Them and Us - 最初の血 Unforgiven
News Update, March 31, 2019

Hi guys, sorry for the delay. We will have to postpone the 0.3.0 update for a few days until one of our artist will finish with the opening video. Meanwhile in this time we are going to keep adding, fixing and polishing things up.
Again we are very sorry.

As an update coming from the artist, April 10, Wednesday he is going to finish. Once finished we will send this work to our sound artist to make the sound for it.

As a good news, this update will be big. It will contain more than 2 to 3 hours of gameplay. You can experience both, over the shoulder and fixed cameras with alternate control and tank control, and something more extra. There is as well many puzzles to solve in this upcoming update.

Thank you for your time of reading this!

Progress can now be tracked on our website:
http://www.tendogames.com/game-progress/

Dear STEAM community,

Thank you all for your patience of giving us more time working on the main game. We have worked really hard the past 3 months. Update 0.3.0 is coming at the end of March 2019. It will include the opening and the beginning of the journey for Alicia, a totally new inventory, tank control, new locations, new music, voice talent, as well as old school fans fixed/dynamic cameras.

(Screenshots updated on steam store page, update not yet available).

We are always open to your feedback and suggestion, by including this new fixed camera mode we want to see how many people are still into it in 2019, to see if is worth it for us to continue developing it.

Please note that many aspects of the game such as puzzles and objectives, enemy spawn may change once we finish with the other sections of the maps. For now you can only experience these updates changes while the game is in early access.

As a last note on this news we want to mention that we are not a big studio. We are actually 2 people working on the main game while some other talented artists help us with assets creations only.



Thank you for reading. We hope you will be with us in every step of our development process. 
Beacon - Zipfinator


Beacon is now released on Steam Early Access! With the release onto Steam comes patch 2.0, Depth Charge. Make your way into the cryptic Prism Vault where your beacon locator has been pointing you, face off against new Uncharted enemies, and when you eventually die recycle all that unused DNA into new item research!



Depth Charge

New Features
  • ​​DNA Research - Recycle your unused DNA into the new DNA Research bar at the end of each life, unlocking new items and weapons to spawn in the world for further lives.

New Items
  • Weapon: Stygian Hunter - Fires lava rocks with a slow fire rate that increases over time, with hot homing lava rocks firing on critical shots
  • Weapon: Stygian Hammer - Fires hot homing lava rocks, with a mega lava rock firing at the end of the clip that bursts into a cluster of hot lava rocks
  • Weapon: Laser Refractor - A semi-automatic weapon composed of refracting glass, firing bursts of tightly refracted lasers
  • Passive: Hailshard Drone - Befriend a hailshard drone that hovers around you, bursting on the first enemy it contacts
  • Tinkered Weapon Variant: Late Bloomer (Quill Revolver) - Fires explosive acid quill on critical shot
  • Tinkered Weapon Variant: Lance Keeper (Quill Gatling) - Fires penetrating acid quills, and a burst of explosive acid quills on critical shots
  • Tinkered Weapon Variant: Mjolnir (Tesla SFG) - Tesla SFG projectile fires tesla coils at nearby targets
  • Tinkered Weapon Variant: Illuminatus (Globule Lobber) - Globules explode on impact rather than sticking
  • Tinkered Weapon Variant: Rapture's Emissary (Globule Cannon) - Globule detonates in mid-air, bursting into a mega globule cluster
  • Tinkered Weapon Variant: Death's Door (Chaingun) - Fires larger bullets that ricochet off of walls, with lower max ammo
  • Tinkered Weapon Variant: High Roller (Magrail Launcher) - Fires a mega magrail ball

New Enemies
  • Hexagoth - An interdimensional lifeform that was phased in during an off-world experiment, the Hexagoth spins in a whirlwind of tentacles that knocks back anything hit by it.
  • Effigy - An amalgamation of crystalized organisms, anything that comes into contact with the effigy begins to crystalize and is stunned.
  • Icosatron - A massive contraption of unknown origins, the Icosatron rolls towards its targets, occasionally toggling a series of high powered lasers from inside of its hull.
  • Mega Embedded Tesla and Pyro turrets added - Fire extended bursts of Tesla Pulse and Pyro SMG rounds. Have high armor to all attacks other than explosives.



Levels
  • Level 5 Added: Enter into the cryptic Prism Vault, clear the central chamber, and gain access to the central elevator to continue to the lowest depths of Prism's facilities.
  • New Act 1 Prism Loot Zone: Laser Core Cache - Redirect the energy beams to gain access to the loot cache
  • New Trap/Power Mechanic: Laser Redirect Beam - Redirect a high powered Prism beam through the level to complete objectives
  • New Trap: Damaged Redirect Prism - When hit with an energy beam, the unstable prism will charge up and explode
  • New Trap: Tesla Prong - Extends from a fortress wall, firing off 3 large Tesla Coils as it descends back inwards.
  • New Trap: Flame Field - Covers an area in a Flame Field, igniting anything in contact with the holographic field.
  • New Trap: Mining Eye - Fires a mining beam at random intervals from a static position.
  • New Trap: Expunge Barrier - Sweeps over an area, instantly disintegrating anything that comes in contact with it.
  • New Crate: Crystal Prism - Hit the crystal prism with an energy beam to release the items stuck inside
  • Added 10 new Act 1 Connector tiles, making traveling between level 1 and 2 areas more randomized
  • Increased size of Cavern entrance to make easier to enter
  • Updated and improved various Act 1 tiles
  • Updated Travel: Swamp Bubbles - Now pops and flings the player upwards, rather than carrying them slowly
  • Added floor hologram enemy markers in many Prism arenas that display the amount of enemies left before the arena unlocks

Audio
  • New Reconstitution sound effects added
  • New Tutorial Screen sound effects added
  • New Stormcell Incoming sound effect added
  • Added player landing sounds
  • Added new sounds for Flamethrower and Acid Blaster weapons
  • Add new music for levels 2-5

