Got an awesome idea for a new outfit in Battlerite? Don't miss your chance to share it with us in the Concept Art Contest, the winning outfit will be added to the game! All details here.
Today we are happy to announce that our players will never have to wait through an application restart again! In previous versions of Caverns: Lost Sky, getting a game over or reloading your save meant waiting for the game to restart. Now, game over brings you instantly back to the title menu. Additionally, loading any saved game for a second time is twice as fast!
Improving the gameplay experience by eliminating application restarts was the main focus of this update. However, this isn't the only change to look forward to - we have also tweaked the combat systems, added block and dodge, implemented more bug-fixes and improved performance!
Combat Improvements
Block Equipping a shield now allows Strato to dodge enemy attacks! This action happens automatically. All you need to do is have a shield equipped and a weapon currently out. The shield's "Block Chance" stat determines how likely it is to block an attack. Every time your shield takes a hit its durability will deplete, but it blocks all of the damage. Better shields have higher durability and block chance.
Dodge Have no shield? Don't worry, not all enemy blows are destined to hit. Based on your Dexterity and Luck, Strato may automatically evade attacks without any special equipment!
Control Improvements We've tweaked the combat system to be more intuitive and user-friendly. Previously, attacking an enemy meant you were a sitting duck while you wait for the attack to finish. In this update, you can now move the camera, switch weapons, and target at all times. The only actions which are prevented during an attack are walking and jumping.
Bug fixes and Performance Tweaks
Performance Tweaks We are always aiming to improve the performance of Caverns: Lost Sky in every update we push. As Caverns runs on our own self-built custom engine, we have ample room for optimization and tweaks. During this update, we modified several aspects of the core game loop to reduce stuttering and increase FPS during chunk generation. While the game is not lag-free, Update 0.1.4 presents a large improvement over the previous build, especially while chunks are still loading (indicated by the green "loading fields" seen over unfinished chunks). Additionally, a large amount of refactoring was performed during this update. This should make further speed improvements should be much easier to come by.
Bug Fixes A large number of bugs found by our players and by internal testing were fixed during this update. Some of the highlights include:
When a weapon breaks, your next weapon is automatically selected, if you have one. It can be taken out by pressing 'E'.
You can no longer save while falling to your death... Only saves on solid ground are possible. This is to prevent players from saving in a situation they cannot escape.
Poneroids, Cavern Weed and anything picked up from the ground no longer re-appears when you reload a saved game.
Items placed on the ground, such as torches and beacons, are now saved properly.
Both of us at Tetravoxel Limited would like to thank the community for all their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible!
Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on.
The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!
NEW: Bard - few weeks ago a player suggested another unit with musical skills and here we finally have one ready. The Bard is an all-around unit: a bit of magic, above-average battle stats and, of course, songs! The Bard comes with his own side-quest!
NEW: Reflection Shield - an upgrade for Mages and Archmages. Deflected melee strikes have a chance to damage attacker.
UPDATE: expanded Team Morale explanation in Tutorial. It’s quite a complex feature, therefore more detailed text was needed.
UPDATE: Very Happy Team Morale provides 15% experience bonus.
UPDATE: Djinn and Bard’s voices.
UPDATE: Dwarven Canon is being re-balanced with cooldown mechanics.
UPDATE: New icons for a number of attributes, for example: weapon and armour upgrades, Poison/Acid Cloud, Acid Splash, etc.
UPDATE: OpenAL sound engine has been updated to version 1.1.
BUGFIX: Auto-triggerable attributes were limited to one, now they are run in sequence.
BUGFIX: Unusable items were equipped when stolen, for example Noble Cloak.
BUGFIX: Totem descriptions were updated to correctly reflect their features.
There is also a long list of ongoing features which we are working on and are planned to be released later:
ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World, we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
ONGOING: The Free World Extension - we are currently editing campaigns for the remaining factions (Dwarves, Chaos Demons and Forest Folk). The extension release will be synchronised with Workshop Manager.
ONGOING: Desertion - discontent units will attempt to desert.
ONGOING: Taming Beasts - we are still working on Taming skill, allowing you to capture Beast units. Along with the Demons Pact released recently, one will be able to capture all unit types soon.
ONGOING: The Strategy Guide Extension - currently the Strategy Guide lists the first three factions, but we are currently writing on other factions as well. We should be ready with an updated document mid-March.
ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on.
The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!
NEW: Bard - few weeks ago a player suggested another unit with musical skills and here we finally have one ready. The Bard is an all-around unit: a bit of magic, above-average battle stats and, of course, songs! The Bard comes with his own side-quest!
NEW: Reflection Shield - an upgrade for Mages and Archmages. Deflected melee strikes have a chance to damage attacker.
UPDATE: expanded Team Morale explanation in Tutorial. It’s quite a complex feature, therefore more detailed text was needed.
UPDATE: Very Happy Team Morale provides 15% experience bonus.
UPDATE: Djinn and Bard’s voices.
UPDATE: Dwarven Canon is being re-balanced with cooldown mechanics.
