🏆 Hugyn(L_Htz) wins his third Season, three in a row! This sets a new record and Hugyn is now the most successful player of Racecraft to date.
🥈 diegoalberto is 2nd, fantastic season for the Brazilian who claimed his second 2nd place in a row, that's quiet an achievement!
🥉 Bomber1 is 3rd for the fifth time out of 7 seasons. He is the driver with the most Season podiums in his career, achieving five 3rd places and one 2nd place for a total of 6. Change Persists is right behind him at 5 podiums.
Honorable mention goes to muddybubbler in 4th place, he is improving each season and won his first official event last week, the Las Vegas Prix, and arrived 2nd in the Desert Tournament. Bomber1 won the Desert Tour and the Carnival Week.
We're happy to announce Outbreak: Lost Hope, the next title in the Outbreak series. This new entry is a single-player adventure that follows Gwen, a new survivor, as she searches for her lost daughter during the epidemic. The story picks up after she regains consciousness from a horrible crash. Outbreak: Lost Hope takes the classic Outbreak formula and brings it into new over-the-shoulder gameplay. You'll have finer control over aiming and your character, with a claustrophic angle where danger can come at any moment. This title will be released sometime in 2019. We'll have more details soon.
Felis short fluffy tail no longer has a hole on top
Removed interactable icons and replaced them with highlighting the full object except for things like traveling to other maps (i.e.Halcyon) and drinking water
Another small reduction in lag from other players, still getting to the root of the problem
Suricate sneaking animations are fixed and work normally now
Fight pose for Felis works in editor
Fixed more HOLES in the map
Added a dummy to hit around near the popular bonfire
Should no longer get stuck after killing something
Character selection is a little smoother to prevent dupes
Felis blendshape changes- the thin body is now VERY thin, thin face is also much more thin now
Canis blendshape changes- Fat body gives chonkier legs now, thin body reduces chonk around the face
Hammock on the island in the southeast is now properly rideable
Together with version 0.8.30, we introduce the first, Human Campaign. We invite you to participate in the struggle of the four races with the challenge of rebuilding Driftland - their home planet.
Get to know the story of two brothers who have a unique opportunity to unite the conflicted empires and rebuild the shattered planet! Is a brotherly bond strong enough to cope with such a challenge and resist destructive forces?
Tellurions and Mausoleums have gained a magical range for their owners
reworked enemy units/buildings window
injured units fleeing (running) from the battlefield to be cured
designation of resources with additional colors: purple for unexplored geology and gray for lack of resources (red, yellow and green invariably indicate the amount of resource)
further AI improvements
improving the balance, e.g. Ritual of Avulsions (Dark Elves) rips out only one resoruce at a time
additional UI and in-game sound effects
additional visual FXs
additional units animations
optimizations, including LOD for subsequent groups of buildings
bugs fixes
What's next?
In the coming weeks, we plan a few small updates, but let's focus on the most important ones. First of all, in a few weeks we will publish 0.9.xxːsteamhappyː, which will introduce a multiplayer mode. At the same time, our team will continue to develop subsequent campaigns and version 1.0.xx ːsteamhappyːːsteamhappyːːsteamhappyː
I would like to emphasize again how grateful we are to our creative, helpful, and supportive community❤️. I am glad that together we have reached this point and I hope for further support in the coming weeks, which promise to be particularly intense.
It’s my pleasure to end the notes with another good news - Driftland has been officially selected and will be presented during EGS at GDC 2019 in San Francisco ːsteamhappyː
Sierra Madre: The Wild West - Broken Dream Studio Dev Team
Roadmap
Thank you for your feedback. This roadmap is an overview of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change.
Improved Core Architecture and Input System Migration We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support.
More Complex NPC Interactions We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario.
Factions and Public Opinion We are working on shaping the game to be based off of factions and a form of public opinion. We want your actions in the game to shape how NPCs react to you. We are also planning on allowing the player to choose / shape which faction they are a part of.
Native Americans Native American artwork and NPC behavior is under development.
Road Networks and Travelers We are planning on adding clearly defined trails to the game with wandering travelers, bandits that rob people, etc.
NPC Recruiting / Hiring We are planning on allowing the player to hire NPCs to assist them in their adventures.
Better Survival Equipment and Interactions We are working on adding more survival items. This will include individual foods, more tools, and more inventory items. We are also designing new interactions for existing and future tools. For example, we want to make tasks such as lighting a fire or cooking more interactive.
Weapon Variety We will be adding more weapons / weapon variants to the game.
Pick Your Own Adventure We want to give the player greater choice in what role they do in the game. We will be adding various activities or jobs that will shape the player's role. We would like to add tasks like farming, shipment escorting, ranching, buying properties, etc.
More Activities and Scenarios / Missions We are planning on expanding the number of activities in the game. We would like to add activities such as rodeos, ranch management, farming, gambling, etc. We are also designing various scenarios / additional missions.
Character Customization We are planning on adding some form of character customization to the game.
Improved Graphics and Lighting With the release of Unity 2019.1, we will be migrating to a new and improved graphics rendering module.
Injury Mobility Limitations Currently the player decreased vision when hurt. We would like to extend this to include limitations based on injuries to certain body parts. For example, if the player is shot in the leg they should move slower.
Saddle Bags, Stashes, and Inventory Improvements We are planning to add features such as saddle bags, saddle holsters, and loot stashes where gear can be stored.
More, better sound effects We are planning on improving our sound effects and adding more sound effects.
Mac & Linux (Debian) Support We would like to have full Mac, Linux, and Windows 10 cross-platform support. Note: we only intend on supporting x64 versions of these operating systems.
Better Wildlife Better wildlife are under development to ensure a more realistic experience.
Better Artwork We are currently overhauling our animals, character art, and other game assets to be more realistic.
Better In-game UI We will be making the user interface easier to use, more aesthetically pleasing, and more compatible with game-pads.
More Maps We have a series of maps planned that are currently under development.
Being Researched, To Be Determined
These features are being researched as possible additions to the game.
A Separate Multiplayer / Co-op Game Mode The addition of a multiplayer mode depends on a lot of factors and will only be done after we have created a solid single-player experience. Any addition of multiplayer / co-op would be treated as a separate game mode and will not effect the single-player game mode.
That being said, the changes we are making to the game's core architecture have been designed with networking in mind. We are designing the game to allow for the addition of a separate multiplayer mode.
Basic Modding Support Mods support is under research and the extent of what kinds of mods could / should be added to the game is still being determined.