Mementos
  • Added new Level 4 and Level 5 Starting Mementos
  • Added rare Prism comm mementos
  • Added new deceased clone dog tag mementos



Balance
  • Weapon: Magrail Launcher - Increased reload time per ball
  • Weapon: Grenade Launcher and Copycat (Variant) - Increased reload time per grenade
  • Weapon: Quill Cannon - Reduced max ammo and increased delay before ammo regen begins
  • Weapon: Flak Revolver and Crowd Pleaser (Variant) - Increased bullet spread and decreased damage slightly
  • Weapon: Flare Gun and Supernova (Variant) - Increased damage dealt by Blue and White flares on impact and updated effects
  • Weapon: Impeder - Increased range and damage per shot, updated goo effects
  • Weapon: Chaingun and Death's Door (Variant) - Reduced max ammo and slightly decreased max fire rate.
  • Weapon: Laser Engine - Updated and re-enabled Prism's Laser Engine heavy weapon
  • Auxiliary: Enflamed Heart - Improved reflectiveness of flame shield and updated effects
  • Pickup: Bone Shield - Improved reflectiveness of bone shields and updated bone shield model
  • Pickup: Repentant Daggers - Replaced old buff effect with 3 throwable daggers that lifesteal on hit.
  • Enemy: Pyro Droid MK2 - Now throws pyro grenade instead of incendiary grenade
  • Enemy: Tritoraptor Patriarch - Increased max movement speed and added AoE stun to pounce landing
  • Enemy: Pyro Droid MK3 - Increased speed of flame dash and lowered ability cooldown times
  • Enemy: Large Turret - Large embedded turrets are now damageable with any weapon instead of just explosives, but have high armor values.
  • Mutation: Giant Appendage - Chance to fire acid bomb on dodge changed from 100% to 25%
  • Mutation: Fallen Crown - Reduced lifesteal amount from 50% to 20%
  • Mutation: Leeching Tentacle - Reduced lifesteal from 25% to 20% on melee
  • Mutation: Aerodynamic Tail - Increased from +25 to +50 speed when stamina is empty and updated effects
  • Increased the damage required to stun/flinch many large tier enemies
  • Reduced stress bonus for DNA and health drops on many enemy types to prevent too much dropping in levels 4 and 5.
  • DNA Mod: 50% Reduced Melee Stamina Cost - Changed to -5 Melee Stamina Cost
  • DNA Mod: 50% Reduced Dodge Stamina Cost - Changed to -5 Dodge Stamina Cost
  • DNA Mod: -50% Aux Cooldown - Changed to -10 Seconds Aux Cooldown

Bosses
  • Hivemind - Acid Tails now descend at end of fight
  • Excavation Spider - Laser impact position improved
  • Aphelion - Added passive flame aura and increased speed of flame wave spread

Misc
  • Added Credits Screen to Main Menu
  • Updated reconstitution tooltip descriptions and effects
  • Added Multi-Use ability to certain Pickup items, allowing them to be used 3 times before being discarded
  • Updated many item statistics to better reflect their abilities and be consistent with the latest gameplay updates
  • Updated and optimized many weapon and item particle effects

Fixes
  • Improved performance of HUD waypoints
  • Optimized weather particles on all weather types
  • Fixed Mementos not being saved to Index Archive
  • Fixed a few items causing Continue to break
  • Fixed player and camera being mispositioned at Tutorial start
  • Fixed Menhir stone pillar not bursting when shot
  • Fixed Succulent Sanctuary fruit item unlock not triggering correctly in some cases
  • Fixed laser beam impacts being mispositioned
  • Fixed Stormcell Incoming UI not appearing after the first few storms
  • Fixed DNA not becoming unstable when stat is below -100
  • Fixed level seed not resetting after death on Continue if restarted at Level 1
  • Fixed passive drones not saving on Continue
  • Fixed vsync setting not saving
  • Fixed items dropped from health behaviors landing on top of eachother often
  • Fixed acid pools applying acid debuff while the pool was mostly faded away
  • Fixed a few blurry icons on lower settings
  • Fixed level load screen stats being displayed incorrectly on continue
  • Fixed scroll bars being difficult to use on the Reconstitute screen


We'll be paying close attention the next few days to any feedback and bugs reported and should have an update with any important fixes out in the next few days!
Black Desert - CM Servantes
Quests & Knowledge

Quests:
  • The method of using boss scrolls to summon and fight a boss monster during main quests has changed to the method where you have to interact with a Dark Rift to summon and fight a boss monster.

  • Fixed the issue where the quest The First Sailboat Bound to Margoria was not progressing normally.

  • Fixed the awkwardness in how Karcenov addressed players when they hand over the Calpheon Defense Token.

  • Fixed the issue where the NPC dialogue was awkward during the Clear Justification quest.

  • The knowledge hint for the Stone Mountain Turtle Dragon has been revised from being Stone Mountain Iguana to Stone Mountain Turtle Dragon.

  • The "Karlstein Outfit Crafting: The One Who Follows the Path of Vetor" quest will be displayed in the Suggested tab after you press the 'O' key.

  • The NPC for completing the Reproducing the Bautt Slate quest has been changed to NPC Ain Greid located at the Ancient Fissure.

  • The following Family quests have changed to character-based quests.
    • The Slave Becomes Master
    • The Cost of Labor
    • Stolen Equipment
    • Small and Worthless
  • The "Wanna Make a Lead Bullet" button has been removed from the Black Spirit since Lead Bullets can no longer be created.

Interface Changes
  • Fixed the issue where you were able to use Transport function change with characters below Lv. 5 in the End Game window.

  • When you purchase an item from the Pearl Shop (F3) while your Inventory (I) is opened, your Inventory will now automatically refresh.

  • The durability notification will no longer be displayed when the durability is low for tools which cannot be repaired.

  • The accumulated number of trades will now be displayed when you search at the Central Market.

