G'day folks, We've released a couple of updates to the game, patch notes are as follows:
Update 1.0.2: (Friday 22/02/19) Added new loading screen tips Fixed bugs present in some levels Fixed visual bugs present in victory screen Increased vibrancy of glow on players Tweaked environmental hazards for a better experience Improved achievement reliability Some AI improvements Fixed bugs relating to unlockables Added new unlockables Surviving players are now highlighted at the end of a round More "Oil" Performance improvements Improved fluidity of firearm usage Improved attack animations for certain weapons Smoothed the camera tracking to reduce large sudden movements Improved collision on some levels Other bug fixes
Update 1.0.1: (Friday 15/02/19) New level "Workshop" added New "Cluster Grenade" item Fixed some issues relating to sound Updated environmental hazards on some levels Added new rubble weapons Rebalanced some explosives New weapon spawning crate Improved certain attack animations Visual tweaks to certain environments Fixed some scoring bugs Other bug fixes
You can't cast a skill without the target in the area anymore. We made this change to reduce the players' mistakes. You'll have to tick "Ignore Warning" off in the configuration if you want to completely prevent mis-casting.
Now notification panels remains for enough time to read it.
Balancing
Score criteria of the first battle is changed.
The number of enemies in Chapter 4 decreased in difficulty of "Adventurer" or under.
Translation
Some translation errors has been fixed.
Now the sentence at right-up corner of tutorial image will be displayed with English("Press ESC to skip tutorial").
Restored the omitted image of [Tutorial Step 7 / Chapter 4]
Fixed the untranslated sentence in the dialogue of 9-1.
Plus, we're working on the feature that allows you to cancel the spellcasting before you end the turn. However its codes are quite complicated, so we would need more time to test it before applying.
If you have another suggestion, please let us know at the discussion page.
Far from being the most popular travel destination, the Arctic nevertheless has been attracting more and more people who wish to experience its fantastic wildlife, beautiful landscapes and local cultures, as well as those who like extreme sports. Denmark and Norway actively embrace the endless snowfields of Greenland and Svalbard as ones of their tourist attractions. Here you can view glacial fjords and large icebergs, one of the most amazing landscapes on the Earth. In Canada visitors enjoy the reserves of the Canadian Arctic Archipelago. Iceland, among other attractions, offers skiing, kayaking, cruise ship tourism, as well as ski, snow sleigh or helicopter expeditions. In Finland you can enjoy fishing in the Arctic Ocean and mountain biking. And the most fearless tourists can do to Russia to experience dog sledding trips along 900 miles route, which runs from Yakutia to the New Siberian Islands crossing the ice-covered Laptev Sea.
We spotted some critical bugs that affects the gameplay of KurtzPel and decided to hold an emergency maintenance. Please check below for the maintenance schedule.
Bug Fix - Fixed the bug where the captured flag goes to the wrong player - Fixed the bug where players who could not be resurrected would trigger the Resurrect interaction (Space Bar) - Fixed the bug where it makes the client crash at certain situations - Fixed the bug that prevented the dyed colors to be in sync - Lowered the damage of certain monsters - Fixed the bug when the matchmaking failed due to taking too long, it wouldn’t cancel right away and was canceled after a certain duration - Fixed the bug where NPC Crim no longer appeared after hitting 700 affinity
Since we've updated the max number of a party member as 'two', we received quite many opinions that turning it back to three. First of all, we apologize for your inconvenience because of the limited team matching system. Although we are well aware of this issue, we decided to maintain the current system after considering other problems and variations. I will explain the reasons why we should maintain it.
1. Matching fairness problem Since the Iron league is sort of team battle game, we always consider the 'fair matching' as one of the most important elements to play the game. However, if the party of trio vs solos is matched, it would cause unfair problems like monopoly, straight victories, and genocides. Accordingly, we judged those problems might break the balance of the game.
2. Matching waiting time problem. The Iron league is trying to priorly match the teams with the same number of the party. However, if there are not enough users with the perfect condition, it wouldn't be able to make an active matching. In particular, the trio vs trio with the same MMR is the most ideal type of matching, but we are truly concerned about longer waiting time because of the smaller users.
As considering these problems, we've decided to maintain our current 'Max 2people' matching system for multiple users to play the game fairly and also quickly. Further, we will construct more improved matching systems after we ensure more users by improving our weakness. Apologize again that we couldn't offer better service and hope you understand us.
Dear players and all who expect our game in the early access! We practically finished work on the version of the game for early access, but we had to postpone the release date from February 22 to 27, because some things we did not have time to do to this day. Now we confidently declare that the game will be released to early access on February 27 - and this is accurate information! We will be glad to see everyone in the game!