Improved Focus Mode Camera. Camera no longer rotates at a steep angle and resetting the camera when releasing [Alt] is much smoother.
Fixed player camera angle from glitching when moving the camera into a vertical position.
Reimplemented slight offset to camera so that Amy is not always stood directly in front of the camera.
Fixed camera shake continuing to run if character if forced to stop moving due to opening their inventory.
Player’s hair will no longer interfere with the camera when in first person views.
Focus Mode can now be used in first person modes without locking the camera.
Fixed a second scalp of hair appearing at Amy’s feet after using a campfire.
Fixed various issues caused by crouching when moving in or out of water.
Fixed splitting stacks in inventory resulting in item duplication.
Fixed water bottles being gained or lost when auto-managing inventory.
Fixed inventory reacting like [Shift] is held down if inventory is opened while player is running.
Fixed issue where a white box would appear on the HUD when getting on ladders or getting in water with a weapon equipped.
Fixed energy degeneration never happening after energy has reached zero for the first time.
Increased number of Wooden Planks received by crafting them from Logs.
Weapons
Slightly reduced jamming chance for AK.
Weapons now spawn with some compatible ammunition next to them.
Game
Removed nudity and censorship options.
Updated loot spawn tables to improve the way items spawn together.
AI
New visual style for Wanderers. Wanderers now have new bodies and can appear as males or females.
Wanderers now have different body sizes. All Wanderers can now appear with a regular or heavier physique.
Added variety of new Wanderer clothing, including randomised civilian clothes and uniform outfits.
Shooting Wanderers wearing helmets in the head will cause their helmet to fly off before they can be headshot.
Added new running animations for Wanderers.
Significantly increased number of Wanderers which now spawn in Hanouten - be careful out there.
Fixed situation causing Wanderers to spawn in the ground.
Adjusted movement speed for Wanderers to reduce sliding during animations.
Fixed deer occasionally moving without their legs animating.
Building
Fixed building parts only needing one of each required resource to build.
Building bar resource values now update properly when placing building items.
Halved cost of all building parts.
Environment
Fixed missing textures on Hanouten church doors.
Campfires and Sleeping Bags are no longer blocked when trying to build them in towns like building parts are.
Added new "Tilley's Garden Centre" to the world.
Added new derelict industrial buildings location to the world.
Added ST-RV Display (V) keybinding reminder to KBAG (Key Bindings at a Glance).
Loot spawns will now be appropriate for their location. For example, ‘Domestic’ items are can be found in houses, ‘Medical’ items can be found in the Pharmercy, etc.
New minable rock visuals (replacing the dino poop looking ones).
New broken pier / jetties added to lakes and rivers.
New derelict boats added to boat repairs in Hanouten.
Loot spawns added to beach hut roofs (use ladders at back to gain access).
Loots spawns added to top of scaffolding.
Additional optimisations to overall world assets.
Added homemade roadblocks around Hanouten, reducing ease of navigation around town.
This update adds mostly gameplay tweaks, two new translations and some minor bug fixes here and there. Details of changes in this update:
Added Italian translation
Added Slovenian translation
Changed needed resources from several components like "Cruise Control with Lane Centering", "Landing Parachute Advanced", and "Dual-clutch Transmission" to be a bit more realistic.
Marked simulation for special cases like electric tanks (yes, they are also possible) and cargo ships without stabilizers adjusted a bit.
The combobox for changing the zoom on the bottom left in the game didn't open on some systems, this has been fixed now.
The zoom and scroll speed is now adjusted to the frames per second value, meaning that on slower PCs, scrolling is now also smooth
Thanks for all the feedback so far, further feedback is welcome as always!
Attack move now only ignores peaceful Wild Triceratops but will target them when they are attacking.
Land Bridge 2v2 has been removed from the ranked map pool.
The max amount of Chars Zombies has been altered to 3 in Tier 1, 6 in Tier 2 and 18 with the Master of Death Talent.
Fire Elemental Damage increased from 12 to 13.
Lava Elemental Damage increased from 12 to 13.
Sabertootharcher Damage decreased from 16 to 15.
Sabertooth Assassin Damage decreased from 16 to 15.
Bone Adept HP increased from 135 to 140.
Wildlanders Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal.
Necromas Go’n Smithery Cost decreased from 200 Food, 50 Crystal to 150 Food, 50 Crystal.
Pack Leader Armor and Armor Penetration boost decreased from +5 to +3.
Panther Damage decreased from 15 to 14.
Stalking Panther Damage decreased from 15 to 14.
Ankylosaurus Power Cost decreased from 50 to 40.
Sturdy Ankylosaurus Power Cost decreased from 50 to 40.
Pounce Damage Multiplier decreased from x3.5 to x2.
Vithara Settlement Upgrade I Cost increased from 250 Food, 200 Crystal, 150 Power to 325 Food, 200 Crystal, 150 Power.
Nest Build time increased from 14 Seconds to 18 Seconds.
Nest Cost increased from 100 Food, 25 Crystal to 100 Food, 50 Crystal.
Berserker Hut Cost decreased from 300 Food, 150 Crystal to 250 Food, 150 Crystal.
