Join our weekly Town Hall meeting to learn about the latest happenings with High Fidelity from our leadership team, share your feedback and ask questions, meet other community members and hang out.
To attend this meetup, you must first install High Fidelity, which you can get here.
Huge congratulations to our Weekly Showdown Grand Final Winner, SilverDiamond01 who wins with a great round! 6 clear rounds this week saw a really tough competition. Congratulations to everyone who made it through and did so well, and very cool to see lots of new names taking part! :)
Thursday, March 7th 3:00pm - 4:00pm (PST) | 11:00pm - 12:00am (UTC) Location: HiFi://bingo Register on Eventbrite
BINGO EXTREMO: Your chance to win an Oculus Rift, HTC VIVE, or cash*.
Everyone is a contestant at this VR game show. Huge prizes and money are up for grabs.
The more contestants play, the bigger the prizes will be — so invite your friends! How BIG can you win? Prizes start at $350 but could go up to $1,200* every round, depending on the number of participants.
HFH Discontinued [Upgrading to 3D and Leaving Steam] - Inspire
We are working on an updated version of the game. Same game, but general fixes and updates, better story board and other improvements to make the game experience a lot better. It feels like a better game. More info soon.
We are thrilled to announce a HUGE content update for Ultimate Chicken Horse, available right now on Steam! We named it the Transformidable Update, because it is both transformative and formidable, and we like puns a lot. Click the image below to see the trailer!
There's a ton of new stuff, including character reskins, jetpacks, modifiers, physics effects, post-death behaviours, block effects, and level effects! You can see images and gifs of many of these things on the website update page.
Happy horsin' around, or should I say zebra-in' around now? :)
Today’s map had the potential to be featured much earlier as a MotW, but sadly never got the chance, and was forgotten, abandoned by the cruel march of time… until now, that is! This week’s Map of the Week is “Through The Looking Glass” by SockPuppet, though it doesn’t seem to have much to do with Lewis Carroll’s creations, despite the name.
This level may seem like it’s a remake of Vall when you first load it up, but it’s different enough that it’s more a reimagining than anything. It’s much harder than Vall is, with fewer weapons and a wider enemy variety. Nothing’s stopping you from bringing your own guns from your car, though. All the while, a sniper is taking potshots at you, so you know the drill. Stay out of the light, time your movements to throw off their aim.
Going up the elevator, you’ll fight more enemies guarding a sniper rifle that you can use to retaliate against the marksman who’s been harassing you the whole way up.
Once you go back down, however, you’ll find you have the option of going over to the sniper’s nest in search of information, where you’ll encounter a large group of zombies interested in scavenging the place now that you’ve taken care of all the threats present inside.
Yes, the real meat of this map is choice. Keen-eyed players will notice the level transition to the right of the first stage, where you can go to the sniper’s nest early and take them out up close and personal. She’s lost track of you by the time you arrive there, thankfully, so you’ll only need to contend with the guards you were sniping in the other available route.
Having the choice between taking on the enemy from range or up close is pretty cool, and being able to visit the area after you’ve sniped it is an interesting concept. Plus, lazy reapers can just snipe the target and leave right after. Score!
Oh, and also, I just have to mention my appreciation for the level’s name. Through The Looking Glass, as in a sniper scope! SockPuppet should write a joke book or something.
We started the development of MiniGolf Mania way back in the Fall of 2015. Inspired by Rooster Teeth's mini-golf let's plays, we developed it over the course of a few months before deciding to put it up for sale in March of 2016.
In hindsight, the game was not at all fit to be released, especially as a non-early-access title. However, had we not released it, we probably would not have spent 3 more years working on it, and it probably would have been abandoned without ever seeing the light of day.
The past 3 years have been a tough journey, both for us and our players. We attempted to keep communication consistent, but we ultimately failed. Life has slowed down development much more than we would have liked. However, our journey has been leading up to this moment.
MiniGolf Maker
In the last news post I mentioned that we might be going in a new direction. Now, I can say that this new direction is MiniGolf Maker, the new title we will be releasing in Early Access. We want to re-brand and have a fresh start, learning from our mistakes to build a much stronger community and deliver a much better game.
Firstly, I want to reassure existing customers that you will receive a free copy of MiniGolf Maker. We will try our best to make this automatic, but if we are unable to do so we will do it manually via email. Also, your custom courses created in the Beta will be able to be imported into MiniGolf Maker, albeit with some missing elements.
MiniGolf Mania
As for the future of MiniGolf Mania, we will be ceasing development. The beta branch will be discontinued, the workshop will remain disabled, and it will become free to play, if not removed from the Steam store entirely.
Lastly, we want to give a huge thank you to all of you who have provided us with encouragement to keep working. We would not have made it this far without you. The future of MiniGolf is bright with MiniGolf Maker, and we can't wait to see what it holds.