Alien Swarm: Reactive Drop - Dmitriy

An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
  • Improved game performance in many maps. Frame rate is more stable now.
  • Added Bonus Mission 6, which is the original undivided version of High Tension mission(thanks to Eerie-Eg)
  • Improved medic bot's healing abilities(thanks to element109)
  • Reworked the starting area of Arctic Infiltration mission


Changelog
  • Fixed frame rate stutter and various little things in several maps
  • Medic bot now heals infested marine without waiting until health reaches low limit. By element109
  • Make medic bot immediately heal marine which is on fire. Also fix medic couldn't start healing infested marines because their health was not lower than 85% of total health.
  • Add more fence models to lights.rad to forcetextureshadow list. These affect Deima map, near the first hack there was a big black unrealistic shadow coming from a fence. Compiling with this new lights.rad make shadow more accurate.
  • Fix minor issues in Deima mission
    • Removed a light stand which was floating in-air
    • Fixed some spawners spamming errors in console for missing activities
    • Fixed players could get under map during death camera slowdown
    • Fixed aliens could run through air after marines passed the ship bridge and ship flew away
    • Added more player spawn points to fulfill 8 spawn points requirement
  • Fix minor issues in Timor Station mission
    • Prevented Grenade Launcher's grenades to fly into the sky in place near the biomass block
    • Fixed aliens from hordes getting stuck in non playable map areas
    • Added more player spawn points to fulfill 8 spawn points requirement
  • Rework the starting area in til3ArcticInfiltration
  • Fix several minor issues in area9800LZ and til2RoadToDawn
  • Fix pipe glitch in par5crucial_point, by Eerie-Eg
  • Fix crashes at first holdout area in par4high_tension, by Eerie-Eg
  • Add bonus_mission6 into Bonus Missions campaign. High Tension undivided.
  • Improve bonus_mission6(High Tension undivided), by Eerie-Eg
    • Fixed crashes during first holdout
    • Ported changes from split versions of High Tension into the undivided one
Hatred - mc


Here is a selection of the weapons you will be able to use, out of the total of seven in the full game. Each has it's own specifics, ammunition and effect on the enemies.

What would be your weapon of choice for busting some rotten heads? Let us know below.
But beware! Whichever weapon you carry, make sure you're thrifty with bullets, as ammunition runs scarce in Keen Sight!

Wishlist the game! https://store.steampowered.com/app/842100
Mar 8, 2019
Your Future Self - Speedkillsuk
Finally! Phew. I worked about 14 hours yesterday trying to get everything finished for release. Hopefully I didn't break anything in the process (but you never know)

I've also just published a guide with a detailed breakdown about how the gameplay works. When designing the game, I wanted the gameplay to be a bit of a puzzle that the player had to figure out on their own, but after a lot of playtesting it turns out that many people find it a bit hard to figure out and that's put some people off. Rather than rebuilding the intro and doing a full tutorial, I opted for a community guide instead. It's a bit like an old school instruction book, in a way.

Anyway, hope you all enjoy! Let me know if there are any bugs and I'll fix them asap.

Thanks,
Andy
Daymare: 1998 - mc


Here is a selection of the weapons you will be able to use, out of the total of seven in the full game. Each has it's own specifics, ammunition and effect on the enemies.

What would be your weapon of choice for busting some rotten heads? Let us know below.
But beware! Whichever weapon you carry, make sure you're thrifty with bullets, as ammunition runs scarce in Keen Sight!


Revelation Online - Fayne


The servers will be taken offline Monday, March 11 at:

  • 09:00 - 13:00 CET
  • 12:00 a.m. - 04:00 a.m. PST


Purpose
The purpose of taking the servers offline is to perform weekly maintenance.


Patch Notes
Fixed issue with broken Founder Packs.


Duration
Approximately 4 hours.
Mar 8, 2019
Grimm & Tonic: Aperitif - Spritewrench
Hello Everyone!

So the updated Grimoire is 90% done!
See it in action below:


Additionally, the writing of Episode 2 has been finally been completed.
Expect the revamp of Episode 1 within the next week and Episode 2 to be released shortly thereafter.

Phew!
Feels good, and now back to the Dungeon.


All the best,
Spritewrench.


Follow me on:
Twitter (game updates)
Facebook (game updates)
Mar 8, 2019
Minimal Move - yuu
Demo, Demo, Demo!!!


