Space Engineers - Blitzzz333






ːsteamhappyː
Apr 2, 2019
Space Smash - Moraes Studio
Still talking about the items of the game Space War: Infinity, I have now implemented a list in the pause menu that shows all the items, as in the Space Smash game, but here the unlocked items are highlighted and the blocked ones hidden.



What do you think of the idea?

Game mentioned:
https://store.steampowered.com/app/1036490/Space_Smash/

Creator Homepage: Moraes Studio
Twitter: @alyssonmoraesms

Devlogs
Devlog #1
Devlog #2

Soon more Devlogs,
Alysson Moraes.

automatic translation!
Apr 2, 2019
Space Elite Force - Moraes Studio
Still talking about the items of the game Space War: Infinity, I have now implemented a list in the pause menu that shows all the items, as in the Space Smash game, but here the unlocked items are highlighted and the blocked ones hidden.



What do you think of the idea?

Game mentioned:
https://store.steampowered.com/app/1036490/Space_Smash/

Creator Homepage: Moraes Studio
Twitter: @alyssonmoraesms

Devlogs
Devlog #1
Devlog #2

Soon more Devlogs,
Alysson Moraes.

automatic translation!
Apr 2, 2019
In Game Adventure: Legend of Monsters - Moraes Studio
Still talking about the items of the game Space War: Infinity, I have now implemented a list in the pause menu that shows all the items, as in the Space Smash game, but here the unlocked items are highlighted and the blocked ones hidden.



What do you think of the idea?

Game mentioned:
https://store.steampowered.com/app/1036490/Space_Smash/

Creator Homepage: Moraes Studio
Twitter: @alyssonmoraesms

Devlogs
Devlog #1
Devlog #2

Soon more Devlogs,
Alysson Moraes.

automatic translation!
Apr 2, 2019
Monarch : Medieval Remastered - Mr Lordy


结婚是一个头疼的事情,不仅要安排吃喝还得请人,您请了人吧他还不一定来,钱花了份子还不一定收的回来.十几桌饭菜摆那没人来,太浪费了.作为一个统治者您的婚礼也极其奢侈,震动地方甚至周边各国,您可以根据您自己的预算邀请封臣或者周边邻国领主,又或者所有人,看您的预算决定,当然邀请的人越多说明你越牛X咯哟,您获取的声望也就越多,但是如果您邀请的人来了发现没地方坐怎么办?他们不爽吧?当您邀请的人数过多但是举办婚礼时所用的花费不够招待那么多人,这些领主显然很不爽,关系会减少,您的声望也有所降低,而且婚礼上发生了什么意外也不清楚,您的封臣挂不住手乱摸乱吃豆腐的行为也会丢你的人..总之结婚太累了!
Apr 2, 2019
Hyperspace Delivery Service - trothmaster
This past weekend I showed the game at the Pax East convention in the Pax Rising area. It was a great time and I was able to observe many players go through the game. All the feedback was very encouraging!

As a result of some things I observed I'm going to take a little time to work on some tweaks to the game. These tweaks are mainly visual and text based and primarily will not affect game play. They will help give it that bit of polish I think is needed to get the game over the last edge to completion. I'll keep you updated. I'd still like to aim for a mid to late May release!

Thanks everyone for playing!
Apr 2, 2019
Grand Guilds - Drix Studios
March 2019 has been a very productive month for Grand Guilds! Lots of events and major milestones. Here’s our Progress Report for the said month.

KICKSTARTER DATE

Quick announcement regarding the upcoming Kickstarter. We are scheduled to launch the campaign on April 10, 2019 at 9 AM EST. There will be Early Bird rewards so be sure to mark your calendars if you want to get those!



NINTENDO SWITCH PORT

Last month has been a wild ride for us. We had so much going on but we managed to pull through. First off, we were able to successfully port the game to Nintendo Switch. We got our devkit early in the month and worked tirelessly on porting the game to Switch. It wasn’t easy as we had to optimize a lot of things and change some mechanics to make the controls more intuitive. It still needs a lot of tweaking and optimizations but we’re very happy with it so far.


GDC & PAX EAST

The Switch version was just in time for our GDC and PAX East showcases which were a complete success! A lot of people played and enjoyed the demos we had for PC and Switch. We received a ton of useful feedback and insights too.



