Ever wondered what it’s like to have powers from both Heaven and Hell?
God’s Trigger allows you to go on the rampage as Harry, a fallen angel, or Judy, a demon. Each of them has 7 unique abilities that players can upgrade, customize and combine with others to create their own visceral style of dishing out death. In God's Trigger where any hit is fatal, slowing down time to dodge bullets or to becoming invisible will be key to survival.
In the solo campaign, players will be able to seamlessly switch between the two characters at anytime and have access to all of their respective skills and powers. Partner up with a friend in co-op to create even deadlier and more explosive combos, crushing enemies in no time and making the most of the 14 abilities and 36 weapons the merciless duo has at hand.
In the Update 0.28 preview, we mentioned a feature that did not appear in the update at launch – the animated Flags. Since its introduction is finally at hand, we’d like to tell you more about it.
The flags are exactly what you expect them to be – two animated flags installed on any vehicle that supports them (which pretty much all do). They are large and very visible, making them the most distinctive customization option available in Armored Warfare. In fact, you had the opportunity to see their predecessor in action – the Challenger 1 Fionn Tier 7 Premium MBT featured a large Irish flag and the feature we are discussing today is based on the experience (albeit with some significant improvements).
It’s worth noting that the flags are a visual feature only – installing them will not make your vehicle easier to spot or anything, at least not in the spotting system mechanics sense.
In the iteration of the feature, we will introduce a series of national flags that will be purchasable within the game for Gold for all tanks at once. They will be possible to obtain by:
Opening the Customization window
Selecting the Flag slot
Choosing your desired Flag
Making a purchase and installing it
Further down the road, we will, however, also add free flags obtainable, for example, for some difficult achievements as well as Battalion flags, available to all members of a Battalion.
We hope that you will enjoy this feature and will see you on the battlefield!
We’re thrilled to announce the line-up of our April Vehicle Drop!
As a reminder, Season Pass holders get seven days early access to monthly vehicle drops, and the two brand new vehicles are unlocked for free in their garage. They are then made available to purchase for all players a week later.
PORSCHE CAYMAN GT4 2016
The Porsche Cayman GT4 2016 offers a flat-six engine power blessed with a true fighter spirit. With 385 horsepower and a striking design, this legendary ride breaks away from anything you’ve seen before.
Discipline: Street Race Season Pass Early Access: April 3rd Available for all players: April 10th
SUZUKI GSX-R 1000R 2018
With more than three decades of expertise, the worldwide best-selling GSX-R line is the very example of what performance truly stands for. Build to own the racetrack, the GSX-R 1000R is the most powerful GSX-R ever built, featuring exceptional aerodynamics and strong maneuverability. With its new slick look, get ready to meet the King of Sportbikes.
Discipline: Street Race Season Pass Early Access: April 3rd Available for all players: April 10th
For more information on The Crew®, check our official website. Join the The Crew® community on the forums and Reddit, and be sure to follow us on Twitch to never miss a livestream. All photos shared to our Gallery are viewable on The Crew® Hub. Videos are highlighted by our in-game sharing tool can be seen on the official The Crew® 2 - Community Videos channel.
We're back again. This patch focuses on play-ability and stability. The biggest change of note is the new putting rules, configurable in the lobby. Tell us what you think!
Features
A real help UI with unstuck!
Putting rules define when you can hit the ball
A loading camera for map creator maps
Bug Fixes
Free camera no longer starts while typing
Par now displays properly
Practice no longer freezes up after golfing
The score GUI for point control works properly for clients
You shouldn't be able to get stuck in inactive holes
This patch brings a significant overhaul to visibility ranges for almost all units. Also, the damage reduction has been slightly cut. These changes are a work in progress, they may be tuned or rolled back in the following days. Also a few visual improvements, menu updates and small tweaks.
Unit visibility is the distance where it can be detected by the enemy. Some units (A's and the Base) are always visible no matter where they are. The rest have three possible visibility ranges: visibility while stopped, while moving and while firing. These values have been tuned for all units, so that stopped visibility is significantly smaller than the unit's fire range, moving visibility is somewhat bigger and visibility fired remains where it was before, at a really large value.
A debuff was added to all damage in the game and its value has been stable since release at -25%. It has now been decreased to -15%, so all units will deal a little more damage now. This will make it possible to deal a little more damage to enemies before they manage to slip away from a unit's range of fire.
These changes aren't intended to be permanent, but rather experimental and may be rolled back if the resulting gameplay isn't satisfying.
Hey everyone. We would like to ask you once again to please consider leaving us an honest Steam review if you enjoy Warparty. We are getting a lot of great feedback and praise by countless people who are in love with our game and we are grateful for this, but sadly this doesnt reflect in our current score. Please take a moment of your time, it will help the future of Warparty tremendously.
Gameplay
Attack move now ignores non aggressive Wild Dinos (Triceratops).
Removed the 2000 power limit in the Survival mode.
Survival wave interval times updated. Easy: 50s ; normal: 45s ; hard: 40s from 75s; 60s; 45s. Time until the first wave arrives to 300s; 275s; 250s from 380s; 360s; 350s.