  • An icon will now be displayed in the Trade section of the tab which shows quests in progress within the Quests window.

  • Since Safe Enhance (+1~7 for Weapon/+1~5 for Armor) is not affected by increased Enhancement Chance, it will now display a description about Safe Enhance instead of displaying a description about Enhancement Chance.

  • The Apply button can no longer be selected when you do not have any items applicable to Item Brand/Item Brand Removal.

  • The Optimization (Beta) menu has been removed from Settings > Performance Settings, and the options from the menu have been merged into the Optimization menu.

  • The "Update Cycle Optimization" settings have been removed from the Game Settings -> Performance Settings -> Optimization (beta) menu.

  • The Graphic Quality menu has been moved to be at the top of the Performance Settings menu.

  • Fixed the issue where text would bleed out of the skill guide window for the German version.

  • You can now set a hotkey for Adventure Log icon via Settings > Interface Settings > UI Hotkeys.
    • There will not be a default hotkey set for Adventure Log.
  • Fixed the issue where the Favorites window would appear above the Buy or Sell window when opening up the Buy or Sell window after opening Favorites window.

  • ‘Total Family Bonus’ button has been added below the title of Adventure Log where you can check the stats. acquired from progressing through the Adventure Logs.

  • A new function to see Conquest War Status window in a smaller scale has been added.
    • From the Conquest War Status window, select '[-] Zoom Out' and '[+] Zoom In' buttons to adjust the scale of the conquest war status.
  • The texture graphics of the title area have changed to appear more natural, and also fixed the issue where text alignment did not fit when increasing the text size on the following windows.
    • Totem
    • Alchemy Stone
    • Recently Successful Cooking
    • Recently Successful Alchemy
  • Low-power Option can now be set (On/Off) from the game Setting window that appears when creating a character for the first time in a new account.

  • Fixed the text overlapping on the Dark Rift window with the descriptive text and the list of 6 monsters or more that spawned from the Dark Rift.

  • Fixed the issue where the hair graphics on certain animals appeared awkwardly in Remastered or Ultra Mode.

  • A new filter option to view/hide information of Dark Rift has been added to the World Map.

  • A new button that turns off all filters except for the ones selected has been added to the top right corner of the World Map.

  • The game loading sequence has been improved to transition more naturally (when changing servers/characters, entering Shadow Arena, etc.)

  • Added a feature which allows you to collect the money for all sold items through the Central Market's "Sell" area.

  • The scroll bar on Dark Rift window will now be controllable with the mouse.

  • Fixed the issue where your character’s graphic texture would be set to low when setting the Texture Quality to Low under settings.

Resolved Issues

Class Changes:

Maehwa:
  • Fixed the issue where the New Year Hanbok outfit would appear graphically broken on the chest area when the outfit gets wet after certain customization.

Item Changes:
  • Fixed the issue where the Old Moon Distress Call would not work from certain areas.

Monster Changes:
  • Fixed the issue where certain areas of the fur of sheep would appear graphically broken with black spots.

Quest & Knowledge:
  • When you obtain Knowledge while going through the "Worse Than an Ogre" quest, a button will no longer be displayed.

  • Fixed the issue where you were able to give an infinite amount of Marmot Meat to the NPC for the "Cute and Delicious" quest when you brought Marmot Meat without butchering the meat.

Interface Changes:
  • The title area for the following UI has been slightly changed.
    • Item Brand/Brand Removal window
    • Equipment/Weapon switch window.
  • Improved the alignment of the Rank, Family Name, and Best Time columns within the Monster Rank window.

  • The location of the arrows when aligning the Node/Conquest War status within the Guild window (G) has been fixed to look more natural (for the character name, number of Command Posts/Forts destroyed area).

  • Fixed the issue where the title area for the Worker Change Skill window and Recover All Workers window appeared unnatural.

  • Fixed the issue where the title area for the Worker Contract window would look unnatural.

  • Revised the title area for the Garden Information window in My Gardens.

  • Fixed the issue where the title area for the Villa Scroll window would look unnatural.

  • Improved the alignment for the list of buffs in the Villa Scroll window.

  • Fixed the issue where the decimal points for the Skill EXP would overlap when using the Simplify UI feature after using the custom HP bar.

  • Fixed the issue where the Enhancement chance and the UI which shows the difficulty level of the enhancement would overlap when making enhancements.

  • Fixed the issue where the Enhancement and Transfusion windows would close abnormally when you press the ESC button after activating the BDO Wiki window through the "?" icon in the Black Spirit Enhancement and Transfusion windows.

  • Improved the alignment for the Residence Owner list window.

  • Fixed the issue where the maid/butler would remain in place even after pressing the X button after opening the Central Market through them.

  • Fixed the issue where workers sold from Worker Exchange appeared to remain in your Worker List.

  • Fixed the issue where work of another worker in progress at another node would be cancelled upon withdrawing a Fence.

  • Improved the error descriptions which appear while using the Central Market.

  • Fixed text display error that occurred when putting your mouse over Combat Fame on My Information (P).

  • Fixed the graphical awkwardness on the icon of the Volatile Price Items in Central Market.

  • Fixed the issue where the checked Auto Arrange box would be released every time you reopen the Manage Warehouse window.

  • Fixed the awkwardness in the location of the Quest Summary that appeared when scrolling up or down on the Quest Summary.

  • Hotkey will no longer open up the old Marketplace now.

  • A tooltip will be displayed if the Buy/Sell buttons on the left side of the Central Market are too long.

Known Issues
  • We are aware of an issue where your Shadow Arena rankings may not be up to date. Your rankings will automatically refresh to reflect your current rankings after you play a match.

  • We are aware of the issue where certain equippable gears are not being sold in the NPC Shops. We will resolve the issue soon.

Updated 04/03/2019:
  • We are aware of the issue where the boss in the quest [To Level 50!] Giant Catfishman Qoobe spawns at an abnormal location. We will resolve the issue with Mar. 6 maintenance.

