7'scarlet - intraerun88
Dear Fans

We would like to inform you that 7 unique wallpapers will be automatically downloaded to your computer until the 13th April as a special promotion of our release. If you check your steam folder, you should be able to find the Wallpapers automatically downloaded from steam.

Simply go to
My computer->C: (or wherever your steam applications are downloaded) -> Program files -> Steam -> Steamapps -> Common -> 7 scarlet

All beta testers and players who purchased the 7'scarlet shall receive this wallpaper automatically.

Thank you for your support as always!
-Intragames Team-
Mar 13, 2019
Deadly Kingdom - electricaleagle.studio
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Deadly Kingdom Gameplay and Review N2

Gameplay and review by NotAGameAddict

Game Version: 1.5.0

Link: https://youtu.be/K4BLtCY3nQg
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Deadly Kingdom Gameplay and Review N3

Gameplay and review by Batrince

Game Version: 1.6.0

Link: https://youtu.be/BPuq9g63ORU
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Thank you for sending your videos :)

If you are YouTuber or gamer, We will be happy to post your video!
Send your video to ElectricalEagle.Studio@gmail.com or info@ElectricalEagle.com and we will post your video on our YouTube channel, website, and Steam Community page.
(((You should record your gameplay or review in the latest version of the game or we can't post it :( because we patch many updates and the game changes a lot after the first release)))
Xecryst Remains - Krysle Quinsen
  • A bit of loading screen improvement.
  • Steam Connection should be a bit more stable
  • Improved Music code to reduce potential crash
  • Reduce Character name-tag scaling on distance.
  • AI now change equipment during combat only
  • Fixed crash on start for some user (due to DirectX)

Another update to fix most of the crash and Steam connection. Especially Crash on start that some user is having and some other improvement.

You can check the game version when playing windowed mode, latest build version is 58169, online mode required the same build version.

You can always rollback to last older version via Steam Properties.

Notice
If this patch is stable enough, I'll hold the game for a month or so for a big patch. During this game, if you have a suggestion please do so. Whatever it's a new ability or other content (I'm working on Summoning Ability right now), also check the forum for some brainstorming I might post. (hint: I'm thinking about spicing up the game loop)
NOBUNAGA'S AMBITION: Taishi - KTG_Dev_Messenger
The following updates were made. (Ver.1.0.0.9)
■Bug Fixes
- Fixed a bug where on the info screen for commands like Posting, officers who are not castle lords names are shown.
- Fixed a bug allowing officers to be moved out of castles under siege using Posting.
- Fixed a bug showing a blank message after a unit is victorious in battle.
- Fixed a bug where some of the officers appearance piece in the officer list were different.
- Fixed a bug where even with sufficient funds, construction could not be carried out.
- Fixed a bug where certain officers could not be executed when no life span was selected.
- Fixed a bug where certain officers are not evaluated as part of the clan.
- Fixed a bug where a foster father was set for Tsunashige Fukushima (Tsunashige Hojo) in the scenario "Birth of Nobunaga."
- Fixed the bug displaying Nobunaga Oda's facial graphic in the father column for Ouchi Yoshitaka.
- Fixed a bug where the cursor appeared over the water when returning to normal view from policy view using a certain order.
- Fixed a bug when an inappropriate icon was shown in the princess facial graphic list when editing historic officers.
- Fixed a bug during historical event "Unreaching Blade" where Hideyoshi Kinoshita's name was incorrect.
- Fixed a bug where the sound of the opening movie will occasionally not play.
- Fixed a bug where the game would frieze when borrowing reinforcements during historical events.
- Fixed a bug where the deed "Retreat of Kanegasaki" could not be completed.
- Fixed mistakes in the historical holders in treasure info.
- Fixed other small mistakes and bugs.
NOBUNAGA'S AMBITION: Taishi - KTG_Dev_Messenger
The following updates were made. (Ver.1.0.0.3)
■Function expansions/adjustments
- Added a function allowing the selection and inheriting of chosen Original officers.
- Adjusted to make achieving the deed "Retreat at Kanegasaki."
- Adjusted the effect and political capital consumed for command "Lavish Feast."
- Adjusted the aggression level to be lower when the AI Aggression Level is "Mid" or "Low."
- Added a function to allow group selection and group removal when developing new facilities.
- Improved UI to make it easier to distinguish between potential and existing enclosures when building.
- Adjusted UI to make forest area easier to see when inputting commands in battle.
- Adjusted effects of "Sixth Demon Kings" to include self.
- Adjusted conditions requested by computer forces during Peace.
■Bug Fixes
- Fixed so that invalid tactics in "Power-up Kit" were converted into valid ones.
- Fixed a bug where provisions were increased when treasures were used during negotiations.
- Fixed a bug where a policy to increase max farmlands had no effect.
- Fixed a bug where officers outside a district appeared during District mode.
- Fixed a bug where on the info screen for commands like Posting, officers who are not castle lords names are shown.
- Fixed a bug allowing officers to be moved out of castles under siege using Posting.
- Fixed a bug allowing Tunneling when a base is surrounded.
- Fixed a bug where unexpected forces participate in an encirclement.
- Fixed a bug where the game froze if you unchecked all officers and pressed confirm when forming squads during an outer castle battle.
- Fixed a bug that added units when confirm was not selected during a battle outside the castle.
- Fixed a bug showing a blank message after a unit is victorious in battle.
- Fixed a bug that created spots during some sea battles that didn't allow movement.
- Fixed a bug where even if you change the goal of a march, the departure base doesn't change.
- Fixed a bug where info is not updated during Auto Bases of the march command
- Fixed a bug where cost is not refunded when cannons are removed after forces merge.
- Fixed a bug where an Inn town is built and remove repeatedly when development is put on auto.
- Fixed a bug allowing rams to be used without paying gold.
- Fixed a bug where buying/selling couldn't be done even with sufficient funds.
- Fixed a bug where buying/selling could be done without limit.
- Fixed a bug where even without a title, you can receive political power from the council meeting.
- Fixed a bug where some of the officers appearance piece in the officer list were different.
- Fixed a bug where even with sufficient funds, construction could not be carried out.
- Fixed a bug where certain officers could not be executed when no life span was selected.
- Fixed a bug where the display for the upgrade command was wrong.
- Fixed a bug showing the develop icon instead of the morale icon when using command "Just Cause."
- Fixed a bug where the commerce actions displayed are fewer than they should be when using command "Promote Commerce."
- Fixed a bug where command Utilize Shinobi has no effect.
- Fixed a bug allowing multiple of the same type of facility can be built in a single enclosure.
- Fixed a bug where certain officers are not evaluated as part of the clan.
- Fixed a bug where a foster father was set for Tsunashige Fukushima (Tsunashige Hojo) in the scenario "Birth of Nobunaga."
- Fixed the alignment of Katsunari Mizuno in the scenario "The Siege of Odawara."
- Fixed the year when Yukimura Sanada took office in the scenario "War of Osaka."
- Fixed the bug displaying Nobunaga Oda's facial graphic in the father column for Ouchi Yoshitaka.
- Fixed the status of Moriatsu Chojuin after the historical event "Retreat of Shimazu."
- Fixed the status of some officers after the historical event "The Siege of Odawara."
- Fixed the status and alliance relations of some officers after the historical event Battle of Sekigahara.
- Fixed a bug that occurred even if Tadakatsu Honda wasn't there during the event "Total Defeat."
- Fixed the failure conditions for the deed "Summer War of Osaka."
- Fixed a bug where an officer killed in the deed "Gunshot! Silently sound off!" spoke.
- Fixed a bug where the base color was incorrectly shown in Diplomatic view when the camera was zoomed in.
- Fixed the dramatic element during a water attack at Iida castle and Nagoya castle.
- Fixed a bug where the cursor appeared over the water when returning to normal view from policy view using a certain order.
- Fixed a bug when an inappropriate icon was shown in the princess facial graphic list when editing historic officers.
- Fixed a bug during historical event "Unreaching Blade" where Hideyoshi Kinoshita's name was incorrect.
- Fixed other small mistakes and bugs.
Mar 13, 2019
The Mercenary Rise - zeroplaystone
NOBUNAGA'S AMBITION: Taishi - KTG_Dev_Messenger
Distribution of the following downloadable contents have begun.
Tie-up with Ayana Taketatsu, Facial graphic (Nobunaga Style)
Stupid Cupid - Julie_SF

