War Thunder - TheShaolinMonk


The Super Mystère is the final aircraft in the French Mystère family of jet fighters and the first one to attain supersonic speeds in level flight. In update 1.87 “Locked on!”, French pilots may look forward to also receiving access to rank VI aviation with the introduction of the highly anticipated Super Mystère B.2!

In War Thunder, the Super Mystère B.2 will introduce French pilots to the action-packed and fast-paced combat found in rank VI air battles. Fast, well armed and sporting a wide arrange of secondary armament options, the long-awaited Super Mystère will allow French pilots to take on almost any opponent in both air and combined battles alike!





Be sure to keep a close eye on the news for more details on the next major update coming to the game. Until then, pilots!

Check out the full Dev Blog article on the Official War Thunder website!
War Thunder - TheShaolinMonk


The Type 1936A (Mob) is a further development of the base model Type 1936 destroyer already familiar to many players. This improved and upgunned version of the Type 1936 will soon be awaiting new captains in the upcoming War Thunder update 1.87!

In the upcoming update 1.87, War Thunder captains and fans of German naval forces will have the chance to command the Type 1936A (Mob) class destroyer, represented by the Z32 - a destroyer which saw extensive use during its relatively short service life and even clashed with HMCS Haida on her last engagement in 1944.





Overall, this upgraded modification of the proven Type 1936-class destroyer will most certainly make for a fearsome adversary in naval battles and should under no circumstances be underestimated, even by light cruiser captains!

Check out the full Dev Blog article on the Official War Thunder website!
Antaria Online - Pixels


* Easter Bunny Chest & items are back!
* Easter Bunny Vanity shop npc has returned as well
* Rare Easter Bunny items are now sellable for 2500 coins
* Easter Bunny Chest & items will leave again around May 1st, 2019
* Level 50 achievements are no longer hidden
* Valentine's Chest and items will leave March 20th
* Winter chest & items discontinued until next winter
* Frostaria is now gone until next winter
* Original Port Aria music is back
* Started rewriting the whole game client on Unity 2019.1 (don't worry it's not as extreme as it sounds :P)
* Started designing UI for mobile (even trying portrait mode!)
* Various bug fixes

Spring event area coming in the next patch around March 20th! (Life has been too busy)

Have Fun & Keep Gaming!

Discord - Antaria Online
Facebook - Antaria Online
Instagram - Antaria Online
YouTube - Antaria Online
Reddit - Antaria Online
Community Announcements - SimFabric S.A.
https://www.youtube.com/watch?v=T_IQx7Ce234

ElectriX - Fix&Test Retro Devices and Test&Play Retro Games

Add to Wishlist:
https://store.steampowered.com/app/652620/ElectriX_Electro_Mechanic_Simulator/

If anyone would like to play demo and become a supporter it's still possible on our Kickstarter page via PayPal.

There's still possibility to buy betatester pack and achieve access to demo, betatests and release Steam code - when it'll be available.

Here is a link:
https://www.kickstarter.com/projects/1682878583/electrix-electro-mechanic-simulator/
Mar 9, 2019
Top Down Survivor - Rising Fox Studio
It's time to introduce the biggest update in the history of Top Down Survivor.

Crafting Materials
You will now find crafting materials.
With these new type of items, you are able to craft things like armor, consumables, and equipment ( I will add more types later).


Crafting
You are now able to craft items.


Blueprints
Before you can craft items, you need to find blueprints. When you are lucky enough to find one you need to upload and stay alive until it's done!
You need three parts of a blueprint before you can use it (You can only find one blueprint per match).


New Item
Furthermore, a new item is available. The backpack.
This will change the number of weapons you are able to carry at once. With a backpack equipped you now able to carry two big and two small weapons.


Death Zone
The Death-Zone is now visible on the map



Summary
Features:
- Crafting Materials
- Blueprints
- Crafting
- New Item: Backpack
- Death Zone on the map

Improvements
- You will now earn coins and rank points for kills and for every minute you stayed alive in a match, even if you lose a match.

Bug fixes:
- Shotgun damage is calculated correctly
- Lighting on the player works now correctly
- Death sound is working again

Boring Man - Online Tactical Stickman Combat - Spasman
I've been reading a lot of feedback on comparing the two versions of the game and these changes should make it feel more like 1.2.2.7. I was very much anticipating this, so these are very easy changes to tweak and reverse. Freaking out over something feeling different as if its permanent is very very very silly. Just let me know what you think. This will probably be the last version change for the week

- Increased gravity to be more like 1.2.2.7

- Increased player movement speed to be more like 1.2.2.7

- Increased player roll speed and roll time to be more like 1.2.2.7

- Increased the projectile speed for the grapple hook

- Increased the pull speed for the grapple hook

- Optimized more netcode, still more work to do

- Fixed footsteps not playing correctly

- Fixed loadouts not remembering your last selections properly

- Added an error message to the login screen if your game is out of date

"Whats going on?!"

The beta for the rewrite was released. You can play it right now if you own *ANY* of the DLCs below.

You can launch the beta in the Steam launch window with the "v2.0.0 beta (Requires DLC!)" option.

https://store.steampowered.com/app/346170/Boring_Man_Premium/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/626491/TACCORP_VIP_Access/?snr=1_7_7_230_150_1
Intruder - Rob Storm

Hello agents and welcome to our first patch/update: Build 1169! And you can play it now!

Before we get down to the specifics, we want to say thank you to everyone and that the launch has been amazing! We even managed to get to the Steam front page as a best seller, so thank you all!

