Mar 16, 2019
VoidGate - Olathuss
  • Desert/Forest area crashing fixed
  • Monster loot spawn delay bug fixed.
  • Fixed enemies using ranged attacks to move if no line of sight.
  • Fixed price of Soul Amulet.
  • Fixed area selection to be less confusing with "Battle Garux" option.
  • Changed damage range for cylinder block hammer.
  • Updated attribute/stat descriptions.
  • Changed default controller mappings.
  • Added "Stoneskin" skill
  • Decreased stats of Giant Rat.
  • Arena Room Trap fixed (when activated disables interaction, plays sound, fixed unlimited monster spawning)
  • Player attribute stat increases changed
  • Added SHIFT+LMB descriptors to containers (quick transfer, quick equip)
  • Newly created talents appear in talent tree without having to delete character save
  • Added descriptions to buffs/effects
  • Start/End portals in Desert/Forest areas spawn at separate locations
  • End portal now grants XP bonus
  • Orb/Jail/Merchant can now appear in level 1 dungeon

Hatred - mc
https://youtu.be/6b1mQ8f_Ce4
It's a Saturday so let's party...right?
The things can easily go south when you are in Keen Sight.
Be careful with the booze as you might need to run fast..for your life.
We are working on the game even now...and you will have a chance to visit Keen Sight REALLY soon.
Don't forget to wishlist the game if you don't want to miss your chance.

https://store.steampowered.com/app/842100/Daymare_1998/
Ancestors Legacy - mc
https://youtu.be/6b1mQ8f_Ce4
It's a Saturday so let's party...right?
The things can easily go south when you are in Keen Sight.
Be careful with the booze as you might need to run fast..for your life.
We are working on the game even now...and you will have a chance to visit Keen Sight REALLY soon.
Don't forget to wishlist the game if you don't want to miss your chance.

https://store.steampowered.com/app/842100/Daymare_1998/
Zero-K - GoogleFrog

Funnelweb is the focus of this release, alongside fixes for related to the engine update. The community member dyth68 has been working on a Funnelweb rework for a while and it is finally time to try it out ingame. There are also a few other miscellaneous balance changes and fixes.

The engine update from last week was fairly smooth, but did identify a few bugs. Most of these bugs were since fixed by the engine developers, so this release updates the engine version to Spring 104.0.1-1085-gfc6d80e. This update also contains potential improvements to pathfinding around structures. Comment and give feedback on the new behaviour if you notice a difference.

Balance
Reworked Funnelweb to be the ultimate battlefield constructor. It may also find a role in missile defense, as it can now block two EMP missiles.
  • Cost 4500 -> 3500
  • Speed 45 -> 54
  • Health 11K -> 6K
  • Can construct at long range with 40 buildpower.
  • Shield now has 28K maximum change, a large increase from 3.6K.
  • Shield recharges at +200/second, but not if it has taken damage in the last 10 seconds.
  • Shield is larger and does not link.
  • Removed drones.
  • Added radar.

Ultimatum:
  • Speed increased by 6.8%
  • Damage increased by 66%

Constable:
  • Range 320 -> 240

Duck:
  • Now shoots its land weapon in an arc, a bit like Rogue.

Changed light transportability rules.
  • Charon is now able to transport units that cost 1000 metal or less.
  • The old rule was based on mass, which made it a bit opaque.
  • The effect of the change is that Charon can now transport Jack, Minotaur, and Siren.

Detriment:
  • Fixed a mismatch between when it is considered submerged for targeting and for LOS.

Raven now dives mobile targets when following Area Attack commands.

Reef and Shogun have smaller footprints to make them less likely to become stuck on Tidal Generators and Urchins.

Factory and commander innate energy income is now pooled and shared between all players on the team. This will provide players who lost their commander with some base energy income to help them rebuild.

Interface
Initial unit behaviour configuration:
  • Fixed Commander retreat state.
  • Added repeat for Athena and Strider Hub.

Added Chicken Roosts and Spires to unit marker configuration.

The area command drag threshold has been increased to issuing single target commands easier. This threshold is now configurable.

Lobby
  • Extended maximum chicken queen spawn time modoption from 200 minutes to 300 minutes.
  • Added a "Enable Inactivity Sharing" modoption that can be used to disable automatic unit transfer for inactive players.
  • Fixed tutorial missions.
  • Fixed a rare inconsistency with the order of matchmaker queues.

