This will be the last BETA update of Deck Hunter. From now, I will focus on EA versión.
Once again, I want to thank everyone for your feedback and comments about the BETA, much appreciated! It helps me to improve the game.
Here I list some fixes and improvements of this version:
ADDED - From now, you can navigate around the map with the W-A-S-D keys.
ADDED - Pressing ESC key you can access to the pause menu in game.
ADDED - NEW TARGETING SYSTEM that improves the experience when you release cards over enemies.
FIXED - Fixed passive effects that sometimes didn´t work.
FIXED - Fixed some combo effects that sometimes didn´t work.
FIXED - Improved game-saving times.
In this version, there aren’t any changes related to cards balancing. The reason for that is that I will add it in the Early Access. I remember you that some changes are waiting for all your suggestions and feedback done in the question form that I’ll send you in a few days.
For this update we've focused on adding long term challenges and modding. This update introduces the rank system where you can reach new ranks within the Space Faction. It also adds the game's editor which can be very useful when developing and testing mods.
Content - Added ranks - Added achievements - Unlocking the Coin Banner now unlocks the Lucky Coin item - Added the Eagle Banner and the associated Coffee Mug item - Added the Rock Banner and the associated Geiger Counter item
Gameplay - Trading AMMO is now 50% cheaper with PAL 9000 (up from 20%) - Item pickup prompts are now colored according to the type - Buying an item and weapon now automatically equips it - Gambling machines can now only dispense one item or weapon before exploding - Active items now show cooldown information in their descriptions
Modding The game's editor can now be enabled by passing --enable-editor to the game's command line arguments and pressing F1 in game. This is intended for developing and testing mods. You can now also enable the Lua standard package library, input and output, and operating system facilities by passing the --enable-unsafe-scripting to the game's command line argument.
- Enabled mods are now stored in mods.ini instead of options.ini - Added onGenerateLoot callback for items - Added table.count and table.equals - Removed engine.getShortVersion - Renamed string.startswith to string.starts_with and string.endswith to string.ends_with - Changed signature of math.lerp(a, b, t) to math.lerp(t, a, b) - Changed signature of math.inside(right, top, left, bottom, x, y) to math.inside(x, y, right, top, left, bottom) - Lua functions dofile, load and loadfile are now unavailable without the --enable-unsafe-scripting command line argument
Bugs and issues - Addressed bug where Cursed Medallion's damage could be avoided - Addressed bug where Crystal Box would not work as intended - Addressed bug where mini boss and air drop would not spawn when activated - Addressed bug where boss portals would be spawned outside the level - Addressed bug where machines could be destroyed for coin in the Space Station - Smaller bug fixes, rewording and interface polish - Addressed bug related to vertical synchronization; an option to toggle vertical synchronization has also been added to the game's video settings
- Added a condition for entering the Anselm's Vein, you have now to take first the quest of the Jagholm Mayor before being able to enter it preventing an issue where defeating the boss first would block the main quest
- Fixed the black bar issue during the dream cutscene
- Fixed a NaN propagating issue on the sky that could turn the screen completely black or corrupt some parts of the frame after seeing a specific part of the sky
- Fixed some issues with NVidia Ansel implementation