Added a notification board in the main menu for future news and server status messages.
Improved the SFX of the Immortality Power to be more visible.
Balancing
Raptor speed reduced from 8 to 7.5.
Feral Raptor speed reduced from 8 to 7.5.
Feral Raptor Damage reduced from 10 to 9 and HP reduced from 130 to 125.
Caustic Dilophosaurus HP reduced from 105 to 100.
Mammoth HP reduced from 700 to 675.
Titan Mammoth HP reduced from 700 to 675.
Whisps Attack Speed reduced from 1.00 to 0.90.
Entangle Duration reduced from 5 seconds to 4 seconds.
Entangle Slow reduced from to 3 to to 3.5.
Whirlpool ability now deals friendly damage.
Immortality Duration reduced from 10 seconds to 8 seconds.
Bug Fixes
Increased the resend attempts from 5 to 10 to address an increased amount of disconnects. Now if a package gets lost, it will try to resend 10 times instead of 5 before a disconnect happens.
Fixed a bug where Whisps could still attack while under the effect of the Immortality Power.
Solved an issue that could cause a desynch when the Feral Raptor upgrade finishes.
The terrain in campaign mission 6 got overhauled completely to prevent units from falling through the floor.
In very rare cases Units can still fall through the floor in other missions. They will now immediately spawn back on the grid or if that is not possible beside a settlement.
Fixed an issue with the unit visibility detection.
Fixed an issue with the unit detection.
Fixed the missing score screen numbers.
Solved an issue with the score screen refresh mechanic.
Solved an issue with trying to load a deprecated EA save file.
Solved an issue with the Damage label creation.
Solved an issue with the Death claw power deactivation.
Solved an issue when closing the loading screen.
Solved an issue with the health bar initialization.
Solved an issue with the killed unit cleanup.
Fixed a white circle glitch when playing with low quality settings.
Fixed an issue where the score screen drop down could break.
Fixed an issue with the voice lines.
Fixed an issue with the ancestors power.
Fixed an exception with the campaign unit spawner.
Thank you for your reports and suggestions! We have fixed several issues that you have stumbled on and modified random events system. Check out the full changelog:
Fixes: • Fixed dirt's texture in buckets. • Fixed pink-colored reinforced parts after loading the game. • Fixed Pickup Truck's bed parts' locking. • The hoses are now reset if they fell below the ground level. • Corrected specifications in the laptop. • Added option to listen to the Internet radio in settings. • Made it possible to enter the Power Generator without jumping. • Fixed bug with Stories needed to be pressed twice to pick. • Fixed bug with inability to pour water to the bucket via a hose. • Fixed Character reset but, that transported Player to the Nighthawk claim. • Fixed Hog Pan's third mat interaction. • Corrected 12 am/pm bug. • Fixed Water Tower's middle valve spinning. • Fixed Excavator arm's occlusion culling when digging at a certain depth. • Adjusted Wooden Crate colliders to simplify interactions with items. • Fixed bug with the first Worker card not being highlighted by default when entering Hired workers list.
Random events: • Fixed random events' incorrect occurrence chance. • Changed Gold Theft event condition: now the thief only steals the gold that has been earned on the day of the theft. • Added occurrence chance's weight factor to each event:
Theft of a single random part from a machine - 10%.
Destruction of a single part from a machine - 10%.
Theft of the fuel (emptying the fuel tank) - 15%.
A single random employee quits - 25%.
Theft of 5% of gathered Gold (during a single day) - 10%.
Theft of 10% of earned Money - 0% (the event can no longer happen).
Laptop's malfunction - it does not work for a single day - 25%.
No fuel on the Fuel Station - not possible to use it for a single day - 5%.
EDIT: In other words: there is a 5% chance everyday that a random event will occur. If it does, there is a 25% chance that it will be a laptop's malfunction, 10% chance that it will be a Part's Theft, etc.
Hey everyone! Ever wished you could bring the apocalypse on the bus? Or murder your micromanaging boss without getting out of bed? Now - hooplah! - you can, as Cultist Simulator's live on the App Store and Google Play today!
For a week we're also offering a 30% off discount, so if you wanna bring your cult with you on the go, now's the time.
WHAT NEXT FOR WEATHER FACTORY?
You can also read a little about us from the front page of the App Store, as we're part of a feature on 'cool' Brits doing cool things in games. Check it out, iOS people!
(Apologies to Google Play-ers. Apple do not make App Store pages readable online, to our eternal regret.)
WHAT'S THIS, TRANSLATION?!
Fiiiinally, you may have noticed that we now have a simplified Chinese version of Cultist's Steam store page, and we offer a simplified Chinese version of the whole game on iOS! (We're unfortunately not able to offer Chinese via Google Play until the Chinese government reopens applications for foreign games publishing.)
I know a lot of you have been waiting patiently for Chinese to hit, so this will either allow you to play now or at least show you that we're working hard on translating everything to a high standard for PC. I'll release an estimated release date for both Chinese and Russian on PC in the near future.