for your support! Please, send us your comments, opinions, ideas... We will be happy to read them!
Wow! Yoku’s Island Express – the pinball metroidvania about a dung beetle postman – has gone and won itself a BAFTA for Best Debut Game!
On Thursday 4th April 2019, the prestigious BAFTA Games Awards were held in London, England and Team17 was in attendance to congratulate our talented peers and celebrate nominations for both Yoku’s Island Express and Overcooked! 2.
Just to be nominated for a BAFTA award is a huge honour, but to win one is simply incredible. We’re sure it’s a moment that the Yoku creators at Villa Gorilla will remember for the rest of their lives. This small development team poured their hearts and souls into Yoku’s Island Express to make it not just an original and innovative new game but also one that players all over the world could feel a special connection to.
Check out the acceptance speech below. It’s fair to say that Villa Gorilla’s Jens Andersson and Linus Larsson were more than a little surprised to win!
Team17 would like to extend a huge congratulations to Jens, Linus, Mattias Snygg and the rest of the development team on this landmark achievement, and we’d also like to thank the fans, games journalists and content creators who have played and championed Yoku’s Island Express over the past year. Your enthusiasm has been vital in spreading the word about our little dung beetle friend and his mission to save the world with the power of pinball!
Yoku's Island Express is also currently on sale for 50% off so now is the time to jump in if you've been waiting.
We are releasing patch 1.6.0 as a open beta for everyone (PC version only!) To access beta follow these steps :
0) backup your save games (optional)
1) Go into game properties in Steam 2) Select BETAS tab 3) Enter password into beta access field :
cms18betapass
4) From drop down list below you should be able to choose "beta - Beta Test" 5) Close properties menu 6) Steam should now update your game and start downloading beta version (1.6.0)
You can report issues or ask questions here in this topic, or create new one with [160beta] addon in topic.
Changelog :
1.6.0
- new car Sceo LX550 with body tuning parts and 3 variants
- full controller support ( Xbox 360 Controller , Xbox One Controller, PS4 Controller) * controller need to be enabled in game options
- faster loading times between locations
- optimized ram usage
- fixed few memory leaks
- fixed bug with moving cars from garage to parking / parking to garage
- 5 achievements bug fixed
- changed liveries for Katagiri Katsumoto and Sakura Moon
- added missing turbo to Mazda RX7
- fixed tensioner position on 392 Hemi
- restoration bonus information in parking
- generate thumbnails now return to car editor properly
Hi everyone! Good news! I and Steam Team solved the problem with age rating of the game! Before the release of the game via Early Access mode I want to finish some things that I started during last week, when the difficulty of publication existed. OSIRIS is coming soon! https://store.steampowered.com/app/997000/OSIRIS/
Today we have an update that brings in a big list of improvements thanks to the feedback we've received.
We're also doing a small release of keys through our Discord
Whats new:
The team has made substantial changes to the game, and highly recommend that you start a new game to prevent unplanned anomalies.
New game renderer to Deffered (experimental) We expect to gain a little bit of performance, to use more graphical features like SSR on the water. Fonts may appear less readable and a bit more blurry at default rez. Let us know how do you feel about it!
The vest is now working with IK and supports leaning to the sides and forward. We've started preliminary work for Full body IK
WMR support works with thumbstick movement
All controls have been changed to SteamVR system, so players can rebind and configure controls in SteamVR options. But for now, we had to sacrifice Left/Right control schemes. Left-handed players can rebind the keys as they wish (sorry for the inconvenience.)
Weapon controls for Oculus Rift is bound to buttons, the Thumbstick only deals with rotation.
Improved weapon holding angles on all controllers.
New holster mechanic - When dropped near holster, items go to it. When dropped further away they just drop, we've removed the redundant bind/unbind.
New Backpack - Now the backpack is more similar to items and must be dropped to put items inside. Now players can use both hands to operate inventory.
New Wrist Menus - When turned, your hands display a small menu where players can open the game menu, toggle item Info, or unlock weapon attachments to prevent accidental removal.
Water - Now players can't stay underwater for a long time, your walking speed is also reduced.
Sounds - Items now make impact sounds depending on the surface. Most of the time you will hear that you dropped something.
Lots of work under the hood to support upcoming features.
Lots of Bug Fixes!
Supposedly fixed multiple crashes and an elusive bug with randomly disabled UI -distance grip interaction.