  • We are aware of the issue where the boss in the quest [Co-op] Defeat the Weakened Belmorn! cannot be spawned. We will resolve the issue with Mar. 6 maintenance.


Reach us on the »forums« to share your feedback, opinions, and suggestions.
Black Desert - CM Servantes


Greetings Adventurers,

It’s been a wonderful 3 years with you and we are incredibly excited to share everything we have planned! To start the Shadow Arena is officially open! We are also celebrating with a 3 year Anniversary Promotion! Take advantage of all of our fantastic deals during this period. As a bonus for new and returning adventurers we are giving away a free +15 Cliffs weapon. Complete the quest and fill in the gear gap. Don’t forget to log into your account on our official website to test your luck with the Special Cards event! We so much more planned for so please continue on to the rest of the patch notes.


Event & System

New Events:
  • Shadow Arena Bonus Mission Event
    • To commemorate Shadow Arena Official Launch, and to highlight the Bonus Missions added exclusively, we will be rewarding special rewards on top of what you can already claim from completing your Bonus Missions!
    • Event Period: Feb. 27 after maintenance - Mar. 6 before maintenance
    • How to participate:
      • ① Don’t miss the Bonus Missions that appear randomly during a match of Shadow Arena.
      • ② Clear the Bonus Mission!
      • ③ Depending on the number of Bonus Missions completed during the event period, you will be given extra rewards!
    • Rewards:
      • Complete Bonus Mission once: [Event] Lauren Family Gift Box x3
      • Complete Bonus Mission twice: Advice of Valks (35-45) x1
        • You can obtain both rewards if you complete Bonus Mission twice.
  • Get a +15 Cliff's Weapon!
    • A special event prepared exclusively for new and returning adventurer. Don't miss this amazing chance to get a +15 Cliff’s Sub/Main/Awakening Weapons through simple quests!
    • Event Period: Feb. 27 after maintenance - Mar.6 before maintenance
    • Click < Here > to learn how to get your +15 Cliff’s Weapon.
  • A Box of Wonders event is back!
    • Event Period: Feb. 27 after maintenance - Mar. 13 before maintenance
    • During this special event period, purchase Shakatu's Luxury Box and Shakatu's Rarity Box with Silver from the Pearl Shop (F3)!
    • Click < Here > to see this luxurious event in detail.
  • Special Challenges will begin to commemorate the 3rd Anniversary of Black Desert Online for NA/EU regions!
    • Event Period: Feb. 28 00:00 UTC - Mar. 13 23:59 UTC
    • Play 1 hour every day for up to 5 times a day to get amazing rewards via Challenges (Y) tab!
  • Loyal attendance rewards will be refreshed.
    • Event Period: Feb. 28 00:00 UTC - Apri. 3 23:59 UTC
    • For the first time ever, [Event] Tier-8 Horse Emblem Box will also be offered so don’t forget to check in every day!

Ended Events:
  • Be My Love

  • Shadow Arena Official Launch Countdown

  • Mount Training Fever Time

Reward Distribution:
  • Shadow Arena Pre-season Rewards have been distributed.

  • ‘My Favorite NPC’s’ event rewards for reaching a certain Amity with a specific NPC hae been distributed.

Content:
  • Rulupee’s Travel Log has been added.
    • This travel log contains all the travels of Rulupee, the world explorer. You can enjoy reading through all the fun adventures of Rulupee while achieving Goals for awesome rewards.
      The Goals that can be achieved from the Rulupee’s Travel Log is decided upon the number of quests completed.
    • Every time a quest is completed (except for Daily and Recurring Quests), a ‘count’ will be added to the Rulupee’s Travel Log where reaching a certain number of quests completed would mean you accomplish a Goal for Rulupee’s Travel Log.
      • Once again please make sure Daily and Recurring Quests do not count.
    • Rulupee’s Travel Log can be received from the Black Spirit after your character reaches Lv.55.
    • As you progress through the Rulupee’s Travel Logs and complete more quests, you can expect additional rewards the more chapters you complete.
    • A system to show you how many more number of quests you need to accomplish in order to accomplish the next Goal of Rulupee’s Travel Log is under development currently.

    • There are a total of 8 pages on Rulupee’s Travel Log, and the number of quests you have completed already before receiving Rulupee’s Travel Log. This means if you have completed let’s say 420 quests before starting Rulupee’s Travel Log, you will be able to claim the rewards for pages. 1, 2, and 3 from once you first open Rulu[ee’s Travel Log!
  • If you want to try Igor Bartali’s Adventure Log or Rulupee’s Travel Log, you need to summon the Black Spirit and complete a starting quest.
    • Here are the conditions that must be met to try these contents:
      • Bartali’s Adventure Log: Must be Lv.51 or above, must have completed Main Quests of Calpheon. Then accept ‘Adventure Log: Traces of a Great Adventurer’ from the Black Spirit.
      • Rulupee’s Travel Log: Must be Lv.55 or above. Then accept ‘Travel Log: Traces of a Courageous Adventurer’ from the Black Spirit.
  • Right-click on the Rulupee’s Travel Log to see the content and Goal in detail.
    • The number of completed quests (and completed quests by Family or individually) will now be displayed at the bottom of the Quests (O) window.
    • Please allow a certain amount of time for Rulupee’s Travel Log count for completing a quest to be updated.
    • Currently, Rulupee is travelling around Drieghan. Please look forward to Rulupee’s travels in Drieghan as well!
  • Title for War Hero has been added.
    • You can obtain Titles when you win in Node/Conquest War as a War Hero depending on number of wins and other adventurer kills in Node/Conquest Wars.
      • Taste of Victory
      • Bearer of Victory
      • Radiantly Shining
      • Final Victor
      • Leave it to Me!
      • Turner of the Tides
      • Mercenary
      • Fighter
      • Vanquisher
      • Job Well Done
      • The Greatest
      • War Hero
    • These Titles are permanent.
  • Siege Towers will no longer be installable if its distance is too close to your Guild’s Fort.

