Feb 26, 2019
光之迷城 / Dawn of the Lost Castle - HappyGames
Here is the official contact information:

QQ: 3172169926

E-mail:3172169926@qq.com

Please feel free to inform us of any BUG feedback or Suggestions. As it is still in urgent production, the reply time may be a little slower. But to every player who can pay attention to our game, we will treat sincerely.
Darkarta: A Broken Heart's Quest Standard Edition - Tuttifrutti Interactive
Dear Friends,

we have launched 5 new languages!! ːsteamhappyː

German, French, Spanish, Brazilian Portuguese & Italian!!

( Russian, Hungarian in coming weeks.
Mac(EN), Linux(EN) platforms too soon. More languages on the way... )

Enjoy Darkarta in your favorite languages!!!
Sincerely
Team tuttifrutti

N.B: Pls do scrap here or email at info@tuttifrutti.in if you know friends/professionals who can support translation for Chinese, Korean, Japanese, Trad Chinese, Turkish, Arabic (or any gamer languages :Sheepy_Smile: )

ECHO OF SOUL - EOSGSP


Greetings Soulkeepers,

The server maintenance has completed and you are now able to log on to the game. Please refer to the list of contents below for more information.

[Bug Fixes]
  • Fixed the issue where "Superior Key" from Dewey(Event Merchant NPC) is unavailable to use.
    • The key you've obtained before today's patch will be replaced with a usable one during the next maintenance.

  • Fixed the issue where "[Event] For Ignea!" from Dewey(Event Merchant NPC) does not grant you an achievement and title for the event.
    • Players who already obtained the title are now able to complete the event achievement and get a reward title 'For Ignea'.
    • To apply the title, press P (Character Info) and click the gear icon in the Basic Info tab and select the title 'For Ignea!'

[Known Issue]
This will be resolved shortly.
  • The issue where the enhanced boss's HP resets in the Raid Dungeons: Kranheim of Dreams - Zone 1, 2 and Frostcore Ruins.

Thank you for your support and understanding.
EOS Team

*If you have a problem with your account, a game bug or a technical issue, please submit a Support Ticket to EOS Support Team
*Come join us on Official EOS Discordfor up to date news!
Darkarta: A Broken Heart's Quest Collector's Edition - Tuttifrutti Interactive
Dear Friends,

we have launched 5 new languages!! ːsteamhappyː

German, French, Spanish, Brazilian Portuguese & Italian!!

( Russian, Hungarian in coming weeks.
Mac(EN), Linux(EN) platforms too soon. More languages on the way... )

Enjoy Darkarta in your favorite languages!!!
Sincerely
Team tuttifrutti

N.B: Pls do scrap here or email at info@tuttifrutti.in if you know friends/professionals who can support translation for Chinese, Korean, Japanese, Trad Chinese, Turkish, Arabic (or any gamer languages :Sheepy_Smile: )

Stupid Cupid - Julie_SF

Playtesting—testing a new game for bugs and design flaws—is an essential part of the quality control process for any new game. Being a digital agency that specializes in VR experiences, playtesting is always a part of our process—especially because VR is such a new medium.

While Stupid Cupid is Shadow Factory’s third original game release, it’s our first full-fledged PC game, and thus playtesting has been an essential tool throughout the development of the game.

Playtesting isn’t just about problem-solving—it’s also about exploration and seeing what works best. Stupid Cupid originally started out at a wave-based game, where animals would come at the player in hordes and attack. It was through very early-stage playtesting among folks at the Shadow Factory office that the Stupid Cupid team discovered people preferred the open-space and animal-matching concept. This is also what gave birth to the animal personalities, which wouldn’t have worked with the original game concept.

We then brought in some fellow game developers to test the game, where we got great feedback on how cute the animals and their personalities turned out.


It’s not only positive feedback that comes out of playtesting, of course. While it may be a pain to have to go back and change fundamental parts of a game, when we playtest we already have the expectation that things that were obvious to us wouldn't be for others. It provides invaluable insight to game designers and prevents us from bringing a game to market that doesn’t work.

A little over a month before our planned Steam Early Access release date, we started a serious round of playtesting, bringing in people of various ages and gaming experience to test the game. We soon discovered a serious design flaw that we did not have with earlier versions of the unfinished game: people didn’t understand what to do or what the objectives were. Hints that we put in the game completely flew over players ’ heads. In addition, levels’ objectives were just too difficult for most players.

We immediately got to work redesigning instructions and objectives, with the goal of having a game that can be completely understood without our guidance ready by March 14, 2019!
Feb 26, 2019
NITE Team 4 - Military Hacking Division - Anashel


Agents,

After 3 years of work, NITE Team 4 version 1.0 is now live!

NITE Team 4’s community has now grown to 13,200 players, and we have a big goal for this unique hacking game!

It is a highly emotional moment for us, and we want to thank you for all the feedback and time you have spent with us improving the game.



We are a Montreal-based indie studio. Gaming is what we do for living. We created Alice & Smith not only so people could have fun, but also to bring a deeper layer to the games you spend time with.