Special thanks to Keybol Games for representing us at the said events.

NEW VOICE LINES

If you guys remember, we had a successful voice over casting call for the major characters in the game. We finished the recording for the entire cast earlier this month and are currently integrating all the new voice lines to the game.

NEW CHARACTERS & CARDS

Lots of progress on the art side of development. This month was mostly about Imperial characters such as nobles, commanders, and an antagonist named Kasteon Riven. Some level design and new story encounters too.





We also have new card artworks. Goodbye placeholders! Here are some of them.



That’s it for this update. Thanks for reading! Make sure to check out our Kickstarter when it goes live. We’ll be dropping a trailer very soon.

Come join our Discord channel so you don’t miss a thing – https://discord.gg/bhE9sGg

Cheers!

- Justin V.
Wolcen: Lords of Mayhem - calistaen
[DE translation]
[RU translation]

Hello everyone,

We heard your feedback and we want to address your concerns.

We are currently working on a temporary quick solution to allow you to reset your Passive Skills and Characteristics. This option will be implemented in one of the next hotfixes very soon.

We will then move to a patch cycle. We would like to be a bit more transparent with our internal patch schedule and story mode, so let’s talk about this:

Gameplay Beta Content Patch internal schedule

Content Patch 1 internal date is planned for May 2019 and will include the following :

  • Story implementation. You will be able to test the Act I and help us polish it. It will introduce the plot, some cutscenes and a dreadful Act Boss.
  • Passive Skill Tree improvement, adding more meaningful and rewarding elements to give you more options.
  • New modifiers for each Active Skills (target is 4 new modifiers per skill).

Content Patch 2 internal date is planned for July 2019 and we want it to include :
  • The new “Wrath of Sarisel” Cooperative Game mode. Specific enemies were designed to push cooperation between players in this mode (even more than the current elites).
  • “World Modifiers”. add different mods in random dungeons, including monsters and reward spawns, increasing its challenge, but also increasing its rewards. (example: All enemies of the dungeon are Specialist and Elites...)
  • Player customization for male characters, including alternative skin colors, heads, beards, hairs and eyes.
  • New active skills and new passive skills sections

Content Patch 3 internal date is planned for September 2019, we want it to be the last patch before official release. We’re planning these features in it:
  • Competitive Mode (daily / monthly challenge including “World Modifiers”)
  • Pets with the loot filter.
  • Apocalyptic Forms



We want to be clear on the fact that Content Patches 2 and 3 details can vary, but we will keep you updated on these evolutions.

We still cannot give a precise date for the official release, but our objective is to release the game before the end of the year.

Post-release schedule

Post-release, our internal plan is to release one free major gameplay extension every 4 months, and 1 new story expansion every 8 months. It will allow us to bring new exciting game modes, enemies, items, skills in the game, and also extend the story of Wolcen: Lords of Mayhem.

EULA concerns

Some of you expressed concerns about microtransaction mentioned in our EULA: First, let’s be clear, there will be no pay-to-win at all in the game.

We are going to provide free DLC and content after the release, we need a way to fund this, cosmetic microtransactions allow us to generate revenue on top of the base game price. The studio employ 40 people and we need a strong business model to ensure that we can maintain the game long term.

In the shop, you will find things like new haircuts, faces or cool character effects, but no pay-to-win related elements.

Passive Skill Tree improvement

Now let’s talk about the Passive Skill Tree.

We took the decision to simplify the PST on the Beta for balance purpose, bringing the most meaningful choices in the third rings with advanced classes.

Since Ring 3 is not ready yet, the current PST seems a bit empty for some of you. We will correct that in Content Patch 1 by adding more density in it, so you will have meaningful and rewarding choices to fit your playstyle.

