Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dominic Tarason)

Two servings of System Shock goodness in just one day? Why yes, I will have cyber-seconds. Following up after OtherSide’s System Shock 3 trailer, Night Dive have shared twenty minutes of uncut exploration from their upcoming remake of the first game. It’s taken a while to get here, via a detour into a since-cancelled redesign, but I can’t grumble about the results. If their aim is to update the original System Shock, chunky level geometry, familiar puzzles and all to modern spec, then they’re on the right track. Take a wander through Citadel Station’s familiar medical deck below.

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Battlestar Galactica Deadlock - contact@rockpapershotgun.com (Dominic Tarason)

While it didn’t make much impact at launch, I tip my metaphorical hat to Black Lab Games for supporting Battlestar Galactica: Deadlock until it became the strategy game I always wanted. Today, they launched Sin & Sacrifice, the last expansion of ‘Season One’, adding a new story-heavy campaign, two new ship types, TV-authentic dynamic radio chatter and a free update adding a veterancy system. As well as bundling all the DLC to date into a discounted Season One pack, they’ve announced a second run in the works. Below, a trailer showing off the delightfully crackly radio effects.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

Google have finally lifted the lid on their cloud gaming platform, Google Stadia. Promising instant access to massive games including Assassin’s Creed Odyssey and Doom Eternal simply by clicking a link in your Chrome browser, Google Stadia aims to make download times and hardware upgrades (and apparently my job) a thing of the past when it launches later this year. Here’s everything we know so far.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dominic Tarason)

Apex Legends‘s first major update since launch is live now. New robo-legged (no apelegs here) legend Octane is all about going fast, although he’s a bit tougher than his skinny Borderlands-esque frame would suggest. He constantly regenerates health, and can invest it in temporary speed boosts. His ultimate ability is a big ol’ jump pad – a portable trampoline that can be used by your entire team. He’s the first part of the Wild Frontier season, accompanied by an optional Battle Pass, allowing players to earn a hundred rewards (mostly cosmetic) over the next few months. Below, trailers breaking it all down.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Blizzard today add Overwatch‘s thirtieth character, a combat medic by the name of Baptiste. He has the power to thwomp out healing grenades, create an “immortality field” that stops nearby pals from dying, throw down barriers that amplify friendly damage and healing passing through it… he’s a medic, in combat. Baptiste has been on the public test servers for three weeks now, where he’s seemed pretty strong, and with today’s update he arrives in Overwatch properly.

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Halo: The Master Chief Collection - contact@rockpapershotgun.com (Dominic Tarason)

In a Q&A session on Reddit today, 343 Industries’s Brian “Ske7ch” Jarrard had plenty of good news on the upcoming PC version of Halo: The Master Chief Collection. In addition to Steam support, the remastered Halo series (starting with Halo: Reach) will also support Windows 7 and plenty of PC mod cons too. Among the goodies mentioned were FOV sliders, uncapped frame-rates and even the possibility of mod support. Check out the full list of the good news, the bad news and the stuff we still don’t know yet below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

It’s not often you see a gaming mouse tout itself as both MOBA and FPS material, but the new Corsair Ironclaw RGB is one such genre-crossing clicker that hopes to combine the lightweight precision of so-called FPS mice with the overall long-term comfort of their MOBA-based cousins. And man alive does it succeed.

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Satisfactory - contact@rockpapershotgun.com (Alice O'Connor)

The Factorio-esque delights of building machines to build machines until a pretty alien planet is converted into a vast machine building one really big machine today enters a first-person perspective with the early access of launch of Satisfactory. Made by Coffee Stain Studios, the mob behind Goat Simulator and–more relevantly–Sanctum, it is unashamedly Factorio in 3D but that intimate perspective does make a difference when you’re racing around in buggies or building up into the heavens.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Nero played the fiddle as Rome burned, we re told. If only he could see The Division 2 s Washington DC, a city that has been on fire for seven months. He d be so happy. This is a shooter about taking pleasure in the ruination of a superpower. The United States is falling to bits and it s your job to fix it block by block (side mission by side mission). It s an excellent timewaster, and like many Clancyromps, you won t come out of it moved or bettered. You ll just come out at 1am, wondering what happened to Saturday. It s a brash run n gun about killing angry men who bleed numbers. A trashy target range that has you admiring purple kneepads even as the city smolders around you. If Nero were a character in The Division 2, he would need to perform a whole set of stadium country music on the steps of the Capitol just to evoke an equivalent contrast.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

Sometimes, “High End” isn’t good enough for an Agent in The Division 2. You want something more powerful, more unique, more red on the rarity colour scheme. You could just make do with the preorder and special edition weapons, or you can go and fulfil the requirements needed to unlock some of the best weapons in the game.

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