Fixes
  • Fixed units occasionally failing to revert to their normal speed after being slowed. The most commonly affected unit was Crab.
  • Fixed units set to hold position with ballistic weapons failing to automatically target units that are only in range due to the elevation bonus. The most commonly affected unit was Crab.
  • Fixed an air repair pad crash.
  • Fixed a rare crash on game launch.
  • Fixed a crash on saving with AIs.
  • Fixed a failure to allocate memory caused by loading bad ambient map sounds.
  • Fixed a desync likely caused by game file caching
  • Fixed ferry routes and quick load widgets.
  • Fixed reclaiming of live units sometimes reducing their health.
  • Improved minimap performance.
  • Fixed area reclaim sometimes issuing a unit target command.
Archamon - Vionsoft
Hi guys,

new update 1.0.21 has been released

new feature:
+ water freezing in frost months

bugfixes:
!+ fixed gates building
!+ improved Tramp mode controlling
!+ fixed wrong FREE game information
!+ fixed minimal altitude of camera

improvements:
+ smeltery: removed iron from building request
+ balanced probability of fires in buildings
Hentai Crush - Emos
Hello dudes.
Hentai Crush was available on Steam for 3 days.
So, what should we do next, hmmm.

Our team decided to continue to expand the game, and of course, by adding girls, haha.
In the next DLC, we will add 2 girls to Matching Service.

Any questions about this price of DLC?
Oh, it's FREE.
So let's wait for it.

Here are one of these next character (sketch)


And, we just updated new version of the game.
What news:
- Fixed a problem with the dialogue box. (When the girl asked the player, the option does not automatically appear but must click => will now automatically appear)
- Speed up the progress bar in h-scene.

Thank you for follow and support us !!!
Lovecraft's Untold Stories - Blini games
Dear Investigators,
With the release of the version 1.181 and the full balance of the Witch Elizabeth des Flèches and her storyline, we have published a walkthrough video on YouTube to present the new balance on every location, showing every secret and sublocation available. Of course, each game is randomly generated, but this will give you an idea of where you have to search, in order to get all the Info about the Great Old Ones.

https://www.youtube.com/watch?v=pDmqhl4K4G8
As soon as we finish the balance of the Thief and the Ghoul, we will release the same video walkthroughs.


- "I am H.P. Lovecraft, and I approve this video!"

The devs




Refight:The Last Warship - 雅榭蕾雅
Maintenance content:
1.Open recharge. Please login again if the recharge is unsuccessful
2.Optimize the login environment

Maintenance time
Asian Server: 16:30-17:30
International Server: 9:30-10:30

QQ group:715186968
E-mail:kefu@fantiangame.com
twitter : https://twitter.com/RWarship
facebook : https://www.facebook.com/RefightThe-Last-Warship-2145168845572849/
Mar 16, 2019
The Mercenary Rise - zeroplaystone
本更新涉及数据修改,请重新开档享受更好的游戏体验。
1.优化支线和主线任务说明。
2.修复支线任务重复触发。
3.优化人物属性数值显示,现在可以看到每个佣兵当前经验。
4.修复国王的恩赐任务触发问题。
5.修复存档读取后队伍成员出错的bug。
6.修复暴击机制计算偏高的问题。
7.开放第三个国家巴德,但剧情和支线依然锁死。随之开放两个新的佣兵。
8.尝试修复进入战场等级显示为1的问题。
Mar 16, 2019
Starport Delta - xandemon

Another closed alpha update to Starport Delta as the Cloudfire Studios team looks forward to PAX East! A lot of the gaming world will also be paying attention to San Francisco for GDC next week, as there are usually some exciting announcements that happen there each year. Cloudfire will be in attendance (although not with a booth!) and looking forward to hearing all the news. The week after that, we're off to PAX! We'll be at booth 24090 if you want to come talk to us and play Starport Delta.

What's new
  • Saving and loading your station
  • New construction animation
  • New graphics for when tiles are inactive
  • Add support for Russian
  • Add support for Spanish, and a first round of translations
  • Change zoom to also alter the pitch of the camera
  • Move the language switcher to the options menu
  • Optimize and add more colour to the various ships
  • Tweaked the population growth rate
  • Always show the area of effect of each building, regardless of play mode
  • Mining depots now affected when they need maintenance
  • Fixed defense lasers sometimes not firing at space pirates
  • Fixed solar wind effect not appearing
  • Fixed buttons in the UI not unlocking
What's next
Over the next couple of weeks, fixing bugs and going to PAX East is likely to consume our time, but when we're back it'll be campaign time!

For more information follow:
Starport Delta on Facebook
Starport Delta on Instagram
Starport Delta website
Cloudfire Studios on Twitter
Cloudfire Studios on Facebook
Cloudfire Studios on Steam
...