https://youtu.be/6b1mQ8f_Ce4 It's a Saturday so let's party...right? The things can easily go south when you are in Keen Sight. Be careful with the booze as you might need to run fast..for your life. We are working on the game even now...and you will have a chance to visit Keen Sight REALLY soon. Don't forget to wishlist the game if you don't want to miss your chance.
https://youtu.be/6b1mQ8f_Ce4 It's a Saturday so let's party...right? The things can easily go south when you are in Keen Sight. Be careful with the booze as you might need to run fast..for your life. We are working on the game even now...and you will have a chance to visit Keen Sight REALLY soon. Don't forget to wishlist the game if you don't want to miss your chance.
Funnelweb is the focus of this release, alongside fixes for related to the engine update. The community member dyth68 has been working on a Funnelweb rework for a while and it is finally time to try it out ingame. There are also a few other miscellaneous balance changes and fixes.
The engine update from last week was fairly smooth, but did identify a few bugs. Most of these bugs were since fixed by the engine developers, so this release updates the engine version to Spring 104.0.1-1085-gfc6d80e. This update also contains potential improvements to pathfinding around structures. Comment and give feedback on the new behaviour if you notice a difference.
Balance
Reworked Funnelweb to be the ultimate battlefield constructor. It may also find a role in missile defense, as it can now block two EMP missiles.
Cost 4500 -> 3500
Speed 45 -> 54
Health 11K -> 6K
Can construct at long range with 40 buildpower.
Shield now has 28K maximum change, a large increase from 3.6K.
Shield recharges at +200/second, but not if it has taken damage in the last 10 seconds.
Shield is larger and does not link.
Removed drones.
Added radar.
Ultimatum:
Speed increased by 6.8%
Damage increased by 66%
Constable:
Range 320 -> 240
Duck:
Now shoots its land weapon in an arc, a bit like Rogue.
Changed light transportability rules.
Charon is now able to transport units that cost 1000 metal or less.
The old rule was based on mass, which made it a bit opaque.
The effect of the change is that Charon can now transport Jack, Minotaur, and Siren.
Detriment:
Fixed a mismatch between when it is considered submerged for targeting and for LOS.
Raven now dives mobile targets when following Area Attack commands.
Reef and Shogun have smaller footprints to make them less likely to become stuck on Tidal Generators and Urchins.
Factory and commander innate energy income is now pooled and shared between all players on the team. This will provide players who lost their commander with some base energy income to help them rebuild.
Interface
Initial unit behaviour configuration:
Fixed Commander retreat state.
Added repeat for Athena and Strider Hub.
Added Chicken Roosts and Spires to unit marker configuration.
The area command drag threshold has been increased to issuing single target commands easier. This threshold is now configurable.
Lobby
Extended maximum chicken queen spawn time modoption from 200 minutes to 300 minutes.
Added a "Enable Inactivity Sharing" modoption that can be used to disable automatic unit transfer for inactive players.
Fixed tutorial missions.
Fixed a rare inconsistency with the order of matchmaker queues.
Fixes
Fixed units occasionally failing to revert to their normal speed after being slowed. The most commonly affected unit was Crab.
Fixed units set to hold position with ballistic weapons failing to automatically target units that are only in range due to the elevation bonus. The most commonly affected unit was Crab.
Fixed an air repair pad crash.
Fixed a rare crash on game launch.
Fixed a crash on saving with AIs.
Fixed a failure to allocate memory caused by loading bad ambient map sounds.
Fixed a desync likely caused by game file caching
Fixed ferry routes and quick load widgets.
Fixed reclaiming of live units sometimes reducing their health.
Improved minimap performance.
Fixed area reclaim sometimes issuing a unit target command.
Hello dudes. Hentai Crush was available on Steam for 3 days. So, what should we do next, hmmm.
Our team decided to continue to expand the game, and of course, by adding girls, haha. In the next DLC, we will add 2 girls to Matching Service.
Any questions about this price of DLC? Oh, it's FREE. So let's wait for it.
Here are one of these next character (sketch)
And, we just updated new version of the game. What news: - Fixed a problem with the dialogue box. (When the girl asked the player, the option does not automatically appear but must click => will now automatically appear) - Speed up the progress bar in h-scene.
Dear Investigators, With the release of the version 1.181 and the full balance of the Witch Elizabeth des Flèches and her storyline, we have published a walkthrough video on YouTube to present the new balance on every location, showing every secret and sublocation available. Of course, each game is randomly generated, but this will give you an idea of where you have to search, in order to get all the Info about the Great Old Ones.
Another closed alpha update to Starport Delta as the Cloudfire Studios team looks forward to PAX East! A lot of the gaming world will also be paying attention to San Francisco for GDC next week, as there are usually some exciting announcements that happen there each year. Cloudfire will be in attendance (although not with a booth!) and looking forward to hearing all the news. The week after that, we're off to PAX! We'll be at booth 24090 if you want to come talk to us and play Starport Delta.
What's new
Saving and loading your station
New construction animation
New graphics for when tiles are inactive
Add support for Russian
Add support for Spanish, and a first round of translations
Change zoom to also alter the pitch of the camera
Move the language switcher to the options menu
Optimize and add more colour to the various ships
Tweaked the population growth rate
Always show the area of effect of each building, regardless of play mode
Mining depots now affected when they need maintenance
Fixed defense lasers sometimes not firing at space pirates
Fixed solar wind effect not appearing
Fixed buttons in the UI not unlocking
What's next
Over the next couple of weeks, fixing bugs and going to PAX East is likely to consume our time, but when we're back it'll be campaign time!