New Features: Temporarily removed saving script for stability. (game can still be loaded and saved, it just looks ugly for now) Implemented size stats on the rest of the enemies. Added a small ghost bar before the first boss.
Balancing: Lowered health of gold puppet by half. Increased gold dropped by gold puppet by 25%.
Misc: Compressed half of enemy battle graphics for improved performance, stability, and file size. Improved some dialogue in chapter 1. Began work on Lampless hunting quest.
We're discounting a huge assortment of microtransactions by holding a 50 Point Sale! There are more than 150 microtransactions available for only 50 points or less, including Skill Effects, Helmets, Pets, Weapon Effects, Hideout Decorations and much more!
★ Barrier Generator(Nerfed) This card is the most popular card in Overdungeon except Legendary cards. It also has the 3rd highest win rate as well. The cards granting you strong effects every turn should have some sort of shortcomings. Overload is increased by 1.
★ Bolt from the Blue(Nerfed) This card is the 2nd most popular card in Overdungeon. Attack Deck is simply strong right now, so we consider nerfing the cards which give you INT. The effect of the upgraded card is changed to ""Deal 66 damage. Gain 6 INT"".
★ Magic Barrier(Nerfed) This card is the most popular one amongst Common cards! As we introduced the nerf plan on INT cards, this card no longer grants you INT in the future.
★ Overdose(Nerfed) Honestly, this card is not so popular now. But the win rate is the highest in the game! Not every player uses this card though, the game could be pretty easy with the proper use of Overdose. Overload is increased by 1.
★ Speed Gear(Nerfed) Along with Overdose, the win rate is second highest in Overdungeon! This card requires you to have only 1 Building when you play now. You're now required to have 1 more building to cast Speed Gear.
★ Sugar Trap We know this card is obviously strong against Animals, but the requirement has been too severe. You're now required to have only 3 buildings to set this trap.
★ Angry Sheep This card has been unpopular and has not been an effective pick for a while. We reworked on Angry Sheep, so enjoy Berserker Soul-ish card now! • Summon 3 Sheep • If the top card of your draw pile is Angry Sheep / Animal, play it. • Add a copy of this card to your discard pile.
Effects Improvement
★ The visual effects of Enemy leaders' Buff spell are improved.
That's all for today! We are planning to release 4 more reworked cards in the near future!
■ Rework Plan ■ ★ Seed of Fire As you know, we're working on this card to balance it. It'll be updated soon. • New card type called Phantom will be released. Phantom cards disappear once you use them. • The cards you'll receive by the effect of Seed of Fire will be Seed of Fire • Phantom. • The rarity of Seed of Fire will be increased by 2 grades. We'll add Phantom to stop the overpowered synergy with Exhaust. When it comes to a game balance, Seed of Fire is too strong with INT, therefore we honestly planned to remove Attack from this card. Combination of Seed of Fire and INT is so exciting. we believe this card truly deserves Golden Frame... doesn't it? It'll decrease the chance to get Seed of Fire for sure, but when you find it, you must be happy.
★ A wild Alpaca appeared! This card will upgrade itself before it takes effect! We should have a herd of Alpaca when you play it!
★ Chicken Egg This card will be Animal version of Seed of Fire.
★ Think Twice This card will be effective by itself, however, the rarity of this card will be higher. We've been keeping this card as the common card which draws 2 cards, but doesn't have Exhaust since we released this card. The concept of this card is not achievable. We confirmed. Sorry for bothering you!
■ Introduction of current development ■ ★ New character! ★ Season Dungeon Levels! ★ Easy mode of Deep Forest Dungeon!
The work on our first early-access retail release is done and pending approval. In the mean time, we have updated the demo as well to match.
New features:
Championship Standings screen added between races
New Leader Lamifier: Leader Trikes -- removes the lug nuts from one of the front wheels of the lead car (this should be a bit less harsh than the other lamifier: Finish-line Showboating Required)
Also includes tweaks to the Bubba Prizes and other minor changes.
New Features - "Sell All Materials" command in the store allowing you to sell all materials in your possession at once - "Restore Formation" command in the exploration menu that restores your formation to the last formation you chose - "Exp Penalty On/Off" option in the game options menu that will allow you to disable the exp penalty from to high levels, currently this option does NOT save, so you will have to turn it off anytime you restart the game
Balance Changes - Stormseeker Astral Cap raised from 150 to 250
Bug Fixes - Lady Luck now properly awards 2 runes when a rune is gathered alongside an ore - Circle of Light and Circle of Darkness now show correct mana amounts when targeting enemies - Achievements now do a check whenever you view the guild screen, which should help with progression achievements that may not have submitted properly
Lumberhax, Sport, Helipilot7(Chris), and Tricker take on the mission of the week on the NTTR Map. This map is outstanding and the mission was quite fun. There is a single player version as well as a four ship version which we are doing here and the link is in the description below if you would like to download it.
We try the mission twice and ended up getting killed on the last attempt. Enjoy!
This week’s Hornet mission is back in the Nevada map and focuses on SEAD. I have included both a single player version and a heavily modified 4-player coop version.
Operated as part of the Nevada Test and Training Range (NTTR) between Groom Lake and Tonopah Test Range (TTR) is the Tolicha Peak Electronic Combat Range (TPECR). Operated by the 554th Range Group, it is located on the Pahute Mesa and in the middle of nowhere. The TPECR is reported to operate a large array threat air defense radars and associated Surface-to-Air Missile (SAM) systems. The facility is used to evaluate these systems and allow aircrews to train against them. Just as the Air Force has the Red Eagles flying Soviet aircraft out of the Tonopah, the TPECR is the Soviet SAM equivalent.
In this mission, you will takeoff from Tonopah Air Force base and fly south to the TPECR and engage SAM threats as they activate. As you kill one, another will activate. You are loaded with four AGM-88C HARMs, and if you’re good, you can go four for four on the threats. If not, you can rearm at Tonopah.