Mar 24, 2019
Krampus is Home - RGS
First of all, thank you very much for playing our game!

This patch includes:

- Easier difficulty in the last objective.
- Improved Artificial Intelligence when the player hides under desks.
- improved culling system throughout the whole game.
- saving data bugs fixed.

We are planning on adding the following languages in the coming updates:

- Turkish.
- Hungarian.
- Czech.

Please write a review, it will help us a lot.

Thank you again!
Supraball - DavidM
A mini 3v3 tournament accepts registrations until 28. March 2019.
Matches will be played on the 30. of March.

All information, registration and coordination happen on this discord:
https://discord.gg/af3gEwZ

Mar 24, 2019
Supraland - DavidM
- 2nd Fire of gun now starts at 4 damage instead of 1. Multiplication upgrades bring it up to 256. Melting starts at 128.
- Reduced likliness of giant enemy hoarding spawning to 60-70%
- Hid another chest
- Translocator ball now gets orange in fire for consistency
- Fixed that your weapons don't get colored when you color yourself
- Enemy health now always rounds up so you won't see someone with 0 health but 1 instead
- Added a little contraption in the onslaught minigame
- Fixed blue king text
- Added one more tutorial explanation in the purple crystal pit to make it clearer that you need to hold left mouse to attach the beam
- Removed the notpron laptop opening notpron in your browser because some antivirs go crazy about this and destroy supraland - sad!
- Portuguese, Italian, Finnish, Spanish and German translation updated
- Monsters don't drop coins if your coins are maxed out
- Fixed problem when you press the endboss button only for a too short moment
- Lots of little things fixed and improved
- Demo version updated to 0.17.5 too
Mar 24, 2019
Deadly Zone - LVA GAMES
Mar 24, 2019
天罡星宿海 The sea of TianGang XinSu - AnYouGame
Slab - Smash The Code
Hello community,

I've added new 20 levels to slab, and it's the last update with levels!

I added features listed below:
- 20 levels
- 20 achievements
- exploding color now based on brick color
- ball speed was increased by 20%
- max ball speed was increased by 10%
- power ups falling speed was increased by 100%
- new build on linux with x86_64 architecture


Enjoy! :D
Chaos Theory - chaos theory studios
We released the first version of Chaos Theory on the 1st February, and so far, so good! We’re really appreciative of all of your comments, both positive and negative - every opinion is taken on board and used to improve gameplay!

At the moment, Chaos Theory Studios is a one-man-band, which means I’m developing the game in my spare time.

In the next release of Chaos Theory, you’ll be able to save the game - I’m making that a priority.

There will also be an in-game feedback system, so I can accurately track all bugs and comments - so please use that moving forward!

There will also be the ability to switch between characters, either after PERMADEATH or during gameplay. I’d like to make it a kind of spirit that can transfer consciousness into another character - if you have thoughts on this, let me know.

I intend to frequently release updates, so keep checking back!

When you buy the game, you’re investing into the future development of Chaos Theory. I have huge ambitions for Chaos Theory, and it will be a never-ending development project.

I’m always on the hunt for new and upcoming talent to collaborate with, so feel free to get in touch if you’d like to contribute.

Thanks,

Scott
Chaos Theory Studios
VoiceAttack - gmagenheimer
The latest version of VoiceAttack v1.7.4 had a potential performance bottleneck for some users, so, v1.7.5 has been released to keep everybody in tiptop shape.
C.Q.C. - Close Quarters Combat - RecklessGames
Our first big content update comes with a brand new Co-Op map, the Engine Update and a lot of other improvements. Let's jump straight into the patch notes of version 0.62:

New Co-Op Map: Urban Suburbs
This new map provides a setting which takes place in an urban environment between the Bloody Island and Balsam Retirements map. It provides some wide open spaces combined with some smaller areas. As always we implemented a lot of cutscenes and a new boss. Have fun beating him he can be quite hard to kill ;-)

Engine Update
With version 0.62 we also updated the engine to UE4 version 4.21 which comes with a lot of improvements for us devs but also provides some performance improvements when it comes to gameplay.

Other improvements

Balsam Retirements
  • Improved lighting for PvP map
  • Improved lighting for Co-Op map
  • Overhaul of the intro cutscene to fit to the outro cutscene of the new map

UI improvements
  • Replaced a lot of text with graphics for a cleaner UI
  • Added Kills/Deaths & HP to player screen in Co-Op mode
  • Resized all UI elements in Co-Op and PvP mode
  • Added amount of Zombies which are currently alive
  • Implemented some minor fixes regarding menu navigation with controller
  • Added version number in main menu
  • Fixed some problems where objective text was not updated properly

Gameplay improvements
  • Added arrows for the last three Zombies alive in Co-Op mode
  • Improved AI blueprints to increase performance

We hope you like the content, and we wish you good luck out there while killing Zombies!
Life Game - Tomy Vercekti
Hello Pixes from our new office. Finally we started to make new updates again.
First of all, sorry for the long time without any updates. We were moving our office into new city, new building and we are going on now. In next couple of days we will share our development blog link. So you could see what could you find next and progress of the all new features.

In our new update there are only minor changes. Bug fixing of our problematic single bed. There is no more glitch on our bed. Also we found out someproblems like clickable action UI objects and hitting cars with your shopping cart were the problems we solved. We did some serious performance improvements. Keep in touch for the huge updates.

Hints about what next and working in progress:

-3rd person view support
-More dynamic AI and more relationship features. You will be able to see and check your relationship status with any other pixies.
-Inventory system. (As you all know, our pixies can carry only one objects. With inventory system you could carry a backpack or hand packs to carry more than one objects) Also another improvement is planned to be droping objects any where you want rather than placing only on carts, car baggage or houseyard floor.
-More building elements and finally building our second & third floors.
-New clothes
-More customizable characters
-Dinning places on the city like Burger, Chinesse and calling them into our houses
-Improvement on cooking mechanics to make it more fun way
-Auto speed up while sleeping
-Professions and jobs.
-Mini games playable on PC's and mobile phones. Also game center in Town which you could visit and play some mini video or other sports games like table tennis.
are planned next. To be short, you're gonna be enjoyed every new updates.

To solve your problematic single bed problem, please sell your old bed and buy a new single bed. Have a good sleep.
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