It’s been a while since our last development progress update and I wanted to fill you in on some of the stuff we’ve been working on.
Ethereal items
Cid specific traits and base stat Ethereal items are now fully implemented, but they are currently only accessible via console commands and our focus now is on adding UI functionality and balancing.
World traits
With Ethereal items being mostly complete and World traits being fully implemented, we are now beginning to test how they interact with each other and adjusting things where they are needed.
The Wizard
For the Wizard we’ve been working on tackling some of the issues that are currently affecting gameplay and slowly getting closer to where we want him to be.
* Tier 9 ice/fire crit nodes no longer give 100 times as much crit as other nodes. * Solar system no longer appears on worlds it was not cast on. * Transmutation no longer activates when it shouldn’t. * The Runecorder no longer crashes the game at the end of a Gild.
Misc
Between the Wizard, Ethereal items, and World traits we have also been trying to fix some long-standing bugs and also add in some Quality of life changes.
* Fixed a bug that could crash the game on startup if a certain key was pressed. * Fixed a bug that caused new Environments not to appear. * Fixed an issue where buying Automator points from the ruby shop did not update skill tree displays. * Updated the wording of some Automator stones and gems to be more consistent. * Added an option to purchase nodes without confirmation popup. * Added an option to disable the UI when the game is not in focus.
And as always feel free to ask any questions and we'll try to answer them as best as we can!
MidBoss version 1.4.0 is out now, marking the start of the Saint Patrick's Day event, which will run until the 31st. Collect 25 shamrocks which drop from random enemies to permanently unlock the new Shamrock card border.
This new version also fixes several important bugs, including the return of the gold victory card border and the Soul Fatigue mechanic, and clarifications to tooltips for the Guard, Zap, and Shocking Grasp abilities. Read a full description of changes in this version in the changelog.
At first, I want to say a huge thank you to all those who played and left their feedback and suggestions. In fact, I was pleasantly surprised that such a niche game was so well received. I plan to regularly release content updates and another DLC is already on the way.
In its first content update, the game receives additional lines to the mistress text pool. It's part of regular updates which have a goal to keep game dialogue part as fresh as possible.
Also starting this day you can worship your mistress, while she is wearing glasses. Glasses... What could be more arousing than a strict mistress in glasses, huh?
Hello veteran Knight Squad players, hello new players!
Our game is a little over 3 years old and that comes with a lower player count in low periods. To organize game nights and find other Knight Squad players, we're inviting you to join our Chainsawesome Games Discord
That is the place to be if you want to find online friends to play Knight Squad with.
This weeks patch has a bunch of bug fixes and one fairly large game play change. In one of the reviews recently I noticed a bit of feedback regarding how managing your gear "just boils down to simply leveling it up" which entails a kind of mindless upgrading. This one feature has probably made it a bit too easy to just maintain a base set of gear without having to really plan ahead or even pay attention to most loot obtained in general.
By removing this one feature from the fabricator I feel that it forces you to have to both plan ahead and depend much more on the loot you are obtaining in general. This is a more ideal mindset I think and adds a bit more meaning to loot obtained in the game.
The ability to upgrade the level of an item has been removed. (Big gameplay change!)
Addressed a clipping issue on the second starting level of mission 2.
Removed 4 annoying little lava pits that keeps eating peoples death loot.
Tooltip for "Disable movement effects" has been properly updated.
More stuck spot floors have been corrected.
New Game plus should not display a strange number of lives at the start.
New Game plus now properly displays the level cap on character selection.
New Game plus no longer breaks the infinite dungeon.
The floor of the infinite dungeon is now the level all things will spawn.
Advancement text will no longer spam if you do not collect them right away.
Fixed a typo in the bulwark shield blueprint.
Can no longer get advancements by clicking on items you are unable to equip.
The game no longer considers a loot chest looted until you remove at least one item.
Superbuff now properly displays Big Health Buff, Big Armor Buff, Big Attack Buff.
Sanctuary vending machine should not have legendary blueprints list. (Take 3)
The tool tips now include a DPS (Damage per second indicator)
Graphical quality has been greatly improved for various textures.
Mission complete rewards are automatically obtained now.
Automap is now stationary if you double click the map button.
Ill try to get a video up this weekend to talk about more stuff as well. The number of remaining bugs I have on my list is rather small and this means it may be time to start talking about the first content patch I have planned.
Hey everyone! Today we're launching Distance v1.2: The Other Side! This update features the return of custom music, two new levels (Divide and Syncopation), an added shortcut to the Nexus track Terminus, several bug fixes, and a couple secrets. We also revamped our music visualizer tech so that Boombox mode looks better than ever. Check out the trailer for an overview!