The list of all the future classes will be presented on the Trello roadmap soon, so you will be able to track our progress on this. The third ring is about ultra-specialization, here are a few examples of what you can expect (these are not the final names):
  • Necromancer: specialized in toxic damage and summoning pets.
  • Spellblade: generates willpower with attacks instead of rage. Specialized in hybrid melee-mage combat.
  • Berserker: melee combat based on life leech. Enrages and grants buffs when hitting or when killing a foe.
  • Champion: a defensive/support class that can act as a tank for their party by taunting and debuffing enemies(weaken enemies to reduce their defenses) or buffing their allies.
Also, some of you regret the visual style of the alpha. When we redesigned the art of the game, we wanted to bring more readability, we also wanted the visuals to fit the ambiance players should experience. Since Act 1 has a very dark and grim mood, we designed a lot of dark environment, putting aside the beautiful shiny(and corrupted) style of the forest you discovered in the Alpha. We will bring back some light in the Content Patch 1, as we decided to rebalance a bit the “dark vs shiny” mood of the game.



Website revamped

Finally, our website is currently being improved, you can already discover our new main page on https://www.wolcengame.com and learn some details about Wolcen’s story. The official forums are temporarily redirected to Steam forums while we’re working on significant improvements (to make the website a complement to the game).

Once more, we want to thank you for all your feedback, we will see you very soon for a new hotfix.

Addition: We just deployed a hotfix, you can read the changelog on the Steam forums on this post.

Useful links :
Wolcen's Official Website
Wolcen's 2019 Roadmap
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
Survarium - joewillburn
Survarium Patch 0.58c is now available! Launch Survarium to download and install the patch. Read the complete list of changes below. See you in the game!

Also read the list of changes in Survarium patch 0.58 in case you missed it.

Not playing Survarium yet?
Download the latest version of the game here!




The List of Changes in Survarium 0.58c
Weapons and Modules

- AKMSU: rate of fire increased from 600 to 625, effective distance reduced from 45 to 40 meter.
- RPK: rate of fire increased from 600 to 625.
- Mauser M.712 "Black Harvest" no longer belongs to Black Market.
- L85A2 "Saint Patrick" can now be sold for silver.
- 7.62х39 RPK-74 magazine, 40 rd., backelite and 5.45х39 magazine, 45 rd., plastic now have a postivie modifier decreasing recoil from the hip.
- Fixed fire selectors on AKM, AK-74 and more.
- Colt Python: fixed incorrect ammo drum position in the workshop.

Game Modes
- Search and Destroy mode added to the game permanently. Rewards for playing this mode updated.
- We will monitor matchmaking in all modes when "Search and Destroy" is available. S&D might be temporarily disabled if there are issues with the matchmaking.
- Artifact Hunt mode disabled.
- Team Missions: it's now possible to receive experience (found in stashes).

Locations

- Vostok Radar Station in "Search and Destroy" mode: fixed spots (near the roots of the anomalous tree) where the artefact can go under the location.
- London: fixed several spots on the map where it was possible to see through the object in one of the versions of the location (where some entrances to the main building are closed off).

Achievements

- Several achievements updated, the list is below.
- Mercenary: Complete 5/50/100/250/500 Daily Quests.
- Forest Support: Bring 5/25/50/100/200 Glows of the Forest in the "Artifact Hunt" or "Search and Destroy" modes.
- Artifact Hunt Expert changed to Glow of the Forest Expert: Win 5/50/100/250/500 matches in the "Artifact Hunt" or "Search and Destroy" modes.
- Forest Superiority: Win a match with 5-0 score in the "Artifact Hunt" or "Search and Destroy" modes.
- Treasure hunter: Receive all rewards in the Treasure Hunt.
- Expert: Get a level 5 skill in 1/2/3/4 branches of the skill tree.
- Talented: Put a minimum of 5 points in each of the skill trees.
- Team player: Play 5/50/100/250/500 matches in a squad with your clanmates.
- Introduced several new achievements, the list is below.
- Team Missions Expert: Win 10/25/50 matches in Team Missions.
- Explorer: Find all stashes in a Team Mission.

Bug Fixes

- Fixed an issue when the game client crashed when an anomaly was destroyed by a capacitor.
The Mystery Of Woolley Mountain - jamesfootlight
Sorry, got carried away there, I've been reading the brilliant BEASTIE BOYS BOOK all week.

But enough about that, the game that my brother and I have been working on for 3.5 years finally sees the light!

APRIL 10! NEXT WEDNESDAY!
WOOOOAAAAAHHHH!

Here's a new trailer to celebrate!!

Brand new launch trailer! April 10!

So, help me get those Wish List numbers up, and spread the word!

I. Am. So. EXCITED!

...