Mar 10, 2019
Mini Golf Arena - Evoluta Studio


Changelog:
  • Game engine update.
  • Improved performance while playing on maps from Workshop.
  • Interface style update.
  • Fixed a bug that added +1 extra stroke to the player.
  • Fixed a bug that reset sound settings after restarting the game.
  • Fixed a bug where the player became a spectator and did not start playing.
  • Added message if player lost connection to server.
  • Added 2 new caps.

Discord - https://discordapp.com/invite/evolutastudio
batch (Video Uploader) - Project Simple
From today on, you can try before buy! Test the YouTube Center for 14 days. If you like, what you see, you can buy. Your templates and all your work is save, so you don't need to reconfigure anything.

My current work
At the moment I am working on the queue and the uploads. The progress is now updated once per second. I've also speeded up the whole process, so uploads work faster and smoother. It still takes a while until this update comes. Furthermore the user interface gets small updates. But it will take another week until a new update is available.

Have a nice weekend
Benjamin
Mar 10, 2019
军团战棋Legion War - wywy
- Bug Fix
- Add new marine unit “Whale Wizard”
- Add 4 legendary equipment
- Add a new type of map “Valley”
- Add a new map size “mini”, which contains only 4 castles, is smaller than the small size
- Add a new way to victory, you can kill the 4 dragon bosses to win the game.
- The strength of all neutral ancient bosses is determined by the difficulty.
Mar 10, 2019
Special Warfare - 特战之王 - zhuyiwei
Adding new creatures mutating giant crab
Modify zombie mode Boss and elite AI and drop items
Optimize parking scene lighting effects
Adjust the numerical parameters of some weapons
Zombie mode combat data is displayed to player data information
Mar 10, 2019
Ultra Off-Road 2019: Alaska - IceT


CHANGE LIST
1. 'Freeride Mode' - now Hunger/Fuel/Damage bars won't be visible anymore.


2. Going back to Main Menu won't trigger Intro sequence.

3. Volume of Music can now be changed in Settings.

4. 'Freecam' mode now makes all the Interface invisible. So now you can shot some very nice screenshots and videos without any UI getting in the way.


5. Outside of 'Freeride' - Car Damage, Hunger and Fuel has been adjusted significantly. So now you won't have to stop every 60 seconds to refill/eat/repair.

6. Box for typing in your Profile name has been highlighted to be more user friendly and visible.


7. Fixed the bug with game restarting

8. Suspension of all cars had been made softer.

9. Audio for cars had been adjusted a bit. This is only a temporary fix - we are in process of obtaining new, higher quality sound effects for all cars. But getting those is not as easy, and when it is - its expensive.

10. You should be able to play the game with all sorts of controllers now. We tested Xbox Controller, Playstation, Generic, Steam Controller and Logitech G29 Steering Wheel.

But you have to adjust all of them manually, in Input tab of the game launcher. Bear in mind - this will change soon as we intend to disabled the default launcher and put all the binding into the Main Menu.

Sadly this is a rather tricky process so it might take some time as there is a risk we will have to rebuild the whole Main Menu from ground-up.

Unfortunately, for now navigation in Menus still requires you to use mouse. In near future - you will be able to control the entire game with controllers only.


11. We adjusted physics, car control and terrain colliders to make the game world more accessible. Of course - this doesn't mean you will be able to drive up on a vertical walls and stones. But something like this...

...became possible.


EXTRA NOTES
I would like to use this opportunity and bring some stuff to your attention... IceTorch Interactive has many people on board but of all those people - only 2 are in production and are being aided by an extra support programmer (so lets say its 2.5 :P ).

Yes, you read that right. Ultra Off-Road was made by 2.5 people. One game developer (Piotr), one 3d graphic artist (Iza) and support programmer (Robert) who is working on Ultra Off-Road only part-time.

Ultra Off-Road was never a 'AAA' game. We had a very tight budget and the game had been developed in only 8 months by 2.5 people.

I am not saying this as an excuse, but to make you more aware of some stuff...

WHAT'S NEXT
New sound effects for the whole game, native input mapping, First Person Mode, car interior.
In what order? For now I don't know. What I do know is what is most requested and awaited by our players, but also what takes the most time.

So we'll try to find the 'sweet spot' between what's quickest to implement vs what you want the most - and work from there.
A.L.A.N.: Rift Breakers - Mia
Since my birthday is tomorrow, the "All Mia Games Bundle" is discounted at 33%. This offer last until March 12th.

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Les 4 Alice: Lorange Journey - Mia
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Entre-Deux: Cursed - Mia
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VKT Prime System Crash - Mia
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Hack the Core - Mia
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