Added customizable hotkeys for Pause/Play, Previous, Next (i.e. F5, F6, F7)
New Audio options
Announcer: Toggle which announcer phrases you want to hear (Tricks, Death, Checkpoints, Mode)
Custom Music: Search Subdirectories
Simplified menu breadcrumb (orange dot) functionality
Dots now clear immediately after clicking a level set containing an "unseen" level (or car)
No longer saved between sessions
Improved music visualizer algorithm used for in-game visuals and Boombox mode
Updated Observatory music track
Enable Menu Animations in General settings now affects level select progress bar animations
"Boom Box" has been renamed to "Boombox" to match the traditional spelling
Optimized the advanced level select a bit
Improved font size for Trackmogrify input menu
Added overflow ellipsis to level select description
Improved server name text in Game Lobby
Improved default mode and level selection in the Game Lobby
Level Changes
Terminus: Added new secret shortcut
Compression: Fixed issue with angled holograms at start
Cataclysm: Small update to fix gaps
Level Editor
Added "ResetZone" which, if car is inside, resets all Animators and TurnLightOnNearCars within its bounds upon death
Added Decorations/TempleButton
Added Decorations/TempleButton_Empty
Added Decorations/TempleButton_Top
Bugs Fixed
Fixed fish not showing up in replays and made Stompers actually stomp in Observatory
Fixed various issues with level set progress bar numbers being incorrect
The car screen music visualizer no longer can get covered by the overheat warning
Fixed bug where going into the Audio options, leaving, then returning could result in a broken menu if you had "General > Enable Menu Animations" disabled
Fixed several bugs with Nexus tracks not being counted towards overall completion
Fixed bug where the author "Refract" was shown for Nexus levels
Fixed bug with holding Skip before the cutscene has fully loaded
Fixed several issues with the "new!" orange dots not working properly
Fixed bug where selecting your existing main menu level in the Garage would break the menu
Fixed bug where WaterAudioZone would play splash SFX when spawning underwater
Fixed bug with checkpoints and WaterAudioZone
Fixed bug with upper category tabs in Garage
Fixed issues where last selected level in menus wasn't being preserved between races
Fixed a few situations where it would say "Earn 0 medals to unlock this level"
Fixed bug where returning from Next Level in the Pause menu could close the host's server
Fixed bugs with Trick menu in pause menu
Fixed bug where EmpirePipeEntrance was missing its visual mesh
Fixed visual bug with speedometer and circle car screen visualizer
EDIT (3/18): Build 6789
Small fixes for Terminus shortcut
Fixes related to ~secrets~
Regarding custom music being Windows-exclusive: I'd love to see this come to macOS and Linux/SteamOS but my current API doesn't support it. Perhaps one day I can work around that but for the foreseeable future it will be only available on Windows.
DEV STREAM THIS SATURDAY 3PM PT
Tomorrow (Saturday) we'll be doing another special dev stream to play the new content in v1.2, plus finally playing the DAC levels we didn't play in our previous stream. Hope to see you there!
Also... something strange seems to be happening...
Systems have detected several crustacean energy signatures transmitting messages within Nitronic City’s walls.
While the intent of these entities have gone largely unknown, it has recently been determined that their outgoing messages stretch beyond the stars…
Signals end at RA 5h 34m 32s | Dec +22° 0′ 52″
The Crab Nebula.
Today marks the release of a new Dota Plus feature designed to enhance your experience for every Dota Pro Circuit event.
Available now in the iOS App Store and the Google Play Store, the Dota Pro Circuit companion app lets you earn Shards by predicting the winners of DPC matches, compete for even more Shards in the Fantasy Challenge, and follow all of this season's DPC action in real time, all from the comfort and convenience of your mobile device.
You'll be able to wager your personal stash of Plus Shards to predict the winners of DPC matches, with winnings added to your in-game total. The Fantasy Challenge offers the chance for more Shards, as you compete against your friends and the entire world to put together the best roster of pro players at each event. In addition, you'll have access to a dynamic News Feed that features your personalized favorite teams and players, helping you stay on top of every DPC development along the road to The International.
Elemental World Part 1:Rise Of The Guardians - wiseowlstudios
Hi just a quick message on whats happening atm
First the game will be 50% off in next weeks weekly sale (starts monday at 6pm uk time 10am us(-8)) in the next few days i will probally be streaming and such to try show the game for those unsure to buy it at 5$ It be a big help if people who get it review it and share links to the game etc to help get the game of the ground to the point it can hire staff to fix major bugs/replace systems (such as heading to a more fluid combat system such as dragon dogma/darksouls)
Next up is a preview of the temp quest hub which will be a temp model until i can hire a modeler etc to make multiple versions depending the area (scifi areas scifi hub medieval/roman will have more wood/stone design etc)
I also noted some minor issues with a few models but it cosmetic only (some use broken animators so they tpose more then should)
The first hub will be close to the middle of the starter map next to the road so its around mid point between starter town and roman town.