With NITE Team 4, we wanted you to discover the world of cyber security and modern cyber warfare. Even the “silliest” mission we made is actually based on real events and declassified missions operations that happened around the world in the last 5 years.



Royal Gate, the final operation of season 1, is now live. This latest update marks the end of our Early Access phase. Now with more than 70 missions and operations broken down in the Academy, Campaign mode, Bounties, and Open World missions, NITE Team 4 should provide you with many hours of gameplay.

The journey is far from over. Kickstarter rewards, side quests, bounties, open world missions, player created factions, and more multiplayer features will follow in the upcoming weeks and months (View our 2019 Roadmap here).

We are also excited to announce our first business partnership: The International Air Transport Association[/url] (IATA) will use NITE Team 4 as a training platform for cyber threats in the aviation industry.

Although IATA staff and partners will have their own missions for their industry, improvements to the game will still be rolled out on Steam, enabling new modules, features, and game mechanics.



Many publishers shy away from original or fringe content, while the marketplace gives little to no exposure to new indie titles. Most marketing options on the table are designed to spam gamers with banners and video ads until they get sick.

It is not an easy landscape, but that’s the reality of the market, and we have to make the most out of it. The survival and existence of studios like us are entirely and exclusively possible because of players like you who give non-traditional games a chance.

It is important you realize how important you are. From everyone at Alice & Smith, a big thank you!

Now, let's start working on version 1.1. There are still tons of features and content to add to this great game!

Cheers!

https://store.steampowered.com/app/544390/NITE_Team_4/
Ayumi: Enhanced Edition - L. Rutsah
I'm not giving specific dates, but around the same time my Broken Reality RPG will get released on Steam, I will also release a major update for Ayumi, featuring a lot of cool stuff.

Until then, stay tuned with Broken Reality, which is a massive RPG I've been making for nearly 5 years now, and which I update every month or so: https://lord-rutsah.itch.io/broken-reality
Audition Online - audipk
Greetings Auditioneers!

Please be informed that our Server Maintenance will start at 12:30 AM EST/9:30 PM PT.

*Server will be closed by then until further notice.
Feb 26, 2019
Andor - Wrecking Dawn - lxxanubis
update content:
1. Optimized the animation during the game battle, and some effects play faster.
2. Corrected part of the daily task error task description
3. Optimized the registration of the game to reduce the current phenomenon of game registration failure
4. Fix some puzzle level bugs
5. Fixed a bug that Berserk could not buy and sell.
8. Fixed a bug that caused the novice level card to be closed.
9. Fix bugs that cause the hand to disappear under certain operations
10. Lower the probability that some of the more powerful orange cards will appear in the arena
11. The settings interface has added a button to upload an error report.
12. The plot level is adjusted to the player's first hand
Automation - The Car Company Tycoon Game - Killrob
This big milestone update brings the first playable version of the Lite Campaign V3 (LC V3) to the public branch. It is still considered to be a work in progress and a lot of UI features that will make for a smoother experience are going to be implemented in various patches the coming weeks.

Experienced players definitely can start to dip their toes into the campaign now and we’re looking forward to the getting it a lot more polished up before moving on to implementing the LC V4 features: the proper sales / market algorithm, and engineers / staff, as well as much more market and financial info.


The new "Isle of Skye" photo scene.

Lite Campaign V3
  • Facelifting existing car trims and engine variants
  • Engineering & factory setup
  • Modelled factories and factory add-ons
  • Project finances forecasting tools
Additions & Improvements
  • Switched to updated game engine UE4.21.1
  • Many more car bodies and fixtures to choose from
  • Many more rear- and mid-engine compatible bodies
  • Improved game mechanics and realism in car and engine designers
  • Improved BeamNG Exporter
  • Improved engine sounds
  • Additional photo scenes
  • Improved and fixed UI and UI feedback
  • Tons of bugfixes and small improvements

If you have been playing and following the openbeta branch, you might want to check out the change list since last Friday’s release candidate build RC1. Have a look here.

Your old cars and engines from the previous public version will be compatible with this one and should automatically get converted. Due to the much needed game engine upgrade to UE4.21, old mods will no longer work and will have to be updated by their creators. Note that this implies that some mods you used might be missing when you load your older cars using mod bodies or fixtures.


The new "Sea of Information" photo scene.

Game Versions & Branches
With this big update we are merging all branches of the game to the default branch. That means the game will automatically update for everyone. This needs to be done to get rid of some of the install problems we’ve been having that were created by switching between the versions. Once the update is out we will create this branch structure:

default - The normal main public branch.
open - Opt-in branch to get patches and updates earlier, with more bugs on average.
kee_and_ue4_17 - Opt-in previous public version based on UE4.17.2 including the old Kee Engine based version of the game with the LC V2.

What's Next?
In the coming weeks we will continue to update the LC V3 with weekly patches until we’re at a point where mostly bigger changes are necessary to proceed in development. This will be the point where we start work on the LC V4 features.



Thank you for your continued support and patience with these updates.

Cheers!
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