Go’n Forge Cost decreased from 300 Food, 150 Crystal to 250 Food, 150 Crystal.
Guardian Circle Cost decreased from 300 Food, 150 Crystal, 50 Power to 275 Food, 150 Crystal, 50 Power.
Miscellaneous Improvements
Entity names in the Wiki now have the same yellow color as in the games UI.
Increased the max speed of both edge and drag scroll by 25%.
Increased the size of the difficulty selection panel in the Campaign so that Very Hard is visible without having to scroll down.
Enter is now the default Hotkey for All Chat instead of Teamchat. We noticed a lot of people did not realise this and were talking to themselves in ranked games. This will only be the case for new players though. If you have already been playing before this patch, make sure to either reset your hotkeys or change it manually.
Bug Fixes
Unit upgrades are now spread over multiple frames to prevent network desyncs.
Fixed the big game hunting bonus vs wild dinos.
Fixed a bug where Units with an Ability did not have the highest priority in a Unit Selection.
Fixed an issue where you could already scroll the camera while being in the load screen.
Fixed an issue where the BonFire achievement didn’t trigger.
Ranked match lost ELO reduction is now in sync with the value you see in the post game message.
Solved an cornercase issue where you could not proceed in Necromas Campaign Mission 1.
Fixed the Forest Fire achievement so it only triggers after the correct rules.
Fixed an issue where the game UI breaks after the Server out of date message.
Fixed an issue where the APM stat breaks after multiple games in a row.
Fixed an issue where the AI player remained visible in the score screen when playing Ranked.
It's not possible anymore to start a custom online game with only AI players.
Mark the date, keepers of the Metaverse: we're happy to announce that Metaverse Keeper will be available on Steam next April 11th for $14.99 / €12.45! The Metaverse needs all of your joined forces, so for a limited time, the game will have a launch discount of -10%. Prepare to fight for the survival of space-time itself, alone or with friends (be it on the same couch or in different universes with online coop).
Today we have banned over 60 accounts who have been using Nvidia graphics-tweaking capabilities to gain an advantage in-game. We are completely confident that our detection method is reliable and does not provide false positives. While this isn't exactly using a cheat, it is still manipulating the game to gain and advantage. This is a breach of the User Agreement, portion 7.2.5.
The players who have been caught have been banned for 1 day (as a show of good faith on our part). However, anyone who uses it from this point on will receive an immediate 1 month suspension. Failing to adhere to our warning and subsequently trying to manipulate the game's graphics again will lead to a permanent and irrevocable ban from the game.
We thank you for your understanding. Survarium Team. Edit Delete
April 5th marks the beginning of our next event: the Melee Weapon Skin Creation Contest! Create a new skin for one of our existing melee weapons.
We are very interested to see what you can come up with. Unfortunately, we can not guarantee that the winning skin will be in the game. However, if it meets the requirements and design quality, we will consider it!
Similar to our past creation contests, the top 10 designs will be selected by your Black Squad Medics. Afterwards, our awesome community will be able to vote for the best designs! You can submit your design in the #weapon-creation-contest channel in our official Discord: https://discord.gg/CF9bvbg
Event Details:
Submissions: April 5 - April 14 Community Voting: April 17 - April 21
We're pleased to announce 3 updated languages for Youtubers Life: Turkish, Polish and Chinese official translations join our beloved game to allow more fans to enjoy the life of a real Youtuber, along with some minor fixes.
"Throne, I'm ready for this." - Captain Tarik Torgaddon.
Khârn reveals himself as a Traitor and seeks an old friend in the ruins of the Choral City. Meanwhile, Captain Tarik Torgaddon steps up to organise a resistance with the surviving Loyalists.
PS: This patch also fixes the situation in which Ricochet is played on a troop with 1 health and Survivor. It will now trigger the extra shot correctly, since the target hasn't died.
As we’ve talked about a while ago, we’re overhauling how named items work and how they can be acquired. One way to get named items is by fighting champions – and that’s what we’re talking about today. Let’s delve in!
Champions
Hitherto, named items could primarily be found by looting locations – whether you followed tavern rumors or ventured out on your own. Occasionally, but rarely, they could also be looted from particularly strong enemies. And that’s where champions come in.
Champions are particularly skilled and experienced individuals of any non-beast faction. They’re guaranteed to carry at least one named item and have significantly increased stats over their brethren. You’ll be able to easily recognize them by their special base and unique name. They are, in a way, minibosses. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the named item they carry – be it weapon, shield, armor or helmet.
So where do you meet champions? The most reliable way is to complete contracts with a difficulty rating of three skulls. Those have always been a high risk proposition for any mercenary company, but they now come with more of a reward for taking that chance: the possibility of getting named gear by facing enemy champions. Another way is to simply play into the late game. The further along your campaign, the more likely that you’ll find champions roaming the world outside of contracts or defending a location.
While champions may prove challenging to defeat, they are significantly easier to beat than some of the battles around legendary locations. This way, they can also fill the gap in challenge between defeating your first late game crisis and starting to take on legendary locations, like the Black Monolith, with your company.