Feel free to join Intralism Official Discord server: https://discord.gg/intralism There you can ask questions about the ranks system, be aware of latest news and changes, find players from your country and more! :)
We go through some of the positives and negatives of the new Armory system in this dev update, and where we’ll be taking it in the future. Read it here.
Read up on the latest patch notes now, several bug fixes and the first Premium outfit were added. Click here for Arena, and here for Royale. ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
The Battlerite Concept Art Contest ends today, check out some of the impressive and really awesome entries below!
Taya is rockin’ the bandit queen outfit, by jericho_rus.
We go through some of the positives and negatives of the new Armory system in this dev update, and where we’ll be taking it in the future. Read it here.
Read up on the latest patch notes now, several bug fixes and the first Premium outfit were added. Click here for Arena, and here for Royale. ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
The Battlerite Concept Art Contest ends today, check out some of the impressive and really awesome entries below!
Taya is rockin’ the bandit queen outfit, by jericho_rus.
There’s no mistaking it, Adventurers! DNP-Back Rewards are back and they’re coming at you from 9 March 0000HRS to 10 March 2359HRS (CET), simply top up at least 100,000 DNP or 150,000 DNP during the event period and get back DNP as rebate! March biggest deal is here, so book your weekend today!
Note: - Steam users who top-up at least 100k DNP during the event period will receive 150% DNP as rebate. - Steam users who top-up at least 150k DNP during the event period will receive 200% DNP as rebate. - Steam users who top-up less than 100k DNP will not receive any additional DNP as rebate. - Top-up amount can be across multiple transaction within the event period. - Top up from first time bonus is not calculated into this event.
Example: - GM Punch tops-up 10,000 DNP during the event period. He will not get any additional DNP rebate. - GM Punch tops-up 90,000 DNP during the event period. He will not get any additional DNP rebate. - GM Punch tops-up 120,000 DNP during the event period. He gets an additional 180,000 DNP rebate. - GM Punch tops-up 170,000 DNP during the event period. He gets an additional 340,000 DNP rebate.
Terms and Conditions • The Promotion will start on 9 March 0000HRS to 10 March 2359HRS • Rewards are given per account basis. • Top-up amount can be across multiple transaction within the event period. • Rewards will be given based on the account used to participate in the event. • The DNP will be credited to all eligible accounts on 12 March 2019 before 2359HRS. • The DNP will be credited straight to the user account. • All timings stated are in the CET time zone. • Any character that has been banned due to infringement of game abuse policies during the event or reward period will not be compensated • Any disputes will not be entertained 1 month after the date of accreditation of event rewards. •Terms and conditions are subjected to change without prior notice.
This week's patch we focused on getting a much more comprehensive tutorial finished. We know for a lot of our veteran payers this isn't a noteworthy feature, but we've noticed an unnecessarily high learning curve for most new players and we're trying our best to break things down quicker for our new meeps.
We are listening daily to requests and bug reports on discord and we've also been hammering quite a few out this week. Please feel free to jump on our server and say hi!
A lot of large things (personal things) are keeping the dev (me) wrapped up this week and next week, which means next week's patch will mostly be aimed at maintenance and minor additions to content. Thanks to everyone whose stuck by us so far! We're still working hard and Meeple Station has a lot of development planned for 2019!
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian
Fellow Godwoken,
We're pleased to tell you that our latest update is now live, and it features our first Gift Bag of free content for Divinity: Original Sin 2! Working in cooperation with Fool's Theory and Anshar Studios, we have created new visual options for your characters. There are new faces for each race, more hairstyles, and additional facial features for you to use when creating a new character. You can also respec your existing characters using these new options by using the Magic Mirror aboard the Lady Vengeance.
We have more Gift Bags planned for this year, and the treats inside will continue to enrich your adventures in Rivellon. We will have more information about future Gift Bags for you soon, and we can’t wait to see what you do with them.
In addition to today’s Gift Bag, in this update we have also addressed issues with fast-traveling to the Lady Vengeance, Sir Lora incorrectly absorbing Source, and some minor audio and visual issues.
Happy adventures through Rivellon,
Larian Crew
Full patch notes below:
Updates:
Added new Character Creation assets
Mac Pro 2013 now supported
MacOS 10.14.4 introduces a fix for Apple Gamecenter lobbies
Bug Fixes:
Fixed a rare crash when joining multiplayer games with certain mods
Fixed save file compatibility issue
Fixed an issue with using the Swornbreaker in multiplayer games
Fixed issue with player fast-traveling to Lady Vengeance
Fixed Dashing June not taking gold from player inventory
Fixed Sir Lora incorrectly absorbing Source
Fixed the Frozen Family incorrectly initiating combat if defrosted in a certain way
Fixed issue with Malady not appearing on the lower deck in some situations
Fixed issues with players not receiving Seascape and Liberator achievements
Fixed issues with The Gargoyle's Maze quest not appearing in the Journal under certain circumstances
GM: Fixed issues with certain children missing faces and limbs when switching torsos
The arrival of spring inspires and makes us enjoy life, especially when the March on calendar! We congratulate our ladies and wish warmth, happiness, joy, bright emotions and of course - more tritium!
From March 8th to 11th, the following promotions will be valid: - Making payments through the Xsolla and WebMoney payment systems, you receive + 100% deuterium for free! - the cost of Clan creating and its expansion is reduced by 2 times
- discount on all premium asteroids -33% - 33% for the all assortment at the store - the cost of avatar upload is reduced from 1000 to 250 deuterium (format .jpg, .png, max avatar size 200x200, 256 kb)
- holiday inspiration: + 20% to min/max damage for all ammunition and -20% damage to the hull of the ship for Navigators captains; - discount on premium service “Invisibility in the radar” for a month -50% - the cost of changing the nickname is reduced from 30,000 to 5,000 deuterium
The colors in paint and roundels for arms that don't obey the rule of tincture are now better-chosen.
Fixed an issue caused by mods with modules that take zero time to walk through. Please don't break the laws of physics!
Planes kept being blown up by friendly fire from bombers and torpedo bombers, so I made them immune to splash damage from their own side. Only, I got the logic the wrong way around and instead made them immune to splash damage from the enemy side only. This is now fixed.
Toggling mods while in the process of placing a construction in the mission editor causes a crash from stale data in the construction you're placing. Made it so you can't toggle mods mid-placement anymore.
Fixed "the service ceiling looks fine but when I go place the ship it has a service ceiling of zero" bug. Caused by job assignment system getting too excited about hunky high-HP modded crew.
The game install folder now contains up to date information on how to run your own standalone multiplayer server. No "and then they shut the servers off and the game stopped working" for Airships!
So what's next? I've got a working prototype of co-op combat multiplayer which I'll put up as a beta branch soon. After that, diplomacy and conquest co-op.
As always, if you want to talk to me or other players, come join us on the Discord.