Now we are preparing our first Demo of Minimal Move!

The Demo will be available on our Steam page this month!





We will update you as soon as when it’s available exactly!

Check it out for more information on our Steam page!
Please follow us and add the game to your wishlist!

Don't miss it!
Mar 8, 2019
Desktop Dynasties: Pro Football - shawn.m.wignall
The 1.0.3 update has been released to the wild!

It's basically the same as the 0.6 version, but with a few more AI updates and bug squashes. I've started a list of features/enhancements for the next update, so get on the forums and keep suggesting things!
Mar 8, 2019
Hostil - Luis - Eteru Studio
Hello!

Our second game is now live! We hope you like it.

https://store.steampowered.com/app/952400/Void_Mine
Mar 8, 2019
Amazing Cultivation Simulator - Black
————————————————
V0.9489更新日志
————————————————
新增内容:
门派结构:
当门派成为洞天时(3级),可以在门派页面为门派设定组织架构:任命掌门,开设分堂,分派弟子。
每开设一个分堂/堂口中每收下一名弟子,掌门/堂主都会因此产生一定的杂念,影响修行。
但掌门/堂主的身份也会让他们的言行更容易引起外界重视,他们在历练中获得的门派声望与门派好感会更多。

掌门任命:
玩家可以任命任意内门弟子为掌门。掌门对角色的魅力,处世,境界提出要求。
能力越高,掌门就能越好的管理门派,并减轻自身和下属堂主的管理负担。
如果掌门的能力不能胜任,反而会加重管理负担,让门派管理者更加杂念丛生。
堂主任命:
玩家可以任命任意内门弟子为某一堂之堂主。根据分堂专精不同,对堂主能力提出的要求也不同。
堂主能力越高,堂下弟子就会获得越高的属性加成。
反之堂主本身在该专精领域很弱,堂下弟子就无法获得加成,而且会心生怨气。
分堂区域:
玩家可以通过建筑面板中的区域分页,规划分堂的所属区域。
当堂口下属弟子在分堂区域内时,会获得对应的增强。
一个分堂只能拥有一片区域。请妥善规划分堂区域。
弟子加成:
分堂弟子会获得两种加成
1:常驻加成:只要加入分堂,就会获得。
2:区域加成:只有当该弟子活跃在分堂所属区域时,才会获得。
加成的强度与掌门能力,堂主能力相关。如果门派管理者得力,弟子会获得非常可观的增强。
分堂专精:
当前分堂专精共5种:
1.炼丹:提高分堂弟子炼丹速度,成功率,产量加成,炼丹等级等炼丹相关的技能与属性。
2.炼器:提高分堂弟子炼器速度,成功率,品阶加成,炼器等级等炼器相关的技能与属性。
3.御敌:提高分堂弟子的战斗能力,恢复能力,疼痛忍耐等战斗方面的技能与属性。
4.修行:提高分堂弟子修行速度,参悟获取速度,突破成功率等修炼方面的技能与属性。
5.外事:提高分堂弟子历练速度,声望/好感获取速度等外事相关的技能与属性。


设置面板新增:显示分堂名 选中后角色的名字下面会显示所属分堂

内容优化:
移动尸体现在会精确地放在目标点了
攻击非敌方目标时会要求再次确认了
去掉了真仙模式下普通瓶颈的自动存档

BUG修复:
修复了角色离开依然占据修炼地点的问题
修复了飞升后仍然担当掌门的问题
修复了某些情况下角色离开依然在编队中的问题
修复了飞升会获得死亡成就的问题
修复了一个区域异常消失的问题

MOD支持:
新增日志输出和lua重载功能,详情请查看Readme
取消了功法列表的数量限制
RaceDef新增配置项Mod 模型路径
StoryBnts可以选择指定交互对象了
新增配置目录支持
秘闻增加配置Hide 隐藏触发不会显示



下周更新预告:
称号系统:
结丹超一品?获逆天机缘?一剑破天劫?
修行人行走天下,能常人所不能,必当留下赫赫威名,供人传唱。

太虚幻境:
太虚幻境之中可化虚为实,心念所致可虚空造物,天材地宝亦随心而生。偌大门派可崛起于动念之间。
各位建筑大师尽可在太虚幻境中大展身手,一展胸中沟壑。

游戏易用性优化:
优化部分不易用的系统(例如批量传授等)
...