  • An adventurer under Guild Protection will not be able to participate as War Hero anymore.
    • The following system message will appear: “You cannot be a War Hero while under protection.”
  • Node War area near Olvia has been reduced so that Forts and annexes cannot be built on reefs of Balenos Islands.
  • (This was implemented on Feb 14th) Added a feature where you can give Gold Bars to NPCs to receive buffs.
    • You can receive buffs by giving Gold Bars to Ottavio Ferre, Eil, Leona, Merindora, and Nerasabi Alom.
    • You can get 3 different types of buffs (AP, DP, or EXP) for giving Gold Bars to the NPCs.
    • All buffs have a duration of 2 hours, and do not disappear even when you die.
    [/list]

    System:
    • Silver rewards given out daily for your Family Fame (Combat Fame, Life Fame, Special Fame) have changed as follows.



    • The loading screen will now change in smoother manner for the following situations:
      • Server Change
      • Character Selection
      • Entering Shadow Arena
    • Items will now be moved normally when moving a Pearl item to Warehouse using a Transaction Maid for Central Market.

    Shadow Arena
    • Shadow Arena Official Launch.
      • Your records and ranks from the pre season will all reset.
      • Shadow Arena has become brighter! You can now enjoy your match in a brighter map.
    • ① Maehwa, Ninja, and Striker have entered the roster of Shadow Arena.
      • A single-command combo has been newly added for Maehwa, Striker, and Ninja in Shadow Arena as well.
      • Please check the list of skills below:
        • Maehwa:
          • Basic Attack: Slice, Whirlwind Cut, Upper Kick
          • Obtainable Skills: Cyclone Slash, Blooming, Red Moon, Blind Slash, Stub Arrow, Blunt Kick, Carver, Chase
        • Ninja:
          • Basic Attack: Wind Slash, Shuriken Throw, Sky Stepping, Throwing Kick, Wind Slash, Shuriken Throw
          • Obtainable Skills: Ninjutsu: Concealment, Smokescreen, Blade Spin, Shuriken: Malice, Beheading the Dead, Ankle Cutter, Shadow Stomp, Fatal Blow, Shuriken: Flight
        • Striker:
          • Basic Attack: Heavy Fist, Triple Flying Kick, Fist of True Strength, Taeback Kick
          • Obtainable Skills: Wolf’s Fang, Massive Suppression, Adamantine, Rage Hammer, Twisted Collision, Sweeping Kick, Flash Step, Fist Fury
    • ② The single-command combos also been revised wholly so that you can utilize character combos better.
      • Press [Space] + [LMB] during basic attack while possessing a character in a match of Shadow Arena to perform a skill combo.
        Only the skills acquired through Unknown Skill Book item can be used in a combo. If there are no skills learned, pressing the one command above will only launch a basic attack.
      • If all skills are learned, hold [Space] + [LMB] to perform skill in the following order.
      • The order of skill launched will not be affected by whether each skill can be performed during cooldown or not.
      • Each character’s skill combo will now be activated not only during standing attack but while performing the skills below.
    Warrior:
    1. Shield Charge
    2. Take Down
    3. Scars of Dusk
    4. Ground Smash
    5. Forward Slash
    6. Spinning Slash

    Sorceress:
    1. Midnight Stinger
    2. Darkness Released
    3. Rushing Crow
    4. Claws of Darkness
    5. Dark Flame
    6. High Kick
    7. Dark Split

    Berserker:
    1. Predatory Hunt
    2. Elastic Force
    3. Smack Down
    4. Raging Thunder
    5. Storming Beast
    6. Beastly Wind Slash
    7. Ultimate: Fierce Strike

    Tamer:
    1. Soaring Kick
    2. Heilang: Whiplash
    3. Heilang: Fearful Trembling
    4. Heilang: Trample
    5. Heilang: Surging Tide
    6. Heilang: Lightning of Earth
    7. Leaf Slash (Launched forward)

    Valkyrie:
    1. Celestial Spear
    2. Sword of Judgment
    3. Forward Slash
    4. Flurry of Kicks
    5. Judgment of Light
    6. Celestial Smite

    Musa:
    1. Rising Storm
    2. Blooming
    3. Blind Slash
    4. Slice (Launched forward)
    5. Upper Kick
    6. Steel Gale

    Maehwa:
    1. Blind Slash
    2. Steel Gale
    3. Chaos: Red Moon
    4. Blooming
    5. Upper Kick
    6. Slice (Launched forward)

    Kunoichi:
    1. Ninjutsu: Black Moonlight
    2. Ankle Cutter
    3. Ninjutsu: Shadow Explosion - Ghost Greeting
    4. Ninjutsu: Shadow Stomp
    5. Fatal Blow
    6. Throwing Kick
    7. Wind Slash (Launched forward)

    Ninja:
    1. Shuriken: Flight
    2. Ninjutsu: Blade Spin
    3. Ninjutsu: Shadow Stomp
    4. Fatal Blow
    5. Shuriken: Malice
    6. Throwing Kick
    7. Wind Slash (Launched forward)

    Witch/Wizard:
    1. Fireball
    2. Multiple Magic Arrows
    3. Frigid Fog
    4. Meteor Shower
    5. Thunderbolt
    6. Dagger Stab

    Dark Knight:
    1. Wheel of Fortune
    2. Unveiled Dagger
    3. Hidden Strike
    4. Kamasylvia Slash
    5. Obsidian Ashes
    6. Kriegsmesser Training (Launched forward)

    Striker:
    1. Rage Hammer
    2. Heavy Fist (Launched forward)
    3. Twisted Collision
    4. Sweeping Kick
    5. Adamantine
    6. Taeback Kick

    Mystic:
    1. Rage Hammer
    2. Sweeping Kick
    3. Heavy Fist (Launched forward)
    4. Scissor Kick
    5. Adamantine
    6. Twisted Collision
    7. Soul Basher