UPDATE: New icons for a number of attributes, for example: weapon and armour upgrades, Poison/Acid Cloud, Acid Splash, etc.
UPDATE: OpenAL sound engine has been updated to version 1.1.
BUGFIX: Auto-triggerable attributes were limited to one, now they are run in sequence.
BUGFIX: Unusable items were equipped when stolen, for example Noble Cloak.
BUGFIX: Totem descriptions were updated to correctly reflect their features.
There is also a long list of ongoing features which we are working on and are planned to be released later:
ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World, we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
ONGOING: The Free World Extension - we are currently editing campaigns for the remaining factions (Dwarves, Chaos Demons and Forest Folk). The extension release will be synchronised with Workshop Manager.
ONGOING: Desertion - discontent units will attempt to desert.
ONGOING: Taming Beasts - we are still working on Taming skill, allowing you to capture Beast units. Along with the Demons Pact released recently, one will be able to capture all unit types soon.
ONGOING: The Strategy Guide Extension - currently the Strategy Guide lists the first three factions, but we are currently writing on other factions as well. We should be ready with an updated document mid-March.
ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on.
The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!
NEW: Bard - few weeks ago a player suggested another unit with musical skills and here we finally have one ready. The Bard is an all-around unit: a bit of magic, above-average battle stats and, of course, songs! The Bard comes with his own side-quest!
NEW: Reflection Shield - an upgrade for Mages and Archmages. Deflected melee strikes have a chance to damage attacker.
UPDATE: expanded Team Morale explanation in Tutorial. It’s quite a complex feature, therefore more detailed text was needed.
UPDATE: Very Happy Team Morale provides 15% experience bonus.
UPDATE: Djinn and Bard’s voices.
UPDATE: Dwarven Canon is being re-balanced with cooldown mechanics.
UPDATE: New icons for a number of attributes, for example: weapon and armour upgrades, Poison/Acid Cloud, Acid Splash, etc.
UPDATE: OpenAL sound engine has been updated to version 1.1.
BUGFIX: Auto-triggerable attributes were limited to one, now they are run in sequence.
BUGFIX: Unusable items were equipped when stolen, for example Noble Cloak.
BUGFIX: Totem descriptions were updated to correctly reflect their features.
There is also a long list of ongoing features which we are working on and are planned to be released later:
ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World, we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
ONGOING: The Free World Extension - we are currently editing campaigns for the remaining factions (Dwarves, Chaos Demons and Forest Folk). The extension release will be synchronised with Workshop Manager.
ONGOING: Desertion - discontent units will attempt to desert.
ONGOING: Taming Beasts - we are still working on Taming skill, allowing you to capture Beast units. Along with the Demons Pact released recently, one will be able to capture all unit types soon.
ONGOING: The Strategy Guide Extension - currently the Strategy Guide lists the first three factions, but we are currently writing on other factions as well. We should be ready with an updated document mid-March.
ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.
Over the last few weeks we have been busy with adding new features and content, balancing factions, fixing bugs, and so on.
The pressure is high and our players-base greatly expanded - currently the Age of Fear: The Free World has OVER 31,000 DOWNLOADS!!
NEW: Bard - few weeks ago a player suggested another unit with musical skills and here we finally have one ready. The Bard is an all-around unit: a bit of magic, above-average battle stats and, of course, songs! The Bard comes with his own side-quest!
NEW: Reflection Shield - an upgrade for Mages and Archmages. Deflected melee strikes have a chance to damage attacker.
UPDATE: expanded Team Morale explanation in Tutorial. It’s quite a complex feature, therefore more detailed text was needed.
UPDATE: Very Happy Team Morale provides 15% experience bonus.
UPDATE: Djinn and Bard’s voices.
UPDATE: Dwarven Canon is being re-balanced with cooldown mechanics.
UPDATE: New icons for a number of attributes, for example: weapon and armour upgrades, Poison/Acid Cloud, Acid Splash, etc.
UPDATE: OpenAL sound engine has been updated to version 1.1.
BUGFIX: Auto-triggerable attributes were limited to one, now they are run in sequence.
BUGFIX: Unusable items were equipped when stolen, for example Noble Cloak.
BUGFIX: Totem descriptions were updated to correctly reflect their features.
There is also a long list of ongoing features which we are working on and are planned to be released later:
ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019. https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/
ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World, we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.
ONGOING: The Free World Extension - we are currently editing campaigns for the remaining factions (Dwarves, Chaos Demons and Forest Folk). The extension release will be synchronised with Workshop Manager.
ONGOING: Desertion - discontent units will attempt to desert.
ONGOING: Taming Beasts - we are still working on Taming skill, allowing you to capture Beast units. Along with the Demons Pact released recently, one will be able to capture all unit types soon.
ONGOING: The Strategy Guide Extension - currently the Strategy Guide lists the first three factions, but we are currently writing on other factions as well. We should be ready with an updated document mid-March.
ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.
ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.
ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!
ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!
ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.
ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.
ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.