Happy Valentine's Day! Wait…it's March 14. Oops. Cupid is late again, but he's finally here! 

We’re so excited that Stupid Cupid is available for Early Access today. As this is Shadow Factory's most ambitious game yet, it was important to us to release the game for Early Access and involve the Steam community throughout the development of the game.

So, folks, we need your feedback! Let us know what you love, what you don’t, and how we can improve Stupid Cupid as we finish the full version of the game. You can always reach our team at support@shadowfactory.io
Aimlabs - JoshP
3/13/2019 - [Early Access Build] - 0.14 EB


Bug Fixes
  • Fixed bug that could cause game pause/unpause to flip. Causing the menu to unpause the game and leaving the menu to pause gameplay
  • Fixed bug that would cause Ninjashot target to stand still and not move in Custom Ninjashot if decision interval was set to 0
  • Fixed bug that caused targets to fail to ever spawn in Ninjashot AI
XENOGROVE - YOU CLUCKED UP MY FACE (salmon)
An update for Xenogrove has been released.

USER EXPERIENCE:
Many changes have been made to make the game more straightforward and less confusing. Examples of the kinds of changes made:
-When rescuing villagers, your score for that dungeon now increases at that moment instead of being tallied when you finish the dungeon (which meant dying would essentially undo the villagers you'd saved)
-The "Continue" button on the main menu will search the save files to make sure it always loads the most recent save file (in terms of real-world date and time)
-The Continue Button is greyed out if you haven't actually started the game yet (so only "New Game" is available)
-Certain confusing areas in the overworld and have been streamlined to make it easier to understand how to get somewhere or new paths to those places have been opened up
-It should no longer be possible to die in the tutorial
-You should always respawn near the portal to the dungeon you died in

USER INTERFACE:
There has been a major pass on polishing up the User Interface to be more complete and cohesive feeling. The Weapon Assembly and Dismantling screens in particular have been reworked to be easier to read and more visually appealing.
A credits sequence has been added after the final cutscene.

WORLD EXPANSION:
A new area of expanded wilderness has been added to the western pass between the Lake and Lava towns.
Unreachable areas that serve as background details have been added all around the overworld.

As always, let us know how it is in the comments below.

See you out there!
-Jon Sayer
Systems Developer
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