    • New boss features have been added:
      • You may face off against the followed bosses in Shadow Arena now:
        • Red Nose, Giath, Dastard Bheg, Muskan
    • Upon defeating theses bosses, you will receive the following benefits:
      • Red Nose: Red Nose’s Armor, HP auto-recovery +15 (3 mins.)
      • Giath: Giath’s Helmet, All Resistance +30% (3 mins.)
      • Dastard Bheg: Bheg’s Gloves, AP +30 (3 mins.)
      • Muskan: Muskan’s Shoes, Max Stamina +300 (3 mins.)
    • ④ ‘Practice’ match has been added to Shadow Arena.
      • At max 50 adventurers can participate at once, and once the participant number exceeds 50 in the room you will be automatically sent to other room for Practice match. The match can also start when there is only 1 participant.
      • In a Practice match, you will possess yourself into characters with full skill set unlocked.
      • In a Practice match, the Dark Fog will not close in. Every Practice has a duration of 25 minutes, and you can rejoin a Practice.
      • If you get killed by another adventurer during the Practice match, you will resurrect as the Black Spirit and can possess characters again.
      • Contaminated Man and Contaminated Woman will appear in a Practice match and these monsters are easily defeated; a perfect practice target.
      • You can play as many different characters in Practice Mode, since the characters sealed within the stones never disappear.
    • ⑤ Strong monsters will now appear from Waragon Cave.
      • Fierce Rhutums will appear in the Waragon Cave in the early period of the match.You can try to take them down for a chance to obtain strong gear early in the match, but these monsters will be tough opponents. Also, Hungry Black Spirits will appear more often in these caves so beware!
    • ⑥ Bonus Missions have been added to Shadow Arena
      • Bonus Missions including an example like ‘Kill 2 Mystics’ will be offered at random to create a variety in a match of Shadow Arena.
      • However, in order to sustain the previous combat environment of Shadow Arena, Bonus Missions are given at random to an individual at 25% chance.
      • The Bonus Missions appear in 3 different situations:
        • After a match begins
        • Right after you go into a character
        • After a specific period has passed once combat begins
      • You can check the current status (whether it has been completed or not) of your Bonus Mission during a match.
      • However for certain Bonus Missions with a special requirements for example ‘Finish a match without killing any adventurers,’ these can only be checked after the match ends.
      • Complete the Bonus Missions for extra rewards of Resplendent Black Rock x1 - x3 depending on the type and difficulty of your bonus Missions on top of your match rewards!
    • The following character skill damages have been adjusted for Shadow Arena.

    • Here are the new times for Shadow Arena: (Green=ON / Red=OFF)


    • ‘Re-join’ button has been added to the results window of a Shadow Arena match.
      • After all part members have died in party mode, you can press the 'Re-join' button in the results window to enter Shadow Arena again with the same party members.
      • This feature can be used by both solo and party modes.
    • Guides regarding how to possess classes as the Black Spirit have now been added in the following situations:
      • After the match starts as you roam around in Black Spirit form.
      • After the match starts if you have not possessed a character.
    • A new BGM has been added when in Black Spirit mode while waiting for the game start.

    • The BGM will start to change when the Dark Fog starts closing in.

    • Fixed the issue where players who left after 5 minutes of Shadow Arena survival time (based on the survival time displayed on the screen) were unable to receive rewards through the rewards window.

    • Fixed the issue where Silver reward appeared on the result UI of Shadow Arena when a player left the match. (Player who left the match in the middle of the game cannot receive Silver.)

    • Pressing the Shadow Arena Rewards button when the Shadow Arena Rankings window is open will now close the Shadow Arena rewards window.

    • Fixed the issue where any member of your Party that exceeds the 50 player limit count would be disconnected when entering Shadow Arena Party mode.
      • Depending on the situation, it will now become possible to enter Shadow Arena even when the number of participants exceed the 50 player limit.
      • Depending on the situation, it will now become possible to enter Shadow Arena even when the number of participants exceed the 50 player limit.
    • Fixed the issue where the rewards list would be visible in the results window after you play a match in Shadow Arena's Private Room.

    Game World, NPC & effects

    Game World:
    • Fixed the issue where you could not sit on a certain chair at the Battle Arena due to it being stuck inside the ground.

    • Fixed the issue where characters would collide into the stairs when auto-navigating at the Abandoned Mine.

    • Moved a monster which was stuck in a certain geographical area at Sausan Garrison.

    NPC:
    • Two NPC's who were sawing at Trent Forest have disappeared.

    Mounts
    • Characters in Main Weapon and Awakening Weapon mode will now board a Mount faster upon trying to mount while moving in combat mode.

    • The text alignment of the title of the window to Register Mounts and Guild Mounts has been improved.

    • The unnecessary Help button on Register button for Stable and Guild Stable was removed.

    Class Changes

    All Classes:
    • Changed the feeling of impact upon hitting targets with basic attacks to reflect the actual moment of contact when hitting targets.

    • The AP of the basic attacks for the following classes that are considered relatively low have been increased to the following:
      • Basic AP of Berserker from Lv. 1 to Lv. 60 has increase by +1 on average.
        [+]Basic AP of Tamer and Wizard from Lv.1 to Lv.50 has increased as follows:
        • Lv.10: +9 on average
        • Lv.20: +8 on average
        • Lv.30: +6 on average
        • Lv.40: +3 on average
        • Lv.50: +1 on average
    • AP and DP for all classes will increase when each class reaches Lv.56 and Lv.60.
      • Upon reaching Lv.56: DP +1
      • Upon reaching Lv.60: AP +1
    • Fixed the issue where Matchlocks didn’t appear to fire properly when mounting a horse with a Matchlock equipped.

    • The brightness of the hit effect that appears when a character attacks monsters has decreased slightly.

