
Here's your first teaser for Borderlands 3, which is widely expected to get a full reveal this week at PAX 2019.
Indeed, the teaser mentions you'll want to tune in tomorrow - Thursday, 28th March at 6pm UK time - for the full thing.
Eagle-eyed Borderlands fans will spot a few familiar characters (hello, Sir Hammerlock) as well as others which fit the various leaks going around (four new heroes, some of whose designs have been floating around a while, and two villains who are twins, a detail which popped up in a disreputable corner of the internet last night).

The narrative around Call of Duty: Black Ops 4 is starting to sound like a broken record - but the live service lever-pullers have once again introduced a microtransaction roundly criticised by pretty much everyone who plays Treyarch's shooter. Although the word microtransaction may not be the right word for what's happened with Black Ops 4's latest update, which went live yesterday.
In among the introduction of significant changes to Blackout, the addition of a new zombies experience for Black Ops Pass owners and the new Barebones mode for multiplayer is the new Home Wrecker melee weapon.
The Home Wrecker, which can be used in multiplayer and Blackout, was recently bigged up by Treyarch as a cool new weapon for Black Ops 4 that would obliterate your opponents in an explosive, bloody mush.

Gwent: The Witcher Card Game will launch later this year on iPhone.
Android users may be waiting a while, though - developer CD Projekt Red has said details of the card battler's Google Play debut will be confirmed "at a later date".
Gwent officially launched on PC in October last year after a extended period of beta testing. It's based off of the same card game you play in The Witcher 3, and manages to stand on its own without feeling too much of a genre clone. PlayStation 4 and Xbox One versions arrived a couple of months later.

Today's Fortnite patch, v8.20, reverts the popular changes added last season which granted other health/shields and materials when eliminating players.
The settings, which began in competitive playlists and will remain intact there, encouraged "an unhealthy level of aggressive play, diminishing other viable strategies", Epic said in its patch notes today.
There are two sides to this: I was encouraged to play more confrontationally because I knew if I took damage I could get it back after a kill. But those (far more) skilled than I could also go on killing sprees, never worrying about having to stop and heal.

Cyan Worlds, the developer behind seminal puzzle adventure Myst, has launched a Kickstarter to fund development of its new VR game Firmament.
Those with decently honed memory skills might recall that Firmament was initially unveiled in March last year, whereupon it was referred to as a "new steampunk adventure". That early reveal was accompanied by a surprisingly lengthy "teaser" trailer, suggesting that development was reasonably well underway.
Twelve months on, and Firmament has re-emerged on Kickstarter for a bout of crowdfunding, with an estimated release of July 2020 - assuming it meets its goal. And while there's not a huge amount of new information to be gleaned beyond what was teased last year, Cyan has clarified a few points and shared some snippets of new gameplay footage to woo potential backers.

EA has confirmed that around 350 of its employees are being laid off across its marketing, publishing, and operations divisions. The publisher says it is also "ramping down" its presence in Japan and Russia as it seeks "different ways to serve our players in those markets".
In an email obtained by Kotaku, EA CEO Andrew Wilson addressed today's layoffs, telling employees that while the publisher had "a vision to be the World's Greatest Games Company... If we're honest with ourselves, we're not there right now. We have work to do with our games, our player relationships, and our business."
"As we look across a changing world around us, it's clear that we must change with it," an EA spokesperson said in a separate statement. "We're making deliberate moves to better deliver on our commitments, refine our organisation and meet the needs of our players."

With the sheer volume of sales across the likes of Humble Store, Fanatical and Green Man Gaming, it can be difficult to keep up with all the best PC digital deals available at any one time. To take a bit of the stress out of it, though, here's a concise round-up of the top bundle bargains and digital discounts on the world wide web right now.
To start off, let us take you to Green Man Gaming where you can get No Man's Sky for 16 for the next 24 hours. The ambitious space exploration sim has gone through one heck of a resurgence after its wobbly launch and is definitely worth another blast if you bailed on it after the inital reception.
Remember, you may need to log in to see these specific prices on GMG.

Dotemu has released the first gameplay trailer for Streets of Rage 4.
In the video we see Axel and Blaze beating up loads of goons - at points juggling enemies with attacks performed at the same time. In one section, Axel uppercuts his opponent into the air for Blaze, who leaps off the shoulders of her stunned opponent, to land a flying kick. The pair then keep the unlucky foe juggled with jabs. It's pretty slick.
The beat 'em up is a co-production from Lizardcube, the developer of 2017's Wonder Boy: The Dragon's Trap remake, Guard Crush Games, maker of Streets of Fury, and publisher Dotemu (Wonder Boy, Windjammers), under an official licence from Sega. Specifically, Lizardcube is working on the new hand-drawn visuals you can see in the video.

"In a sense," says Alex Hutchinson, creative director of Journey to the Savage Planet, "this is a game for middle-aged people." And in an instant, I'm sold.
"I want a game I can finish, I want a game that doesn't take a thousand hours, I want a game that kind of reminds me of the Sega blue skies stuff, that I feel happy turning it on instead of being miserable and weighed down by things I don't understand unless I've put in 100 hours. I don't want an infinite game! I want it to finish!"
Alex is playing to the room, for sure - in this case, the room being a cozy hotel suite just on the outskirts of this year's GDC, the audience a couple of men like myself with more than a dash of grey in their facial hair - but good god has he got a point. And he certainly knows what he's talking about, having come from the world of triple-A development, alongside many of his team at the 25-strong Typhoon Studios, who count Assassin's Creed, Far Cry and Army of Two - Army of Two! - among their past triumphs.

Even if you did happen to be in Finland, Remedy Games is still off the beaten track. You need to drive out of Helsinki along snow-ploughed roads, across a bridge, over a frozen lake where people play ice hockey and on to the next town, a place named Espoo, to eventually find the studio's new office. The building, a brutalist pile of concrete and glass, was built for a private medical firm. Now, a recently-added machine in the entrance takes a mugshot of your face and immediately emails it to the staff member you're meeting. "You have to do this," I'm told, "since some fans managed to get in".
I'm sort of impressed they made the journey, but once you're within Remedy's walls you're reminded why they made their trip. The studio has cultivated an offbeat personality over the years - the same personality it poured into cult hits like Alan Wake and Max Payne. There's a sauna in the basement, I'm told, as we pass a row of seaside deck chairs on a landing facing south, ready for the few minutes of bright sunlight Finland gets once in a while. And now more than ever, I think, Remedy embodies a sense of proud independence - worn outwardly through the ubiquitous staff hoodies which act like an optional uniform, and inwardly by the bodies which toiled for five long years building too-ambitious TV-series-slash-video-game hybrid Quantum Break for Microsoft. More on that, though, in a bit.
It's not too much of a narrative leap to see this slightly weird building in the virtual one I'm here to explore - its cavernous concrete spaces and branching corridors, cramped staircases and side-rooms. You probably know Control's backstory already: lead character Jesse Faden has inherited the directorship of a secret US government agency designed to investigate supernatural phenomena, and which has unwisely set up shop within the eye of the paranormal storm. It's here, within the Bureau of Control's headquarters, Jesse will prove she's the right person for the job, rid the building of possessed former agents, and uncover answers to why things have gotten so weird. But weird, I'm happy to say, is a lot of fun.