Time Stop: Add keyword “Destroy” Crystal Ball: Costs: 2 -> 1,Premium Card -> Epic Card. Soul Steal and Blessing of Light. If you don't really destroy cards, you won't gain energy.
Frost Shield: Gain 12 block. You cannot draw any cards at the start of the next turn. -> Gain 12 block. Draw 2 cards less at the start of the next turn.
Virulent Mutation: Remove all your negative effects. Deal 4 damage to a random enemy for each effect removed. -> Remove all your negative effects. Deal 4 damage for each effect removed.
Sweep: Deal 6 damage to all enemies. -> Deal 8 damage to all enemies. Destroy.
Bribery: One enemy gains Atk+2. Gain 2 energy. -> One enemy gains Atk+4. Gain 2 energy.
Necromancer's Robe: Every time you play 3 cards in a single turn, gain 1 energy. -> Every time you play 4 cards in a single turn, gain 1 energy.
Spike Armor: Whenever you take damage: Reflect 4 damage back to the attacker. -> Whenever you take damage: Reflect 3 damage back to the attacker.
Monsters:
The monster configuration was adjusted to balance the appearance probability of each monster. Blood Seeker: HP 28 -> 24. Dark Wizard: HP 12 -> 11. Cannibalistic Bear: HP 80 -> 64. Puppeteer: The logic of action has been adjusted to continue to summon when summon puppet is unsuccessful.。 Frost Mage: Give players 1 Freeze - > Give players 3 Freeze Glacier Beast: Give players 1 Freeze - > Give players 2 Freeze Vampires are also affected by Freeze Buff.
Bugs:
Fixed issue where Snake Charmer did not play attack animation in some cases. Fixed issue where Demon's Skull had no "summon" hint. Fixed issue where Outbursts calculation error. Fixed issue where the number of blood power is sometimes negative. Fixed issue where sometimes the card turn red when the Finishing Move condition was not met. Fixed issue where Repeat and Replication cause the hand to fail to shine when the energy is enough. Fixed issue where Piper's healing skills hint display error in some cases. Fixed issue where Piper's Attack Buff effect did not overlap. Fixed issue where cards with Talent effects did not trigger in sequence. Fixed issue where inaccessibility to play game in a particular situation.
NASCAR Heat 2 will soon be removed from the Steam Store. For those who have already purchased Heat 2, you can continue to play, including all the game’s online features. NASCAR Heat 3 will continue to be available for purchase, and we look forward to bringing you more new NASCAR titles in the future. Thank you.
Today's update adds a bunch of improvements to Rolling Lines steam engines, including better in-cab details and new particle effects!
All steam trains now have new 3D steam particles and various new effects (like steam being released from the cylinders when starting and stopping the engine). There are also now a few un-marked valves you can twist in each steam engines cab, these valves can be used to manually enable/disable each particle effect, which is excellent for screenshots!
This update also includes a few fixes & features:
You can now place controllers/edit tools back into their holders on the wall on PC, simply hold the trigger and point at the wall-mount to place it back
Added more detail to the cab interiors of all steam engines
Fixed mesh normals on one of the Santa Fe bridges
Fixed collision on bridge track pieces
I've finally got a considerable amount of time to focus on work, without any traveling or interruptions, so there should be some pretty great updates coming in the near future!
Enjoy!
Also, here are a few more pictures of the new steam effects in action:
- Corrected an issue in which the game would crash when starting if remote desktop was used and full screen mode was set. - Corrected an issue in which the game would rarely crash if the application was exited while the demo was being played. - Corrected an issue in which the initial button settings for some controllers were incorrect. - Corrected an issue in which the buttons for some controllers were detected incorrectly. - Corrected other minor issues.
Added back all the old-school adventure levels That were in the game before the big 3d overhaul. They're accessible from the portal room by going up the untextured ramp. Currently, the save function wont work these levels.
player 'a_[w]' , the lady bug avatar player, noted that there was an issue with the resolution configurations not saving properly. This should be resolved now! thanks a_[w]! I also updated the menus a bit after a_[w] noted they felt there was room for improvement. How's it lookin'?! Thanks a_[w] ! I'm gonna get some ladybugs in here!
player 'Spendy xD' requested we get some'more animations in here, Walking/idle animations have been updated for the pets. Except more pets and updates to the animations later. Thanks Spendy xD !
updated the portal room, updated some other stuff I cant remember. Thanks!
Quick build tonight to fix a bug related to the tutorial and a couple of other things.
Fixed a bug that caused the Metalworker's "craft" button to be disabled when you needed to use it to craft an item.
Fixed a few areas of the mines that were lined up improperly.
Fixed a bug that caused the Earth Elemental to look like a Stone Elemental when dying and falling to pieces.
I have the system for monster trophy heads working but it is disabled in this build as I haven't had a chance to test it thoroughly yet. I wanted to get this build out to fix that tutorial bug asap.
For new players who tried to play in the last 12 hours, we had a critical bug that we didn't notice and it prevented anyone from doing the very most basic thing in the game (leveling training). We have uploaded a fix for this bug.