    • The automatic HP recovery spec. has been changed to the following:
      • +10 in 5 sec. → +80 in 5 sec.
    • Fixed the graphical issue where the blood splatter effect would occur towards the top instead of the middle when attacking from the front.

    • Pressing W + Shift + Space keys will now make it easier for you jump over low walls while Sprinting in Awakening mode.

    • Adjusted the camera movement time for the character combat effects.

    By Class:

    Warrior:
    • Fixed the awkward camera work when using Great Sword Defense.

    Tamer:
    • Decreased the speed of activating the Evasion I skill forwards consecutively.

    Valkyrie:
    • Fixed the Purificatione skill's friendly HP recovery effect so that it would match the motions of the skill.
      • Fixed the Castigatio skill III, IV's effect so that the effect would match the area in which it applies.
    • Added a graphical effect to the Purificatione skill's friendly HP recovery effect.

    • Fixed the issue where the jump attack for Valkyrie Slash I would not have reduced PvP damage.

    Musa:
    • Fixed the issue where the character would be holding a Horn Bow when using Blooming.

    Striker:
    • You can now use Massive Suppression through Quick Slot.

    Item Changes
    • Enhanced gears have been newly added to weapon and armor NPC shops in regions of Calpheon and Serendia.
      • Adventurers can now purchase high-grade gear at max Enhancement level that will match the growth rate of your character development through an NPC shop. We hope this will aid in your adventures and training for character growth.
    • Adjusted the item pick up time for the following pets to match other tier 1 pets.
      • Lv. 1 → 10 sec. / Lv. 10 → 4 sec.
        • Striped Cat
        • Orange Brindle Cat
        • Black Mask Cat
        • White Shorthair Cat
        • Spotted Valencian Cat
        • Piebald Cat
        • Gray Thin Cat
        • [Event] Grey Moon Cat
        • Brown Fighting Dog
    • The pet special skills (Detection, Find, Track) have been unified to say "Detects resources".

    • The following items can now be registered to Central Market:
      • Pan with a Fried Egg
    • The 'find rare monsters' special skill will no longer activate for the Carmadun Owl when its special skill is not activated.

    • For details on newly added Pearl Shop Update, please click < Here >!

    Monster Changes
    • Certain attack patterns have been changed and added for the Abandoned Iron Mine Executors.
      • The overall attack speed has increased, and the standby time for attacks has been decreased.
      • When its HP is below 50%, the Imp Work Supervisor and Troll Work Supervisor will be summoned.
    • Fixed the issue where the hunting monster Feather Wolf at Kamasylvia would not react when hit from far away.

    • Fixed the issue where the Dark Rift boss monsters would continue to summon creatures when you enter into combat again after failing to defeat them after they appear from the Dark Rift.

    • The location for using the Moghulis Summon Scroll has changed.

    • New boss monsters Ronin and Ahib Griffon will now appear from the Dark Rifts at Kamasylvia.
      • Ronin: Hard difficulty
      • Ahib Griffon: Very Hard difficulty
    • Fixed the issue where the hunting monster Phnyl would not come to chase you if attacked from the max distance.

    • The AP of the monsters from Dark Rifts will decrease much more now every time they weaken by 1 level (every 24 hours).
War of Rights - [CG]TrustyJam


- Made further performance improvements to the particles, With this update on the benchmark, one of our test systems, equipped an Intel i7 6700HQ cpu and a GTX 1070, went from 34.7 FPS to 39.1 FPS.

- Prevented players from exploiting a known speedhack.

- Prevented non players from joining the games TeamSpeak voice chat server.

- Prevented the player from unknowingly spawning when Last Stand triggers if the player is using the worcam.

- We are now showing the timer informing the defenders during last stand to get to the point much sooner than we were before.

- Reduced the desertion timer when leaving the point of contention as a defender during last stand from 60 to 20 seconds.

- Made the voice chat select the default windows recording or output device if it can no longer find the last selected device, most likely fixing most cases where players are unable to hear the voice chat.

- Made the time of day during midday, slightly more yellow.

- Made the rain water on the terrain evaporate more slowly.

- Updated Piper Slave House model.
Xenon Racer - Marten
Hi everyone!

Arcade racing is back, because the open beta for Xenon Racer just went live!

This open beta will run from February 27th 9:00am PST until March 6th 9:00am PST and will contain 4 tracks (of the 40 in total) and 2 cars (of the 18 in total). It also includes full customization options with all options unlocked from the start. This way you can adjust the vehicles to make it unique!

We'd love to hear what you think, so if you have any feedback, please let us know via our survey: https://goo.gl/forms/8UIQZvgn0c87xEtn1. We're also giving away one Xenon Racer game key for a platform of choice for EVERY 100 respondents we get, so the more people respond, the more prizes we'll give out!

That's not all, because there's two more ways you can win the giveaway! We have a leaderboards contest and a photo mode contest.

Leaderboards Contest
End in first place on the online leaderboards of one of the 4 tracks in the game and win a Xenon Racer game key for a platform of choice! 4 keys in total will be handed out in total and winners will be announced in the Steam Community Hub of Xenon Racer as an announcement and on Discord (https://discord.gg/8C4VYkP).

Photo Mode Contest
Make the most beautiful shot in photo mode! Access photo mode in the pause menu during a race or select photo mode in the garage to set up your picture and use F12 to capture. Share it to Facebook, Twitter or Instagram using #XenonRacer for a chance to win one of the 6 Xenon Racer game keys of choice! Winners will be announced in the Xenon Racer Steam Community Hub and on Discord (https://discord.gg/8C4VYkP).

I'll see you all on the track ;)

-Marten
General Practitioner - Bruni Multimedia
GENERAL PRACTITIONER 0.0.22 ALPHA RELEASE - "Clinical Records"

GENERAL:
Save games from earlier releases after 0.0.17 are compatible.

