The Gazelle is a family of light French helicopters developed in the late 1960s by the Sud-Aviation company, whose newer modifications are still being used today. The Gazelles will form the backbone of the French helicopter tree, coming to War Thunder with update 1.87!
Development of the Gazelle began in 1966, after the French Army issued a set of requirements for a new helicopter to replace the Alouette II. Sud-Aviation (later Aérospatiale) began working on the project immediately and came up with a prototype within a year. The prototype, designated SA.340, conducted its maiden flight in April 1967 with success.
Further development of the helicopter continued, with the subsequent model - the SA.341 - receiving several improvements. Among them was the replacement of the conventional tail rotor with a fenestron tail, which integrated the tail rotor into the tail section. At this stage of development, the British Westland Helicopters company also became involved as the work turned into a joint project between the two companies, following an agreement signed in 1967.
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.
This version is in beta due to a restructure of the save game system in v1.28.0b, and a restructure of database loading in v1.29.0b. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users.
For a list of the changes made in v1.29.0b, see below:
Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging
Changed backend of database loading to prevent memory allocation crash which was occuring on game startup for some users
Fixed unclear rules in Operation SpotlessComb 1
General bug fixes and typo fixes
For a list of the changes made in v1.28.0b, see below:
Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
Fixed issue where ‘Skip to First Workday’ option on main menu was not working correctly
Alrighty, apparently this whole time you could use the Man's Best Friend ability on human beings (it was supposed to be dogs only). That was fucking embarrassing to be honest. This dude just slapped a guy with a piece of raw meat and he joined the party. Fixed now.
New content: 1. The level increases the difficulty of being simple, ordinary and difficult. 2. Increase the setting of the key. 3. The lens sensitivity can be set. 4. Most maps have joined BGM. Fix content: 1. Fix some conflicts between the mouse and the mouse. 2. The English display is perfect. 3, to solve the bug back to the soul charm. 4. Solve the bug that the weapon of Shanghe Village’s body flew over. 5. The racing event is over and the customs clearance time is deleted. 6, some of the enemy's vision is enhanced, and the hearing behind it is also enhanced. 7, blue light and resurrection effects Caton. 8. The sound is wrong when repairing the finishing technique. 9, the spirit of the law and the imperial concubine can not be prevented when switching. 10. The patrol vision will increase as the difficulty increases.
Spatial VOIP now available in the Create Server menu! This is a single, global, positional audio voice channel.
Players that force-quit their game will now correctly be removed from the player board to avoid bugs.
Our new Bot / AI system is complete and is now undergoing testing on our new, completed map! Both will launch simultaneously very soon. Exact release date TBA.