With that we got a lot of immediate feedback. There were definitely a lot options and settings customizations that people wanted so we made sure to get those in with this first patch. This includes gameplay settings like hold to lean or hold to aim-down-sights instead of toggle only, various graphics settings, and mic boosting. You also have volume sliders for every player in-game as well. Check them out in "New Additions."

At the end of this article we will also write a preview for the roadmap and what's to come for the game. Steam launch was a big milestone for us but it's really only the beginning.

New Additions
  • Binoculars will now send photos and sender name to teammates even if they don't have binoculars. Great for silent communication and info sharing.

  • Unified server list now has an "All" region which shows all rooms on all regions at once
  • Microphone volume boosting added to options menu
  • Volume sliders added to each player, so you can turn them down if their mic is too loud
  • Mouse inverted toggle added to options menu
  • Toggle VSync option added to options menu
  • Frame rate limit slider added to options menu (only works when VSync is off)
  • New "Gameplay" section added to options menu
  • Toggle or hold Lean options added
  • Toggle or hold Aim-down-sights options added

Changes
  • Shotgun pickup now says "You found a non-lethal Shotgun"
  • Vote kick cool down changed to 5 minutes
  • Tool tips updated to reflect current settings for ADS
  • Tutorial updated to suggest default ADS controls
  • Put message on Superboss logo page that Intruder is a work in progress
  • Reflective damage for all kinds of attacks (including headshot) turned down to 10 instead of taking the full damage of the attack
  • Official rooms will be set to have All-round Reflective damage on so new players will experience fewer TKs
  • Energy recovery speed at < 15 sped up a little bit
  • Sweet new main menu background

Map Maker
  • Shotgun pickups and shotgun ammo pickups added to Map Maker
  • Shotgun added to EquipmentManager

Fixes
  • Riverside Server Room plaque visible again
  • Removed ping limit kicking in offline mode (Tutorial/Map Maker testing)
  • You will auto un-lean when respawning
  • Stuck vote kick menu if person leaves fixed
  • Fix for empty spaces in Team menu and player info panels with wrong info
  • Simplified and reworked team switching code should eliminate some other problems
  • Fixed early round TKs not registering in rooms without reflective damage on
  • Fixed poor deforming remote charges when they touch window frames

Also, we have begun separating out rooms into more types such as Serious Play - Microphone Required, Casual, and Beginners rooms. Please adhere to the rules of the rooms or feel free to make your own. Remember that rooms you create are hosted on our dedicated servers, so there is no difference in speed to official rooms.


The roadmap is something a lot of people have been asking for. This is just a small preview of things we will be doing and some things we want to do. We will have a separate post as well going into more detail about the Roadmap and the future of the game.

Coming Soon
  • A new version of the website with much improved and detailed player profiles, roadmap, and other cool features:

  • Quality of life improvements and more user settings
  • Better server/room filtering
  • Various graphical improvements and cleanups of official maps (including Oceanside)
  • More map maker tools for your custom maps
  • Options to limit spectating to just teammates for competitive matches

Bigger Stuff
  • Move Map Maker over to Steam Workshop
  • Redone HUD and Menus
  • Redone Inventory System
  • Physics enhanced animation system
  • New Map: Codename Facility
  • New Map: Codename City Skyscrapers
  • More weapons and gadgets (some map/mission specific)
  • More mission types/game modes

Even bigger
  • AI/bots
  • Dedicated servers that can be run by players as well (Current rooms are hosted on our dedicated severs)
  • More player and weapon customization
  • Stats and progression system hooked up in-game and website
  • Clan and competitive game support
  • Fleshed out lore and maps of the island Intruder takes place on

This is just a preview of what's to come, but expect a larger Roadmap post detailing some of these out and showing examples of what we have on them already.

Please drop by the Discord any time at https://superbossgames.com/chat to hang out with Devs and the community. New clans and competitive matches are starting to form there as well (more on that later).

Again, thank you all so much for the support and we hope you are enjoying Intruder.
HYPERFIGHT - joh
Patch v1.1 has been released! This should fix the issue some of you have been having where the game runs faster than 60 fps.

Additionally, there's now a character guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1678196405

If you're confused about the specifics of a character, here's where to look!

- joh
Cat Burglar: A Tail of Purrsuit - Gamers for Good
We discovered through the support of our community that level 7, turned into level 6. That has been corrected and we thank you for all the support.
Mar 9, 2019
Necrolepsy - Stolken
Hello! I realized I forgot to post the second trailer for the game, but regardless, people said their criticisms in it. The main issue was that the game's background art was unappealing and bland.

Because of this, I've been working non-stop to improve the graphics... until DMCV came out, but that's irrelevant, the point is even if it didn't come out, the game would have to be delayed because I haven't been able to improve the programming portions of the game due to the massive amount of art (and art related programming). So Necrolepsy is delayed and I'm planning on a May 3rd release.

Here are some of the new graphics as of right now, I'm trying to finish up a lot of them: https://cdn.discordapp.com/attachments/346567285638561793/553063997360832513/NECROLEPSY_FLASHING_AND_SPARKING.gif
This one is adding hit flashes and sparks to enemies, to show better context on hitting enemies.
https://cdn.discordapp.com/attachments/346567285638561793/553823134944591887/unknown.png
Newer art here, still need to replace the pillars, bricks and sunset.
https://cdn.discordapp.com/attachments/346567285638561793/552700892672032770/unknown.png
New cave flooring system, water and rocks still need to be replaced.
https://cdn.discordapp.com/attachments/346567285638561793/552682259988217858/unknown.png
Current dungeons area, textures are randomly generated here.
https://cdn.discordapp.com/attachments/346567285638561793/552052955873017884/necrolepsy_new_art.gif
Current mansion area, still need to replace a few things.
...