  • Bug fixing
    - Fixed an issue where Josh's examination was not unlocking the Achievement
    - Fixed an issue preventing to unlock the "Entrepreneur" Achievement
  • Changed Dr. Max Poulsen character's color to black from white to improve readability
  • Two new animated sex scenes have been added after Sara's 2nd examination. Sex scenes are never available in Vanilla mode and Exam Mode.
  • A new animated sex scene has been added to Judith's after exam scene (Judith is Paul's mother)
  • A new animated sex scene has been added to the Gym with Erika during the "Stay Fit" Chapter
  • Fixed an issue with a missing image during the "Cuckold/Netorare" event with Rita

GAMEPLAY:
  • Added new Medical Conditions in the Codex:
    - Uterine_Leiomyoma
    - Endometriosis
    - Anxiety Disorders
  • New Achievements have been added:
    - Who's the President?
    - Embarrassed no more
    - Infertility
  • New sex scene with Sara added after her second examination. You will need to have her trust you enough to unlock it. Sex scenes are not available in either Vanilla or Exam Modes.
  • A "Bug Report" button has been added to the screens of the game. If you need to report a bug you can click that button which will open the following webpage where you can report a bug without the need to close the game. It's unfortunately not possible to link the webpage to the "Crash Report Screen" which text will have to be copied before reporting the bug.
    The webpage opened by the button is: https://www.generalpractitionergame.com/report-a-bug.html

EXAMINATIONS:
  • New exam available (#58): Eloise. You can access her exam via the waiting room either by clicking on her or by typing her ID (4577837458) or by going to the Exam Room after January 3rd
  • New exam available (#59): Sara (2nd exam). You can access her exam via the waiting room either by clicking on her or by typing her ID (4597825526) or by going to the Exam Room after January 7th
  • New exam available (#60): Felicity. You can access her exam via the waiting room either by clicking on her or by typing her ID (9556990860) or by going to the Exam Room after January 10th. This examination requires Dr. Poulsen to be hired at the clinic.
  • New exam available (#61): Kelli. You can access her exam via the waiting room either by clicking on her or by typing her ID (3303173461) or by going to the Exam Room after January 15th.

RANDOM EXAMINATIONS:
  • Adult Random Exams are now available!
  • Removed the interview question: "Can you describe to me the symptoms?" as it was redundant with question #2
  • Urine exams won't be referred to as "Blood exams" anymore
  • Fixed an issue with Adult's exams not showing Abdominal and genital checks
  • Fixed an issue which allowed to perform exams that require nudity to fully dressed adult patients

STORY:
  • This update doesn't feature any addition to the game's story

OTHER:
  • The game will end on January 31st

Known issues:
Please refer to this link for a list of known issues:
https://steamcommunity.com/app/936960/discussions/0/1742229167205778145/
Community Announcements - [CM]Agisa

Novidades da Loja de Pérolas na atualização do dia 27 de Fevereiro de 2019:


◈ Promoção de tempo limitado de 20% OFF (após a manutenção de 27 de Fevereiro ~ antes da manutenção de 6 de Março de 2019)
  • Pacote de Cupom de Troca de Arma
※ Sorteio de 100 compradores do Pacote de Cupom de Troca de Arma
  • 100 compradores aleatórios do Pacote de Cupom de Troca de Arma receberão 1.000 BD Coins.

  • Período de evento: após a manutenção de 27 de Fevereiro ~ antes da manutenção de 6 de Março de 2019

  • Veja os detalhes do evento aqui

◈ Produtos com vendas limitadas (após a manutenção de 27 de Fevereiro ~ antes da manutenção de 6 de Março de 2019)
  • 12 Emojis do Espírito Negro (Permanente)

  • Pacote de Aumento de Taxa de Drop

  • [Evento] Pacote de Cupom Especial [COLOR=#ff0000](limite de 3 por família)

◈ Novos Trajes
  • [Domadora e Kunoichi] Conjunto de Arma e Traje Vixen

  • [Bruxa] Conjunto Premium de Arma e Traje Salgueiro

Caso esteja interessado em adquirir Pérolas para comprar algumas destas novidades ou qualquer outro item da Loja de Pérolas, você pode carregar sua conta com [/i]BDCoins através da nossa Loja. BDCoins são usados para comprar Pérolas dentro do Black Desert Online.
MudRunner - chaton


Hi everyone,

It’s time for a new community update about MudRunner and what we have planned for the future.

We know that many of you are wondering if MudRunner will see more content added or if the next step is the release of MudRunner 2. We’re happy to confirm that we have a new free DLC planned for MudRunner.

We’ll unveil more details about this DLC in the upcoming months but you can expect something similar to the various free DLCs already released for MudRunner, such as The Ridge or The Valley.



Most of the team is now focused on the development of MudRunner 2. During Focus’ yearly press event “What’s Next”, much more info will be shared about the game. As some of you noticed, although it was originally scheduled for February, it has been moved to April 10-11. We’re sorry about this but it’s ultimately for the best, as we’ll have a lot more to show in April.

MudRunner Community Survey

Today, we’re happy to share this community survey, that we’ve prepared to get your feedback and suggestions about the future of the MudRunner franchise.

Click here to answer the MudRunner Community Survey.
You'll need about 10 minutes to fill out this survey. We'll close it in two weeks.

We want to be completely clear that the purpose is not to get a list of features for MudRunner 2. The development of MudRunner 2 is going great, and most features have already been locked down. We can’t wait to share more about that with you all!

The purpose of this survey is for us to get to know all of you a little better, for the benefit of the overall MudRunner experience, franchise, and future. Please do not interpret these questions as indications of what might appear in MudRunner 2.

The survey should take 10 minutes to complete. These questions have been chosen based on all your feedback since the launch of Mudrunner, be it from the Forums, Discord, Steam, or elsewhere.

Please share this survey with your MudRunner friends. Thanks once again for your passion and dedication to improving the MudRunner experience!
Feb 27, 2019
Community Announcements - [CM]Agisa
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