Land of Dread - FailoutGames
Hello all,

Achievements have now been added to Land of Dread! There are 12 in total.

A Feeble Saga - Ayrik
We now have a release date! The game will release on Early Access on February 26, 2019 at approximately midnight MST.

We already have a big update lined up that may or may not happen by the time we press the button. The next update will include a new quest or two and will expand the world a bit for you to explore.

Stay tuned for more updates!
Cliff Empire - Lions Shade
Many major changes were made to the code, it is tiny chance that something will be broken, so for now the release of this update will be in beta.
  • Fixed bug with displaying statistics on 3D printing. (not true after the introduction of the seal in orbit)
  • Population birth rate increased by 50%
  • The performance of the building mechanics has been improved by about 80% that must less drop fps in 6x speed.
  • The drones code has been reworked and optimized (priorities work more accurately, +some graphical optimizations)
  • A large office now brings more profit under the laws on holograms. (equals 2 small offices)
  • Fixed a bug in which sights could be built more than allowed
  • Texts updated
  • Minor fixes and corrections.
Feb 21, 2019
Monster RPG 3 - Nooskewl
Hello! I just made a small update to Monster RPG 3. The new version has an option for an alternative, higher resolution font. From the title screen, check Settings -> Other Settings to toggle it. Thanks and enjoy.

CLASH! - Battle Arena - Mason
Parsec allows you to play local multiplayer games with others online, and it's free! Check it out here: https://ui.parsecgaming.com/

Enjoy the game the way it was meant to be played!

Feb 21, 2019
Supraland - DavidM
- Fixed not being able to pickup Volcano Sealer Upgrade
- Fixed Volcano Sealer Upgrade only working after loading the game
- Fixed blue pipes in catacombs missing after finished mainquest
- Fixed grave detector detecting destroyed volcanos instead of healthy ones
- Added one more wallet size upgrade in a chest in Red Town
- Fixed not being able to break some blue boards
- Hint guy next to farm will only spawn once you unlocked the door
- Need less full health to loot coins
- Fixed giant barrel being magnetic
- Fixed that you can get with a ball into the last puzzle
- Fixed some German translation faults and translated more (77% translated now)
- Fixed rare cases in which a color machine kills surrounding trees
- Small fixes
Path of Exile - Natalia_GGG
Earlier this week in our announcement of Path of Exile: Synthesis, we mentioned our plans to include Betrayal as a core game mechanic. We've written a Development Manifesto that outlines our plans for its integration.

Click here to check it out!
Feb 21, 2019
NBA 2K19 - 2K


It's Rip City and The District in our latest Throwback Packs. Open packs for a chance at Blazers & Wizards/Bullets legends, including Pink Diamond Bill Walton, Diamond Earl Monroe, Amethyst Clifford Robinson and many more!

Available now through March 7 in MyTEAM.
Allied Nations - Alex Cooper
The servers are once again live and all upgrades are complete. Please report any issues on the forums. Have a wonderful day!
Feb 21, 2019
Volcanoids - Rich


First round of testing for the new update was done, and we got a lot of valuable feedback from the closed-testing group. The biggest input was, that we need to work more on the quest structure and help screens that would explain all the new features and content. So while a lot of balancing and minor adjustments were made, we started working on a new quest system and many support features. This is also one of the main reasons, why the build was not released on the Preview branch yet. But don’t worry, we will get there.

COG DRILLSHIP LOCATIONS

Based on gameplay testing, players were not motivated to travel around the map and visit different parts of the areas. To make the game more interesting, certain areas now spawn only specific COG drillship types that carry a large amount of components. This together with a random selection of drillships creates interesting scenarios, where players look for drillships and make decisions whether it’s worth to attack or find some other chance to get the needed items. All drillships carry components, but only the specialized always carry the most. So there should always be a way to move forward.



HELP SCREEN

To give players a chance to discover things on their own, and make tutorial quests less directive, a new type of help screen will be added. Each time player crosses something new, an info page will be available to explain details about a feature, enemy drillship or tip on how to automate specific production tasks. The screen will be available for all difficulties and we hope it will help with uncovering all parts of the game, that were unknown until now.



QUESTS AND TUTORIAL ADJUSTMENTS

A lot of work this past week was done in written text and tables, so we don’t have too many exciting pictures to show. Still, we would like to share with you the development of the quest tree and quest structure based on difficulty.

The tech tree is constantly going through iterations, as we try to find a good balance between building and combat. In the previous game, the player could stay in one spot and keep building without the need to leave the area. Current quest tree is combined from combat and production tasks that go together, uncovering the new gameplay progression.



A lot of players don't like that the tutorial quests tell them everything in such detail. On the following example, you can see how quest complexity will be affected by difficulty settings. Where on hard difficulty some quests won't be visible at all or will tell player only the general information. However, Easy difficulty still covers all steps to complete the quest.



BETTER STORYLINE

The Volcanoids story "before" and "after" is set already, but there is still a lot of space in between. With the new quests, we are also setting up story anchors, that will work as a foundation for a storyline reflected in quests and connecting them together in a coherent way. For example, the Hard difficulty will get just and only quests connected with the story, while Normal and Easy will still have extra tutorial quests to help out with learning the game mechanics.

NEXT STEPS

We will continue testing and balancing the game build together with the quest line. We're sorry that the Preview branch is not ready yet, but it didn't feel right to release it since so many things changed so rapidly. Once the quests are up to date, the game build will go to the Preview branch. The art assets did not move forward too much. Still, once the system is in place and the game is playable, it will not take long to add in the pretty stuff.

Thanks for reading! As always if you have any questions, let us know in the comments below or on our social media.

Have a great weekend everyone!
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